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datiswous

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Status Updates posted by datiswous

  1. Currently Profile Information has 3 fields, these are shown in forum posts under your avatar:

    1. Gender

    2. Location

    3. Interests

    I think that it could be useful to have an extra field called "Operating system" (under location). It can be useful for tech support and to see what people use.

    Alternatively it could be a more general term, like PC system, so that you can for example state that you use an AMD gpu.

    1. SeriousToni

      SeriousToni

      If people then keep it by themselves updated it makes sense. Otherwise it's confusing if you forgot to update your profile and everybody thinks you're talking about Linux but you already switched to Windows :o

    2. datiswous

      datiswous

      Yeah, that's also true..

  2. Fm idea (braindump)

    "Experience the life of a mission builder"

    Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉

    If you do it right in the end you can play the mission.

    (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)

     

    This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.

     

    1. Show previous comments  1 more
    2. datiswous

      datiswous

      Excellent idea!

    3. jaxa

      jaxa

      It'd take some kind of genius scripting to make this, right?

    4. datiswous

      datiswous

      I thought about using:

      Quote
      • location Object in location brush (using info_tdm_objective_location brush)
      A particular item must be in a particular location, defined by an info_tdm_objective_location brush. For optimization reasons, the entity or entities to be checked must also have this spawnarg: "objective_ent" set to "1". NOTE: Multiple objects in a single location are not counted up for this component, this is a single-shot objective. If you want the player to put more than one object in a location, you must currently create several of these components, specifying by name, and AND them together in the objective logic.

      https://wiki.thedarkmod.com/index.php?title=Objectives#Non-AI_Components

      It's probably not literally creating the whole mission, but more finishing it by adding doors, furniture, lights, ai, build (some) walls by stacking stones. You could have fake leaks that you have to repair.

      This might just interest a whole new group of gamers. 😉

  3. Forum is kind of slow lately..

    1. Show previous comments  1 more
    2. thebigh

      thebigh

      I got a lot of 504s lately

    3. jaxa

      jaxa

      Just got a 504

    4. Xolvix

      Xolvix

      Yeah the occasional 504 here too.

  4. Hey @greebo

     

    Curently in the wiki, the image viewing is suboptimal. Mediawiki has a feature, which is included in Mediawiki (1.31), for better image viewing. It just has to be enabled it seems:

    https://www.mediawiki.org/wiki/Extension:MultimediaViewer

    I thought it would be a good idea to enable it on our wiki.

    1. Show previous comments  1 more
    2. datiswous
    3. taaaki

      taaaki

      I've added the extension, but it is configured as a beta feature for now and isn't enabled by default. When logged into the wiki, go to preferences, then the "Appearance" tab. There should be a checkbox for "Enable Media Viewer".

      Give that a spin and let me know if that works for you.

    4. datiswous

      datiswous

      Thanks. It works great. When you click on an image it loads faster, because not the whole image detail page gets loaded (I guess). The navigation is also nice on pages with multiple images in them like the entity database and the fms pages. It's especially useful if the images are thumbs which link to the bigger image, like here for example.

  5. I always feel a little connected, in the rare case when I'm spying on the Online users list and someone else is there as well..

  6. I always find it kind of strange that in DR you can't apply spawnargs on specific brushes (I think), but you can apply textures. But those are not listed as spawnargs, so they're difficult to see except if you select the brush and go into the Surface inspector.

    Wouldn't it be easier if DR would list textures for every seperate brush in the entity view?

    1. OrbWeaver

      OrbWeaver

      There is no connection at all between spawnargs and textures. Spawnargs are key/value pairs set on entities, textures are material shaders applied to the faces of brushes and patches and baked into the compiled map. All brushes and patches are part of a single entity (the worldspawn) so you cannot set spawnargs on individual brushes unless you move those brushes into separate entities (e.g. func_static).

    2. datiswous

      datiswous

      Ok fair enough. I thought it's a matter of organizing. You have primitives (numbered) and you list the textures under them.

  7. I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).

    Kdenlive is a free and open source multiplatform pretty advanced video editor.

    Test case is the first builder gost scene in Requiem saying:

    1
    00:00:00,180 --> 00:00:02,140
    the builder be with you this night
    
    2
    00:00:02,600 --> 00:00:04,840
    there will be secrets all around you
    
    3
    00:00:05,040 --> 00:00:06,439
    so have a keen eye

    The following page gives you the basic info:

    https://wiki.thedarkmod.com/index.php?title=Subtitles

    These 2 tutorials give you the info for creating the srt files:

    If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:

    https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html

    Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.

     

    This is all the code for the testcase:

    Spoiler

    fm_root.subs file in subtitles folder in fm's root:

    // Requiem subtitles
    
    subtitles fm_root {
        verbosity story
        srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt"
    }

    hanno.srt file in same folder:

    1
    00:00:00,180 --> 00:00:02,140
    the builder be with you this night
    
    2
    00:00:02,600 --> 00:00:04,840
    there will be secrets all around you
    
    3
    00:00:05,040 --> 00:00:06,439
    so have a keen eye

     

     

    Maybe I will create a seperate (text,images based) tutorial on the wiki.

    1. Show previous comments  5 more
    2. Geep

      Geep

      I've tried "On" and have seen a guard bark with some subtitling in Away 0. In my newly-added intro to the stgatilov's Subtitles wiki page, I mention that a dozen barks for the Cynic voice are available so far to existing games.

      @nbohr1more, @stgatilov, I've noted the following in the bugtracker but let me call this to your attention here: the standard overlay .gui for subtitles offers 3 non-overlapping fields in the lower screen for subtitles, but my copy of 2.11dev source code (not the latest) seems to provide 4. I think these numbers should agree. In my update to the Subtitle wiki article, I revised the number from 4 to 3.

    3. stgatilov

      stgatilov

      Obviously, you'll see the minimum of these two numbers on screen...

      Otherwise, it's not a problem.

    4. Geep

      Geep

      OK. I was thinking that it's better for the code to correctly know it can't display a subtitle at the moment because of it's out of slots, rather than think the fourth slot is showing when its not. Because in the first case, maybe it can eventually/belatedly show the subtitle if/when a real slot becomes free. Unless the code's not meant to be that sophisticated.

      Is there some special .gui (now or planned) that uses 4 slots?

      @stgatilov, I can tweak the wiki page further based on your responses.

  8. Idea: Thief 3 style missions.

    One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.

    This could be used for the Thief 3 contest possibly..

    1. Show previous comments  4 more
    2. AluminumHaste

      AluminumHaste

      Just use layers in Dark Radiant. Put everything on one floor in a single layer then hide it.

    3. jaxa

      jaxa

      Seems like the idea is doable, IDK about the fake loading screen though.

      How well can TDM handle large, open areas? I know it was never a strong suit of the engine, but I'm thinking of the recent "A Bridge Too Far" and biiig T2 FMs like "Lord Alan's Factory".

    4. datiswous
  9. Just found out by accident how to change the tittle of a topic you made. You long-click (2 seconds) on a topic tittle, then you get an edit dialog to change the topic title.

    The other way I know of is to edit the first post.

     

  10. Just found out piped.kavin.rocks has a build-in audio-only for video's (great for music video's). Never thought something like this (including browser extensions) excisted. This would have saved me a lot of money on vacation, where I was camping without wifi.

    1. Show previous comments  1 more
    2. jaxa

      jaxa

      Is piped.kavin.rocks broken? I think I've used it once before but now it seems to do nothing, even after I disabled all my blockers.

    3. datiswous

      datiswous

      Seems to work fine for me..

    4. jaxa

      jaxa

      I had another moment to look. Still seems broke AF, as described here:

      https://www.reddit.com/r/NewPipe/comments/xe50uk/pipedkavinrocks_doesnt_work/

      I checked out this list of Invidious instances and yewtu.be:

      https://docs.invidious.io/instances/

      https://yewtu.be/feed/popular

      The homepage appears to work but my search for the word "test" caused a bug page. Then it worked a few minutes later as I was writing this.

      Basically, I think these YouTube frontends tend to break often. It's good that they exist though.

  11. There's now image gallery functionality on the wiki. I asked taaaki to enable this and he did.

    See here for an example:

    https://wiki.thedarkmod.com/index.php?title=The_Hare_in_the_Snare:_Part_1_(FM)  (scroll down to the Gallery section and click on one image)

    You can still have the old functionality by middle click on an image.

    1. stgatilov

      stgatilov

      Wow, that's cool!

  12. This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?

     

    I would like to see an option at least to disable it.

    Although I guess I could use some css..

    image.png.01cc0e7788c73b42c5932230f8cb2b2c.png

    Edit: This seems to do it:

    /* Remove Twitter timeline */
    .twitter-timeline {
        display: none !important;
    }
    1. Dragofer

      Dragofer

      It seems it can only be set to either black or white, independent of users' theme.

      It seems quite a few of us didnt know that the Twitter account was still in active use.

    2. datiswous

      datiswous

      I heard @thebigh took over activity

    3. datiswous

      datiswous

      You can't make it transparent?

      But like I said, there's no point in having a twitter block on the forum. If you want to follow, use twitter, but it should not show here.

  13. What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.

    1. Show previous comments  1 more
    2. datiswous

      datiswous

      It should be:

      Quote

      *   2) All other subtitle decls start with "fm_" prefix and are located either inside the fm_root.subs. or in files starting with "fm_".

       

    3. stgatilov

      stgatilov

      Wait... but "fm_root.subs" also starts with "fm_", doesn't it?

      I don't see how your wording is different...

    4. datiswous

      datiswous

      Ok maybe this is better?

      Quote

      *   2) All other subtitle decls start with "fm_" prefix and are located either also inside the fm_root.subs. or in other files starting with "fm_".

      Quote

      Wait... but "fm_root.subs" also starts with "fm_", doesn't it?

      I don't see how your wording is different...

      Technically there's no difference, but it seems to me people think they have to put the subtitles in another file. You see this in every other fm with subtitles.

      Maybe peeps just want to put stuff in different files, but I don't see the point.

       

      Edit: Ok yeah I earlier said the description is partly wrong, while actually it isn't. Sorry about that.

  14. When someone cries for help on the wiki instead of the forum (I wonder how many people have read it, but I found it funny that it's still there):

    https://wiki.thedarkmod.com/index.php?title=Talk:Saint_Lucia

    1. freyk

      freyk

      Maybe the answer can be found on the wiki.

  15. Whenever I eat fried chicken these days I think of this scene in The Black Mage..

    black_mage(2024-01-0718-51-59)(-41.38562627.25).thumb.jpg.3b0b9b11f58999322edab1d7ca5fb362.jpg

    1. JackFarmer

      JackFarmer

      Incidentally, it's not entirely mine, I spun it together from quotes from a movie and a book and then integrated it into a setting that fits the Dark Mod.

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