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  1. Hey people, I am checking the darkmod page for news on your progress very frequently and you're doing some great work!! But I was wondering whether you could post a public ToDo list here in the forums, so that interested fans can see more often what is going on... If you want to keep some things secret, it's still understandable though... cheers, STiFU EDIT: To give you an idea what I mean here: A normal checklist that shows what you have implemented already, what you are working on right now and what has to be implemented in the near future.
  2. drumple's info on getting .roqs in game is on wiki http://forums.thedarkmod.com/index.php?showtopic=3504&hl=
  3. Add some default bounce sounds to moveable objects http://forums.thedarkmod.com/index.php?showt...4&hl=bounce Update website
  4. Don't know of this will help you, as you aren't using lightwave, but here was a thread I had on the same issue a while back: http://forums.thedarkmod.com/index.php?showt...p;hl=chamberpot
  5. Yes, 7000 is a little high. That's actually significantly higher than our most complex AI models. There is a smoothing feature that will allow you to simulate roundness, but I'll let people who know more about modelling help you with that one. Now that you have access to the modelling forums, you might want to take a look at our online model webpage, where we keep track of our completed models. It needs to be updated at the moment, but it will give you plenty of examples of the style of models we're making. http://www.tjoff.com/jens/darkmod/gallery/
  6. You can beta map if you wish. We just don't have any plans to focus on any official maps at the moment. This discussion should actually be inside our private forums, I'll move it.
  7. I haven't had time to try the new ones--I should be able to tonight. edit: just tested them. They work and look great! You should be seeing more forums shortly.
  8. Of course! The more beta mappers the better. You can send New Horizon a PM instead of using email if you like. Welcome to the forums, it's always nice to see some Dromed people around!
  9. There is a designdocument which should describe all this already: http://forums.thedarkmod.com/index.php?showtopic=285
  10. Now that our attachment system is up and running, we need some more things that AI can wear! Specifically, we could use medieval-style hats and different helmets. You would need to use one of the D3 heads (head_player is good by default) to get the size right (leaving some room to avoid clipping is desirable). If making a helmet, please use the same metal textures as used for our current armour where possible. Reference pics (hats): http://www.globaleffects.com/C_pages/Renta...hcHat514_hi.jpg http://www.medievaldesign.com/cappelli/cappellolanabig.jpg http://www.medievaldesign.com/cappelli/felthatsbigg.jpg http://www.medievaldesign.com/cappelli/baghatbig.jpg http://www.medievaldesign.com/cappelli/pointedhat.jpg Reference pics (helmets): http://erif.org/3dmodels/images/helmet_roundtop.png http://mywebpages.comcast.net/calderon/image343.gif http://forums.thedarkmod.com/index.php?showtopic=1014 We're also going to be looking for other things that AI could wear that could be attached to them separately. Ideas off the top of my head-- braids/ponytails mohawk large beards horns/antlers (pagan head-dress) bear or large bird skull (pagan head-dress) Bracers/bracelets Spectacles hoods
  11. Code the Mission Success screen http://forums.thedarkmod.com/index.php?showt...mission+success
  12. Thanks ascottk Springheel has a sticky thread in the art section that has some concept art for reference: http://forums.thedarkmod.com/index.php?showtopic=189
  13. Some people obviously have a massive list of thousands of forums which they visit one by one, joining and then posting their little spamlet. Doesn't sound like much of an existence.
  14. I wonder if the spam only seems to be more common here because it is a low-traffic forum. On high traffic forums such threads would probably be removed more quickly by a moderator or just lost in the general churn of new threads.
  15. Slyrr here - resident modeller/animator/concept artist/hexen wonk for the Edge of Chaos mod. Our team has made some great strides with our creature and monster models. We've got lots of them to the point where they can be imported (or hopefully so). Through determination and help from the Doom3world.org forums, we were able to figure out a lot of issues, including a glitch with the AF editor. Right now we're wondering a lot about the IK footstep thing, and what exactly must be done with our monster models to make them adjust to non-level surfaces when walking/running/etc.... Slyrr
  16. I put together some info about gen_textures/models here: http://forums.thedarkmod.com/index.php?showtopic=4480 I ended up putting the handrails into the architectural folder. I might rearrange the others eventually & perhaps add them to a def file with appropriate defaults. Once I get the AI stuff fairly ironed out I'd like to expand the content. Maybe put an advanced editor texture tutorial together too.
  17. The stones are high poly 3d models in 3dsmax8, the mortar is made up of 3 overlayed alpha channeled textures creating the illusion of blending between the stones and mortar, if you look closely at the closup shot you should see what i mean, problem is; I cant get the 'projection modifier' to project alpha channels, it seems to only render geometry, which is fine if im only using it to render normal maps but rendering alphas for the diffuse would be a great advantage. There's got to be a way to render alpha channels using the 'projection modifier'. If anyones got any ideas I'd realy like to hear them, ill have a look around and post a few questions on modeling specific forums. I havent played around much with paralax mapping, Ive seen the results in Oblivion though and think they look great, are we using paralax mapping for the dark mod?
  18. If you want to get a feeling what working for TDM is about, you should take a look at the game Doom 3 itself and try to do some Level Editing, Modeling, Texturing or whatever you're talented in, this really depends. There are a lot of Tutorials on www.doom3world.org, its Forums and also on DarkWiki. Generally speaking, it's never too late to do the first step, as I myself started modding in July this year. It's just a matter of interest and dedication, so I can really encourage everyone who is interested to try.
  19. Komag

    Bbc Robin Hood

    (This was posted on the Eidos Thief forums, which are pretty dead though) After seeing the first four episodes of the new Robin Hood BBC series, so far here's my view: I sort of like it. It's cheesy and silly and melodramatic and dorky, but still kinda cool and fun at the same time. I was hoping for awesome, grand, epic, gritty, and got none of that, but what I did get is okay enough. So while I'm certainly quite disappointed, it's not that bad and I would say worth watching. I don't know anything about authentic costumes or helmets or anything. I like the outfits as far as I can see. I like the Sheriff and Guy of Gisbon far more than Robin or John or anyone else. Marion's too fat, but oh well, she's still sort of good looking. I suppose a medieval noble woman couldn't be all thin and cute like Keira Knightly, so that was too much to wish for. Robin has a weird baby face. And he completely reminds me of 6 year old Haley Joel Osment!
  20. I think in most forums you could go in and state that poo comes out of butts and someone would reply by calling you a name as the complete basis of their argument. Any response of rationalization on your part would be met with repeat insults. Its very frustrating to try and co-exist with certain types of individuals. Personally I loved TDS but fully admit it had its flaws (thinking about what it COULD have been is hard). I can't stand environments where people can't discuss their differences without hostility.
  21. So, what's up with these uninformed noodleheads popping up at ttlg? Actually it seems to be a general trend at any forum. TDS vs. TDM debates seem to irritate the mods: http://www.ttlg.com/forums/showthread.php?t=109487 This one was closed by David which was a shame because I was actually enjoying it So I'll start yet another thread about misinformation about the dark mod & thief:deadly shadows Some people were vehemently disagreeing about something or other (the playershadow in d3 for example). The argument consisted of being able to turn the player shadow on. One guy says he never saw it after playing the game three times. Who would want to play d3 three times? Replayability seems nonexistant especially when things started to get predictable very quickly . . . Anyway, just playing the game 3 times doesn't make an expert on the game. I think people need to play it & poke around with config files or mod it in order to make the person more educated. Even then it doesn't make a person an expert. Another thing that came up in that thread is the animations of TDS vs. the classics. I think I was the only person who made/tweaked any new animations since the editor came out for TDS. I have an up close & personal experience with TDS animations & even though they used motion capture that doesn't mean they used it well. TDS animations, to me, seemed like a wheel with a buldge. They were not smoothed out & that shows up in the player animations. str8g8 would probably be the expert on T1 & T2 animations but they seemed very smooth compared to TDS. There shouldn't have been a comparison. Art direction was another thing. TDS just isn't as immersive as the first two. I'll leave that idea there since I probably posted a million pet peaves about this elsewhere. Technology issues. D3 is moddable. TDS wasn't designed with moddability in mind. I was too frustrated with TDS modding in order to continue modding for it. That's why I joined the dark mod
  22. There is also something like this: http://ipbfree.com/index1.php? This forums uses it: http://z11.invisionfree.com/obsessionstudios/index.php?
  23. Eh. phpBB is passable, but I don't really like it. I prefer SMF. These forums beat both though.
  24. The easy way to break a forum visiting habit is to remove it from your bookmarks, and remove the cookies. That way, every timeyou want to post there you have to go to type in the url of TTLG main page, browse to the thief forums and login.
  25. Greebo, you wrote the inventory, right? Can you take a look there: http://forums.thedarkmod.com/index.php?showtopic=4781 Thanks!
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