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  1. Using my normal config settings, which worked fine a couple months ago, I'm now getting a nearly dark screen when starting a mission with SVN assets/code. I built the Windows binaries from the current SVN source, so it's up-to-date. The presentation is as if there is no lighting from in-game lights, and ambient is very very low. Anyone else seeing this? SVN is supposed to be kept bug-free, so that folks can work with the latest assets and code. If this isn't already being worked on, could the devs pls take a look at it and bring SVN back to expectations? Thanks.
  2. Hello All, I'm not getting a lot of joy out of 2.0.6... Here are my system specs: Dell XPS M1330 Intel Core 2 Duo T7250 @ 2.0 ghz NVIDIA GeForce 8400M GS 2 gig of RAM I was using XP mainly for 2.0.5, and it ran without problem, as did the first testing releases of 2.0.6. This was on a XPS M1530, whch has since died, but the specs were the same apart from a larger screen. I have now tried 2.0.6 on XP Pro (32bit): just get a black screen but hear the main menu music. Tried it on linux (32 bit Void) and it does get to the menu. The included missions show but will not install. The game will not reload automatically. I am able to change settings though. It will not download missions list, even though network is working. I have tried some other distros (32 and 64 bit) but no improvement. 2.0.5 still runs ok on linux and XP on this laptop. Here is the terminal output when I run it:
  3. If so, then run the tdm-updater (and click "continue"), apostrophe. (because the updater checks the data for maingamedata-corruption. And if there corruption is detected, the updater downloads the original file) I thought that gray screens are opengl loadingscreens, so an opengl video-issue-thingy. -edit- But as a test I renamed tdm_gui01.pk4 to something else (simulating incomplete download). As result i got a black screen and a "invalid gui" error on top. and if i remove some binary codelines of the zip (simulating data corruption), i get a black screen. So i think still, its a video issue.
  4. Hello all, I am trying to compile and play The Dark Mod under my platform (Gentoo Linux). After patching the patchable to make it compile, it turns out that no rendering is shown on screen at all: black screen (with resolution change), mouse is responsive and I can hear the reaction of the GUI to its movement (clicks and all); also the background music (soothing, charming, beautiful... but that you know already) cuddles my ears. I started the bisection of the code from version 2.05 (I think... it was r6753) to r7203. It took me a while (none of the commits compiles out of the box, and different ones require different patches), and in the end I found that r6834 works for me (at least the menu screen!), while r6835 does not any more (as above). I have the output to screen of two runs. In thedarkmod-r6834.txt, I started it with no arguments, and then quit. In thedarkmod-r6835.txt, I started it with no arguments, then I switched to a text console and killed it (because I could not see the GUI to quit). The only files that changed between the two runs are thedarkmod.x86, gamex86.so and tdm_game02.pk4. Any suggestion for me to have this work?
  5. Yesterday I installed 'The Dark Mod' version 2.05 on my computer. ('tdm_update.linux' worked great, but took FOREVER. The resultant 'thedarkmod.x86' file is 6.5 MB in size.) My issues: When starting the program (./thedarkmod.x86), I get great audio, but only a black screen (window).When running on full desktop mode (not in a window), both monitors go black.I can hear clicking when I move the (invisible) mouse pointer within the black screen. Unfortunately, the only way I found to get things back to 'normal' is to do a 'CTRL+ALT+BACKSPACE', since I cannot get the mouse pointer to my desktop (when running in window mode).I cannot see what errors I may have gotten when launching from the command line, because of having to re-start my session (see line above). My computer system: OS: Linux Mint 17.3 (64 bit) CPU: Intel Core i7-3610QM @ 2.30 GHz x 4 System RAM: 8 GB Video Controller: Intel 3rd Gen Core processor Video Card: AMD / ATI Heathrow PRO [Radeon HD 7850M/8850M] Video RAM Available: 2048 MB Displays: Laptop [1920 x 1080 (16:9)], Standalone monitor [1920 x 1080 (16:9)] Anyway, from searching the forum for possible things to do to get video, I changed the following lines in my Darkmod.cfg file: seta com_videoRam "2048" seta r_aspectRatio "1" seta r_fullscreen "0" seta r_customHeight "900" seta r_customWidth "1600" seta r_mode "-1" seta sys_videoRam "0" Still, I get the black screen (window). My Darkmod.log shows: Any thoughts on how to actually 'see' what is hiding inside the black screen (or window)?
  6. And if you get a black screen, there is a error in your gui-code. And the console will display the number of the codeline.
  7. Hey! Thanks for the great help! I was able to get it running in windowed mode. There wasn't an existing darkmod.cfg file, so I created one with the seta r_fullscreen "0" command as the only line in the file. This allowed TDM to run successfully in a small window, from which I was able to adjust the video settings to run in a larger window. The game is now playable and runs great even at a 'Very High' LOD. (And, it is a spectacular and very worthy continuation of the Thief series!) Prior to getting TDM running in windowed mode, I did not see a darkmod.log file (that doesn't mean there wasn't one). I re-edited the darkmod.cfg file to contain the seta r_fullscreen "1" command, which does still cause the black screen/frozen computer issue if TDM is run normally. Then, I ran the command you posted to this thread and in the 'Debugging TDM systemerrors' online manual: thedarkmod.exe +gfxinfo +condump mylog.txt +quit. The resulting file, pbhallamlog.txt is attached to this reply. Any thoughts on how to get TDM running in fullscreen mode? Thanks again! pbhallamlog.txt
  8. I am unable to get TDM to run. I installed TDM using The Dark Mod Updater v0.66 into the C:\darkmod directory. When executing the TheDarkMod.exe application, the screen goes black, my monitor indicates that there is a 'HDMI' cable connection and then briefly brings up the monitor menu buttons overlay for a few seconds. After which, the screen is completely black. At this point, neither Control-Alt-Delete nor Alt-Control-Tilde work, the computer is frozen, and the computer requires a hard power down and reboot. A second reinstall of TDM shows the same results and behavior. I have attached a .txt file of the TDM Update Log Window. My system configuration is: ASUS Desktop PC CM6850 Series Intel Core i7-2600 CPU, 3.4 GHz 8 GB RAM Windows 10 Home, 64 Bit NVIDIA GeForce GT 530 (Driver Date:5/17/2017) 6134 MB Total Available Graphics Memory Any help on getting TDM running would be greatly appreciated. Thanks! TDM Update Log Window.txt
  9. Don't need the DMAP log. Just open TDM, try to run the mission as normal. When you get to the black screen, then drop down console.
  10. Ok, apparently the problem isn't solved. The mission worked fine on my laptop, when trying again on my desktop, I get the same issue. I have tried reinstalling the Dark Mod with no luck either. When deleting the mission from the fms folder and just loading the mission from console, everything works fine as it should. It is only when I make a .pk4 file and load it via new game that I get the black screen when hitting objectives... When I put that .pk4 mission in my laptop, it worked fine... very confusing...
  11. I'm having a weird issue where I get a black screen whenever I click on objectives before jumping into my mission. I'm not sure what's causing this, and can't find anything on the wiki/forums on this glitch. Any help is appreciated.
  12. Thank you for your reply, freyk. None specific - I'm not an expert, but I know what I think looks good. The doom3 link is a pretty good start I think, because as you mention freyk, there is an official TDM performance wiki, and all one has to do in order to change settings for better quality, is to play around with opposite values... Which I did, and got pretty tired of starting TDM up with a black screen. So I think that I will give it a go, and search for switches/values that will tell TDM not to hold anything back. And maybe later I will try out Darkradiant. Thanks.
  13. Hi. I've been searching around for help and I've found some similar reports but no solutions. I downloaded TDM yesterday. First time I tried to run it: The game went into fullscreen mode, and my desktop (KDE) was "kind of" showing on the screen- most of the screen was black but a small section of my desktop was all zoomed in and distorted. I could hear the TDM menu options click as I hovered my mouse over them, but could not see any part of the main menu.Googled, someone said to change resolution in the config. So I set r_customWidth and r_customHeight (2560x1440). Saved the config and ran the game.. it worked! I could see the main menu, and everything seemed to be working.From here, I exited because I wasn't ready to play, just wanted to get it working. As soon as I exited, my desktop resolution changed to some ultra-low res zoomed in mode in 4:3 aspect ratio (I think). My desktop was being displayed letterboxed at like 320x240 and zoomed in, and I could pan around my desktop by moving the cursor to the edges. I had to reboot to fix this.Now when I try going into the game, I just get a black screen with a desktop cursor.. no main menu sounds and tilde->Exit doesn't work, I think at this point I was still interacting with the desktop, not the game. I don't think the game was actually even open.. it just jacks up my resolution and turns the screen black. Had to reboot again to fix it. I'm at a loss. I've found an old post where one of the devs said to set r_mode to -1, which I tried.. and nothing happens. The game opens and immediately exits. What do I have to do to get this game to actually run?
  14. This has been happening for a while (since 2.02 at least) but I'm just now getting around to posting about it but when I try to use the spyglass all I get is a black screen. Any ideas? Fully updated TDM 2.03. Thanks, Richard
  15. Something I've changed in my map today caused it to show nothing but a black screen after it loads. I can see my lightgem and hear sound speakers that are near the starting position, but no music, no equipment, no movement, no crouching. Things I've changed: - Reworked the script file - Added a few nodrawsolid brushes and trigger entities, moved some items around - Deleted some patches My guess is the script is to blame, but even if I delete the script it loads black. I've seen this happen before in my test map that I used to test my scripts, there it got solved by dmapping again, but I've dmapped twice now for no gain. There's no leak. Has this happened to someone before maybe? [solved] Figured out the dmap wasn't updating the .cm file, only the .proc file. I've deleted the outdated .cm and ran dmap again, now it works.
  16. A month later. TDM is still crashing for me. I updated again and at least the type of crash changed. Now the screen cycles through four brands of "black screen" (black, black-grey, black, black-grey) and then the game crashes with the same error message as before (in the above screenshot), except the grey part is only a smaller square in the corner. I'm down because I haven't been able to play lately.
  17. I use catalyst. Radeon OSS results in a black screen where the menu screen should be. User permission is Owner: Can View and Modify Content. Groups and Others: Can View Content
  18. Hi, I tried the pkgbuild you posted in the AUR comments section. The package builds and at the end of the installation of darkmod-2.01-1-x86_64.pkg.tar.xz I get the following errors, /tmp/alpm_YYImnc/.INSTALL: line 2: [: missing `]' chmod: missing operand after ‘g=rwx’ Try 'chmod --help' for more information. If I launch the game all I get is a black screen with a mouse pointer which I cannot exit from.
  19. Hi there ^^ After launching thedarkmod.x86, i get a complete (and sometimes partly) Black Screen on openSUSE 12.3 (Updated)
  20. I tried making a thumb-drive upgrade to 1.08 to 2.00 for a friend this evening and encountered this problem again too. Going to Win 7 compatibility did not help. I was able to start the mod using the following steps: 1) Delete Darkmod.cfg 2) Delete gamex86.dll 3) Double click TheDarkMod.exe 4) Black screen is shown 5) hit Alt + Enter to go into Windows mode Now I had a nice little 640x480 TDM which I could scale to higher resolutions. You can shortcut this process by changing: seta r_fullscreen "1" to seta r_fullscreen "0" in Darkmod.cfg and see if it renders.
  21. Alright so I tried a few things out during the last few days, but I still can't figure out how to make this game run... I got the latest driver and I've tried running it in Win7 compatibility mode, as well as running it as admin. I finally got the game log file by blindly going to the console and typing just what you said, here's the link http://pastie.org/private/khjeat5wvdpqkdwrhtrheq The weird part is that I got the game to run once, it just happened randomly after a restart. I proceeded to change the resolution after which it restarted fine as well. I also changed another graphic setting, I think it was the details and tried restarting it and now it doesn't work anymore. Its back to the black screen with the menu music in the background. In conclusion, I still haven't played a single minute
  22. Hey guys I just installed TDM for the first time, after seeing it released as a standalone game. I am running Win 8.1 on an older pavilion g7 hp laptop with intel hd graphics and an i3 core. At first the game seemed to work, I was able to get to the main menu and even change the resolution settings. However as soon as I tried restarting the game to make the changes happen, it returned to leave me with a black screen. Just to reiterate: when I start the game now, the screen turns black, the resolution of the screen changes to 640x480 and a few seconds in I can hear the menu music and the scroll-over sounds of the buttons. I can only quit by using the Taskmanager. I tried all sorts of compatibility settings and I am running the game as administrator. in addition, I have already deleted the .ini and cfg files to let the updater download newer versions, to no avail. I appreciate any help I can get, because I really want to play TDM!
  23. Hello, I'm trying to install The Dark Mod on a Toshiba P200 running Linux Debian/Jessie. I have followed wiki pages and read the FAQ. I don't know where is my mistake. When I launch ./thedarkmod.x86, I only obtain a black screen. To install The Dark Mod, I have created .doom3/darkmod in my home directory. I have downloaded doom3-linux-1.3.1.1304.x86.run to install doom3 (in default directory /usr/local/games/domm3). I have checked that doom3 runs fine. I can lauch doom3 but as I don't have serial number, it stops with a dialog and ask for a serial number. I have downloaded The Dark Mod in .doom3/darkmod with tdm_update. In FAQ, I have seen that some graphic card do not like compressed textures. Thus, I have modified .doom3/darkmod/Darkmod.cfg to add : set r_mode "-1" set r_customwidth "1440" set r_customheight "900" seta r_aspectratio "2" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" but it doesn't work as expected. When I redirect TDM output in a file, I obtain : TDM 2.00 #5890 linux-x86 Oct 5 2013 11:41:11 found interface lo - loopback found interface eth0 - 192.168.0.4/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/bertrand/.doom3/darkmod/ /home/bertrand/.doom3/darkmod/tdm_textures_wood01.pk4 (297 files) /home/bertrand/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (312 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (110 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (192 files) ... File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg execing autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1440x900 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD RV630 ... using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - Found SO in EXE path with timestamp of 1383076661 - /home/bertrand/.doom3/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1380970032 - /home/bertrand/.doom3/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file ... -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 ... 186 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 8710 3968 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 2 (1440x900) ModelGenerator memory: No LOD entries. pure virtual method called terminate called without an active exception pure virtual method called I don't understand why TDM believes that graphic adapter only has 64 MB of VRAM. I have tried to run TDM with +set sys_videoRam 256 MB with the same result. I suppose that trouble comes from : WARNING:Couldn't load image P200 contains : - Intel® Core™2 Duo CPU T7500@2.20GHz - RV630/M76 [Mobility Radeon HD 2600] VGA driver is radeon with direct rendering (I have checked with glxinfo | grep rendering). Where is my mistake ? Best regards, JBERT
  24. I had this problem - I got music but a black screen - on Ubuntu 12.04. I fixed it by doing: sudo apt-get install driconf Run driconf, and on the "Image Quality" tab, set "Enable ST3C texture compression even if software support is not available" to "Yes". Close driconf. Then, the menu worked. (Although it's still not setting the screen resolution back to the original resolution when it quits...) Hope this helps someone. Gerv
  25. Hey, the Dark Mod 2.0 has recently stopped working for me. Prior to this, I installed one of the missions in-game (don't remember which one) and during the installation process, the game crashed to desktop. The next time I tried to launch the game (the next day) all I got was a black screen for a short time as if the game would launch and then a crash to desktop, as well as the following crash log: I'm guessing that the easiest fix would be to reinstall but maybe this gives the guys who created this great mod some technical feedback that they might implement in a later patch (?). Or it helps someone with a similar problem ... Thanks in advance! - f0xX PS: I hope my spoilers work. Yep, they did!
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