Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/learning mapping/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I tried not to get too ambitious with my first map. If I can figure out how to flag entities for spawning on triggers, I might work that into a Version 2. In hindsight, putting the tavern beyond the theater so you can't encounter it before reaching the target building might have been wiser, but I think I'll chalk this up to a learning experience for now. He shouldn't, perhaps I didn't edit his listening acuity spawnarg correctly. I'll have to look into that.
  2. Hello, as others have done, I'd like to start my own mapping thread to provide content I create in one place. Feel free to use anything from this map in your maps or for TDM integration. There is a book in the map with more description of the contained content. OGDA_Demomap Version v3: https://das-kartell.org/files/thedarkmod/ogda_demomap/ogda_demomap.zip Installation: Extract the content of the zip-file your "TDM install dir/fms" folder, the folder "TDM/fms/ogda_demomap" should be present afterwards. I'll post new versions from time to time when I have new content ready. Current map contents: v1: New Paintings (for details see here: New paintings thread v2: TDM Fountain prefab expanded with base, water, light and particles Drainable/fillable bath with sounds and secret compartment only accessible when drained Moving bookshelf with hidden compartment, very failsafe, the setup ensures no clipping or false states will happen (with one tiny exception, see book) Buildings (TDM defaults) with lights, monster-clip ond some details added New Buildings, mainly created from Springheel's TDM modules v3: Ambient light setup Additional info for the current version: - Foutain still needs monsterclipping - the largest building on the right side has a working window where the candle is, you can fill the room with content or revert the window to a func_static - most of the content that belongs together is grouped for easier copying/moving - most of the content is created for A night of loot 2, but that map is still in extremely early stages, there's no guarantee or release date for that one Credits: Additionally to content created by me, this map contains content provided by: - The Dark Mod - Obsttorte (i.a. fog script, texture blending) - Springheel (modules shipped with TDM) - TDM community github repo (Thread) Please let me know if you find content created by you in this map in case there isn't a mention yet. Screenshots:
  3. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
  4. I just want to say, kudos to @Wellingtoncrab for so steadfastly championing the pro-change side of this discussion! The people who will benefit most from this change are people whose voices we would normally never hear. It is courageous of you to lend them a voice. Also, at risk of beating an already dead horse, I'd like to raise an objection against the anti-change argument earlier that the current set of control complications are all explained in the training mission, and therefore anyone who doesn't find them has only themselves to blame. That requires the training tutorial be fit for purpose, and according to modern standards it is simply not. The TDM training mission is technically competent, but it fails at the critical requirement of giving new players motivation to slog through the learning curve in order to play the game proper. This is an area where Thief inarguably did it better even 20 years ago. TDM's tutorial is too long. It is bloated with too much non-essential information, and lacks any teasers of the world building or gameplay loops that would motivate a player to try the game proper. To anyone with modern gaming sensibilities, the training mission says this game does not respect your time. People today expect game mechanics to be discoverable in the course of gameplay, which largely means clinging to genre conventions as much as possible, and teaching the rest through minimal, immersive tutorialization within the main gameplay loop. A New Job is a big step in the right direction as a replacement, but unless I am misremembering, it is only a partial one. It wisely focuses on the essentials of moment-to moment play, leaving the advanced stuff for the player to discover on their own. Except the whole problem is these advanced features are not at all designed to be discoverable. If your argument is that something is fine because anyone who played the whole training mission would know how to deal with it, that in itself is a sign of a major problem.
  5. Greetings everyone! I recently got into TDM and am already having a lot of fun playing through and ghosting missions. However, coming from Thief, I am mostly relying on the rules and my experience with that game, while there are clearly differences in how TDM works. Right now, there is talk in the ghosting discussion thread on TTLG to amend the ruleset and include clarifications pertaining to TDM. So I wanted to drop by and ask: is there an active TDM ghosting community already and have any rules for this playstyle been developed? I would also like to ask someone to take a look at the draft of this addendum to see whether everything looks correct: https://www.ttlg.com/forums/showthread.php?t=148487&page=16&p=2473352&viewfull=1#post2473352 Thanks!
  6. This is a Skyrim-style door which opens just a bit into a black_matt "void" before teleporting the player to a different area of the map, which may represent the other side of the door. This is used for connecting physically separated map areas with each other, such as when there's an exterior/interior split of a building or ship to allow for more mapping freedom. It's based off the func_mover, so it's only distantly related to normal doors and works slightly differently. Usage is to specify rotate/translate/move_time/accelTime/decelTime/snd_open/snd_close, target an info_player_teleport entity and optionally the corresponding door on the other side. It'll trigger all other targets and automatically detect up to 2 door handles. Currently no support for locking or AI pathing. At the end of the video you see something to be careful of: don't put bright lights on the other side of the door where the player can get seen. Also noticed the audio is a little bit delayed in this video. teledoor.pk4 The download comes with a prefab and entity def with tooltips for new spawnargs. Drop or extract the .pk4 in your FM folder and you will find a new entity atdm:teledoor in the folder movers/doors. Remember to update your tdm_custom_scripts.script if you've already modified yours. This is the scriptobject: And entity def:
  7. A Problem Arises I've paused subtitling of the Lady02 vocal set, because of a problem with the voice clips described here: https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/&do=findComment&comment=490151 While a way forward is being determined, I'll work on a different vocal set. Maybe manbeast, for which Kingsal just provided me the voice script.
  8. Black Parade is released ! https://www.ttlg.com/forums/showthread.php?t=152429
  9. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  10. Instead of that, you could, in that time period, start learning your own missions and in doing so become more active on the forums, learning from others. It's also great to understand how things work in the engine, when you play. It might spoil some immersion though.. Or learn to build games with other engines, like Godot for example.
  11. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  12. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  13. I agree with what you're saying. My biggest problem with this ethics debate is that there seems to be a lot of insincerity and moving the goalposts by people whose argument is simply "I don't like this" hidden behind various rationalizations. Like people claiming that Stable Diffusion is a collage machine or something comparable to photobashing. Or admitting that it's not the case but claiming that it can still reproduce images that were in its training dataset (therefore violating copyright), ignoring that the one study that showed this effect was done on an old unreleased version of Stable Diffusion which suffered from overtraining because certain images were present in 100+ copies in its dataset, and even in this special situation it took about 1.7 million attempts to create one duplicity, never reproducing it on any of the versions released for public use. I also dislike how they're attacking Stable Diffusion the most - the one tool that's actually free for everyone to use and that effectively democratizes the technology. Luddites at least did not protest against the machines themselves, but against not having the ownership of the machines and the right to use it for their own gain. They're just picking an easy target. I don't believe there's any current legal reason to restrict training on public data. But there are undoubtedly going to be legal battles because some people believe that the process of training a neural network is sufficiently different from an artist learning to imitate an existing style that it warrants new legal frameworks to be created. I can see their point to some degree. While the learning process in principle is kind of similar to how a real person learns, the efficiency at which it works is so different that will undoubtedly create significant changes in society, and significant changes in society might warrant new legislature even it seems unfair. The issue is I don't see a way to do such legislature that could be realistically implemented. Accepting reality, moving forward and trying to deal with the individual consequences seems like the least bad solution at this moment.
  14. Seems like most threads about this topic on the internet get filled by similar themes. ChatGPT is not AI. ChatGPT lied to me. ChatGPT/Stable Diffusion is just taking pieces of other people's work and mashing them together. ChatGPT/Stable Diffusion is trained against our consent and that's unethical. The last point is kind of valid but too deep for me to want to go into (personally I don't care if somebody uses my text/photos/renders for training), the rest seem like a real waste of time. AI has always been a label for a whole field that spans from simple decision trees through natural language processing and machine learning to an actual hypothetical artificial general intelligence. It doesn't really matter that GPT at its core is just a huge probability based text generator when many of its interesting qualities that people are talking about are emergent and largely unexpected. The interesting things start when you spend some time learning how to use it effectively and finding out what it's good at instead of trying to use it like a google or wikipedia substitute or even trying to "gotcha!" it by having it make up facts. It is bad at that job because neither it nor you can recognize whether it's recalling things or hallucinating nonsense (without spending some effort). I have found that it is remarkably good at: Coding. Especially GPT-4 is magnificent. It can only handle relatively simple and short code snippets, not whole programs, but for example when starting to work with a library I've never used before it can generate something comparable to tutorial example code, except finetuned for my exact use case. It can also work a little bit like pair programming. Saves a lot time. Text/information processing. I needed to write an article that dives relatively deep into a domain that I knew almost nothing about. After spending a few days reading books and articles and other sources and building a note base, instead of rewriting and restructuring the note base into text I generated the article paragraph by paragraph by pasting the notes bit by bit into ChatGPT. Had to do a lot of manual tweaking, but it saved me about 25% of time over the whole article, and that was GPT-3.5. GPT-4 can do much better: my friend had a page or two full of notes on a psychiatric diagnosis and found a long article about the same topic that he didn't have time to read. So he just pasted both into ChatGPT and asked whether the article contains information that's not present in his notes. ChatGPT answered basically "There's not much new information present, but you may focus on these topics if you want, that's where the article goes a bit deeper than your notes." Naturally he went to actually read the whole article and check the validity of the result, and it was 100% true. General advice on things that you have to fact check anyway. When I was writing the article mentioned above, I told it to give me an outline. Turns out I forgot to mention one pretty interesting point that ChatGPT thought of, and the rest were basically things that I was already planning to write about. Want to start a startup but know nothing about marketing or other related topics? ChatGPT will probably give you very reasonable advice about where to start and what to learn about, and since you have to really think about that advice in the context of your startup anyway, you don't lose any time by fact checking. Bing AI is just Bing search + GPT-4 set up in a specific way. It's better at getting facts because it searches for those facts on the internet instead of attempting to recall them. It's pretty bad at getting truly complicated search queries because it's limited by using a normal search in the background, but it can do really well at specific single searches. For example I was looking for a supplement that's supposed to help with chronic fatigue syndrome and I only knew that it contained a mixture of amino acids, it was based on some published study and it was made in Australia. Finding it on google through those things was surprisingly difficult, I'm sure I could do it eventually, but it would certainly take me longer than 10 minutes. Bing AI search had it immediately.
  15. A couple of popular options you might want to explore are Shotcut and DaVinci Resolve (the free version). They both offer a decent range of features without breaking the bank. Plus, they can handle more modern tasks compared to the older Windows Movie Maker. It's great that you're already using OBS Studio, Handbrake, and Audacity for different aspects of your video creation. Those tools are pretty solid too. Oh, and speaking of free video editing, I came across this link that you might find helpful https://www.movavi.com/learning-portal/free-video-cutter.html. It could come in handy if you ever need to trim down your videos.
  16. I have seen quite a few older games have their cinematics and textures upscaled to more modern resolutions using machine learning powered applications. I decided to give one of the Thief videos a shot and this was the result. Took just under 2 hours to process. https://www.youtube.com/watch?v=Zs4CYxB0PGI
  17. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  18. One of these missions is hated. The other, is loved. Let's discuss why. Both are said to be confusing to navigate, Thieves' Guild by the players, and The Sword by Garrett himself. Personally I never found The Sword difficult to navigate in, because it follows the rules of good mapping, where each area is distinct from others, through use of unique textures and sounds. In contrast to that, Thieves' Guild had a lot of sections which used the same textures over and over again and seemed to go on forever. It was easy to get turned around and not even know it until you are staring at the same area you were just looking for a way out of! Note that I rarely use maps in games, and mostly go by learning landmarks and architecture instead.
  19. Very enjoyable FM overall! I got stuck on the main objective but managed with some hints. Plays well and looks very beautiful: If you noclip you can see several mapping artifacts but it's not a serious issue.
  20. Hello! I sat and read a book and felt an urge to map/play TDM, so I went to the computer and started up the mod and saw that my current version was out of date. I haven't mapped (seriously) for some years but I see now that you've released 2.08! It makes me really glad and brings tears to my eyes that the dev team still cranks out exellent content! I must bend away my thoughts and thinking of "I cannot make anything useful..." and try to make another mission! In other words, Fieldmedic is not dead, I'm trying (again) to take up mapping! Cheers!
  21. Hey! With the Thief series the slow pace make them perfect games to play on the big screen with a controller, However TDM has a lot of keys to set up (like the original Thief) so mapping all the keys to a controller is a challenge and requires some compromises to be made. I've been playing with a Xbox360 controller for a while now, and think I have a good setup for TDM, with all or most of the functions mapped. For those interested, I thought I'd share it here, and ask for any input you guys have on what could be improved. The Dark Mod Xbox 360 Controller =============================== Main ==== LS: WASD movement LS Press: Crouch RS: Mouse look / Rotate (with manipulate) RS Press: Eyeglass A: Frob / Interact B: Use item X: Jump / Mantle Y: Lantern Dpad Up: Lean forward Dpad Down: Put away weapons Dpad Left: Lean left Dpad Right: Lean right LT: Parry / Manipulate RT: Attack RB: Change to Set 2 LB: Run Back: ESC Start: Objectives Set 2 ===== LS: WASD movement LS Press: Clear inventory RS: Mouse look / Rotate (with manipulate) RS Press: Drop inventory item Y: Cycle lockpicks X: Cycle keys A: Cycle maps B: Cycle readables Dpad Up: Previous weapon / Zoom Dpad Down: Next weapon / Zoom Dpad Left: Next inventory item Dpad Right: Previous inventory item LT: Shortsword RT: Blackjack LB: Creep RB: n/a Back: Quick load Start: Quick save And here is the profile itself. Copy+paste to a profile file, you know how it works of you use Xpadder: ;--- Xpadder Profile Data --- DataType=Profile Version=2013.07.18 Name=Thief The Dark Mod Set1Name=Main Set1StickDeadZones=92,64 Set1DPadMode=FourWay Set2Name=Set 2 Set2StickDeadZones=92,64 Set2DPadMode=FourWay Set1Button1Name=Frob/interact Set1Button1Slots=Right Mouse Button (2) Set1Button2Name=Use item Set1Button2Slots=Enter Set1Button3Name=Jump/Mantle Set1Button3Slots=Space Set1Button4Name=Lantern Set1Button4Slots=L Set1Button5Name=Creep Set1Button5Slots=Left Shift Set1Button6Name=To Set 2 Set1Button6SetSelect=1 Set1Button7Name=Menu Set1Button7Slots=Escape Set1Button8Name=Objectives Set1Button8Slots=O Set1Button9Name=Crouch Set1Button9Slots=X Set1Button10Name=Spyglass Set1Button10Slots=G Set1DPadUpName=Lean forward Set1DPadUpSlots=F Set1DPadRightName=Lean right Set1DPadRightSlots=E Set1DPadDownName=Put away weapon Set1DPadDownSlots=Back-Tick Set1DPadLeftName=Lean left Set1DPadLeftSlots=Q Set1Stick1UpName=Forward Set1Stick1UpSlots=W Set1Stick1RightName=Strafe right Set1Stick1RightSlots=D Set1Stick1DownName=Backward Set1Stick1DownSlots=S Set1Stick1LeftName=Strafe left Set1Stick1LeftSlots=A Set1Stick2UpSlots=Mouse Move Up Set1Stick2UpMouseSpeed=32 Set1Stick2RightSlots=Mouse Move Right Set1Stick2RightMouseSpeed=32 Set1Stick2DownSlots=Mouse Move Down Set1Stick2DownMouseSpeed=32 Set1Stick2LeftSlots=Mouse Move Left Set1Stick2LeftMouseSpeed=32 Set1TriggerLeftName=Parry/Manipulate Set1TriggerLeftSlots=Middle Mouse Button (3) Set1TriggerRightName=Attack Set1TriggerRightSlots=Left Mouse Button (1) Set2Button1Name=Toggle maps Set2Button1Slots=M Set2Button2Name=Toggle readables Set2Button2Slots=I Set2Button3Name=Toggle keys Set2Button3Slots=K Set2Button4Name=Toggle lockpicks Set2Button4Slots=P Set2Button5Name=Run Set2Button5Slots=Left Control Set2Button6SetSelect=0 Set2Button7Name=Quick load Set2Button7Slots=F9 Set2Button8Name=Quick save Set2Button8Slots=F4 Set2Button9Name=Clear inventory Set2Button9Slots=Back-Slash[uS]/Hash[uK] Set2Button10Name=Drop item Set2Button10Slots=R Set2DPadUpName=Prev. weapon Set2DPadUpSlots=Mouse Wheel Up Set2DPadRightName=Prev. inv. item Set2DPadRightSlots=Right Square Bracket Set2DPadDownName=Next weapon Set2DPadDownSlots=Mouse Wheel Down Set2DPadLeftName=Next inv. item Set2DPadLeftSlots=Left Square Bracket Set2Stick1UpName=Forward Set2Stick1UpSlots=W Set2Stick1RightName=Strafe right Set2Stick1RightSlots=D Set2Stick1DownName=Backward Set2Stick1DownSlots=S Set2Stick1LeftName=Strafe left Set2Stick1LeftSlots=A Set2Stick2UpSlots=Mouse Move Up Set2Stick2UpMouseSpeed=32 Set2Stick2RightSlots=Mouse Move Right Set2Stick2RightMouseSpeed=32 Set2Stick2DownSlots=Mouse Move Down Set2Stick2DownMouseSpeed=32 Set2Stick2LeftSlots=Mouse Move Left Set2Stick2LeftMouseSpeed=32 Set2Stick2UpRightSlots=5 Set2Stick2DownRightSlots=0 Set2Stick2DownLeftSlots=8 Set2Stick2UpLeftSlots=3 Set2TriggerLeftName=Sword Set2TriggerLeftSlots=2 Set2TriggerRightName=Blackjack Set2TriggerRightSlots=1 Any input is appreciated, and hope it is useful for people -Shadrach EDIT: Changed LB to Run, while Set 2 LB has Creep - figured after playing some more that Run+Jump needs to be possible and Creep is very rarely needed. There certainly are some missions where running jump is a necessity at some places.
  22. I just finished it. That was a really fun mission! Interesting mapping, I really liked the layout. Cheers!
  23. Cleaning Up the Neighborhood by some1stoleit, bikerdude Brief Description: A small-medium sized assassination mission, taking place in a bar and casino environment with streets surrounding the bar. Story: Crime is out of control in my neighbourhood, when thugs attacked my wife I decided I can no longer stand by idly. Unable to rely on the corruptible city watch and the aloof Builders, I must take matters into my own hands. My first target is a bar called the Scoundrel’s Rest which is not far from my home. It’s owned by a man named Godfrey and considered neutral ground to the various criminal factions inhabiting the city district. There is no doubt its presence attracts criminals towards my neighbourhood, contributing to the infestation of crime. Infiltrating the bar not only creates the opportunity to kill Godfrey and shut it down for good but also allows me to find information about the rest of criminal groups that inhabit my neighbourhood. I gave my thieving days when I met my wife, but for her sake I must take up the profession once more and prowl in the shadows again. Notes/Tips: Your lock picks are noticeably old, so you can’t rely on them to get you past every door. Examine the environment and keep an eye out for keys on pockets.If you see a pipe outside, chances are you can climb up it.On Rusty and Practiced difficulty settings there's a map available for the bar’s ground level and the street surrounding it.It should be possible to ghost the every area in the mission. A small amount of loot however may be difficult or impossible to acquire without knockouts.There are a few hidden optional objectives you can discover. Screenshots Download Mirrors: https://www.dropbox.com/s/rbiashq1c1k56ns/Cleaning%20Up%20the%20Neighbourhood%20v1.0.zip?dl=0 https://mega.nz/#!bMtgiSra!Y1KXGovfYfdtG1xxRkmPYndLxgq7wMNVr8oENnS2Qxg FAQ: I dislike when I get stuck on an FM and have to leave the game to scroll through forums to find out what to do. I think the mission should be straightforward enough to beat without answers, but I will provide a FAQ if it’s needed. Just be sure to give a good try working it out yourself before reading this. Thanks: I’ve found the TDM community very welcoming and helpful as a new member and would like to thank several people. Bikerdude, for allowing me to collobarate with him and showing me a different way to build maps from scratch in Dark Radiant, as well as many other mapping techniques.Resources:Springheel, for his Modules and his retroactive permission to use New Job street segments.Amadeus, for doing some proofreading of the briefing and readables.Obsttorte, for his objective checking script used for one of the optional objectives.Rsoul, for creating new internal version of architecture models.Beta Testers:Amadeus, Cambridge Spy, Abusimplea, Shadow, Boiler’s_hiss, nbohr1more, Springheel, JudithPeople who helped Answer my Questions:Destined, JackFarmerSpecial thanks to Sotha and Springheel whose video tutorial series give me the guidance and confidence to start using Dark Radiant.I apologise if I missed anyone, if I missed you please do contact me and I’ll credit you appropriately. About the Development: Initially this was a solo developed mission made by myself, upon some beta testing I agreed to make the mission collaboration with Bikerdude, with the intention to learn good mapping practices from the collaboration. The mission was redesigning using the same layout as the original but using Springheel’s modules instead of my very simple brushwork, and expanded in scope to include a more detailed street, a canal, a sewer and a rooftop segments. Bikerdude’s use of springheel modules and custom skins is mostly responsible for the beautiful visuals, with my contribution being the layout of areas and the writing. Known Issues: None at the moment.
  24. Ulysses 2: Protecting the Flock By Sotha The mission starts some time after the events of Ulysses: Genesis, and continues the story of Ulysses. It is a medium sized mission with a focus on stealthy assassinations and hostage liberation. BUILD TIME: 12/2014 - 05/2015 CREDITS The TDM Community is thanked for steady supply of excellent mapping advice. Thanks goes also to everyone contributing to TDM! Voice Actors: Goldwell (as Goubert and Ulysses), Goldwell's Girlfriend (as Alis) Betatesters: Airship Ballet, Ryan101. Special Thanks to: Springheel and Melan (for proofreading). Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraRGduUWlVRmtsX3c/view?usp=sharing Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  25. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
×
×
  • Create New...