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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Even though I've been absent a long while, I still find myself dreamily wishing for the free time to do TDM mission development. When working on new research projects I'll find myself involuntarily thinking, "hee hee this could be a fun texture or readable or bit of map architecture." Or I find myself absentmindedly responding out loud to odd noises with a drunkguard-like "must've been rats!"

    1. datiswous

      datiswous

      If you had the time, what would you like to work on?

    2. The Black Arrow

      The Black Arrow

      An amazing little mission, we can all hope 😀

    3. Mortem Desino

      Mortem Desino

      "Little mission" is exactly the right advice. :) I have the same issue in writing: I need to learn how to condense, condense, condense.

      Another example: Whenever I research ecclesiastical history, I've got a nagging voice in the back of my head, asking, "Could there possibly be a parallel event in the Builder's Church?"

  3. Sometimes when I try to post comment in bugtracker page that I opened days ago, bugtracker says my session is expired and my comment is lost.

    I have discovered plausible workaround. When I see expiration message, I open browser's dev tools, go to network tab and refresh page. Then I select POST request and copy my text from its content.

  4. Just found out by accident how to change the tittle of a topic you made. You long-click (2 seconds) on a topic tittle, then you get an edit dialog to change the topic title.

    The other way I know of is to edit the first post.

     

  5. I'd like to encourage everybody to post their system configuration either here or in our wiki article. This way it's easier for newcomers to check whether their system is capable and what performance or problems are to be expected. Please include information like: - Operating System - CPU - System RAM - Video Card - Video Drivers (if that info is available) - Experienced Performance, Steps you had to perform to get it running or problematic driver versions, etc. If you're posting here, somebody from the team can transfer that info to the wiki article.
  6. TDM was never meant to be fully realistic, it would become impossibly difficult were that the case. None the less I still find myself wishing more could be done to make AI feel less like AI, especially when handling hostile encounters (usually the player). While like most aspects this could never be truly perfect, one area feels like it could be noticeably improved: Giving AI some form of long term memory, rather than just one alert level which goes back to zero after a short time. Here is the reason why I'm saying this: Walk inside your average heavily guarded mansion and step into the bright lights, making all the guards clearly see you and chase after you to attack. Once you've had enough fun repeating the process, hide somewhere and give everyone enough time to cool down. At the end of it all, hide somewhere in the shadows where you can barely be seen and let a guard walk past you: The guard will just say "is there something over there", at best waiting a few seconds and saying "probably just the shadows" before walking away... the same man that may have chased after you for 30 minutes and should by any logic know an intruder is still in the house, I mean come on Now I'm aware we have a basic persistence system: If I remember correctly an AI that's encountered the player and was alerted enough to draw their sword will have its acuity permanently increased by a slight amount. This however makes no noticeable difference as the AI behaves mostly the same. They'll keep telling fellow AI an intruder is in the area, this definitely helps but it's only a dialogue change not accompanied by noticeable modifications in behavior as you'd expect. Obviously massive modifications might be hard to do now without upsetting existing players since it would make everything harder. As such any such attempt would likely be an experiment and, if successful, a new menu option for the difficulty settings. Still I felt like suggesting my imagined solution just in case there's a point in considering tackling this. My idea: Replace the one-time bump in acuity with a paranoia level independent from the alert level... think of the existing alert system as short-term alert and the new one as long-term alert. The standard alert level of guards is slowly added to their paranoia level, thus the more time a guard spends being alert and the higher that alert is the more fear increases. Paranoia level may be allowed to decrease over time but at a far slower rate than the alert level: If an alert guard will typically take 3 minutes to fully calm down after losing track of the player, the paranoia level should take at least 30 if not 60 (real life) minutes to fully go down to minimum... even then it shouldn't drop below a certain degree after that point was reached, for instance just 50% of the maximum paranoia. This long-term fear level would have several effects on an AI as they patrol on their normal route... the ones I've thought about are: Increased acuity as they'll be more alert. This system would replace the existing simple bump we have in that regard, with a more fluid effect and also stronger effect. Increased playing of voices and idle animations: Due to being afraid the guard may talk to themselves or others a lot more frequently and babble excessively. Walking could be replaced by running for a while, even on path nodes that don't have the run flag. The AI would still patrol that same route just at a faster pace. As a map feature set by FM's: Some path nodes can be filtered by fear level, may already be possible with the simple system but I never tried it. An AI paranoid the player is still around but having resumed their normal patrol route may choose to patrol a more sensitive area it normally wasn't going to, which would be a fair way of punishing the player for being seen by having that AI start guarding a sensitive location from then on. If the paranoia level is allowed to slowly decrease, the guard may decide to go back on this decision... the player could then do something else for 15 minutes around the map till the guard abandons the paranoid patrol route. Here's an idea I like: AI randomly getting scared for no reason, thinking they see the player in every shadow even when there's nothing there. A scared guard normally walking on their patrol route would randomly become alert for no reason, typically when walking through a dark area, causing them to draw their sword or randomly run around for a second. The problem here is this effect would be random: Imagine you're hiding accordingly but a guard randomly freaks out and bumps into you, most players would find this unfair.
  7. "AI Speech Synthesis for FMs" by u/that1sluttycelebrity
  8. People who use Blender for object editing sometimes run into a problem with material names. It has a character limit of 63. That's usually fine but some existing TDM materials have names which are longer than that, so it becomes impossible to use them. An FM author can make a copy of the material with a shorter name, but that might be adding unnecesary complexity for people who are just making standalone objects to share. I've been mounting a valiant campain on various Blender forums, and some of their LinkedIn posts, to get them to increase the limit, but to no avail. So it's time to take a different approach. Would it be feasible for TDM to rename long materials? The rendering system would have to intercept and replace calls to the original names, or something like that. I'm not sure if that would be an easy thing to implement or if it would set off a chain of complex events or coding etc. Another possible approach could be a material ID sytem, so in Blender the material name could be WoodPlanks_4ACFB987B, which would correspond to something like TDM\long\path\to\material\WoodPlanks That might even be beneficial for shorter material names, as even they are not user friendly to look at in some interfaces.
  9. Deathloop – what a mess of a game. I'd love to see a post-mortem on it some day. I hope Arkane is doing okay though.

    1. Show previous comments  24 more
    2. Shadow

      Shadow

      Thanks to this thread I am currently playing Deathloop. Have to say I am enjoying it very much, but I can see where it turns people off. The bad first: Yes it's repetitive and enemies respawn, annoying to have to encounter/kill the same baddies over and over. It is a time loop game, so that part is to be expected. Perhaps the back and forth between times of day and revisiting areas once you find info or codes in other areas can be too much backtracking for some. The good: It feels just like Dishonored with a No One Lives Forever candy and bubble gum pop vibe. That's a definite plus. Mooncrash will be next to play for a real comparison.

    3. STiFU

      STiFU

      So, how do we turn this status discussion into a fully fledged thread now? 😄 @Dragofer is this possible? 🙂

    4. Dragofer

      Dragofer

      Unfortunately I can only hide or delete this status update. Would be cool if new threads with new posts could be created.

  10. You know how there are these long videos which turn your TV into a fireplace on christmas?

    Well, can we make a video with just videos of happy, friendly farm animals? ...for dogs? I notice that they get really happy when there are animals on TV, and how bored they are just lying around the house most of the day. When we leave them alone, we could just turn on the TV and have them be happy all day instead. It'll be like ASMR, but for pets.

    1. Show previous comments  6 more
    2. Nort

      Nort

      Yeah, but they get really excited when they see other animals, like horses, and really happy.

    3. Xolvix

      Xolvix

      It exists. RedLetterMedia covered "Dog Sitter" in one of their vids (worth watching the whole thing though):

       

       

    4. Nort

      Nort

      I guess there's a right and a wrong way to simply film friendly farm animals. Rewinding them back and forth, having lots of jump cuts, having dogs talks like humans, and having animals wear outfits, would just confuse the dog. It's not hard to do animal ASMR: You just film peaceful animals for extended periods of time. Beyond that, the video is just four guys talking about their own human opinions. They're not the intended audience.

  11. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  12. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  13. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  14. Hello, I'm trying to install The Dark Mod using the installer from here: https://www.thedarkmod.com/download-the-mod/ but it's taking forever to download the game. Is there some sort of a mirror or a torrent version? Thanks.
  15. Why 3 gigabytes downloading more then an hour? And why files are downloding from South Africa?
  16. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  17. I updated my darkmod and darkmod_src repos this morning, and the first attempt at building a 64-bit Windows binary ran into the following error: 2> Creating library E:\Trunk\darkmod_src\..\darkmod\TypeInfo.lib and object E:\Trunk\darkmod_src\..\darkmod\TypeInfo.exp 2>idLib.lib(Simd_SSE2.obj) : error LNK2001: unresolved external symbol "class idCVarBool r_legacyTangents" (?r_legacyTangents@@3VidCVarBool@@A) 2>E:\Trunk\darkmod_src\..\darkmod\TypeInfo.exe : fatal error LNK1120: 1 unresolved externals 2>Done building project "typeinfo.vcxproj" -- FAILED. Can anyone who's been working in this area please fix this? Thanks!
  18. New laptop. So long, Intel. No more head bumping.

    1. Show previous comments  4 more
    2. jaxa
    3. duzenko

      duzenko

      I can see a lot of powerpoint slides but nothing convincing

      IMHO Intel is moving in the wrong direction. They have Iris 655 but you can only find it in Macbooks. They should have pushed it to major laptop producers so that there was a $600 laptop with it. Then, I want to be able to switch between TDP levels, at least when plugged in. And of course 128MB edram is NOT enough.

      AMD is even worse with their IGPs ATM.

    4. demagogue

      demagogue

      Speaking of which, I ran Darkmod on my new laptop with a GTX 1060, and it got 16 fps. Then I realized it was running Intel graphics by default and I had to go into the settings to have the GTX run it. Then the fps instantly shot up to 150. So watch out for that.

  19. So, New Zealand banned semi-autos. Not a long way from banning semi-auto handguns...

    1. Show previous comments  51 more
    2. Anderson

      Anderson

      In short, we believe it will take time to have common sense gun rights like Switzerland and the Czech Republic as normal rights recognized in most free liberal democracies without too much zeal like in the US. But that will happen by the time spirits calm down in the US. Rome wasn't built in a day.

    3. chakkman

      chakkman

      As i mentioned, my definition of common sense is not to distribute tools to kill living beings to the civilian population. I can't see any common sense justifying the need to carry a gun. It's not the wild west here. And i'm also not living in a corrupt third world country.

    4. Anderson

      Anderson

      It is sad that the rationale of limiting guns to civilians also extends to pepper sprays and other non-lethal tools of self-defense. And by the time that happens like for example in the UK, nobody will be able to stop it. Moreover to stop the Westerminster attack.

  20. edit June 1, 2010: I've moved this list from the internal forums. It's not really up to date, but has a lot of good reference pics and is still a decent list for those looking for something to model. There's also a wiki page: http://wiki.thedarkmod.com/index.php?title=Model_Wishlist#General_Idea_Wishlist The old list was getting outdated, so I've revised it here. We actually have a pretty good complement of prop models now, so it's starting to come down to, 'what would be neat to have', rather than what do we desperately need. Post special requests here. Articles in red are priority items that are needed asap. Update: There are NO red articles! We actually have all *necessary* models for a generic toolkit. At this point, further assets are things that are needed for specific maps or just things that would help round out the available models. Green articles indicate that models of that type already exist, but more versions are desirable--modelers should check to see what already exists to avoid duplication Articles in black are items that don't exist but have no special priority. (List is currently WIP) Kitchen & Food Items pastries http://www.privatecl...APPLE%20PIE.jpg http://mccutcheon.files.wordpress.com/2007...puff-pastry.jpg leg of meat http://img.alibaba.c...98/Lamb_Leg.jpg roast bird http://gorgeoustown.typepad.com/lex_culina...s/dsc038231.jpg pitchers http://www.istockphoto.com/file_closeup/?i...p;refnum=459153 http://owgd3.onewebgroup.net/Merchant2/gra...tavern/2903.jpg bowls http://www.sasscompa...1/MOA-90006.jpg http://www.sasscompa...1/MOA-90008.jpg http://images.surlatable.com/surlatable/im...il/549568v1.jpg wooden spoon http://www.crafty-ow...en-spoons-3.htm herb bundles http://static-p.arttoday.com/thw/thw13/PO/..._0939_0004_l__p http://www.countryliving.com/cm/countryliv...ARMF0507-de.jpg cauldron http://ourworld.compuserve.com/homepages/L...al/cauldron.gif http://www.outofthee...om/cauldron.jpg hanging hare http://z.about.com/d...rabbits_425.jpg
  21. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  22. I just noticed Bikerdude was banned? When? What happened? He was one of the long standing members and content creator :o

  23. Evening I see TLD is on sale on Steam atm, who has played it and what other games woulf you say this is similar to..? (Im thinking Firewatch..?) b.
  24. Heyo, It won't let me do this, every time I try it pops up and says I'm not allowed to post images of that type (jpg). Could someone please up my security level so I can do this please. I want to post some WIP of my level. These are the images it won't let me post. If I use the pic icon above, it does nothing, if I use the [i/img] I get the error I'm not allowed to use it. Please help with this. https://drive.google.com/file/d/1W-P66SN71P3eysNEROEesTntp_YKxAfD/view?usp=sharing Thanks Neon
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