Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/loud/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I haven't had time to try the new ones--I should be able to tonight. edit: just tested them. They work and look great! You should be seeing more forums shortly.
  2. Of course! The more beta mappers the better. You can send New Horizon a PM instead of using email if you like. Welcome to the forums, it's always nice to see some Dromed people around!
  3. There is a designdocument which should describe all this already: http://forums.thedarkmod.com/index.php?showtopic=285
  4. Now that our attachment system is up and running, we need some more things that AI can wear! Specifically, we could use medieval-style hats and different helmets. You would need to use one of the D3 heads (head_player is good by default) to get the size right (leaving some room to avoid clipping is desirable). If making a helmet, please use the same metal textures as used for our current armour where possible. Reference pics (hats): http://www.globaleffects.com/C_pages/Renta...hcHat514_hi.jpg http://www.medievaldesign.com/cappelli/cappellolanabig.jpg http://www.medievaldesign.com/cappelli/felthatsbigg.jpg http://www.medievaldesign.com/cappelli/baghatbig.jpg http://www.medievaldesign.com/cappelli/pointedhat.jpg Reference pics (helmets): http://erif.org/3dmodels/images/helmet_roundtop.png http://mywebpages.comcast.net/calderon/image343.gif http://forums.thedarkmod.com/index.php?showtopic=1014 We're also going to be looking for other things that AI could wear that could be attached to them separately. Ideas off the top of my head-- braids/ponytails mohawk large beards horns/antlers (pagan head-dress) bear or large bird skull (pagan head-dress) Bracers/bracelets Spectacles hoods
  5. Code the Mission Success screen http://forums.thedarkmod.com/index.php?showt...mission+success
  6. Thanks ascottk Springheel has a sticky thread in the art section that has some concept art for reference: http://forums.thedarkmod.com/index.php?showtopic=189
  7. Some people obviously have a massive list of thousands of forums which they visit one by one, joining and then posting their little spamlet. Doesn't sound like much of an existence.
  8. I wonder if the spam only seems to be more common here because it is a low-traffic forum. On high traffic forums such threads would probably be removed more quickly by a moderator or just lost in the general churn of new threads.
  9. Slyrr here - resident modeller/animator/concept artist/hexen wonk for the Edge of Chaos mod. Our team has made some great strides with our creature and monster models. We've got lots of them to the point where they can be imported (or hopefully so). Through determination and help from the Doom3world.org forums, we were able to figure out a lot of issues, including a glitch with the AF editor. Right now we're wondering a lot about the IK footstep thing, and what exactly must be done with our monster models to make them adjust to non-level surfaces when walking/running/etc.... Slyrr
  10. I put together some info about gen_textures/models here: http://forums.thedarkmod.com/index.php?showtopic=4480 I ended up putting the handrails into the architectural folder. I might rearrange the others eventually & perhaps add them to a def file with appropriate defaults. Once I get the AI stuff fairly ironed out I'd like to expand the content. Maybe put an advanced editor texture tutorial together too.
  11. The stones are high poly 3d models in 3dsmax8, the mortar is made up of 3 overlayed alpha channeled textures creating the illusion of blending between the stones and mortar, if you look closely at the closup shot you should see what i mean, problem is; I cant get the 'projection modifier' to project alpha channels, it seems to only render geometry, which is fine if im only using it to render normal maps but rendering alphas for the diffuse would be a great advantage. There's got to be a way to render alpha channels using the 'projection modifier'. If anyones got any ideas I'd realy like to hear them, ill have a look around and post a few questions on modeling specific forums. I havent played around much with paralax mapping, Ive seen the results in Oblivion though and think they look great, are we using paralax mapping for the dark mod?
  12. If you want to get a feeling what working for TDM is about, you should take a look at the game Doom 3 itself and try to do some Level Editing, Modeling, Texturing or whatever you're talented in, this really depends. There are a lot of Tutorials on www.doom3world.org, its Forums and also on DarkWiki. Generally speaking, it's never too late to do the first step, as I myself started modding in July this year. It's just a matter of interest and dedication, so I can really encourage everyone who is interested to try.
  13. Komag

    Bbc Robin Hood

    (This was posted on the Eidos Thief forums, which are pretty dead though) After seeing the first four episodes of the new Robin Hood BBC series, so far here's my view: I sort of like it. It's cheesy and silly and melodramatic and dorky, but still kinda cool and fun at the same time. I was hoping for awesome, grand, epic, gritty, and got none of that, but what I did get is okay enough. So while I'm certainly quite disappointed, it's not that bad and I would say worth watching. I don't know anything about authentic costumes or helmets or anything. I like the outfits as far as I can see. I like the Sheriff and Guy of Gisbon far more than Robin or John or anyone else. Marion's too fat, but oh well, she's still sort of good looking. I suppose a medieval noble woman couldn't be all thin and cute like Keira Knightly, so that was too much to wish for. Robin has a weird baby face. And he completely reminds me of 6 year old Haley Joel Osment!
  14. I think in most forums you could go in and state that poo comes out of butts and someone would reply by calling you a name as the complete basis of their argument. Any response of rationalization on your part would be met with repeat insults. Its very frustrating to try and co-exist with certain types of individuals. Personally I loved TDS but fully admit it had its flaws (thinking about what it COULD have been is hard). I can't stand environments where people can't discuss their differences without hostility.
  15. So, what's up with these uninformed noodleheads popping up at ttlg? Actually it seems to be a general trend at any forum. TDS vs. TDM debates seem to irritate the mods: http://www.ttlg.com/forums/showthread.php?t=109487 This one was closed by David which was a shame because I was actually enjoying it So I'll start yet another thread about misinformation about the dark mod & thief:deadly shadows Some people were vehemently disagreeing about something or other (the playershadow in d3 for example). The argument consisted of being able to turn the player shadow on. One guy says he never saw it after playing the game three times. Who would want to play d3 three times? Replayability seems nonexistant especially when things started to get predictable very quickly . . . Anyway, just playing the game 3 times doesn't make an expert on the game. I think people need to play it & poke around with config files or mod it in order to make the person more educated. Even then it doesn't make a person an expert. Another thing that came up in that thread is the animations of TDS vs. the classics. I think I was the only person who made/tweaked any new animations since the editor came out for TDS. I have an up close & personal experience with TDS animations & even though they used motion capture that doesn't mean they used it well. TDS animations, to me, seemed like a wheel with a buldge. They were not smoothed out & that shows up in the player animations. str8g8 would probably be the expert on T1 & T2 animations but they seemed very smooth compared to TDS. There shouldn't have been a comparison. Art direction was another thing. TDS just isn't as immersive as the first two. I'll leave that idea there since I probably posted a million pet peaves about this elsewhere. Technology issues. D3 is moddable. TDS wasn't designed with moddability in mind. I was too frustrated with TDS modding in order to continue modding for it. That's why I joined the dark mod
  16. There is also something like this: http://ipbfree.com/index1.php? This forums uses it: http://z11.invisionfree.com/obsessionstudios/index.php?
  17. Eh. phpBB is passable, but I don't really like it. I prefer SMF. These forums beat both though.
  18. The easy way to break a forum visiting habit is to remove it from your bookmarks, and remove the cookies. That way, every timeyou want to post there you have to go to type in the url of TTLG main page, browse to the thief forums and login.
  19. Greebo, you wrote the inventory, right? Can you take a look there: http://forums.thedarkmod.com/index.php?showtopic=4781 Thanks!
  20. Well, that certainly was fast. Feel like doing some hats? http://forums.thedarkmod.com/index.php?showtopic=4686
  21. Here is a link to the thread that has my 'modified inspector window' patch. It gives you a minimise button on the entity inspector. It also incorporates Spars fix for the .bak file problem. You're game must be patched to 1.3 for this to work. http://forums.thedarkmod.com/index.php?showtopic=3086
  22. Working on a comprehensive model list. I'll post it elsewhere when I'm done. Player Equipment blackjack (exists in md5mesh form) shortbow (exists in md5mesh form?) shortsword (exists in md5mesh form) spyglass http://www.stanleylondon.com/tele16-7.jpg mine flashbomb http://www.mindplaces.com/save/flashbomb.jpg lantern http://img.photobucket.com/albums/v140/god...sh/lantern1.jpg http://www.nautical-mart.com/pcat-gifs/pro...oil-lamp-01.jpg compass moss patch vine patch (?) ======================================== ==================== Weapons battle-axe http://grendelscave.net/armory/i/ax628g/ax628g-02.jpg dagger http://www.aurorahistoryboutique.com/products/C000513_L.jpg mage staff http://www.mindplaces.com/darkmod/mage1colour.jpg quiver (exists in md5mesh form?) holy hammer Longbow (don't model the string) http://www.yorkarchers.co.uk/b-longbow.jpg ======================================== ==================== Door_Related door handles http://www.mascotmetal.com/pcat-gifs/produ...ll/lh1002-s.jpg http://img.alibaba.com/photo/11389091/Blac...Door_Handle.jpg http://www.bergersonwindow.com/Hardware%20...d%20windows.jpg http://www.shophandicraft.com/black-antiqu...e-animation.gif simple key (several versions) http://www.blackstage.co.uk/images/keys_images/ex2.jpg http://images.acclaimimages.com/_gallery/_...707-1835_SM.jpg door-knocker http://www.paintquality.com.au/press/press...r%20OS17078.jpg http://www.gallopandrivers.co.uk/Door_Knockers_Pic_5.jpg ======================================== ==================== Nature small leafy trees (several) small bare trees (several) http://img.photobucket.com/albums/v408/Dem...aretreedawn.jpg http://www.chicagosnapshot.com/cs/archives...04_deadtree.jpg small flowers (for gardens or pots) http://imagesource.art.com/images/-/Garden...-C10095166.jpeg weeds small bushes http://files1.turbosquid.com/Preview/Conte...999deeLarge.jpg small sticks rocks raven (simple animation--head has a joint and can turn) http://www.jimhayes.com/photo/raven.jpg rat (simple animations--scamper, walk) http://www.breedingcentresharjah.com/image...rown%20rats.jpg ======================================== ==================== props/containers treasure chests (with moveable lid) http://www.elvenforge.com/images/chest_pirate2.jpg http://istmo.com/oneofone/chest.jpg http://www.selectivedesign.com/antiquechest.gif http://www.washboardabs.net/thief/models/i...s/seachest1.jpg jewellery box (with moveable lid) http://www.indiahandicraftstore.com/images/HCWC0028BXWBR.jpg chest lock/latch ======================================== ==================== props/decorative pots of soil (plants are separate model) http://www.procalpots.com/images/deco_pots.jpg clay pots http://www.prairierootsphoto.ca/primages/g...Sedona-Pots.jpg empty vases http://www.sushiware.com/vases10.jpg small statuettes/busts http://www.phil.uni-erlangen.de/~p1altar/p...an/hadrian7.JPG http://www.hellenic-art.com/auctions/leonidas.jpg wolfskin rug http://www.teriproducts.com/gallery/mounted_animals/08.jpg props/decorative/wall coat of arms http://www.swordsandarmor.com/images/Shiel...With_Swords.GIF decorative masks http://www.thebritishmuseum.ac.uk/world/br...eval_r01_c5.jpg ======================================== ====== props/dungeon hangman's noose http://upload.wikimedia.org/wikipedia/comm...gmans-noose.jpg gallows http://z.about.com/d/gocalifornia/1/0/s/I/...-gallows-at.jpg ======================================== ====== props/musical harp http://www.digischool.nl/mu/leerlingen/mt/...aatjes/harp.gif ======================================== ====== props/decorative/oversized statues http://hi.zpok.hu/maxigas/pick/painting/ga...-notre_dame.jpg http://www.rclsoftware.org.uk/thief/roof-climbing/bank-2.jpg fountain http://www.stonephenix.com/pic/stonefountain/garden.jpg ======================================== ==================== props/loot holy relics http://www.apostolateforholyrelics.com/ahr...s/relic2920.jpg http://www.musee-lapidaire.org/statuette-d-osiris---a231.jpg ======================================== ==================== props/kitchen apple ale flagon http://www.every1.plus.com/pix/Youngs%20flagon%2002.jpg leg of lamb http://img.alibaba.com/photo/50487898/Lamb_Leg.jpg ======================================== ==================== props/furniture privacy screen http://www.backyardcity.com/images/SSP/Pri...en-Burgundy.jpg props/furniture/seating simple stool http://www.galleryc.net/images/chinese32.jpg http://timberridgefurniture.com/images/gr-milking-stool.jpg throne http://www.creativemen.com/downloads/MiscF...Throne%2001.jpg church pew http://www.coxsarchitectural.co.uk/church-...-church-pew.jpg wooden bench http://www.peterhook.com/images/nussbaum_bank.jpg props/furniture/beds bedroll (open and closed) http://www.cowboycamp.net/images/033.jpg ======================================== ==================== lights/extinguishable oil lantern http://www.countryporch.com/lamps/images/d...an-oil-lamp.jpg ======================================== ====== props/misc hunting horn http://www.pugsguns.com/content/pictures/horn.jpg ink and quill http://www1.istockphoto.com/file_thumbview...in_ink_well.jpg ======================================== ====== props/wearables hats/hoods http://www.globaleffects.com/C_pages/Renta...hcHat514_hi.jpg http://www.medievaldesign.com/cappelli/cappellolanabig.jpg http://www.medievaldesign.com/cappelli/felthatsbigg.jpg http://www.medievaldesign.com/cappelli/baghatbig.jpg http://www.medievaldesign.com/cappelli/pointedhat.jpg helmets http://erif.org/3dmodels/images/helmet_roundtop.png http://mywebpages.comcast.net/calderon/image343.gif http://forums.thedarkmod.com/index.php?showtopic=1014 pony-tail http://www.makingfriends.com/images/ponybe...tail_holder.jpg mohawk http://www.tomwhitestudio.com/images/Leapi...n_bronze_lg.jpg hanging tunic (as if on a clothesline) http://www.dyespot.com/ph_hanging.jpg hanging cloak (like the reference, but obviously a cloak, not a shirt) http://www.umich.edu/~bcalab/pics/coatrack.jpg large pendants (without necklace part) http://chaudhary.thoughtbot.com/dev/images...STAMP1089914712 http://www.by-the-sword.com/acatalog/images/200644.jpg shaman head-dress (with antlers instead of buffalo horns) http://www.debevec.org/Research/LS2/headdress-first.jpg http://www.whitebuffalotruckee.com/Product...A-HD-Buff-G.jpg bracelet http://www.anniesherman.com/bracelets/br164.jpg http://www.craftycelts.com/bracelets/images/spiral.jpg Pauldrons (shoulder armour--to be attached to AI) http://www.albion-swords.com/images/armor/.../pauldrons2.jpg http://www.armchairempire.com/images/Revie...y-shadows-2.jpg
  23. I moved all the city-environment concepts into a single thread for easier accessibility, they seemed to be a bit scattered throughout the forums. I've also added another house concept and a possible guard house. Suggestions are welcome. Environment Concepts Individual Buildings 3-Story Home Backview 2-Story Home with large attic space. Guard House
  24. http://forums.thedarkmod.com/index.php?showtopic=4751
  25. These are some great concepts , id realy like to model a construction set of this style of building for the mappers to use, Im still looking through the design forums, (what an amazing amount of info! ) so im still getting to grips with exactly where your at.
×
×
  • Create New...