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datiswous

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Everything posted by datiswous

  1. So yeah it's indeed a lot of work, but it's cool to get it working at least (mission The Hare in the Snare):
  2. Ws1: North would also be nice to have an automap. Unfortunatelly, it cannot be integrated.
  3. I think that mission actually has an automap if I remember correctly.
  4. I think only in your last mission it could be useful though. In Plain Sight doesn't have a map I think. It's interesting, I might give it a try. It's not actually so hard it seems. You just have to create a layer for every location that you paint over the map, making it semi-transparant in a specific color (in fm A House Of Locked Secrets it's light-blue), or maybe that isn't need, because it could be specified in the gui file I think. Then you have to export all layers as seperate files. Krita has an export command for this and Paintdotnet a plugin. Then you have to specify all the files with the correct (info-)locations in a gui file. I wonder if this could be scripted.. Edit: So it's not very difficult, but just a lot of work.
  5. Shouldn't we wait till after Deadline: May 25th, 2024 at 23:59 Pacific Time ? Edit: Well ok, I guess a little bit of discussion can't hurt. I like proposal 1 and 4. I don't understand this. What's in oktober? Proposal 5: Mission hub Somebody has to create a map that connects missions together. Then others could create those missions. For example: Corban's many adventures in the big city. So like an extension of proposal 1. I think for this a new feature has to be integrated into tdm: The ability to play a campaign in any order.
  6. I thought I've read somewhere that if you enable shadow maps, that on some lights, stencil shadows are still forced, for some reason. Correct? I'm not sure if I should vote. This seems more for fm-bakers. Edit: I would go for option 1
  7. If shadow maps would look good I would agree, but they just don't.
  8. You don't need different specs than with playing normal missions, although this is a newer mission, which usually means requirements might be a tad higher.
  9. Are you saying using (only) shadow maps in missions with a lot of VL gives better performance than using (both) stencil shadows in combination with shadow maps in those scenes?
  10. With VL, uses shadow maps in Stencil Shadow mode. Why is it not possible to enable all features that are specific to shadow maps by forcing shadow maps in those situations? Settings menu could have an extra option to force Shadow maps features when using Stencil Shadows. Stencil shadows look much better and give much better performance, but shadow maps have more features. I would use both to get best of both. What are Alpha-tested shadow occluders?
  11. Wow, this is amazing. I think it's also good for learning and understanding how it works.
  12. I try to find some time, but I also committed myself to a Godot course currently.
  13. Since TDM now supports multiple mods to be active, you could split your mod in multiple mods doing different things. Just an idea.
  14. This is completely new info for me. But I was already using uncapped mode for a while
  15. I think mappers specifically don't use it because it removes an element of exploration. Personally I think it's useful in big missions where you can get lost quickly.
  16. There are missions that already have this. Check out A house of locked secrets for example. The feature is called Automap. For info see here: https://wiki.thedarkmod.com/index.php?title=Creating_Automaps
  17. There are currently no actual voices in this fm, so subtitles are impossible. Maybe in v3? This is a better place for manual downloads: https://www.thedarkmod.com/missiondetails/?internalName=sk_cooks The Thiefguild page could also link to that, maybe.
  18. If you install an older version of tdm you can update again via the fm downloader. It seems expected behaviour for going the downgrading route. The installer should not install/update/touch fms.
  19. So you just remove the mission from the installer and add updating to the ingame downloader. What is the downside? For an installer update you do a version check on the installed fm version.
  20. For peeps coming from Windows with no desire to invest a lot of time in learning Linux and the command line (you have to anyway to a certain extend) I would advise Linux mint if you want a fixed release or Manjaro if you want it rolling. Although @revelatorhad good experience with Solus. You can already start using it now in a multi-boot setting. So you are willing to invest time into figuring out some obscure way to get it working instead of invest time in a proper solution for the future. Why do you need to compile a Windows version, instead of a Linux version? I guess you could ask someone with Windows 10 to compile it for you?
  21. Why can the official missions not be updated via the mission downloader? These are just fm's. This would give us players earlier fixes, instead of having to wait another year. This makes no sense to me.
  22. Default is (suposed to be) Ctrl-tilde. Although I have defaulted it to tilde myself, so I wouldn't notice.
  23. But soon you will want to change all the pipes in your mission...
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