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  1. Try to attach prop to AI - http://forums.thedarkmod.com/index.php?showtopic=4109 - shorten frob distance to purse - add key to belt upload pump and arrow - http://modetwo.net/darkmod/index....amp;#entry76668
  2. Ever think about publically archiving the team forums when everything is finished? Just to see its genesis. It'd probably be valuable to see these debates years down the road when future people revisit certain ideas. Anyway, another question for after it's done.
  3. Yes, Mike_Mayday, oDDity speaks the truth. We discussed zillions of options, many of which had page after page of debate. Getting down to the core of what was needed was essential so things could get done. You mentioned encumbrance and a loot bag. Those two topics happened to inspire some of the most controversy internally, to my recollection. I don't think any of us wish to re-visit all of that again any time soon; especially not on the public forums
  4. I was googling around, to see how the new teaser had been recieved, when I came accross a thread in the Nvnews forums. I contacted Solis and told him to drop by for a chat. Animations
  5. Ok, let's continue this here: http://forums.thedarkmod.com/index.php?showtopic=4125
  6. kfmccall

    Art Team

    Hey everyone, After senior year, I talked to a bunch of friends that became very interested in concept art after looking at some of my 'art' which was essentially thedarkmod design work, and would like to work for the team to get some experience and just have some fun this summer designing video games. I told them about the mod, and many have expressed an interest in working for the team. We're all within driving distance of eachother here in Arizona, and could serve as somewhat of a design hub capable of meeting regularly and collaborating on the concept aspect of the mod. There are about 5 other students who would like to contribute; should I get each to register on the forums and apply separately? Let me know what you think.
  7. Whoops, sorry about that, I didn't notice that the message about the Builder was in my spam box. I'm a little confused though, it was just the text of the guard mesh with the vertex coordinates and such. How would I go about creating a working model from that which can be animated in Motionbuilder? I haven't used the MD5 utilities before. But I do have access to the development boards (info and discussion, texture and art/models and animation, beta testing, contributors) so if you want to make a thread in one of those forums for this project, let me know and I can move my questions there. Oh, and on closer inspection of the noblewoman model, it seems like the animation and rig was just a generic one that was included with the program (or another animation package). The bones actually extend outside of the model's constraints in places such as the skirt during the animation, so the movement speed is a little off since her legs aren't actually extending that far.
  8. I'm confused with the status thing though - can he see the development boards? I'd start a thread there otherwise. If he's never used our software before, then I think a good place to start would be to take existing anims that have already been done, and doing a straight port to other characters (without actually animating). And/or, to do some actual animating, yeah a ranged attack for combatants would be good. Regarding this list, http://forums.thedarkmod.com/index.php?showtopic=3842 although all combatants have a ranged attack, archers will have a ranged attack anim that is firing a bow, whereas everyone else will have throwing anims, so that's actually 2 anims that need to be done to satisfy that item. So that's 2 anims he can do.
  9. can you post the link for the polish forums? I would like to see the public's opinion.
  10. Gotcha, thanks. Yeah, I zoned out of these forums for a few weeks and missed that.
  11. Oh OK, I was wondering why the other forums weren't showing up before. No big deal though, I get them now, thanks New Horizon. And that's no problem, I haven't done much with the Noblewoman yet, just testing things right now as I learn how the animation system works. The walk cycle that was included with the noblewoman was quite good though, it's a pretty nice example to look at. Although if the Noblewoman can be animated without having to worry about the animations being scrapped later, I can just continue working on that. As long as the rig stays the same, the animations should still work even if the model itself is changed.
  12. Yes, we're trying to design our characters to share animations whenever possible. They are all being created using the same model as a base, though only Oddity and Domarius can comment on whether the skeletons and rigging are the same. You might find this thread useful: http://forums.thedarkmod.com/index.php?showtopic=3841
  13. Bah. Sorry, Solis. I don't know if you can see the modeling and animations forums yet, but we're hashing the above issues out right now. It looks like the noblewoman isn't quite ready to go after all. I hope you haven't done too much with her yet. I just have to get confirmation about something and then I'll send you an alternate task.
  14. The Viktrola is actually finished (by someone else). Post what you're working on in this thread: http://forums.thedarkmod.com/index.php?showtopic=4066 it's more up-to-date.
  15. I played this a while ago and thought it was great. You can actually go to their forums and talk to the makers and leave feedback. They're quite good chaps from what I've seen.
  16. Check this out: http://forums.thedarkmod.com/index.php?showtopic=2974 Basically, you're just missing the surftype15 line
  17. You should get set up as a contributor today, so you'll be able to see the animation forums. I'm pretty sure the noblewoman is rigged already, because there have even been some motionbuilder files made for it. What we'd like to start is if you could make our "level 1" animations for that model. That would include: [*]Idle (standing casually) [*]Walking (a leisurely stroll down a mansion hallway) [*]Running (Something's wrong, I must get help!) [*]Searching (Did I hear something in the darkness? Peering and walking slowly around, looking for something) Some of these may already exist in .fbx or .mb format. Is there an address I could send the files to?
  18. Okay, so apparantly they really REALLY hate anyone mentioning they have Thief and other games for sale, because that thread got deleted, and it pissed me off so I wrote a "that sucks that my thread was deleted, you buttheads" type thread (bad idea, I know), and now I'm freakin' banned! I know about their "no business promoting" rule to avoid schemers and advertisers from spamming their forums, but a one time mention of some games I'm selling hardly counts. So I guess it was not just that but the combination of that and then my thread complaining about it. I also know David and GBM personally despise me (due to disagreements over political/economic issues in Comm Chat over there which I abandoned after that), call me awful names and have joined in the "I hate Komag and he sucks" threads, but this seems over the top. Oh it's not like I've been an integral part of that community for over 5 years, no. It's not like I've spent hundreds/thousands of hours personally working to help keep the Thief community in general alive and strong. oh well, screw 'em
  19. TTLG going to the shits is all my fault. As soon as I got banned that place went to hell. I also got banned in Thievery UT forums but things seem better there now.
  20. This is exactly why I only lurk there. I don't like forums where banning is paraded around like a threat, and ad-hominem attacks are commonplace.
  21. Heh, yeah, it will probably just blow over sometime soon I actually like TTLG because most of the folk there (in the Thief forums) are great and have been around doing good Thiefy stuff for years. So, we'll see.
  22. I dont see what the problem is with a guy posting that he's selling game stuff on e-bay as long as the games are legitimate and not illegally burned copies. On edios I've posted links that I've found on e-bay, amazon and other places that have Thief Gold for sale so any fan that hasnt gotten it can have a chance of getting it. I've even gave an extra copy to a friend that I found at EB games (paid a chunk of change shipping it to England too). No one has ever complained, of course in TTLG world good deeds are always considered evil! Tell me about it, TTLG Comm Chat is one of the most corrupt and twisted places I've ever had the displeasure of witnessing on the internet. All the rules (including their own FAQ) are thrown out the window, and any form of insult and attack is allowed. I left in 2004 after an argument with a member who began yelling 'let's kill the n---ers and the k--es!'. When I confronted the guy-I was the one threatened by the admin who pretended like the previous sentence never happened. Since then I have had very harsh words for those scumbags and will continue to do so for many years to come. Of course the admins have taken their swipes at me personally, GBM launched an attack against me last year in the TTLG Editing Guild, cursing me, calling me names and making an all out effort to turn my friends there against me. It ended up being funny because everyone blew him off, and I had some VERY harsh words with him by e-mail about what he did and what had let up to the current situation. He just blew me off in his reply babbling that I 'wasnt important to him' (If so why the attack in the first place IDIOT? Do you really think I'm going to start letting personal attacks like that go unchallenged?). I've attempted to speak to Digital Nightfall on several occasions to get things straightened out, but I've simply been ignored-in spite of the fact that up until this day I have never spoken I'll of him. But that's ok-I'm not going anywhere and you will all see keep right on growing stronger in the Thief community. Fuck them! Komag....the more you give to ungrateful, spoiled brats and the nepotists that allow them to exist on the forums, the more shit they throw in your face when things dont go 100% their way. That's the main problem with the Thief Community as a whole, there's been so many good people putting in their sweat into the whole thing for so long-people think they can let things go to hell and nothing bad will happen. Perhaps what we need is a totally new community for Thief 1,2 and TDS fans-perhaps it could be called the 'Garbage Free Forum!'
  23. here are the generators/furnaces: http://forums.thedarkmod.com/index.php?showtopic=3840
  24. It would be awfully nice if these forums did not become some spammy marketplace. Please refrain!
  25. I just took a look at the skinning thread, and noticed there are still a lot of models that need to be skinned, including some that are on the list above. In fact, there is already cutlery modeled and apaprently with textures, though I can't get them to work and can't open them because they are .ASE. Can someone take a look at the Models/props/misc folder on the FTP? It has a bunch of models that are done but need uvmaps and textures. The following folders are yet to be done: Cutlery Feastplate Locks Pots Washbasin Waterpump In fact, just check out the following list: http://forums.thedarkmod.com/index.php?act=S...st=0#entry32292
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