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Found 5445 results

  1. To tell you the truth, these are actually all good questions. To digress a bit, in a fantasy setting I've been developing for a few years now, for a certain RPG project of my own - also inspired by Thief, among other sources - these were the sorts of questions I asked myself when designing the setting's more fantastical species. (There are both human variations in the setting, and animalistic humanoids.) One thing I liked to focus on was the relationship of each species with industry, technology and that nebulous word, "progress", as one of the things the setting has in common with Thief is an early industrial revolution vibe (or that of a premature industrial revolution, if you will). Now, for The Dark Mod specifically, I think a lot of this depends on whether the beastfolk are like or unlike those of Thief, who were very much in league with the Pagans, or even their servants and footsoldiers, whathaveyou. We already have a new version of the werebeast (a purely animal-like werewolf, basically) in the works, and it's fairly complete, though not really finished. My impression is that this big guy is meant to be used for missions occuring in the wilderness or in rural areas, and similar. My own impression of the werebeasts from everything released and discussed so far is that they're half-way between a genuine sapient race and an animal (in the sense of belchers, giant spiders, etc.). They don't really have any culture, tools, speech, anything, but they are intelligent creatures that can use their intelligence to dangerous ends. One of Kingsal's more recent missions has a different species of beastmen, more human-like, intelligent and tool-using, sort of broadly similar to the monkeymen from the first Thief or the ratmen from the third one. They were underground cavern dwellers, living a scavenging and hunter-gatherer life. I thought they were pretty creepy, especially their eyes. You had a swordman version and a javelineer version (rather than an archer), so that gives a bit of variety in gameplay terms and also a bit of insight what their material culture is like. These guys are also the only ones to date that are voice-acted (and very clearly a homage to the aforementioned Thief inspirations, even in their style of speech). A few years back, Plutonia visited the forums and suggested the concept of "mantians", mantis-like insectoid people that were a riff on Thief's bugbeasts (much like many of the creatures in TDM). I think it's a given these would be as unintelligible to humans in terms of language as the werebeasts, but otherwise, they'd probably be social and very intelligent. Plutonia's ideas for them seemed to hint at a social insect kind of society/civilisation, even though their real world inspiration (mantises) are mostly solitary creatures. So, we already have two beastmen varieties at least, though one still largelly in development, and one proposed beastfolk variety that is purely at the visual concept stage, plus some general ideas about what they could be like. You can read about these more closely in this article. Most of the beastfolk and monster concepts are largelly undeveloped at this point, due to the sheer amount of work you need with making new AI for the core game, even if they're bipeds (but not humanoids). We can of course think about this whole thing more deeply as part of general pre-production in this area. I'd even say you're right on the money that these things should be decided about now, early on, before we make more definitive concepts and start work on the various varieties of beastfolk. The game is at a stage when we can slowly begin to move towards incorporating more outlandish AI, the only issue being manpower. TDM never has enough manpower for asset creation, that's for sure.
  2. jaxa

    Raspberry Pi 4

    According to what I'm finding so far, actual Bluetooth 5 features may be non-existent: https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=245492&p=1499926 https://www.raspberrypi.org/forums/viewtopic.php?f=63&t=244386#p1497702 Looks like you can't expect higher speeds, longer range, or any particular benefit at all. I'm not sure if there would be any positive outcome from using a Bluetooth 5 device with RasPi 4, so it may be a very misleading selling point. Seems like with any two Bluetooth devices, one of them will be the weakest link. If it's as bad as claimed, attaching a BT5 USB dongle to the Pi might yield better results. https://www.androidauthority.com/bluetooth-5-speed-range-762369/ Bluetooth 5 can potentially "double" or "quadruple" range, knocking max data rate down to 500 Kbps or 125 Kbps respectively. If you were to use a super-efficient audio codec like Opus, 100 Kbps should be more than enough for podcasts and even streaming music. But when I was researching Bluetooth 5 headphones, I found zero indication of Opus support anywhere, with many of them relying on the old SBC codec, even though Opus or any other codec could be added as an optional extension to A2DP. Here's some discussion. Someone compared RasPi 4 CPU performance to the Intel Core2 Duo T5600, a 2006 dual-core mobile chip with a 34 W TDP. I'm not sure if I buy that, and it's hard to find good direct comparisons right now. Also, a fresh new firmware update has apparently increased performance while reducing operating temperatures. You might be able to get a substantial boost from having a heatsink, metal case, or small fan. I think it's plausible that RasPi 4 could run some TDM missions at a playable (low) framerate, but more research is needed. Now for something more interesting. The user guide for the RasPi 4 possibly makes reference to a variant with 8 GB of RAM. See the heated discussion in the comments. There doesn't seem to be an actual 64 Gb (8 GB) LPDDR4 chip with a 32-bit bus, or something like that. Compare to this new 12 GB LPDDR4X chip from Samsung that has a 64-bit bus. I'm in the "more RAM is best" camp, even if on the face of it, it seems absurd to have that amount attached to this device. Raspbian or other desktop-focused OSes should be able to take advantage of the full amount, caching stuff that would otherwise be loaded from a slow microSD card (unless you are booting from an external SSD). Maybe we will see a $75 RasPi 4 variant in 2020 with 8 GB of RAM and fixed USB-C charging implementation. So if you were on the fence about this thing, you could kick the can down the road and see what they do next year. At the same time, 4 GB is going to be enough for a lot of use cases, and the USB-C problem is not that serious.
  3. A couple of days ago Larian Studios launched a kickstarter for their new game "Divinity: Original Sin". It's an rpg that (among other things): - is party based (with optional multiplayer) - has turn based combat - is played from a top down perspective - focuses on an interactive game world - comes with an editor I have only played one of their older games: "Divine Divinity". It was a very good rpg with a big open world, a lot of quests and different playstyles that unfortunately became hack and slash towards the end because the developer ran out of money and time. The new one is already far in development and looks very promising but they need additional funding to polish it up.
  4. Bad news, it's on hiatus: https://www.polygon.com/2018/2/16/17020296/system-shock-remake-kickstarter-hiatus-delayed https://kotaku.com/kickstarted-system-shock-remaster-got-too-big-put-on-h-1823082070 https://wccftech.com/system-shock-remake-hiatus/ https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044
  5. Start here: http://www.ttlg.com/forums/showthread.php?t=87990 http://www.ttlg.com/forums/showthread.php?t=88056 http://www.ttlg.com/forums/showthread.php?t=88654 http://www.ttlg.com/forums/showthread.php?t=90309 http://www.ttlg.com/forums/showthread.php?t=96995
  6. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  7. Petike, Have you checked the forums history? If my recollection is correct, there were at least two offers here during the past two years, but I cannot find them in none of the boards.
  8. Hi guys, everyone who loved the Homeworld games as well as "Nexus: The Jupiter Incident", will love to hear that a Kickstarter campaign was started today for Nexus 2: The Gods Awaken. You will find a video with a presentation of the capaign here. Anyone who has no idea what kind of game Nexus: The Jupiter Incident really was, please have a look at the trailer here. Also, there are several Let's Play's on YouTube. Here is , and one without, focusing completely on gameplay. Nexus 1 still looks breathtakingly beautiful, and I can only recommend it to anyone who is even remotely into space RTS. It is available on GOG.com for 10 US-Dollars, DRM-free of course. Together with the Kickstarter presentation, it clearly shows what to expect from its successor. I hope you guys will like the project and pledge much.
  9. Good news ! Shadow Creepr wrote back, she's interested. We have our first VA candidate for this little project. Now I'd need someone's help here at the forums, with uploading a 3,5 MB zip onto dropbox, or a similarly safe cloud storage space. I don't have a db account and I don't really want to start one, so if anyone is willing, maybe they could share their storage space for those 3,5 megs for a few weeks ? I'd like to send SC the link to the zip in a few days, just to strike while the iron is hot. Obviously, we'll try several VA's recordings for the vocal set, just to be on the safe side. The more contributors we get, the better. (I'm aiming for 3-4 at least, hopefully we'll have enough good recordings to choose from.) And as for involving SC and other VAs who might have previously lent their talents to Thief FMs, we might even recruit their talent for future TDM needs. I've seen several people complain in recent years that it's occassionally difficult finding a female VA if someone needs some dialogue by ladies in their FM, so knowing about people willing to help out on a more regular basis could be helpful. I think we should value all the voice acting talent we can get, especially if the quality is clearly good.
  10. Wiki editing credentials are not granted to everyone who just registered on forums. It's even better when users post their tutorials on the forums first, to get some feedback on quality of their work.
  11. I know Zaya is from a North African style land. Hell, I thought the idea to include Moors and more southern, non-European cultures was loosely inspired by Shadows of the Metal Age. We do have a few female voice actors here on the forums, or similar contacts within the wider Thief fan community (RedLeaf from TTLG.com did a lot of the more middle-aged female voices for TDM). If we find someone willing to do the female player vocal set, I think it should be someone who can affect a voice that sounds neither too youthful or too old. That's, IMHO, key. The player character's male vocal set already sounds like it could belong to any deeper-voiced guy between 20 and 50. I think I'll start a new thread on finally organising an effort to create a female vocal set. That's one of the few stumbling blocks left for more original protag creation, IMHO.
  12. Is there a limit to kickstarter threads? LA Game Space Anyway, this project sounds weird and... weird. I think it's worth watching at least Pen Ward's message about the project (the creator of Adventure Time!), I'm a huge fan of his and the video is funny and cute: http://youtu.be/ypc0RA3w6RM
  13. I have the key, but no plans to play it until I get a new computer. By the time that happens they should have fixed most of the bugs. If there are deeper issues, that's too bad. Backing a Kickstarter/Indiegogo campaign is always a risk.
  14. If you miss turn-based strategy, like MoO2.. we would like to present You our project: an old school turn-based space stretegy - "M.O.R.E." The game is based on "Master of Orion 2" and will have: 3D turn-based spacebattles, 3D galaxy map, 20 races, technology tree with dedicated tech branch to every race spaceships created from predefined blocks by player great music, cutscenes and many many more of unique features! (like Dyson Spheres) For more information, I invite you to visit our project website on kickstarter: http://www.kickstart...e-strategy-game We have over 75% now and we have still 28 more days to go, but we need your support! And our community needs Your support! If You can help us - we will appreciate this. Thank You
  15. There has been two major infrastructure failings recently, the forums going down and, as I write, the official hosting for the fan missions. Would the team, in light of these, consider donations purely for infrastructure?
  16. Belgium - city "brugge" (dutch translated. "Bridges") - brugge City square (partially 3d generated) https://www.google.com/maps/@51.2094804,3.224082,37a,35y,155.16h,75.69t/data=!3m1!1e3 - brugge medival city canal buildings https://www.google.com/maps/@51.2070125,3.2286034,50a,35y,295.08h,73.69t/data=!3m1!1e3 Belgium - Antwerpen - cityhall (very nice building and in front a weekly marketplace) https://www.google.com/maps/place/Stadhuis+van+Antwerpen/@51.2205847,4.39985,63a,35y,337.5h,59.98t/data=!3m1!1e3!4m5!3m4!1s0x47c3f6f66c11bf11:0x8c912f8f64509c5d!8m2!3d51.2213109!4d4.3991605 Belgium - Gent Korenmarkt (dutch translated "corn market") (a river flows trough city square) https://www.google.com/maps/place/Korenmarkt/@51.0555383,3.7205825,45a,35y,166.17h,75.14t/data=!3m1!1e3!4m5!3m4!1s0x47c37146d0c0df0f:0x77fcd000e99173b9!8m2!3d51.054633!4d3.7219431 Netherlands - Zwolle During Bikerdude's visit in my country (with me as guide), I showed him: - Sassenport (transl. Sassengate) https://www.google.com/maps/place/Zwolle/@52.5093169,6.0955905,57a,35y,354.61h,62.58t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - hof van ittersum (transl. court of ittersum): https://www.google.com/maps/place/Zwolle/@52.5108309,6.0935861,32a,35y,50.63h,71.63t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - Grote kerk (transl. big church) https://www.google.com/maps/place/Zwolle/@52.5108309,6.0935861,32a,35y,50.63h,71.63t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 - De peperbus (transl. the pepper pot) https://www.google.com/maps/place/Zwolle/@52.5115423,6.0881135,101a,35y,56.48h,64.35t/data=!3m1!1e3!4m5!3m4!1s0x47c7df209d12ecb1:0xcd0b5b2492dd3e8c!8m2!3d52.5167747!4d6.0830219 (he also made some topic about zwolle and the rest of the tour: http://forums.thedarkmod.com/index.php?/topic/19554-tdm-inspiration-deventer) The Netherlands - City "Utrecht", -church tower "dom toren" https://www.google.com/maps/place/Utrecht/@52.0891717,5.1219951,150a,35y,347.81h,61.34t/data=!3m1!1e3!4m5!3m4!1s0x47c66f4339d32d37:0xd6c8fc4c19af4ae9!8m2!3d52.0907374!4d5.1214201 France - Mont Saint-Michel (cathedral on a island) https://www.google.com/maps/search/Mont+Saint-Michel/@48.633167,-1.511274,237a,35y,353.2h,54.35t/data=!3m1!1e3 Switzerland, City Luzern (bridge over river, citybuildings, swizz mountains) https://www.google.com/maps/place/Luzern,+Zwitserland/@47.0514221,8.3089603,42a,35y,270.94h,78.79t/data=!3m1!1e3!4m5!3m4!1s0x478ffa2a79547379:0xaef02ad1409952af!8m2!3d47.0501682!4d8.3093072 Video's of brugge in the spoiler
  17. Thank you very much, I've already downloaded it ! I'll see what I can do. Yes, come to think of it, the voice sounded a bit different to your's. I might add this to Andros' resume in the voice actors article on the wiki. What tags would you and the others recommend for the official trailer ? I'd like to give it at least the same tags as you have on your own channel. ---- Minor update: The trailer has been uploaded to our channel and set as the introduction video. Every unsubscribed person will see it.
  18. Ground Branch is an oldschool tactical game (think about original Rainbow Six and Ghost Recon games) made by american based independant developer Blackfoot Studios. They need the support of those who are interested in the genre. GROUND BRANCH Kickstarter
  19. Finished a floor grate with some pipes and pistons. The latter will be moveable. It could use some "tech lights" too, will make those some other time. Edit: oh shoot, I accidentally deleted those, see this post below: http://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=440421
  20. Any Help? ok. But I dont have any experience on this one. Please let us know which sollution worked for you. Error: "ALSA lib conf.c:3523:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so" People say install package "libasound2-plugins:i386", but your running the x86 binary. Some topics on tdm and wiki (if you havent read them) tdm wiki: http://wiki.thedarkmod.com/index.php?title=FAQ#The_sound_lags_behind_the_picture http://forums.thedarkmod.com/topic/17414-how-to-configure-the-sound-system-on-linux http://forums.thedarkmod.com/topic/18577-no-sound-on-ubuntu-1604/?hl=alsa http://forums.thedarkmod.com/topic/17187-solved-no-audio-on-ubuntu-1404 tdm Search function with subject alsa: http://forums.thedarkmod.com/index.php?app=core&module=search&do=search&search_term=alsa&search_app=forums Some sollutions to be found here: https://www.google.com/search?q=doom+3+alsa People say use the "oss" sound driver. https://forums.gentoo.org/viewtopic-t-506390-start-0-postdays-0-postorder-asc-highlight-.html?sid=50f951228fd392b1d1a3f82935fe67c1 http://zerowing.idsoftware.com/linux/doom/Doom3FrontPage/#head-bbf251e26f02e635b5df3b186f54ac0ae8bafe17
  21. Yes, that's generally the case. On rare exception, mappers sometimes "ask for ideas": http://forums.thedarkmod.com/topic/13674-wip-fm-the-elixir/?do=findComment&comment=283045 ...but it is more common that mappers will have their own ideas that they even "know how to implement" but do not have the time and energy to start working on them (or continue working on them) and will instead choose smaller, more feasible projects for fun. Even with the simple concept in "The Elixir", the mission turned out to be much smaller than the "Lord Edmund Entertains" idea I had originally envisioned. Still, it's cool to have at least one of my story ideas out there. There are similar "make it for me" threads over at AtariAge forums where players ask Homebrew and Rom hackers to somehow make Atari 2600 games for them based on their concept designs. They are predictably filled with requests that go well beyond what a 2600 can do. So many have been offered that they have made guidelines in the forums like: You should include concept art. You must be willing to attempt Batari Basic coding and Sprite editing.
  22. They can be downloaded from the internal downloader in tdm and from downloadlinks at the fan mission pages (and several fron moddb) . For more info, see:http://wiki.thedarkmod.com/index.php?title=Installing_and_Running_Fan_Missions http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod http://forums.thedarkmod.com/index.php?/forum/57-fan-missions/
  23. http://www.kickstart...roject-eternity Ughhh realtime with pause Anyway, 6,647 Backers $300,978 pledged of $1,100,000 goal 32 days to go Not bad considering it's been open for about 2 hours.
  24. tried that to run TDM on android in this topic:http://forums.thedarkmod.com/topic/16672-trying-to-run-tdm-on-android/?hl= maybe possible with d3 and a very old version of tdm. read this topic for some pointers, d3 on the pi: https://www.raspberrypi.org/forums/viewtopic.php?t=99624 (check also a video in the spoiler) or try steam link on your pi. https://steamcommunity.com/app/353380/discussions/0/1743353164093954254/ and http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/ video in the spoiler
  25. I'm having some difficulty getting the trigger_look script to work as advertised. I posted the original problem a while ago to http://forums.thedarkmod.com/index.php?/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page/17/ but crickets there. To restate more precisely and fully: --- I'm trying to use the trigger_look script for the first time. I want my player to look at a rope (the seen-object) and stuff happens, limited to popping up a GUI message initially. So, as the instructions for this specified: - I put a copy of "trigger_look.script" into my <fm>.maps folder - I added #include "script/trigger_look.script" to the head of my <fm>.script file - To my rope object I added spawnarg "scriptobject" with value "trigger_look", as well as a "trigger" to a pop up gui message. The popup is working OK... the problem is under what conditions the popup occurs. When my player looks at the seen-object, the trigger works fine based on the default distance and "once"=1. What does not work is the view direction (just using default, or even with a specified "tolerance" value), which is ignored (e.g., as if "tolerance" was "2" aka 360 total degrees). I can back my player up to the seen-object, and still it triggers when within distance. I've also noticed a console warning about divide by zero in line 66 of the script. Presumably this is the call to the length function float length(vector v) { return sys.sqrt(v_x*v_x+v_y*v_y+v_z*v_z); } Perhaps sys.sqrt is broken? This is under TDM 2.07/Windows 10. --- I tried further diagnosis of this today, but I'm getting nowhere. Not even sure my copy of trigger_look.script within my "maps" folder is being called, as opposed to some other mystery location. The instructions say to use #include "script/trigger_look.script" which I did but the "script" part of the path must be some abstract location... and if I remove "script/", runtime TDM complains about not finding the script. If I add sys.print(...) in various locations within my copy of the trigger_look.script, nothing extra appears on the console, even it I create a separate threaded child function. That's why I'm thinking some other copy of "trigger_look.script" is being utilized. Or sys.print only works when called by $player1, not from scripts associated with other objects? Thanks for any help
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