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datiswous

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Everything posted by datiswous

  1. Maybe post a bit more info on the problem in a forum topic starter text?
  2. Yeah for me it looks like this: (I apply extra css to the forum styling) That's off course my own problem. But it would be nice if people do not copypaste (with style included) in the forum text.
  3. It's kind of hard to read though... Does this include an actual fm though?
  4. This comes out of nowhere. I first thought this was an April 1 joke.
  5. I can take the red pill... Or, I can take the blue pill...
  6. If you ever need help with mapping, you can try these tutorials.
  7. The standard info above the inventory grid is ALL, but it's with black letters, so hard to see on a dark background (and usually in TDM it's Dark). If you click on it and cycle through it becomes white: Maybe just make it White by default?
  8. Maybe removing the user.xml in AppData\Roaming\DarkRadiant . Not sure.
  9. Doesn't help. The moment I move to check out an entity and then move back to the Entity list, The mouse click and scroll is locked. I can move it around, but clicking is not possible (I can scroll in firefox for example with the keyboard just fine, so DR clearly takes over the mouse for no reason at all), until the entity list is remade.
  10. My recent experience makes clear that the mouse can be moved, but no click is possible. After Entity list is loaded, everything works fine again.
  11. No this was specific to @STiFU, but he could say the same to me I guess..
  12. Hm strange. I had this especially with fm High Expectations. Maybe it could be related to the Flatpack install
  13. There should just be a spawnarg which is set to 0 by default.
  14. When I open the entitylist DR freezes a while while loading the entitylist. On very large missions this can be very long. At that moment at first it seemed the whole system freezes, but I found that I can still use the rest of the system with the keyboard, but not with the mouse. System: Manjaro Linux xfce Version DR: 3.8 Flatpack install
  15. I give you an extra star if you make a mission with a "connections" theme.
  16. I guess what I can do is open the map in a text editor and search for the entity by name, that gives me the entity number. Then I can go to menu Map -> Brush and there typ in the entity nr. I find it strange that even in DR version 3.8, there seems to be no direct way to search for entities by name. I mean, this should be on top of the list 10 versions ago I would think
  17. Yeah the problem is that the entity list makes DR freeze for a couple of minutes with some extremelly large maps. During the freeze it takes over the mouse, so you can't use it in other applications. With the keyboard I can still do everything outside DR. Also I cannot copypaste text in the searchbox in the entity list. That gives an error.
  18. Could someone tell me again how to search for entities by name? I always forget.
  19. So since nobody knows what I'm talking about, should I remove this info from the wiki page?
  20. I don't understand that we don't have a requirement on one version nr. type. Currently I would say forget about version numbers, it's super confusing and sometimes even maybe completely untrue, better add a name for the specific update, instead of a number. Also, I don't understand why the internal version nr. has to be a whole number. That is such a bizar limitation.
  21. So what did you choose? So I think this can both be done with gui transition effects, so you don't need a video for that. If only we had a visual editor for making such gui-based briefings.
  22. 2 Ideas: 1. As a temporarly workaround would it be possibe to override the mainmenu_debriefing_video.gui file ? Since it's just a gui it might be possible to place a different kind of briefing gui there. 2. An idea is to place a debriefing button in the mission succes screen, so you can replay the debriefing.
  23. On wikipage https://wiki.thedarkmod.com/index.php?title=Tdm_mapsequence.txt it states: and in the example code: It seems it's possible to define something like this: Mission 1: tunnel street prison Mission 2: lake warehouse1 Mission 3: warehouse2 ending where tunnel, street and prison are different map files and part of the first mission in a campaign of 3 missions. So since it's not fully supported, I wonder what is actually supported by tdm.
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