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datiswous

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Everything posted by datiswous

  1. On https://wiki.thedarkmod.com/index.php?title=GUI_Scripting_Language I think this can be added: https://wiki.thedarkmod.com/index.php?title=Xrays_in_GUIs
  2. I've never played the original, but I would like to give it a try (new players do new things).
  3. Recently I started listing the Abandoned Works on a wiki page. Looking through some of the project folders I encountered assets that were posted on the forum years ago (for example this fish), but I never read about them before. I don't think the forum is good for listing assets, it's off course good for discussing. So I was wondering maybe it's an idea to make a list of game assets, including scripts, centered in one place? Knowing the assets exists, people are able to find it on the forums (placing direct links on the wiki page will get outdated). I might have to ask people for permission.
  4. I don't know why you need to create a new wiki template, but I just created the category GUI and added the GUI Scripting Language page to it and made category GUI a subcategory of the Editing category, so the Gui category is listed here: https://wiki.thedarkmod.com/index.php?title=Category:Editing If this was not how you wanted it, you can revert it. I have not understood yet where a template is used for. Edit: I have read a bit about wiki templates. Very interesting. https://wiki.thedarkmod.com/index.php?title=Assigning_your_Page_to_a_Category I guess you can just use one of the existing templates to build on: https://wiki.thedarkmod.com/index.php?title=Category:Templates
  5. One of the latest dev versions does bring a new version of mission Tears of St. Lucia with added EFX, but also some fixxes, who knows..
  6. It might be good to know if devs are willing to integrate a dof effect, if it works, in the engine. Otherwise you have to fork tdm to implement it. Most current posting devs seem uninterested, just saying.
  7. Just an idea: Make a subcategory of category Editing called GUI and put everything GUI related under it, so it's easier to find. ( Curently there is no letter G in the list of subcategories: https://wiki.thedarkmod.com/index.php?title=Category:Editing )
  8. Just for info (I don't know if it helps): vfp is for ARB shaders (I think): https://wiki.thedarkmod.com/index.php?title=Replacing_ARB_shaders . Files heatHazeWithMaskAndBlur.fs and heatHazeWithMaskAndBlur.vs are present.
  9. In the create model window, the scroll wheel does not scroll through the list. This works correctly in the create entity window, create particle window and insert prefab window. Reproduce: right-click in 2D view and select create model and use mouse scroll wheel to scroll through list. Instead in the background the camera view zooms out.
  10. Ah ok np, just asking. I do have to say that a lot of the cool stuff @STRUNKposted about is presented with video examples, that are gone and so it's very difficult to understand what's going on, which is a real shame I think. This is a downside of using Streamable I guess..
  11. Did you or someone else created this wiki page? I couldn't find it.
  12. I must say, I expected a much smaller map. The frob-animated boxes are cool.
  13. I gues making the render scale lower on distance is maybe possible? Making it based on LOD?
  14. See also: I think it could be useful for ingame cinamatics, or for intro's based on screenshots. Indeed, I think it's implemented for it's cool looks, not for it's realism. Loads of stuff in TDM is unrealistic. It's used in photograpy and film, so it gives you that look.
  15. Hi, ultra newbie question here: If I make a visportal and I stick it in an opening in a wall, but the direct surroundings, which touch the visportal are an entity, does this work for sealing? Or does the visportal have to be set toward a brush to work? And I guess for patches the same?
  16. This new Twitter block looks kinda bad on the Forum's dark theme. Also, why is this info shown here on the forum anyway?

     

    I would like to see an option at least to disable it.

    Although I guess I could use some css..

    image.png.01cc0e7788c73b42c5932230f8cb2b2c.png

    Edit: This seems to do it:

    /* Remove Twitter timeline */
    .twitter-timeline {
        display: none !important;
    }
    1. Dragofer

      Dragofer

      It seems it can only be set to either black or white, independent of users' theme.

      It seems quite a few of us didnt know that the Twitter account was still in active use.

    2. datiswous

      datiswous

      I heard @thebigh took over activity

    3. datiswous

      datiswous

      You can't make it transparent?

      But like I said, there's no point in having a twitter block on the forum. If you want to follow, use twitter, but it should not show here.

  17. It also happens when you undock the textures tab or media tab (only image preview is affected) in Properties. I put my Linux distro under my user pic on the left
  18. Btw. Wreckers Reach does not load in 2.10+. But I got it working by removing entity 4045 and 4046 from wreckers.map using a text editor. I added this info to the wiki page. Nice map btw.
  19. Manjaro (Arch based) XFCE Maybe I have to double check my installation..
  20. Yeah, I always do an extended search for tools from The Netherlands first. Everything local is always better. If not available I am forced to use garbage from other countries..
  21. Under Windows I used to use Faststone image viewer or Paint.net for this editing and under Linux nomacs or Pinta, but above options are much easier and faster.
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