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NatureBoy

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  1. This is pretty much the only game i'm looking forward to, i reallly liked Morrowind even though it was very flawed in some departments. The most impressive shot ive seen so far is the Daedroth, that looks incredible. I just hope they have better animations this time round, i'd be such a shame to have characters that look that good but still walk like robots.
  2. His links are fine, just right click > save as. I think you always have to do that with geocities for some reason. EDIT: no sorry now they've gone screwed. it let me grab the first video (old guy with hat and a walking stick) but none of them work now
  3. Hey no worries, at least i know where i stand. TBH i would'nt be interested in skinning other peoples models, i would only be interested in texturing my own stuff (just to be able to control something from start to finish, i hope that makes sense). So you can count me out of doig something like that even if i was good enough. Anyway thanks for your time everybody, and as you suggest springheel i might put up a post in a few months with some work and see if you guys could use anything then. Good luck with the mod in the meantime
  4. Zombielowpoly < that is the lowest subd level i have saved for him, but tyrot and oddity will be able to tell you that in Zbrush you cannot reduce models down in complexity, you can only subdivide upwards (but once your at a high poly model you can go back down to earlier subd levels so make larger adjustments to overall shape etc..). Hopefully thats enough proof. I didnt, i think you have misunderstood what i was saying, i said from the start that i would need at least 3-4 days to get to anything worthwhile to show you guys. Because tbh i'm not very happy with it, it was just a test to get a feel for moulding muscle and sinew(sp?) with Zbrush. The bones etc are not anatomically correct if you look closely at certain parts (for example the 'noodly' hips lol) and its generally a bit over stylised imo. Its also nowhere near finished, probably around 30-40% detailed at a guess. And i also figured that since you had a load of characters built already you'd be more interested to see some different stuff. 1, hopefully, it'll be something new for me, but all i can do is try my best and if it turns out crap then so be it You can see from that pic above though that there are a ton of unnecessary polys even on the lowest detail so i might even be able to get around ~2500k once its down to triangles and optimised a bit. Thats just a guess though obviously, dont hold me to it lol. 2, same as q.1, i can try my best and see what happens. IF you would be interested in a zombie model i will make a better one though, because like i said it was really just a test and i will hopefully be able to produce something more intersting given more time. Anyway i have to go out this evening so i'll get working on stuff again tommorow daytime so i can have some more substantial bits for you to look at over the coming days. Cheers!
  5. Sorry was logged out for some reason
  6. Honestly i'm not offended, i really couldnt care less if someone decides they dont like like something i'm doing before ive even got started. I'll carry on with what im doing at the moment and i'll show you guys where i'm at later in the week.
  7. Zbrush is primarily for the initial low poly work, and then again for the ultra high poly work to get the normal maps from. I use Softimage|XSI inbetween, and for the final low poly optimisation. As said in my post, that tree is approx 30 minutes work and all its for is to see if springheel was happy with the initial layout of the branches. So please dont judge me on what i already said was a far from finished model. I would estimate what ive done to be 5-10% complete. Ive been modeling for a little over 6 weeks, 90% of which has been spent learning the tools. I have an unfinished zombie model HERE & HERE if you really want to take a look. But i say again this is not anywhere near finished so please spare any more criticism until it is. I am not offended, but i do think you are being unreasonable, youve decided you dont like me so you rip apart half an hours work as if i'm passing it off as a final model, i already said that i'd like 3-4 days to finish the model before you guys judged whether i might be worth having on the team. All i ask is that you wait until i supply final models before you critique what im doing.
  8. I started over with it again, so if you check out the low poly pic above it shows the new tree with some more branches (i'm wary about adding too many). I'm gonna get some sleep now, but i'll update the post again tommorow when ive had a chance to add some detail.
  9. Yeah it is still very nobbly and organic, this is the bare bones really. I just want to make sure it's not looking too gnarled and cartoony at this early stage before i start to detail it. I'm not sure if it needs more branches or not.
  10. Ok just a quicky, not much to look at i know, but is the general feel ok or am i going too unrealistic with it. Low Poly High'ish Poly Just a quick 'yay thats acceptable' or 'nay thats too sleepy hollow' would be great
  11. Ok great that'd be fun to try, ive never done a tree before. I'll make a start tonight and post some early WIP shots so you can tell me if i'm going too stylised with it. I'll also make a few other little bits and pieces for you guys to look at just incase i find that i can't do trees lol. Just a few animals or something. Cheers
  12. Ok thats fine, i'll wait until springheel has posted before i start something.
  13. Basically as the title says, do you guys need any more models for this project? I'm pretty new to modeling but i'm getting along quite well so far and i'm having a lot of fun. What i'd love at the moment would be to get involved in a project so i can learn from more experienced people and generally get some experience of working within a team (ive never been involved in a mod before). And being a thief fan this project would be great fun to be involved in. From the stuff ive been doing so far i would say that my strengths are in organic modeling, but i would be more than willing to have a go at whatever is required. If you guys would be at all interested could you please set me some kind of 'test' model that you'd like to see me create. I should need no more than 3-4 days to get to something i'm half happy with, so i'd be able to give you something concrete to look at by friday. I'm sorry if this is a bit of an unconventional application, but i dont really have much to show as of right now, and i would much rather produce something relevant to your project for you to judge me by, rather than give you some random stuff ive been messing around with just to learn. If you could let me know fairly soon'ish it'd be much appreciated, then i can get on and make something for you to look at. You can reach me at naturb0y@hotmail.com or just let me know on here. Thanks for your time.
  14. Australian for 'Utitlity Vehicle' i think. You never seen Neighbours or Home and Away lol?
  15. D'oh, the link has been here all along, its in this thread http://forums.thedarkmod.com/index.php?showtopic=754 not the front page lol. Right click > Save As on the 'High Res Teaser' link and you should be ok Sorry 'bout that, i'd forgotten where i grabbed it.
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