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Springheel

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Everything posted by Springheel

  1. I don't know if there's a direct relation, but it is a similar type of game, just using high fantasy instead of semi-historical.
  2. AoW3 is free on Steam right now. I can highly recommend this for anyone interested in 4x games and/or enjoys high fantasy settings--I've spent untold hours on it. https://steamcommunity.com/games/226840/announcements/detail/1606013667721315334
  3. What's even more important is their age and height.
  4. Yes, this has been an intermittent problem for the last few years. The bugtracker is still down, but there are some entries there about it.
  5. Springheel

    Fan Art

    Does this belong to anyone on the forum? https://www.deviantart.com/jed-stuart/art/City-Watchman-528694699
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  6. I've never tried set origin, but you could just trigger-teleport him. I used that method in A New Job--there's an AI in a blue room that gets teleported to the player's location for a final cutscene. I also used it in A Score to Settle to spawn in extra guards for the alarm. The only thing I'm unsure of is whether he would re-acquire his original patrol after teleporting back. I think so, but it's been a long time now.
  7. Sweet! Is that a subtle foglight creating the blues off to the right, or is it an ambient light?
  8. I've added it here: http://wiki.thedarkmod.com/index.php?title=Model_Scaling
  9. Good catch...there were a few areas where guests could reply to posts...I've turned that off.
  10. I would hope not.
  11. I haven't used the objective editor in a long time, but you can use it to trigger entities once an objective is complete--just trigger a speaker from that objective.
  12. The model scaler is relatively new--I think from the most recent DR version--which is probably why there isn't much documentation about it.
  13. That's an error I've never seen before. Try making a new map that just has a single brush in it, and see if there are any problems dmapping that. That will help rule out a path problem.
  14. The first mission in No Honour Among Thieves has a fair amount of rope arrow use and some monster types.
  15. TDM AI do take falling damage, though it doesn't always seem like they take as much as they should. They will drown if you throw them in water.
  16. The missions involved were offered up for adoption over a year ago after languishing for years in limbo before that.
  17. Much better, thanks! ?
  18. 1. There are currently no plans to add body awareness to TDM. Some people like the idea and some people don't, but even if everyone was on board, it would be very difficult to do--generally speaking, the more freedom of movement the player has, the more animation work is necessary to include believable body awareness. 2. There are already a few campaigns, although I think only one (No Honour Among Thieves) is actually bundled together. Using Thief missions would of course be a copyright infringement.
  19. I can attest to this also. It takes a surprising amount of effort to figure out someone else's map.
  20. The only time the default head is not used is if the mapper changes it manually. There is no randomness involved.
  21. It's something you should probably leave until near the end of your mapping process. By the time you get there, you'll have a better handle on what some of those things mean, or someone will be willing to help you out.
  22. You would need to find the clothing texture and make your own version, make a material file for it, and then make skin swapping the two materials. Not trivial if you're not familiar with those steps.
  23. There is a fog particle that creates a fog hovering on the ground. Don't recall the name of it though.
  24. I covered that in one of the early videos...I would definitely recommend going through New Mapper's Workshop tutorial series if you haven't already (link below).
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