Jump to content
The Dark Mod Forums

Mathuzzz

Member
  • Posts

    7
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

268 profile views
  1. -About knocking the guards. In Thief you could just use normal difficulty and kill the whole level. Or you can go with expert with no possibility to kill. When somebody doesn´t feel like running away from guards, he can lower difficulty. It adds to the gameplay with challenge, so you won´t knock out the whole town without problems. His behaviour could be - basically he wakes up nearby guards and looks for you. -About their searching state, I meant that they automatically change the obvious animation, there should be some variety, like they try to fool you or some of those above mentioned actions. This was immersive back when Thief came out, but standards rised a bit. It is connected to the sounds. When the guard hears a sound, he automatically looks for you. Another flaw of all Thief games. They should look for the source of the sound. Those metal steps can come from another guard, bu he turns only after hearing yours. -I agree about TDS animations, they were of course worse than old Thief animations. It would nice to see those great hammerite animations from old Thief with your detailed models. About their physical proportions I meant like some guard with different weight or humpbacked, leaned toward wall, etc... Some people in Thief community won´t ever be satisfied, because they won´t accept any change to the game and will like Thief 4 or TDM only if it would be complete copy of Thief 2. One of the examples were rants about Kurshoks from TDS. After so many strange, woodsie creatures, apemen, etc they were ranting in Thief 4 forums about them being irrelevant or something. Why? I mean they were not my favourite enemy, but I took them as another trickster´s creatures, no matter if they WERE or WEREN´t in Thief 2. I didn´t like them because they acted like basic guards, just with different model and voiceset, but many "fans" didn´t like them because they weren´t in Thief 2. There were plenty of other things I can´t think of right now.
  2. I use to attend TTLG and played plenty of great fan missions. I think Dark mod is really good, played a few missions. Waiting for campaign and then try other, newer missions. It is improved in terms of graphics and atmosphere, it is more stable and plays better than Thief 3. But I was little dissapointed with AI. From what I have seen in the game, AI isn´t improved from Thief games at all. What I expected, and what I also expect from Thief 4 is not super graphics, but AI on higher level. Just a few examples: -Knockouted guard is found by another, he start looking for a murderer right away, no searching him or check him if he is not asleep. -When the guards are in searching state, they still walk mindlessly towards walls, nothing like becoming just suspicious and try to look around, or become scared or try a different patrol route, or hide in shadows himself. -I didn´t notice guards waking up after knockouts, it always bothered me in Thief games. The only difference between backstab and knockout was different weapon usage, he won´t wake up anyway. -People doing real things. Like there is dinner in the manor and then they all go to sleep, or to living room, or there is some kind of event that night and you have to take advantage of that. Something that was in Thief games, but in very primitive way. Also what bothered me a bit about Dark mod were some animations. Guards should be sleepy, tired, doing the job they don´t like very much in the time they should be sleeping at home. They should walk lazy and have more realistic physical proportions. I´m not talking for TTLG community here, it is the way I see it, but maybe it´s not just me. If I listed things, that work that way in the Dark mod, that may be because I played older version. Sorry if my english was bad, it isn´t my language. I hope contributed to the discussion.
  3. Well, it looks like newer drivers aren´t fixing it. Unfortunately it was some strange coincidence with my drivers/settings. But the above method I wrote to SeriousToni worked for me, I used it all the time.
  4. Hi, I wanted to ask if there is a way to change volume of the voices. There is no such options in the game, so can it be done with maybe some conf. file? Thank you.
  5. NO? How can it be? I was straggling with this issue myself. I updated my drivers like week ago, yesterday I run Dark Mod and, viola, the sky is not turning around me. Strange.
  6. Great news for ATI users. You don´t need to disable Catalyst anymore. I downloaded 11.11 drivers and the problem with post-processing is gone.
  7. These are great news. I have just recently discovered the greatness of The Dark Mod. Are you going to use any fo the fan missions in the campaign?
×
×
  • Create New...