Hey Dark Mod team, we're watching your mod turning out better and better. Now after your first ampshots and modelrenders you seems to continue sucessfully to give them motion. Well but taht's exactly our current problem with some of our models: We, the Recall to Hell team, have had massive problems recently with exporting animated models from Maya 6. The console prints the following error message: "Copymesh: Too many vertices on a face (4)". Here's a screenshot of the error: http://img483.imageshack.us/img483/4100/spidererror1ab.jpg Logically, we assumed that triangulating the mesh would solve the problem, but it didn't. As far as the export.def file and the bone setup are concerned, we don't expect any errors there, it seems to be something about the mesh itself. Do you have any advice for us how to alter the mesh so we can finally get it ingame? And do we need specific conditions for animating and importing? That would be very kind of you! Best Greetings, RTH Team