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JulioTheDanks

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Everything posted by JulioTheDanks

  1. Thanks guys. Believe it or not fraps had a update that directly addressed this issue. It literally said light gem fix for Dark Mod.
  2. I think its safe to say that once Thief 4 is released we will never see anything remotely close to Thief: The Dark Project. Ubisoft butchered Thief and made into something to compete with Dishonored, nothing more. No hammers? Pagans? Keepers? They even replaced the voice actor for Garret for christs sake. Everything that made thief interesting and the world immersive they took out and instead but a bunch of flashy gadgets and features that make the game easy enough for any 8 year old to play. The Dark Mod is the only hope to continue what looking glass studios and edios started.
  3. Has anyone else had a issue running FRAPS while playing Dark Mod? It actually only affects my light gem, which will not change at all as I run FRAPS. Suggestions? Makes gameplay very difficult.
  4. Not a big deal but I notice that in the mission menu any missions starting with "The" look something like this. EXAMPLE: Beguiling Fence, The
  5. True. I can do some good voices, but when I record myself it sounds like total shit.
  6. Its honestly one of the few dialogs I've heard in a game that made me laugh. The fact that your overhearing it as well and that its completely optional to listen to makes it even better. You can either run right by the gate and go on with your mission or you can go "hold up, what are they saying?" and listen to them talk. It makes it all the better.
  7. Although the thief atmosphere has always been grim and DM takes after it in the same way I recall some very humorous moments in TDP. Why just in the beginning at Lord Bafford's manor listening to the conversation between the gate guards is hysterical. "Hey you wanna go to the bear pits tomorrow?" XD
  8. I really loved the notes written by peasant who can't spell or use a bunch of slang XD. "THIS HERE IS MY BREAD! ANYONE WHO EATS THIS BREAD IS GONNA GET DIS DAGGER IN DER GUT! MAGGOTS!" hilarious.
  9. I know!!! Like on Knighton Manor the only the only thing that bothered me was EVERYTHING was locked. I like the lockpicking system. I do. I know I will be ridiculed, but I liked the TDS lockpicking system ALOT. I could pick locks relatively quickly and it made more sense to me then sitting in DM and listening to clicking.
  10. I don't like it when mappers lock EVERYTHING. I don't like it when mappers make every light electric and inextinguishable. I do like it when mappers leave letters and notes for the gamer to read. Provides a better feel for the atmosphere that is The DarkMod. Key hunts and overuse of hiding safes or critical mission loot are frustrating.
  11. I've seen a lot of people debating on what makes a good fan mission and the opinions vary from what I've seen. I'm hoping that by the end of this topic the community can help establish some "golden guidelines" to make a good fan mission. So I ask, what makes a well executed fan mission?
  12. Is it using custom textures or is that standard metal age textures? Pertaining to Knighton Manor? I found that FM to be one of the better executed ones out of the whole batch and admired the gear puzzle in the basement. I played winter harvest for 5 minutes and then exited back to the main menu.
  13. What is that screenshot just out of curiosity.
  14. Btw I collected all the renfest music. Theres some hammer dulcimer, acoustic guitar remakes of medieval songs and some bag pipe. and preference? its all i can get right now as renfest is closed untill august.
  15. As a forum member I came to many wrong conclusions and developed a love hate relationship with the Dark Mod when I first began playing. Let me point out 5 missions for new players that will give you all a wonderful and enjoyable playing experience. St Lucias Tears: A relatively short and easy mission. I enjoyed the leisurely pace and frankly hammers are just so damn fun to hack down. Especially in their own cathedral. The mission has one minor twist as the main loot is somewhat hidden but new players will enjoy it as their "introduction" to the Dark Mod and The Builders. Word of advise, thieves don't use the front door. Crown of Pitence: Very easy and somewhat too short for my taste but I always enjoy a quick and simple mansion raid. The mission was over before I knew it but none the less I was satisfied with the layout of the map and had several amusing moments where doors where opened only to find a guard on the other side in the midst of drawing his blade. The Outpost: Average difficulty with several guard patrols. Hammer missions are always fun as their dialog is well scripted and voiced and hacking down a big meanie with a hammer always gives you a bubbly feeling inside. Has a relatively straightforward and level design with 3 floors. No puzzles here. Take the time to read all the little pickups and notes because part of the game is being enthralled by the environment. This applies to all levels though. Fiasco at Fauchard: A mission of average difficulty. Guard patrol intercept and equipment is virtually none existent which can be frustrating as many areas are well lit with the thief's bane, electric lighting... Mission has a good plot twist and anyone who can fallow simple directions will not be frustrated or confused. Knighton Manor: I found this mission somewhat hard. Their are many guards. Almost everything is locked, but the loot is plentiful and you get to witness a lot of the advanced AI on this mission. Make sure you read all the notes and pickups as some of them are rather frickin hilarious. The level layout itself is rather large and can sometimes be confusing but I found the most story value in this mission as read through journals and notes here and their and I really appreciated the atmosphere and feel of the map. Well thats 5 to get you started and my descriptions dont do justice but go give em a try and have fun. Play at your leisure. The game goes by a lot more smoothly when your patient and take time to admire.
  16. I mean I have fun with the fan missions. I just played knighton manor. had a blast. I would just hope that if the team has spent 7 years developing DM that their campaign missions would outshine the fan ones. Does this not make sense??? Or am I talking some crazy talk here XD BTW: summary of the thief series in about 4 minutes http://www.escapistmagazine.com/videos/view/zero-punctuation/544-Thief-The-Dark-Project
  17. Yes I've been told my proportions are off. And usually my work is far more intricately detailed but I just wanted to get the concept out. I honestly should have checked previous concept are because I was not aware of the elite guard. But honestly I wanted criticism on the work more. Machines you say? Like anything In general mechanical? More specific. And would it be terrible if I posted future work here? So long as it pertains to the Dark Mod and I get as constructive criticism as this? (figures the one person I draw I dont use the golden ratio on has fucked up proportions XD)
  18. He doesn't seem to care based of my few but unpleasant interactions with him.
  19. More importantly is the concept good for about a hour of work?
  20. Yeah I'm watching tutorials now and its very complex. I found mapping complex too even with the tutorials as well. I'm better with a pen and notepad and a pencil and sketchbook. I wanted the knight to be invincible. Combat is not a viable option.
  21. No im familiar with those I've looked at them. I meant in terms of pertaining to what I post. I'm not saying you've never posted something useful, but your pretty hard on me considering I've been a member of this forum for about a week. I'm just saying it would be awesome if you weren't such a douchebag all the time. You know what I'm saying?
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