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Posts posted by datiswous
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On 7/14/2018 at 11:34 PM, nbohr1more said:
Hmm.
Here's another mission that seems perfectly functional in v2.06.
No missing textures, scripted events working as expected, I am not seeing any Standalone issues here.
So why is it not in the mission downloader? Just saw this on moddb.
On 7/24/2011 at 11:33 AM, Shadowhide said:MISSION CURRENTLY UNAVAILABLE UNTIL IT IS MADE 2.0 COMPATIBLE
This means that it should directly go in the mission database the moment it works.
Also I was wondering if it's possible to also release version 1 somewhere.
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On 11/30/2024 at 12:53 AM, MirceaKitsune said:
A decoder tool can be used to pick the lock
Would be cool if the decoder tool would animate as well.
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On 12/5/2024 at 9:55 PM, MirceaKitsune said:
I know it's possible with a script at worst, but I was wondering if a custom definition alone can do it too.
Spyglass functionality itself is a script in tdm.
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On 12/5/2024 at 5:37 PM, MirceaKitsune said:
plus you face the loading times of each map when you open it
You always face the loading times of maps, even if DR would support multiple windows in tabs.
I think it's a good idea overall btw.
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7 hours ago, nbohr1more said:
The current mission database must increment by 1 integer every time you want to notify players that the mission has been updated.
Is it not possible to change this to a float number instead?
7 hours ago, nbohr1more said:Do we really need to force mission authors to explain what they fixed or changed?
It's a good thing if they do so but I'm not sure about making authors admit to embarrassing mistakes they made and then secretly fixed? The readme file is where that data should be added though.
Players need to know what the update consists of before doing an 800mb update (missions getting quite large lately) just to add some tweaks. I mean I think it's nice that the mission gets such an update, but it should be clear what kind of update it is.
If the author doesn't supply the info, the person that uploads the update to the database should add some info.
What you could (at least) do is add generic (categorised) info on what kind of update it is. Like
Update:
- Added features (including subtitles)
- Fixed game-breaking bugs
- fixed small bugs
Then author can still decide to add more info to the readme.
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Love the look of the skybox etc. and it doesn't crash anymore. Awesome!
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There's something wrong with the listing in the fm-downloader, because it's the newest update, but it's probably still listed as release time and therefore a lot of missions end up higher on the download list.
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Is there a wiki page which lists this?
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5 hours ago, jaxa said:
The NPCs themselves (or readables) should be allowed to be racist and sexist.
Why?
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I guess Geep's subtitleplayer (download) is probably still the best option for my own specific usecase.
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The conversation editor shows coördinates of the conversation, but to find it you have to manually type over those coördinates, or find the specified entity.
It would be nice if there is a button in that window that centers the view onto where the coördinates point to. Or double click on a conversation moves it there.
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What's the benefit over having multiple instances of DR active?
I guess copy pasting stuff between maps if that's possible would be handy. Currently you have to have everything opened in the same map and then export to map or prefab.
Edit: Actually you can already copy paste stuff from different opened windows of DR. Although not with shaders. For that you could open the surface inspector and copy the url.
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9 hours ago, nbohr1more said:
With this change, missions are now stored unpacked so we can update them in granular fashion.
Rather than providing the full mission package, please provide only the changed files in a zip archive along with a list of any files you removed ( if any ). If you are unsure what you added or removed simply provide the full package and we will compare and update it.
I have never seen this feature being used. For every update it's always the size of the full mission that I have to download afaik.
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9 hours ago, nbohr1more said:
2) Subtitles can be added to missions with cut-scenes or videos by the TDM Team
I think you have to add that this needs the consent of the mission-author, except if it's impossible to give that consent (person not available) maybe then tdm team can give that consent instead.
9 hours ago, nbohr1more said:In the past, it was mooted that the TDM Team would have the executive authority to add language translations to missions but that was met with understandable push-back. The main problem was that these translations required the map files and other assets in the mission to be altered rather than existing independently. The new "system" for language packs leaves the mission along and instead uses an override pk4 to display translations so users can always access the original un-translated mission. A secondary problem with the old system was that the translator may misinterpret the details of story and thus relay the wrong meaning to non-English speakers. Since the language pack is kept separate, any translation issues can be easily attributed to the translator rather than the mission author and the author can clearly state that they had no involvement with the translation so they bear no responsibility for it's shortcomings.
I think depending on the type of translation the translation might still need specific consent from the mission-author. Some translations have for example changed images etc.
Also having to change map files for translations is i.m.o. still kind of dubious. At least for the objectives that is still needed afaik.
Also maybe there should be a standard of what minimally should be in a translation file to be an official translation?
9 hours ago, nbohr1more said:The new mission database uses an SVN system so that we have the ability to do SVN rollback if anything gets broken during an update.
To remove confusion, the mission update should have the same update number, or the svn update number should not be listed anywhere online or in the game and mission updates should require a version, otherwise get denied. Currently I think this is not the case, because tdm has it's own versioning, while the version of the mission info might not get updating. Also I think an update should require a description of what's get updated to inform players.
Mission authors often don't care about such things while players do.
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Oh ok that's a bummer. I guess I have no clue about mapper's structure.
I just wonder how one would go if they want to test conversations. In my case that's for showing subtitles.
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Something I just figured out:
How to move in tdm to a conversation:
- Open in DR the conversation editor (menu Map > Conversations...
- Note the conversation entity name
- Open TDM in mission and in console type teleport "conversation entity name"
It might be good to type notarget before teleporting to the location.
The conversation might not always start there, because maybe the trigger is elswhere. Also the entity doesn't strictly need to be near where the conversation takes place, but often is. Also, it seems that multiple conversations can be listed under such entity, while they are not all in specified location. So it might not always work.
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Edit: unrelated post. I moved it here.
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What is rgtc?
44 minutes ago, nbohr1more said:ob,j md3, rgtc dds, ogg, png, and a few ffmpeg codecs.
Is tga, png, jpg and dds all also possible inside gui's?
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On 11/27/2024 at 5:17 AM, MirceaKitsune said:
Pool party anyone? I hear the Inventors Guild has lights that work underwater and everything!
Is it normal that you don't see distorsion underwater?
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Nobody knows anything?
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A while back I made subtitles for this fm, but it was never included (I think it was going to be included in some update that did not happen). So I decided now to upload it here. Feel free to tweak the files if they're not to your liking. Plonk the pk4 in the mission's folder to activate.
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Maybe add damage to tdm_player_thief.def ?
FM : Winter Harvest v2 by Bikerdude and Shadowhide
in Fan Missions
Posted
Nice mission overall. It even has some nice dialog in it.