Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/kickstarter/'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5445 results

  1. Only 3 days left on the 'Firmament' Kickstarter campaign. Almost funded! $1,088,924 pledged of $1,285,000 goal. I think that's US dollars... https://www.kickstarter.com/projects/1252280491/firmament
  2. Yes, that's Filizitas on our forums. That UE4 presentation is a bit long (who needs to see collecting the same things time and time again?), but it looks promising overall.
  3. Please create a thread here: https://forums.thedarkmod.com/index.php?/forum/11-i-want-to-help/ with details about your proposal(s).
  4. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  5. ____________ is a rapist. Fill in the blank, post an essay somewhere, and you have ruined or at least severely derailed a life. No evidence, and no police report was ever filed? No problem. Social media is the court. In this specific case, it looks like Jeremy Soule deactivated all social media accounts, and his "agency representative" is also not responding. This could be the right move, as saying nothing is probably better than making a generic apology for "the hurt I've caused" if you think you are innocent of the major claims. Say the wrong thing, and it will be used to beat you into the ground. Update: He has denied the allegations. Accusations against two others in the industry came out in solidarity later, with one accusation from someone who allegedly grifted tens of thousands of dollars from Kickstarter backers without delivering a product. Pursuing false accusers in a real court is possible, but could be difficult and will cost you tens of thousands of dollars, if not $100k+. Anyone who is actually raped should seek help from the police immediately, so evidence can be gathered before it is too late. If the #MeToo movement can reduce the stigma of reporting rape, and force departments and prosecutors to seriously investigate claims, that is a good thing. Earlier in the year, it was reported that Soule had not been contacted by Bethesda about doing the score for TES 6. It might stay that way now that Soule is being dragged into the mud. But given the abject failure of Fallout 76, Bethesda may be incapable of putting out quality games anymore. Time to move on?
  6. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  7. Excuse me. But There are some topic about this. (Did not remember them at the time, when i was writing my first post in this topic.) Take a look at: the forums search function that points to the mentioned topics
  8. I used to try to desperately defend Islam as being like "any other religion" on a few occasions when I first joined these forums. I am still a liberal, a secular humanist, but I am becoming more cynical of the leadership of the Democrat Party's reasonings for defending Islam despite it standing for everything they oppose. Islam is not like any other religion, I am finally willing to admit, thanks to Ridvan Aydemir, or Apostate Prophet. Islam is cruel, corrupt, evil, degenerate, perverted to a level that disgusts me. Muhammad wasn't a perfect man, he was a murderous sex fiend who made up bullshit about flying to space on a buraq (donkey with a peacock tail and lady face) and that sperm was produced in the ribs and that the sun sets in a small mud puddle that Alexander the Great found. Islam is evil, it treats women like subsapient sex cattle and murders gays, atheists, apostates, and those brave enough to speak against it. Death to Islam, and fuck that pedophile Muhammad, who married a 6 year old Aisha, molested her for 3 years before vaginally raping her, and beat her until she couldn't breathe when she spoke out against his crazed claims! He gave that poor girl Stockholm Syndrome so she lead his army of rapist bandits into reconquering his lands after his just death of poisoning by his Jewish sex slave, whose father and brother he murdered in front of her! Muhammad was less than pigshit, and I am atheist, but on off-chance Hell exists, Muhammad is drowning in an ocean of boiling pig shit down there for his evil acts during his life that affect the world to this day! He murdered poets who mocked his psychotic and perverted behavior, he hated dogs and killed non-Abrahamic folk mercilessly and put Jews and Christians into brutal second class citizenship, he facilitated a sex slave trade of women!
  9. Okay. So an update is in order. The server's disk was replaced on Tuesday and I am busy reinstalling everything. As I make progress, I will try to bring services back online as and when they are ready. As an interim measure, I have www.thedarkmod.com, forums.thedarkmod.com, and mirrors.thedarkmod.com up and running on one of my other servers. Are there any other services that are needed somewhat urgently? I suspect that we may want the missions list back for the in-game mission downloader. Thoughts? You will have noticed that the forums look rather different. I wasn't able to bring the forums over exactly as there were before due to incompatibilities with the newer versions of PHP and the old version of IP.Board that we were running. This will likely also be an issue when I setup the original server with updated OS and package versions. I've now upgraded the forums software from IP.Board 3.x to IP.Board 4.x and there are some significant changes that affect themes and other functionality. The new version doesn't seem to be as flexible in terms of configuration, so I'll have to figure out how to match the old setup as best I can. The theme and layout will need to be redone for IP.Board 4, but I won't have time for that this week. The default theme will just have to do for now. I'm not sure that everything is setup 100% correctly on the temp server, so expect some issues to crop up (e.g. URL rewriting currently isn't working properly). The forum software update was long overdue (old version went out of support months ago, meaning no security updates), so I will likely not attempt to get the old version working again. Please be patient while I try get the forums back to their former glory.
  10. @OrbWeaverI'd also like to think these forums are more civilised, which makes the highly undignified original post in this thread stand out all the more like a sore thumb. If members of the community still want to discuss Islam and atheism they could do that in a new thread that starts with a level-headed and well-reasoned opening that doesn't contain crude slurs.
  11. First of all, don't expect to get Wiki editing privileges the moment you register on the forums. Typically, knowledge base is updated by experienced users.
  12. I dont know. And please create your own forum account. Instead of a temporary one. (proof: http://bugmenot.com/view/forums.thedarkmod.com)
  13. Welcome to the New Mappers Workshop! This is a communal workshop for new mappers who have never made a TDM mission before. Each week or two I will make a tutorial video and help to guide everyone through the process of creating a small, complete mission. I'm hoping the participants will feel free to ask questions, no matter how small--we're all here to learn from and encourage each other. Since I expect this thread to get fairly busy, I'm going to be heavy-handed about removing off-topic content. ====================================================================================================================================================================== Lessons often include links or other written instructions; direct links to the lessons are collected below: Lesson 1: Planning http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=407999 Lesson 2: Visportals http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408253 Lesson 3: Your First Room http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408484 Lesson 4: Decorating Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=408785 Lesson 5: Connecting Your Rooms http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409215 Lesson 6: Outdoor "Rooms" http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409322 Lesson 7: Creating Doors http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409547 Lesson 8: Functional Props (ie, entities) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=409731 Lesson 9: Immersive Details (sound/particles) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410258 Lesson 10: Advanced Brushwork (ladders/water) http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=410667 Lesson 11: AI http://forums.thedarkmod.com/topic/18945-tdm-new-mappers-workshop/?p=411192
  14. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  15. I think a good early step would be if someone uploaded a zipped version of the pk4 that contains the player's vocal set. To dropbox or a similar reliable cloud service, it's only about 3,5 MB in size. We could then share the link with interested voice actors (if they don't already have TDM on their computer). They could download the zip version, unzip it and listen to the audio files, to get a bit of an idea what the male equivalent sounds like, in addition to the instructions for the VS, as linked to at the end of my previous post. I've taken a look at whether BrokenArts or RedLeaf (both over at TTLG.com) would be available to help. I'm a bit apprehensive, though. Both are great, but they've already done plenty of work for us in the past, and I think they'd both deserve a rest from VA contributions to TDM. Either of them could still try if they'd be interested, though. From the latest posting history I've seen, BrokenArts probably has other duties at the moment and probably wouldn't be available anyway. (We could try and contact her, but who knows if she has time.) RedLeaf seems to be more available, her currently last visits to TTLG were just the previous month, so maybe she could find some time in the near future, if she'd be interested. Concerning the rest of TTLG, I have revisited the Available voice actors thread and looked around for any potentially available VAs. I've already contacted Shadow Creepr, one of the VAs recommended in the opening post of that thread, but not RedLeaf yet, as I'm not sure whether to contact her. I might, though. Just don't want to contact too many people at once. Of the newer VA talent we know about here on the TDM forums, I'll try to contact Molly, just to ask whether she's still doing VA and would have some interest. If you know about any other female VAs who offered their help here on the forums, but I forgot about them, tell me. I'm all ears.
  16. It sounds like a good idea, but TDM has several interconnected services with a lot of data worth saving. You can put repository somewhere, but what about mantis bugtracker, invision forums, and mediawiki? The bugtracker, SVN, and forums are linking to each other a lot, so losing one of them would mean losing a lot of information about when, how and why something was done. Don't say that GitHub has issue tracker: it is very simplistic compared to mantis, and I bet it won't import all the mantis data in lossless way.
  17. I guess it's up to you to ignore it then. I've known many of the people around these forums for well over 15 years now, so I like to know what's going on in their lives.
  18. Oh boy it seems like we really have to do this... "sigh" So lets address some points to hopefully shed some light into this and structure things up (I really wanted to avoid this cause all it is going to do is costing me time that I won't be able to invest into modding). I am modder. It's what I have been doing for quite some time now with various game engines and to various degrees of project completion. A modder by definition is somebody who takes existing assets and/or code and modifies it into (hopefully) a new and interesting context which he (and eventually other players) enjoy to play. Now let's take a look at what footage I recently have "shared" with the community that sparked this discussion: Video Description: At no point in time have I claimed to have been the original creator of the map or the assets shown in the video. It was strictly a showcase about multiplayer clientside network replication (a topic very dear to me as I personally consider multiplayer game development the supreme discipline within game development). But it doesn't matter since again, I am a modder and my job is to put existing code and assets into new context and in the best case to create an (for me personally) enjoyable experience. I produce several videos a day when I do modding related work to document the progress with the vast majority of those videos never getting publicly shared. Due to time constrains most of those videos contain very few (if any) details about the source art/code used especially when they are in a WIP unreleased project state with plenty of the assets & code still being subject to change. Do I read the feedback in the community forums about the footage that I post ? Absolutely ! Does other people's feedback about my shared footage morally or legally oblige me to take it into consideration when working on my mod projects ? Absolutely not. I always have, am and will create mods for my personal satisfaction first and foremost. And even if you told me that the strong contrast in my footage melted away your retina and blinded you permanently I would probably shrug it off and ask why you kept watching it then in the first place... You don't pay my time/work on the mod nor my monthly bills so your opinion's impact could be described as "mild" at best (especially when I quote users multiple times to the optional client setup showcase without getting even a response/reply to that). The reason I share my work/footage with the community is because I firmly believe that I am not the only person longing for stealth-medieval-fantasy themed games WITH online cooperative multiplayer functionality. I always gladly will answer questions (about asset origins for example) but in this specific case and in this specific thread since the question about the map origin was already self-answered before I was able to read and reply to the question there was no point in re-answering the already answered question. Now about the "taking the drama with me from another community page": This is the demented level of commenting I have to deal with on a regular basis on that page (I specifically picked a fresh and mild one to not give that person more attention than he/she desperately seems to seek from me): I stopped posting updates on those community forums for several years now but when I updated my thread about my project with this week's footage the same trolls crept up and started again instantly trash posting. This is the plague that I wanted to avoid taking with me over to the TDS Forums because I witnessed how (also because of that constant trash/trolling drama) plenty of valuable users/modders left that community over the years basically leaving it a dead place of trolls. Some of the toxic trolls from those diseased community forums I see now commenting in my thread here at the TDS forums (hence the wording "toxic stalkers"). I really hope this post contributes to explaining the entire background so that in case similar questions by other users come up again in the future I can then simply link to it while at the same time keeping the discussion content topic related.
  19. Maybe it's something with older users' migration to newer version of the forums? At least that's the first thing I'd look for. Edit: btw. I can't change profile picture either.
  20. @Springheel Not me. I see the edit button. @Dragofer Did you try manually adding /photo/ to the addres of your profile page? When I click edit it goes to this address: https://forums.thedarkmod.com/index.php?/profile/38387-strunk/photo/
  21. Thanks for sharing boissiere. Should've clarified that the button's missing on both mobile and desktop versions of the forums. My equivalent of your screenshot is: Tried clicking on the spot where the button *should* be but it just brings up a closeup of my current image.
  22. This has gone pretty much under the radar but looks very interesting. Even though it's released by Cyan Ventures (the publishing department of Cyan) and the creator worked on Myst, it doesn't have a lot of puzzles (or just very easy ones) and it's more story. Reviews are divided as the game seems to be quite different from what was promised during the kickstarter. ZED is the story of an aging artist, lost in regret and the haze of dementia. Inside the dreamscape of this creative mind come undone, players reassemble the artist’s fragmented memories into a final, lasting legacy: a loving gift to his granddaughter. Making its debut on PC (with optional VR support for Oculus Rift and HTC Vive), ZED is a surreal trip, with an unexpected narrative that unfolds across fanciful, fractured lands. Spanning regret, reconciliation and redemption, it’s a bittersweet story that’s both deeply personal, and undeniably universal. Released in partnership with Cyan Ventures, the new publishing arm from the creators of the legendary games Myst and Riven, ZED is the vision of Chuck Carter, part of the team behind the original Myst. Co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis), the game also features a riveting performance from veteran video-game voice actor Stephen Russell (the Thief and Fallout series).
  23. Different topic. I was unable to find is a way within DR to search for a particular object (to add to a map) by key word, ideally across the {entity, model, prefab} universe. (If it exists, please tell me where? Or this might be a new feature request [see below]) Maybe those of you on Linux use the op sys for this. Along those lines, here's what I came up with quickly for Win10 (i.e., without writing a shell script or C# program). Win10 as native support to index .zip's, but not .pk4s. So I made a copy of the tdm_update_win directory (say, " tdm_update_win_search_copy") and renamed all the .pk4 to .zip (using the command console "rename *.pk4 *.zip"). You can then follow the procedure here to make sure .zip files are indexed and the search includes them: https://superuser.com/questions/1252895/how-do-i-do-a-search-in-file-explorer-that-includes-subfolders-of-zip-archives# Purging non-zip files and folders from tdm_update_win_search_copy will cut down on the false hits. Then you start your search within that folder. The resulting listing, while non-ideal, should be often good enough. A limitation is that the algorithm is just looking for a string within individual filenames (e.g., within each .zip container), so doesn't know about any descriptive text. (An ideal version within DR could offer that, and smart filters too. And maybe over time synonyms, support for topic tags, on and on...) Interesting to hear about other solutions too.
  24. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  25. Tring to get a ragdoll to stay attached to a hangmans rope, bothing Ive tried works. so started having a look on the forum - - http://forums.thedarkmod.com/topic/7586-attach-entities-to-tdm-ropes-how/ - http://forums.thedarkmod.com/topic/7637-hanging-ragdolls-worth-it/ but not found much help there or even an example prefab...
×
×
  • Create New...