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datiswous last won the day on March 21

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  1. Fm idea (braindump)

    "Experience the life of a mission builder"

    Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉

    If you do it right in the end you can play the mission.

    (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)


    This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.


    1. Show previous comments  1 more
    2. datiswous


      Excellent idea!

    3. jaxa


      It'd take some kind of genius scripting to make this, right?

    4. datiswous


      I thought about using:

      • location Object in location brush (using info_tdm_objective_location brush)
      A particular item must be in a particular location, defined by an info_tdm_objective_location brush. For optimization reasons, the entity or entities to be checked must also have this spawnarg: "objective_ent" set to "1". NOTE: Multiple objects in a single location are not counted up for this component, this is a single-shot objective. If you want the player to put more than one object in a location, you must currently create several of these components, specifying by name, and AND them together in the objective logic.


      It's probably not literally creating the whole mission, but more finishing it by adding doors, furniture, lights, ai, build (some) walls by stacking stones. You could have fake leaks that you have to repair.

      This might just interest a whole new group of gamers. 😉

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