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  1. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  2. First thanks for providoing such great game! Following the instruction at www.thedarkmod.com/download-the-mod/ I download the tdm_update.linux. It looks ok in updating process because no error message found. When launching the game, the screen becomes blank/ black, but the sound is playing. It looks like texture problems or something from the log below, but I am not sure. How can I fix it? My environment is lenovo t420s with debian testing. TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0:avahi - 169.254.6.228/255.255.0.0 found interface wlan0 - 192.168.1.101/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/jason/darkmod/ /home/jason/darkmod/tdm_textures_wood01.pk4 (297 files) /home/jason/darkmod/tdm_textures_window01.pk4 (237 files) /home/jason/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/jason/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/jason/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/jason/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/jason/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/jason/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/jason/darkmod/tdm_textures_roof01.pk4 (65 files) /home/jason/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/jason/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/jason/darkmod/tdm_textures_nature01.pk4 (217 files) /home/jason/darkmod/tdm_textures_metal01.pk4 (360 files) /home/jason/darkmod/tdm_textures_glass01.pk4 (36 files) /home/jason/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/jason/darkmod/tdm_textures_door01.pk4 (155 files) /home/jason/darkmod/tdm_textures_decals01.pk4 (327 files) /home/jason/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/jason/darkmod/tdm_textures_base01.pk4 (335 files) /home/jason/darkmod/tdm_standalone.pk4 (4 files) /home/jason/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/jason/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/jason/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/jason/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/jason/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/jason/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/jason/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/jason/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/jason/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/jason/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/jason/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/jason/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/jason/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/jason/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/jason/darkmod/tdm_prefabs01.pk4 (549 files) /home/jason/darkmod/tdm_player01.pk4 (125 files) /home/jason/darkmod/tdm_models_decls01.pk4 (90 files) /home/jason/darkmod/tdm_models02.pk4 (1819 files) /home/jason/darkmod/tdm_models01.pk4 (1730 files) /home/jason/darkmod/tdm_gui_credits01.pk4 (49 files) /home/jason/darkmod/tdm_gui01.pk4 (669 files) /home/jason/darkmod/tdm_game02.pk4 (2 files) /home/jason/darkmod/tdm_game01.pk4 (2 files) /home/jason/darkmod/tdm_fonts01.pk4 (696 files) /home/jason/darkmod/tdm_env01.pk4 (98 files) /home/jason/darkmod/tdm_defs01.pk4 (173 files) /home/jason/darkmod/tdm_base01.pk4 (149 files) /home/jason/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/jason/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/jason/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/jason/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/jason/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/jason/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/jason/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/jason/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/jason/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/jason/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/jason/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/jason/darkmod/tdm_ai_base01.pk4 (8 files) /home/jason/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - No SO found in EXE path gamex86 - Found SO in pak file with timestamp of 1404705354 - /home/jason/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in pak file is newer, extracting to darkmod path copy gamex86.so to /home/jason/darkmod/gamex86.so gamex86 - Correction of file modification time successful Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.02, code revision 6045 Build date: Jul 7 2014 WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 Initializing event system ...828 event definitions Initializing class hierarchy ...168 classes, 808128 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3199.92 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 80.6 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 6192 bytes Statements: 18734, 374680 bytes Functions: 1211, 122932 bytes Variables: 85864 bytes Mem used: 1069612 bytes Static data: 2277552 bytes Allocated: 2801928 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl Font fonts/english/mason_glow in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: 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fonts/english/mason/masonalternate_5_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 187 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12657 8000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed
  3. With TDM 2.12, after the credits finished, the "Mission Complete" screen did not display. I found that the screen was black and I could hear my footsteps when I tried to move around. I think the reason for the mission not completing successfully was that the "Do not kill or harm allies" objective was never marked as "1 = STATE_COMPLETE" instead it was left as "0 = STATE_INCOMPLETE". Note, I didn't use noclip throughout the mission. Same as: https://forums.thedarkmod.com/index.php?/topic/18054-fan-mission-the-accountant-2-new-in-town-by-goldwell-20160509/&do=findComment&comment=458491
  4. How about using TDM automation framework (and maybe pcem/qemu)? More info see: https://forums.thedarkmod.com/index.php?/topic/19828-automation-features-and-discussion/
  5. Slightly offtopic, but I've been tinkering with differend UE engines lately, and it occured to me that current version of TDM is actually fairly close to UE 3/UDK in terms of rendering and graphics features. Have you ever considered adding lightmapping as an optional way of lighting maps? Given the way most TDM assets are made, it could provide a big boost in performance, while offering much better look. And that, potentially, would be a much, much smoother transition into a new level of visual fidelity than PBR, which requires remaking all textures, materials, and lights. Edit: I forgot that models would need to be re-saved with a dedicated uvw channel where faces are unwrapped in 0-1 space in order for lightmaps to work correctly. So, it looks like any effort to get to next level of visual fidelity will require significant artist effort...
  6. ladro_DoomConfig_diff.pdf Hello guys ;-) The problem: I'm trying to use the default DoomConfig.cfg, so i unistalled the last mission from the game, renamed the old DoomConfig.cfg, as posted in the Wiki. Relaunch the tdmlauncher.linux, and the game run with sounds, but with no menu, only the mouse arrow pointer, and all is dark, like he missed all the graphics stuff. If i re-use the old DoomConfig.cfg the game start normally. So i compared the 2 files, but i cannot understand *what* exactly do the magic. I would like to have DoomConfig.cfg from scratch beacuse i messed a lot with old one with personal settings, so i need a new one. Any suggestion ? Edit: I uploaded the diff between the old DoomConfig.cfg and the new one, in pdf. Edit2: Nevermind, I solved by deleting all the *.cfg in the root and updating more times with other repository The DoomConfig.cfg now works! Thanks to all ;-) Here is the log starting by console with default (from auto generated) DoomConfig.cfg: ladro@ladro-desktop-dual:~/.doom3/darkmod$ ./tdmlauncher.linux Path to tdmlauncher is /home/ladro/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/ladro/.doom3/darkmod/ Trying default value for engine executable is /home/ladro/.doom3/doom.x86 Found engine executable in /home/ladro/.doom3/doom.x86 Current FM is: Full argument string is: +set fs_game darkmod Searching the /proc/ folder for PID files Trying to launch /home/ladro/.doom3/doom.x86 +set fs_game darkmod ladro@ladro-desktop-dual:~/.doom3/darkmod$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface eth0 - 192.168.1.98/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /home/ladro/.doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/ladro/.doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/ladro/.doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/ladro/.doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/ladro/.doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/ladro/.doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/ladro/.doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/ladro/.doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/ladro/.doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/ladro/.doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/ladro/.doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/ladro/.doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/ladro/.doom3/base/VariLight.pk4 with checksum 0x251705b3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xb614412a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xd3c93b9 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0x1b94766a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x63ad7457 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0xf06ccbbc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0xdf4df0d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe65f413c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa7e94073 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0xa6cf2f83 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0xde3b2acb Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x2618e8e3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x8f18ed05 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_base01.pk4 with checksum 0x6c2ceadc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_defs01.pk4 with checksum 0xc7e40962 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_env01.pk4 with checksum 0xef20829c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0xa22b6d81 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game01.pk4 with checksum 0xfc0dd019 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game02.pk4 with checksum 0xe15da12f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui01.pk4 with checksum 0xbea53348 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0xd4134c90 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models01.pk4 with checksum 0xdd1a9385 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models02.pk4 with checksum 0xff7ecae0 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models03.pk4 with checksum 0x3720b1ee Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x2c3db314 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_player01.pk4 with checksum 0xdc3c461f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0xa72cdc30 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x90b7b042 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0xd113887e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0xee239f69 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0xf7de236d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x1a0a3145 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0xf05bac72 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe4b6ac34 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0x2889e957 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0xb2e22b85 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0xf1c26d3f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xbafbc8f1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x73962fb7 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0x42e77da1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0xe25f0af4 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x3bbe655e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x1ab5f19c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x816966bc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 with checksum 0x6a6ca01 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0x6e2890f6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x408665d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xf089e0f8 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0x39765a65 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0x86614869 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xac3cfc57 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0xab827933 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0x1a602cfd Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xec622128 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xba3d3341 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 with checksum 0x74b4525e Current search path: /home/ladro/.doom3/darkmod /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 (282 files) /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 (186 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (153 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (224 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (163 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (262 files) /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 (31 files) /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 (58 files) /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 (91 files) /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (23 files) /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 (1 files) /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 (185 files) /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 (213 files) /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (20 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 (783 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 (366 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 (1248 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 (1332 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 (434 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 (355 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 (150 files) /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 (426 files) /home/ladro/.doom3/darkmod/tdm_player01.pk4 (119 files) /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 (84 files) /home/ladro/.doom3/darkmod/tdm_models03.pk4 (14 files) /home/ladro/.doom3/darkmod/tdm_models02.pk4 (1690 files) /home/ladro/.doom3/darkmod/tdm_models01.pk4 (1451 files) /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/ladro/.doom3/darkmod/tdm_gui01.pk4 (707 files) /home/ladro/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_env01.pk4 (78 files) /home/ladro/.doom3/darkmod/tdm_defs01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_base01.pk4 (110 files) /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (40 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (53 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (46 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (330 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (100 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (73 files) /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 (74 files) /home/ladro/.doom3/base /home/ladro/.doom3/base/VariLight.pk4 (30 files) /home/ladro/.doom3/base/pak008.pk4 (3 files) /home/ladro/.doom3/base/pak007.pk4 (38 files) /home/ladro/.doom3/base/pak006.pk4 (48 files) /home/ladro/.doom3/base/pak005.pk4 (63 files) /home/ladro/.doom3/base/pak004.pk4 (5137 files) /home/ladro/.doom3/base/pak003.pk4 (4676 files) /home/ladro/.doom3/base/pak002.pk4 (6120 files) /home/ladro/.doom3/base/pak001.pk4 (8972 files) /home/ladro/.doom3/base/pak000.pk4 (2698 files) /home/ladro/.doom3/base/game03.pk4 (2 files) /home/ladro/.doom3/base/game02.pk4 (2 files) /home/ladro/.doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5203 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5203 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflecti ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.23 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 65532 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/ladro/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/ladro/.doom3/darkmod/gamex86.so Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.03, code revision 4377 Build date: Dec 21 2010 WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 Initializing event system ...757 event definitions Initializing class hierarchy ...166 classes, 726720 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2200 MHz Compiled 'removeInitialSplineAngles': 254.8 ms ---------- Compile stats ---------- Memory usage: Strings: 41, 6512 bytes Statements: 19209, 384180 bytes Functions: 1133, 115852 bytes Variables: 87688 bytes Mem used: 1062088 bytes Static data: 2277552 bytes Allocated: 2784064 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 42 mods in the FM folder. Parsed 41 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: 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guis/assets/purchase_menu/parchment_background WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 196 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 17332 2016 MB System Memory 256 MB Video Memory Async thread started guid set to u2IvTyny/no missed 1 sound updates
  7. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  8. Beta 11 Fix finished-on state auto-update was unreliable Slighty improve scanner title/author detect Tags are now named some whatever regular-version-looking thing to force GitHub to put the newest at the top
  9. Hi all, I bought a new laptop with an Intel HD4000 as graphic card by I'm having problems running TDM. First of all I can run Doom 3 and many other games with this card, so I think the problem is not in the video card performances. When I run the game I get the message on top of the thread. I already check FAQ and put in the configuration the fix for black screen, but nothing. Can I fix this and play the game or Intel drivers aren't able to run this wonderful mod? $ padsp ./tdmlauncher.linux Path to tdmlauncher is /home/rief/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/rief/.doom3/darkmod/ Darkmod directory after normalisation is /home/rief/.doom3/darkmod Trying default value for engine executable: /home/rief/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/rief/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod #4: +set #5: sys_videoRam #6: 256 Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod +set sys_videoRam 256 ╭─rief@gazelle ~/.doom3/darkmod ╰─$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 172.24.5.189/255.255.0.0 ------ Initializing File System ------ Loaded pk4 /home/rief/games/doom3/base/game00.pk4 with checksum 0xf07eb555 Loaded pk4 /home/rief/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/rief/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/rief/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/rief/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/rief/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/rief/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/rief/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/rief/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/rief/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/rief/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/rief/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/rief/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/rief/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/rief/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/rief/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/rief/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/rief/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/rief/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/rief/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/rief/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/rief/.doom3/darkmod /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/rief/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/rief/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/rief/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/rief/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/rief/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/rief/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/rief/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/rief/games/doom3/darkmod /home/rief/.doom3/base /home/rief/games/doom3/base /home/rief/games/doom3/base/pak008.pk4 (3 files) /home/rief/games/doom3/base/pak007.pk4 (38 files) /home/rief/games/doom3/base/pak006.pk4 (48 files) /home/rief/games/doom3/base/pak005.pk4 (63 files) /home/rief/games/doom3/base/pak004.pk4 (5137 files) /home/rief/games/doom3/base/pak003.pk4 (4676 files) /home/rief/games/doom3/base/pak002.pk4 (6120 files) /home/rief/games/doom3/base/pak001.pk4 (8972 files) /home/rief/games/doom3/base/pak000.pk4 (2698 files) /home/rief/games/doom3/base/game03.pk4 (2 files) /home/rief/games/doom3/base/game02.pk4 (2 files) /home/rief/games/doom3/base/game01.pk4 (2 files) /home/rief/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized XFree86-VidModeExtension: not fullscreen, ignored Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/rief/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/rief/.doom3/darkmod/gamex86.so Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.07, code revision 5048 Build date: Nov 23 2011 Initializing event system ...780 event definitions Initializing class hierarchy ...166 classes, 761280 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2301 MHz Compiled 'removeInitialSplineAngles': 104.4 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 18129, 362580 bytes Functions: 1128, 115356 bytes Variables: 82736 bytes Mem used: 1034592 bytes Static data: 2277552 bytes Allocated: 2778072 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Cannot find character remapping for language english. 1141 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. I18N: 'strings/fm/english.lang' not found, skipping it. WARNING: Cannot find guis/mainmenu.gui Current language: english Found 0 new mission packages. Found 1 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Cannot find character remapping for language english. WARNING: Cannot find guis/mainmenu.gui WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 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load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop 141 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 7677 7888 MB System Memory 256 MB Video Memory Async thread started snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output
  10. To cater to both audiences. I mentioned LibreGameWiki as one example. nbohr1more mentioned other uses. Explicitly allowing reuse and spread will help TDM reach a wider audience and would hopefully attract more volunteers. More volunteers which can help improve both TDM versions. There are several benefits for a project of being in the Debian repo. One is that TDM Debian-users can report defects on any package directly to Debian (no need to register on separate forums). Debian may then fix the issue themselves (in their "TDM-libre" package) and will offer the patch upstream to TDM, who can then choose to accept or reject the patch. I envision "TDM-libre" to have the same capability of downloading any mission as regular TDM. The only difference is that "TDM-libre" would come packaged with the regular engine (which is GPL+BSD) and an included mission that has libre media/gamedata. When I play TDM by myself, I want the unlimited-play and can accept commercial restrictions. But if I were to promote it somewhere, or charge for a stream when playing online, or make a video, I would want a version without commercial restrictions (and can temporarily accept limited-play) to make sure I don't violate anyone's copyright. Perhaps. That's what I'm trying to find out.
  11. I suggest you use the term "I", to make clear that it is something YOU want, and that you speak for yourself. But, as wesp5 mentioned, I don't really know what this is about, at all. And, I'm also wondering about all the newly registered people lately, who just arrived at this forum, and already want to revolutionize this mod. This is a thing I noticed 2 or 3 years ago, and which hasn't been present in the 15 years I play this mod and frequent these forums now. Really seems like a common thing these days, to not knock on the door, but kick it in, and stomp right in.
  12. If the "mission fails as soon as stealth score turns non-zero," that would not be good for ghost players. They might need to find out "how" they failed and experiment to avoid alerting guards. They might need to take those score points as a "bust". They might need to take those score points to complete an objective. Then, mission authors would need to encode exceptions into their missions, which would be a lot of work (if they decide to do it at all). However, part of what makes ghosting challenging and fun is when mission authors do not create their missions with ghosting in mind. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Writing code for these rules would be a huge undertaking. Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Creating an official mode could alienate these dedicated ghost players, because it would clash with what is considered ghosting in the community. Including the Stealth Stat Tool mod in the official release would be more useful. Or, making the audible alert states of guards quick and easy to recognize could help as well. For these reasons, I don't agree with an official "Ghost" mode. If the dev team were to do it, we should consult with @Klatremus so we get it 100% correct or not pursue it at all. (This ghosting bit should probably be in its own thread.)
  13. The gamepad implementation allows for a great degree of flexibility to personalize settings, aside from a few minor issues that I mentioned here: https://forums.thedarkmod.com/index.php?/topic/22337-gamepad-bindings/ I would say that playing TDM with a gamepad works very well, especially considering that it was implemented as experimental and hasn't been changed since then. If I could, I'd go back to 2021-you and congratulate you on buying that gamepad. I notice that your DarkmodPadbinds.cfg looks very different from mine...
  14. It seems like more and more "thief" and "thief players" is becoming a short hand to dismiss community members earnest desire to improve the game - which happens to be a barely legally distinct "thief style" game which was made by thief fans for thief fans and is "designed to simulate the stealth gameplay of Thief". Who is the predominant player base of the game supposed to be beyond fans of the thief games? Is there some better avenue to find feedback for the game beyond this forum? FOSS and linux forums? I have seen maybe half a dozen posts from that segment. I am a thief fan, I play thief fms, my association with those games is what drives me to play and make things for this game. Are we supposed to pretend the original games are not a huge reason why most of us are here at all? TL;DR version:
  15. Thanks! 1) Doing LONG_PRESS PAD_A (what I, for lack of knowledge, call "jump-mantle" or "_jumpmantle") differs from doing PRESS PAD_A ("_jump"). "_jumpmantle" differs from "_mantle", so they must be mapped to different button-calls. "_jumpmantle" differs from "_jump", so they must also be mapped to different button-calls. This appears to be the case, but it is not evident (or changeable) in DarkmodPadbinds.cfg. "_jumpmantle" seems to be hard coded to always connect to the same button as "_jump" but with a long press. It is as if bindPadButton PRESS PAD_A "_jump" is not actually just binding PRESS PAD_A to "_jump", but rather interpreted as "link PAD_A (regardless of button press time) to behave exactly like keyboard SPACE for short and long presses". I would have expected the default DarkmodPadbinds.cfg to explicitly read: bindPadButton PRESS PAD_A "_jump" bindPadButton LONG_PRESS PAD_A "_jumpmantle" bindPadButton PRESS PAD_B "_crouch" bindPadButton LONG_PRESS PAD_B "_mantle" ... but neither LONG_PRESS PAD_A or "_jumpmantle" is listed in the file. If there are actions "_jump" and "_mantle", I suppose there must also be an action "_jumpmantle" since it is possible for the player to do all those movements: * "_mantle" does the movements "crouch on the high surface, then stand up" * "_jumpmantle" idoes the movements "jump slightly forward, then land standing on the high surface" * "_jump" idoes the movements "jump up, then land exactly where you started" If the actions "_jump" and "_moveup" are not synonymous, then perhaps the action "_moveup" is what i call "_jumpmantle"? 2) Thanks for the link! It was useful in more than one way. I'll link to that page from https://wiki.thedarkmod.com/index.php?title=Bindings_and_User_Settings#Gamepad_Default_Bindings if I can get an account on the wiki, which proved more difficult than i thought (https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/). However, it does not answer my question how to find out the name ("<button>") used for a button on my gamepad. Basically, I would need to press the button on my gamepad and some program could tell me "That button is called 'PAD_A'". In my case, I have a gamepad "Logitech F310" (https://commons.wikimedia.org/wiki/File:Logitech_F310_Gamepad.jpg) which has a "Logitech button" (see image) that I want to use. I was hoping to find out the "button name" for that button and then edit DarkmodPadbinds.cfg to map it to a function. 3) ... but if that button has an "unusual name" that TDM does not recognize, then it may perhaps not work. E.g. if that button is called "PAD_LOGITECH" and TDM cannot recognize that name, then I cannot map anything to it via DarkmodPadbinds.cfg. Using QJoyPad I can map any keyboard key to it instead, as a workaround, but I cannot map MODIFIER to it (since MODIFIER cannot be set to a keyboard key). If current implementation is still called "experimental", then I must say it works very well; @cabalistic: kudos for that! I may not have continued playing TDM had it not worked with a gamepad.
  16. It is possible that this is a setting that needs to be activated to work: https://mantisbt.org/forums/viewtopic.php?t=23221
  17. There is an asset rip hosted on the contest page for people to pull TDS assets like textures and sounds into TDP/T2 specifically that we are not eligible to use. Honestly the same “thorny copyright issues” apply when you’re taking any copyrighted assets from a game and repurposing them - there is no exception I am aware that applies simply because TDS and TDP are part of the same series of games. I am not so sure this makes them more “ok” to use in a T2 vs a TDM mission in the strictest sense of the word - neither of these would have been permitted by the copyright holder. Practice is pretty common in thief to reuse assets from older games, redistribute assets acquired under licenses which don't technically permit this, etc where as yeah I don't think anything is going to get hosted on the TDM mission database that knowingly uses these types of assets without permission. This isn't a criticism of the broader fm community btw - it is just different in this regard.
  18. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  19. DarkRadiant 3.8.0 is ready for download. What's new: Feature: Support new frob-related material keywords Improvement: Mission selection list in Game setup is not alphabetically sorted Improvement: Better distinction between inherited and regular spawnargs Improvement: Silence sound shader button Improvement: Add Reload Definitions button to Model Chooser Fixed: Model Selector widgets are cut off and flicker constantly on Linux Fixed: DarkRadiant will not start without Dark Mod plugins Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable" Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations Fixed: Light Inspector crashes on Linux Fixed: Models glitch out when filtering then showing them Fixed: Skin Editor: models not centered well in preview Fixed: "Copy Resource Path" includes top level folders Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously Fixed: Changing Game/Project doesn't update loaded assets correctly Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction Fixed: Prefab Selector spams infinite error dialogs on Linux Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.8.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  20. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  21. I am going to sort-of reveal that this is loosely like the nature of my upcoming mission. I noted it here when JackFarmer asked about things that are coming along in this post: https://forums.thedarkmod.com/index.php?/profile/37993-jackfarmer/&status=3943&type=status It too is a builder church. The player is requested by a hopefully famous character in another mission to handle some business that is affecting the congregation. I am looking to invoke some info and history laid down in other missions as a hook story.
  22. The assets in this game are Free Demo on Steam.
  23. Right, I lost access to my dropbox folders. Here's a temporary upload of all these assets: https://we.tl/t-BOdrlNEXWJ I cleaned up the material files a bit, since these were still using TDM ambient stages.
  24. But why is it unavailable? I see these assets are removed as well: But you do link to them...
  25. I created the page: https://wiki.thedarkmod.com/index.php?title=Lightgem In the source I placed the following text: <!-- Page text made by forum user Fiver: https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/&do=findComment&comment=491145 --> Personally I think the page isn't really necessary because the info is already present under HUD.
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