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simplen00b

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Everything posted by simplen00b

  1. You'd better stop giving them ideas, Springs. You know what happened last time.
  2. In my head, TDM is now a privacy themed FPS.
  3. Yeah, sorry 7318 - the idea of bringing modern shooter techniques into TDM quite tickled me, but I was being quite snarky without seeing what you had done. Fortunately the dev team are a lot more fair-minded than I am.
  4. Having an AI in my face, bellowing "NOW I'VE GOT YOU, THIEF!" and whacking me with a sword is usually enough of a HUD for me.
  5. I missed it the first time I went up there. Actually thought you had made a newbie mistake by having a lit lamp on an upper level that didn't lead to anything interesting. How wrong I was...
  6. Bump - now £2.99 from Steam till 3 Dec.
  7. This may be totally irrelevant/facepalmingly 'well dur' but I'll throw it out there anyway: make sure TDM is running off your Radeon card and not off your integrated graphics card (if you have one). Just speaking from experience: when I updated to 1.08 back along, Windows 7 decided that my playing experience would be enhanced by switching TDM play from my GT550M to Intel HD 3000. Bless.
  8. Really liked this article: http://www.p4rgaming.com/new-mirrors-edge-uses-no-buttons-in-its-controls-to-improve-accessibility/ OK, they're pretending to say it about Mirror's Edge, but we know which game they really mean.
  9. I reckon it could qualify via and ii) the Evil; if Sotha's concept of the Shadows in LQD counts as unusual (and it is), the Evil took that concept and cranked it up a fair bit. The 'problem' with LQD and Requiem is that the unusual aspects were so well integrated into the story line, they may not have seemed as unusual as they actually were (if that makes sense). 'The Builder's Blocks', on the other hand, I'd say is extremely unusual, but only in strict TDM terms; in a broader gaming sense, it's actually pretty familiar. The fact that you can play that in TDM is pretty cool - I just wonder if someone (with more imagination than I have) could take the concept and adapt it into an integrated puzzle challenge as part of a more 'traditional' TDM FM.
  10. In case it helps anyone; got this sorted (completely accidentally) by going into the 3D settings of my Intel HD control panel and clicking 'Restore defaults'. I have no memory of adjusting the 3D settings, but, wevs. TDM 2.0 now operating in full 'single-figure fps whenever an AI appears' glory. Hurrah!
  11. Look like it may be a 2.0 physics bug: http://forums.thedar...post__p__323666
  12. In case you're not aware, you can re-use rope arrows: assuming you can reach it, just get close enough to highlight it and then frob it. If you have to climb the rope to reach it, just make sure you haven't got a huge drop beneath you when you frob it. Apologies if I'm telling you something you already know.
  13. Nope - was forced to do some creative stacking (check the corner of the balcony in the pic I posted). The feeling of accomplishment when I launched off and found myself mantling 'solid air'...
  14. Yeah, getting out of bounds is my TDM 'game within a game'. Yours was one of the most challenging yet.
  15. Just played through on all levels, and can only back up what everyone else has said so far: really good, tight little mission. Anyway, my near-OCD determination to go skybox-walking aside: well done again! Excellent first-time map which may even stir me into trying to go through the tutorial. Again. Thanks for your time and effort - much appreciated!
  16. It's the wings/scrolly things on either side of the light gem - they should flatten down when you crouch. http://wiki.thedarkm...lay#HUD_Display
  17. It isn't just the fact that TDM/Thief punishes you for getting into fights that makes me love it so; it's the fact that it rewards you for running away and hiding. :wub: :wub: :wub: Like Obs, I usually never win in a fight, but some of the best gaming moments I've ever had, ever, in all the games I've ever played, have been the times I've been discovered in Thief/TDM, followed by me running away and hiding. :wub: :wub: :wub: In case I haven't made it clear, I think running away and hiding = :wub: :wub: :wub:. Yes, seriously.
  18. Just installed this, and having a smaller light gem is actually really neat; only thing is (and sorry to sound picky), the crouch indicator no longer works. Any chance of getting it to work? Can I adjust something in my settings?
  19. And that's unfortunate....??? Finding those areas where you can get them but they can't get you is about the only thing that makes undead missions playable for me (but I'm a total wuss when it comes to the undead). If you haven't done it yet, play The Lich Queen's Demise. You can do the same thing but
  20. Not to mention the FM author(s). I've said it before, and I'll say it again: 'Too Late' is one of my favourite missions, and there's pretty much no story here at all. 2 empty rooms, an outdoor area, one big room, then another big room divided up into smaller areas. At some point I may rip it off totally do a heartfelt homage to it, but I think even that might be beyond my spatial & architectural cretinousnessnessness. However, I'd also have to say that my most immersive TDM experiences have been from the big missions (e.g. Heart of Lone Salvation, No Honour Among Thieves and Requiem). Ah, heck. I'm just glad people can make these things, whatever the size. Do you know something we don't?
  21. I guess most of you guys have already seen this, but for us new(er)comers: -
  22. Finally finished the whole thing last night, and, yeah - wow! Many thanks for all the improvements, some really atmospheric sections. Gotta be about two years since I last played and boy, the memories keep flooding back. It would be nice to get the cosmetic details sorted at some point (as pointed out earlier by skacky, AH etc), but I can imagine that'd take quite a bit of time, and I just wanted to say I really appreciated being able to play it NOW. Thanks again for all you guys work. yeah, that was really cool.
  23. And this is where this thread started to get a bit snarky. @Thedarkbunny & 161803398874989 - Ungoliant may not be the only one who thinks what he does, but I'd say he's in a minority. As the majority of this thread (indeed, forum) demonstrates, most people here are happy to help newcomers, willing to respond to feedback & questions and give suggestions/help when they can. Dunno if this is relevant but I'll chuck it out there anyway - FWIW, I know 'how' (in theory) to use flashbombs, but in practice I nearly always bork it, so I hardly ever bother using them. (I have especially fond memories of the times I managed to blind myself and leave the AI totally unaffected. ) So in my case, knowing how to do something doesn't mean I've learnt how to do it (i.e. properly), so 161803398874989's point isn't necessarily self-contradictory. Dunno if this is what he means though. My 2¢.
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