Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/obj/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I mean your username. The name you use in forums i.e. New Horizon
  2. With access to the source, you could write your own AI if you don't like the default one. That is, if you can. Ok, seriously now: What you'll able to tweak easily are constants that determine characteristicts of the AI, such as health, walking speed, maybe search acuracy, alertness and so on. I'm not really the right person to ask, because all I'm doing is making pretty ambients and obnoxious comments in the Team forums.
  3. http://forums.thedarkmod.com/index.php?s=&am...ost&p=81081 Do I sense a Deja Vú here? You should focus on the part after the first two sentences. Empty lines don't count as sentences.
  4. I was having a conversation in the Mutual Assistance forums and someone mentioned this: Might be something to look in to for our characters if we find we need to optimize.
  5. http://forums.thedarkmod.com/index.php?s=&am...ost&p=81081
  6. I'm pretty sure that our current walk/run cycles that Oddity used were from motion capture. I know some animators have a problem using them, but as I see it, the more basic animations we can get already made, the more time is freed up to create our more unique ones, or to add variety to the ones that exist. That said, any idea where Oddity was getting them from? Remember the animation from the bottom of this page? I know he didn't make that one from scratch. http://forums.thedarkmod.com/index.php?showtopic=284&st=25
  7. I get the "cannot load collision model" error for candle_holder.lwo. How many faces does the CM that you put in have? It should conform to the faces/edges/verts limits outlined in this thread: http://forums.thedarkmod.com/index.php?showtopic=3968 The candle itself loads okay, but I have some comments on it: 1. It has no bottom, which is okay for this particular application, but if people wanted to also use that model for a free-standing candle that can get knocked around, which is pretty likely, it should have a bottom. 2. It seems to have that smoothing problem we've seen with other ASE models in the past. Not sure what you modeling guys usually do about this:
  8. Thank you and there's a new password - just in case you didn't know. http://forums.thedarkmod.com/index.php?showtopic=609 Glad you like them!
  9. There is, vBulletin introduced multi-quote abilities in the 3.6 version that was released a week ago or so. I'm about to upgrade the Black Cat Forums, but not sure when TTLG will do it.
  10. Hope you like them! I put all of them on the FTP-Server in a file called walls_gleeful.pk4 this morning. Feel free to use as many or as little as you like. Kind Regards gleeful Be sure to check out my floor-texture update right here: http://forums.thedarkmod.com/index.php?showt...amp;#entry80316
  11. UPDATED! I put the following textures on the FTP-Server in a file called floors_gleeful.pk4 this morning: Hope you like them! Kind Regards gleeful Be sure to check out my collection of walls right here: http://forums.thedarkmod.com/index.php?showt...amp;#entry80319
  12. See if you can change the misplaced origins on some of the models. http://forums.thedarkmod.com/index.php?showtopic=4273
  13. The 5Gb of realtextures are on FTP? Where, when, and what is this whole discussion about otherwise if this has been the case? Is it one unwieldy 5Gb file or is it in smaller packages? I'll take a look. Edit: I don't see any new big files on FTP. Edit2: If you're talking about the veledan hosting, the problems with that were described here: http://forums.thedarkmod.com/index.php?s=&am...ost&p=79993 This entire thing could be cleared up by simply uploading them in standalone zipfiles, so that one doesn't have to download and unzip 5Gb to get one texture.
  14. Hehe. We've had that discussion before on the Doom3World.org forums, I think. I honestly don't know why it would or wouldn't make a difference, I am under the impression however that people not using "//Purgatory/Purgatory/..." run into problems far more often. I have always used it and have never encountered any problems. And as its a cut and paste job anyway - why not use it just to be on the safe side? Anyways, here's an example line from a model of mine: *BITMAP "//Purgatory/Purgatory/Doom3/darkmod/textures/darkmod/gleeful/black" The shader being: textures/darkmod/gleeful/black { qer_editorimage textures/darkmod/gleeful/black_d.tga diffusemap textures/darkmod/gleeful/black_d.tga }
  15. Have you all seen this little post over at TTLG? http://www.ttlg.com/forums/showthread.php?t=108070
  16. Well, neither this thread...nor recent events have anything to do with the mod...they have to do with 'opinion' and I would certainly hope that any seasoned vets would use their better judgement to differentiate between the mod and personal opinion. Regardless of whether or not we agree with the inner workings of TTLG is irrelevant, we have huge disagreements within our own private forums...yet the mod survives and is actually stronger because we work harder to get through those tough times. If the community is ready to look aside because of silly disagreements, then there isn't much hope for the future...is there?
  17. Well not from scratch, I have alot of code to work with. Yea objectives aughta to be implemented soon. I'm starting on Main Menus now. I was working 12-16 hour days so I wasn't exactly around to do stuff, but I'm OK again. Also the forum hasn't really been dead so much as we just used to texture forums for so long.
  18. This has nothing to do with TDM and just because I happen to be on this mod, doesn't mean that each and every posting on other forums are related to TDM. The only one who had to drag TDM into it was Sneaksie for god knows what reason.
  19. Spar, I really don't care what you say on our forums, but for the sake of the mod...could you not alienate the people at TTLG? It certainly doesn't help us if you hijack a thread and piss off the very people that we would like to eventually come help us. As a senior member, I would expect you to handle yourself more fittingly. It wouldn't have been so bad if you had just made your point in a single post, but instead you continued to prattle on and derail the entire mood of the thread. Quite frankly, It's an embarrassment. This thread on our own soil was more than adequate for any venting we wanted to do and it was far more respectable. There is no need for any of us to be logging into TTLG and tossing bricks at them. You don't agree with the moderating choices...well, neither do I sometimes...but don't don't go destroying any potential good that might have been done through our work, our updates and the trailers.
  20. I'm going to stop pushing your buttons because clearly your mood has worsened since this happened: http://www.ttlg.com/forums/showthread.php?p=1488121
  21. Ahhh, it's fun to see how things disintigrate into a complete slagfest. My initial post was meant to set a different tone than this. This has just turned into a black and white...mods vs. posters thread. If people are just going to say mean things about the mods at TTLG, then there is no point in continuing the thread. I don't dislike or hate any of the mods on TTLG, they're all pretty damn cool guys. I do disagree with some of their moderating practices and I think they could do far better if they weren't so inconsistent. Hopefully the forums here will be a more pleasant experience.
  22. I completely agree with Schatten. The TTLG forums are their private property. While I think the mods "should" treat people fairly (and I'll likely start avoiding TTLG as a result of recent events), they have the right not to do so. And you have the right complain about it, but not necessarily the right to complain about it in their forum.
  23. http://forums.thedarkmod.com/index.php?showtopic=4269 bob_arctor's stuff is looking better and better, and while our current batch of beta mappers is apparently doing nothing, he's doing plenty. Since he doesn't have our scant textures yet, he's even making his own. Seems he would have a lot to contribute.
  24. Looks like the anonymous developer has struck again. This time, all the source files for the Thief 1 and 2 objects have been released. http://ttlg.com/forums/showthread.php?p=1487761#post1487761
  25. Sorry for being unclear. Here's a screenshot someone else posted on the TTLG forums http://www.directupload.net/show/d/781/IDTMArUx.jpg Just click the "digg it" link and that's it Thanks everyone for your support!!!! We're up to 35 diggs!
×
×
  • Create New...