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datiswous

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Posts posted by datiswous

  1. 2 hours ago, stgatilov said:

    added background field to location ring

    I think this doesn't looks very nice. I think it's best to make the background the same width as the subtitle block. What do others think?

     

    Are we going for the background look, or are we going for the black outline? It's not clear to me what the current direction is, but the outline looks nicer and it seems a waste to try to implement something that doesn't get chosen anyway.

  2. 2 hours ago, snatcher said:

    The above solution doesn't solve a thing and I cannot think of anything other than having the source code deliver a copy of the subtitles stripped from color escape characters.

    It does make it less fat. You can see this in the screenshot I posted. So saying it does nothing is simply not true.

    2 hours ago, snatcher said:

    In any case, imagine for a second you are watching a TV series and each episode comes with subs in different colors...

    It has it's uses, but I'm not sure how important it is. Also, the color options seem a bit too basic.

  3. Here The subtitles for this fm. Made with help of Whisper. All the subtitles for voices are there and fully tested. 2 conversations:

    1. Some drunk thug talking to himself (start of mission).
    2. A Builder guard and a Builder bishop having a conversation (end of mission).

    I made changes to 2 srt files (everything is srt, no inline), the rest was already correct.

    Edit: subtitles added to mission.

     

  4. Since upgrading my gpu to an nVidia RTX 3060, I can only set v-sync via driver setting Sync to Vblank. At least I thought that's what that setting does. Enabling V-sync in TDM does nothing.

    I use Manjaro Linux xfce

    Both TDM 2.11 and 2.12

  5. On 1/5/2024 at 6:30 PM, Geep said:

    BTW, it is possible to markup particular words in the subtitle with a primary color, for emphasis. @datiswous, you asked about this a while ago. Did you actually apply it to any game FM?

    The 2 obvious colors for emphasis are red and yellow. A yellow emphasis would be lost if all the text was yellow.

    Colored text shows normally like this:

    braeden_church(2024-01-0719-44-21)(1176.12549.53101.31).thumb.jpg.2ef48f9f20e73d7d805eb75e08f70aa4.jpg

     

    But with Snatcher's subtitle look the colored subtitles look now extremely bolted:

    braeden_church(2024-01-0719-49-10)(1184_5558.55100.25).thumb.jpg.906123c16f62de6cff867568c906c978.jpg

    I guess this does make it more useful for emphasis, but a little less bolting would be better.

  6. For testing purposes, here is the list of fm's with (story) subtitles (in case you didn't know):

    Braeden Church is probably best, because it has a conversation right after loading and the loading is fast (small mission). There is a bright area left of the conversation scene.

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  7. 4 hours ago, Geep said:

    BTW, it is possible to markup particular words in the subtitle with a primary color, for emphasis. @datiswous, you asked about this a while ago. Did you actually apply it to any game FM?

    The 2 obvious colors for emphasis are red and yellow. A yellow emphasis would be lost if all the text was yellow.

    No I didn't. Why yellow btw? I think yellow is relatively close to white, so I would rather go for red and blue or green I think.

    But thanks for the reminder. Interesting to check this out.

     

    2 hours ago, snatcher said:

    You must settle on something that is ready to be shipped and "submit" it to @stgatilov for review and approval asap. The next build might be around the corner and it may very well be your last chance.

    Let's not rush things..

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