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Springheel

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Everything posted by Springheel

  1. Are you interested in doing any modelling of furniture? Right now we are in need of people to create objects like sofas, lights, and books. If you're interested, I'll petition Fingernail on your behalf.
  2. Alright, I'll try to set that up for what we've already got. While we're at it, does anyone know a good 'skinning for beginners' site? I've made simple skins before, but usually just by working with a precreated shape. With a little bit of information I might be able to help out in that area with simple objects like coins and plates.
  3. I suggested darkening three of the four main points, leaving the North one brighter. I don't think it needs anything else. I'll create a place on the ftp site to store our models. We'll need to come up with some kind of naming conventions. I don't know anything about 3d modelling...how many files will you be uploading for each object?
  4. Oofnish, what's the status on this project? I'd like to get this one posted as soon as you're settled on the final version.
  5. Deep Omega, I found a perfect reference pic for the coins. I think we should use this for the face: http://www.btinternet.com/~petercoins/images/pc41.jpg And on the topic of perfect stacks, we could probably create the illusion of things being slightly uneven with a normal map. Check out Ren's crypt wall as an example. Are you able/willing to skin the coins yourself? If not I need to assign it to someone else, as Sparhawk is chomping at the bit to get an object into the game.
  6. He mentioned something about being out of touch for a period, but I haven't heard from him recently.
  7. Looking good so far. A few suggestions: I agree the hat should be tilted, and is perhaps a little big. The puffy shoulder things need to be a little larger as well. Keep up the good work!
  8. So do I. I don't think the female model is realistic for an adult woman. The hips especially look prepubescent. Overall, it looks like a very young teen to me.
  9. Yeah, I brought this up in another thread. I think we should have female guards, at least in the city watch...I doubt it would take oDDity long to whip one up. To make it easier, I suggest we only make one female guard model. I plan on having at least three types (house guard, city guard, and elite guard). The city guard mesh can be textured in different ways, too, so they can be used in non-city maps. If we make a female mesh for the city guard, with a city and non-city texture, that should be enough.
  10. I thought about that too at first, but upon further thought I don't think it would be a good idea. It would be distracting, first of all, since the HUD isn't supposed to be in the 'game world', so it would be weird to have it be affected by the game lights. Secondly, it makes it more difficult for the player to read it effectively. Is it light because the character is in the light or just because a game light is hitting it?
  11. I've uploaded it to the Concept Art section of the ftp site. It's called Menu10-1wip.psd. It's saved as a PS5.5 file.
  12. Agreed. Although the woman above looks a little bit too much like a 12-yr old boy for my tastes. A little extra weight on the chest, and the hips especially, would suit me better.
  13. Sure, you can tackle the nobleman. Be sure to check the concept art thread. http://forums.thedarkmod.com/index.php?showtopic=344 As far as the technical details, that's outside my area of expertise. You'll have to ask either Deep Omega or oDDity about that. As well, oDDity has made available a male and female template which I am encouraging people to use as a base for our characters.
  14. Go ahead and post in the modeller roll call in the 3d Models thread. There is also a list of required models in that forum...just let me know what you'd like to sign up for.
  15. Here's what I had at the point I left off...I'll upload it to the ftp site tomorrow.
  16. I have to be honest, I'm getting nowhere fast with this concept. Remember how I said menus weren't my strong suit? Well, I've been spending lots of time on it with little to show for it, and at the moment I think my time is best spent elsewhere. Anyone else that wants to have a go at this, feel free. I'll post some of the other ideas I had shortly.
  17. Would guards really be that observent, to notice that something is at a slightly different angle? I don't think that's very realistic, nor all that fun, either.
  18. I think a stack that tall would have to be uneven, or it will be quite unbelievable.
  19. Hmm, isn't this stack a little tall? It looks like twenty coins high or so...that's a lot to stack on top of each other, not to mention stacking perfectly even. I would suggest stacks of no more than 10, max (probably wouldn't hurt to have two different sizes) What are the dimensions of the normal map you would need for the top? Does it have to be surrounded by black? I can make normal maps, but so far only for walls. I know zero about skinning models.
  20. Well, the distinctive loot texture worked fairly well in T1/2 because there weren't very many objects that could be picked up. The problem I see with your inner glow, NH, is that it seems to require comparison with the non-lit version. If it were on a shelf by itself, it doesn't inherently look like loot. If we are going to not use some kind of loot glint, we should make sure our textures are fairly obvious. Either that, or implement some kind of coding that allows us to put objects back quietly. I always hated picking things up because I thought they might be valuable and then being stuck having to drop it onto a tile floor to get rid of it.
  21. Some kind of subtle glow like that would be fine with me, especially if it only kicks in when you get fairly close. But either way, we should definitely have an option to toggle it on or off.
  22. Let's keep our work in progress shots here for the smaller objects.
  23. Guys, please post your work in progress stuff elsewhere...I'd like to keep this thread just for deciding who is doing what.
  24. I have something in mind, but go ahead...we're going to need more than one anyway.
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