Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/patch/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. This sounds easy, but wouldn't it be overruled by any pk4s in fan missions or e.g. your mod's pk4? In what order are these pk4s processed, alphabetical, date, ... ? As far as I know the current solution makes sure that my patch is active all the time.
  2. Yes. It's a case by case exercise. We have the tools and we have the knowledge. We just need the will to do it. A pk4 is just a zip with a pk4 extension. If you pack the Unofficial Patch (except the "fms" folder) players can easily install it and remove it. Give it a try, pack it and give it a name, in example: z_unofficial_patch_wesp5.pk4 Test it.
  3. I think the ask from datiswous and perhaps dragofer is that you split your patch into different parts so users can install the ones they like from both you and other mod authors. The new 2.12 feature is designed to allow this.
  4. @wesp5 You have a couple of def on the loose in the script folder in version 20(.8) Thinking of players, and players alone, it is time to re-think the Unofficial Patch, yes.
  5. I have updated the patch for 2.12, here is the changelog: v2.0 04.03.2023 ---- Added names being shown on frobing bodies or items, thanks Snatcher. Resorted mission list including "A" and "The" in alphabetical order. Updated to version 2.12 and removed several fixes that are included. Moved helper options from the gameplay page to the difficulty page.
  6. I took a quick look at the training mission and I didn't notice many changes in the first place. Some new windows on walls that didn't have them, but was something gameplay related changed? I found there are still a lot of unique items missing in the object handling section which I added in my patch for example. The main issue I have with the TDM training mission hasn't been tackled, namely that it isn't a mission at all, just a loose collection of tutorial areas. Which is fine when you want come back and re-train something, but bad if you want new players to have fun discovering TDM! Yes, the two campaign missions try to do the latter, but in other games the training/tutorial is done much better in a linear fashion (e.g. Half-Life and Opposing Force) or is even integrated in a story (Bloodlines and many others). It would probably be a lot of work, but maybe it would be possible to modify the training mission, so it represents a linear sequence in which you learn one basic principle after another while actually playing a mission that is has a story and is fun! If you really think people are going to replay it, maybe shortcuts could be added to the single areas. Right now all areas start from a central room, maybe they could be connected so that there is one way where you enter a door and go around the whole room to exit at the end? (If people agree, that the training mission should be changed, maybe we should open a new thread for this discussion.)
  7. Ever since I worked on "Chalice of Kings" with Bikerdude, I have wanted to get flame particles with new particle glares into the core mod. My reasoning was that the candles have glares and the un-glared torches look mismatched. This proposal was met with mixed reactions, so (knowing the history of TDM feature proposals...) I have created a technical demo. You may download it here: zzz_flameglare.pk4.txt (fixed) Just rename without the .txt extension at the end and place it in your Darkmod directory. Here are some screens. Using particles for this is probably the wrong way to go now that Duzenko has an emissive light feature in his branch: http://forums.thedarkmod.com/topic/19659-feature-request-emissive-materialsvolumetric-lights/
  8. "...to a robber whose soul is in his profession, there is a lure about a very old and feeble man who pays for his few necessities with Spanish gold." Good day, TDM community! I'm Ansome, a long-time forums lurker, and I'm here to recruit beta testers for my first FM: "The Terrible Old Man", based on H.P. Lovecraft's short story of the same name. This is a short (30-45 minute), story-driven FM with plenty of readables and a gloomy atmosphere. Do keep in mind that this is a more linear FM than you may be used to as it was deemed necessary for the purposes of the story's pacing. Regardless, the player does still have a degree of freedom in tackling challenges in the latter half of the FM. If this sounds interesting to you, please head over to the beta testing thread I will be posting shortly. Thank you!
  9. The Alchemist is a full-size city and mansion Dark Mod FM, the fourth in the Thief's Den series in which you play Farrell. It follows on from Heart of Lone Salvation so you should play that first. The main build of this FM was by Sotha who was unable to continue work on it. I (Fidcal) could see the potential so completed it, somewhat roughly and quickly, so it could be enjoyed rather than abandoned. Even so, it exceeded my original estimate! Read the notes below while you ... DOWNLOAD HERE. (27MB) Sam's death hit me hard and I've not been feeling so good. I'm worried I didn't get rid of the Heart of Lone Salvation quickly enough. I don't want to end my days like Martha Edridge. A health potion is too weak; I need something stronger. Only a holy healing potion will lift a curse so I need to find a good alchemist. But the city watch have been tipped off and the district is alive with guards searching for any intruder they find on the streets. I have no choice: I must get that potion... This FM needs Dark Mod Update 1.02 or later. TIP: You cannot drink the holy healing potion if you are perfectly fit! As said in the briefing, the city watch are already ALERT right from the start and much more likely to notice you in the dark. You'd better be ready to move! ALLOW 2 TO 4 HOURS PLAY FIRST TIME AROUND Players with low end machines will find this slow in some places especially when there is an alert. Hide. Let things calm down. Closing doors behind you may help. In Dark Mod some glass is breakable using any weapon. It may require several hits. But there is also toughened glass which cannot be broken. Only one way to find out which is which! Do not use Esc during the briefing or the cursor becomes invisible. (You can still select blind though looking for highlights.) You can skip the briefing with the left mouse button. If you miss anything you can use the back button to show it again. Above all, Enjoy! [EDIT] updated with debugged combination lock script 5 June 2010. If you had a previous version installed make sure it is totally removed first, ie, doom3/alchemist and darkmod/fms/alchemist. [EDIT] If you get strange crashes there is a known bug caused by the spiky balls. This is fixed in Dark Mod but I think not released until 1.03. Try my patch from http://www.fidcal.com/TEMP/alchemist_patch2.zip It makes the spiky balls passive - they don't do damage - but apart from that no difference. Close Dark Mod Unzip the patch into your game folder doom3\alchemist Start the FM afresh, don't use earlier gamesaves.
  10. The real St. Alban was a pagan who became a celebrated religious personality, this All Saints Day 2010 The Dark Mod places its own spin on this mythical figure. Screenshots: Intro: "'Business' has been slow lately, even more so after most of my gear got snatched during a Watch raid... I've since been forced to hit the streets and pick pockets for a living. But my luck was about to change, last night I was approached by a red hooded figure with a proposition... As we sat down in a dark corner of a nearby inn, he told to me that the Builders of St. Alban's Cathedral in the Old Quarter had recently unearthed a discovery that might lead to the final resting place of some saint." " But before I do anything, I need to get my tools and stash from the evidence room at the local watch station." "with the hawks, doves will congregate they will drop honey from the cliffs wine will surge over the earth the sheep will wander harmlessly with the wolf then the wicked will rise, but to retribution" - 'scripture of St Alban' There is a new version out now, see the following thread St Albans Cathedral version 1.6 Build Time: about 2-3 months. Thanks:- Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to Testing:Ugoliant, Baddcog, Grayman, Lost soul, Bjorn and Baal (for doing all the Vp work in the town. Readables: Ungoliant and Mortemdesino for all awesome work on the readables. Resource: Fids, Grayman, Ungoliant - guis, models & images. Misc: Loren Schmidt - the author of the map I based the cathedral on. Info: # Like Thief2, some things are climable, pipes, wall vines etc.. You can also drop some of the keys, some door that are frobbabe mean there is another way inside - explore u taffer! # Due to TDM being a lot more of a resource hog than T2 I have been forced to limit the number of Ai in the mission, but they have better placement than my last mission. # On all difficulty levels the player starts with vertualy no tools/weapons, there are weapons to be found - read, read, read! # For the love of all that is holy, read the briefing otherwise you will problems completing the mission. Known issues:- # This mission will have less than optimal fps at a few points on the map, mid range DX9 card(X1900/GF7800) or higher required. # On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.
  11. No, I remembered the old system, but I also was using my patch so I suspected at first I messed something up before I remembered that the handling of bodies and lights are so counter intuitive right now. I could easily add my own patch solution to make extinguishing lights short frob again, but I would rather see a consistent version of it in the core game! To provide some background information, I had just finished both the Cyberpunk DLC and The Outer Worlds DLCs, both of which use short-use and long-use systems too so my mindset somehow was expecting something more consistent ;).
  12. This one has nothing to do with the change. It happens in 2.11 too. I have no idea what is wrong here, and why one patch casts shadow while the other similar one does not. There is even auxilliary surface with "shadow" material inside the stairs, which should also cast shadow but it does not.
  13. It seems the unsnapped vertices were a bit of a red herring. The cause was simpler: the textures just don't align. When copying a shader from a receding/slanting surface to another one, the texture is tilted/rotated (like the side of an inclined wall made of bricks: it will "point" downwards) and this, I assume, happens to the patch too. If you "unrotate" it so the side of the bricks stays parallel to the ground, there's a seam as the textures are misaligned. It became obvious when using a tiling surface. I have managed to align the slanted surfaces at eye level, but the farther up or down you go, and the more sides you add to the object, the more misaligned they get. With a flat texture like plaster and some trimming, it could be hidden quite well I think. In case this is useful to someone, or for any future noob, here are a few pictures:
  14. Just checked out from the Gitlab repo, can't compile source now. @OrbWeaver Severity Code Description Project File Line Suppression State Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 11 Error C3668 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 16 Error C3668 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 21 Error C3668 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 26 Error C3668 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' dm.gameconnection C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp 829 Error C2504 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 11 Error C3668 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 16 Error C3668 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 21 Error C3668 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 26 Error C3668 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h 31 Error C2664 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Message see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) dm.editing C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h 33 Message while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' dm.editing C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp 84 Error C2664 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Message Conversion loses qualifiers DarkRadiantCore C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp 50 Error C1083 Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory DarkRadiant C:\source_code\darkradiant_svn\DarkRadiant\tools\msvc\c1xx 1 VS2022 shows: Build started... 1>------ Build started: Project: DependencyCheck, Configuration: Debug x64 ------ 1>Ensure Windows Dependencies are downloaded and extracted 1>Checking latest windeps package... 1>Found package windeps.7z (32.9 MB) 1>Downloading dependencies package (32.9 MB) 1>Cleaning up old dependencies... 1>Extracting dependencies package... 1> 1>7-Zip (a) 19.00 (x86) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 1> 1>Scanning the drive for archives: 1>1 file, 34494860 bytes (33 MiB) 1> 1>Extracting archive: C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>-- 1>Path = C:\source_code\darkradiant_svn\DarkRadiant\tools\DependencyCheck\..\..\windeps_85508622.7z 1>Type = 7z 1>Physical Size = 34494860 1>Headers Size = 29691 1>Method = LZMA2:26 LZMA:20 BCJ2 1>Solid = + 1>Blocks = 2 1> 1>Everything is Ok 1> 1>Folders: 177 1>Files: 2417 1>Size: 275169913 1>Compressed: 34494860 2>------ Build started: Project: modulelib, Configuration: Debug x64 ------ 3>------ Build started: Project: libs, Configuration: Debug x64 ------ 4>------ Build started: Project: include, Configuration: Debug x64 ------ 5>------ Build started: Project: scenelib, Configuration: Debug x64 ------ 6>------ Build started: Project: xmlutillib, Configuration: Debug x64 ------ 7>------ Build started: Project: mathlib, Configuration: Debug x64 ------ 2>ApplicationContextBase.cpp 2>CoreModule.cpp 2>DynamicLibrary.cpp 2>StaticModule.cpp 5>ChildPrimitives.cpp 5>InstanceWalkers.cpp 7>AABB.cpp 7>Frustum.cpp 7>Matrix4.cpp 7>Plane3.cpp 7>SHA256.cpp 5>LayerUsageBreakdown.cpp 5>ModelFinder.cpp 5>Node.cpp 5>SelectableNode.cpp 5>SelectionIndex.cpp 5>TraversableNodeSet.cpp 5>Traverse.cpp 6>Document.cpp 6>Node.cpp 6>XmlModule.cpp 6>xmlutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\xmlutillib.lib 2>modulelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\modulelib.lib 7>mathlib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\mathlib.lib 5>GraphComparer.cpp 5>MergeActionNode.cpp 5>MergeOperation.cpp 5>MergeOperationBase.cpp 5>ThreeWayMergeOperation.cpp 5>scenelib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\scenelib.lib 8>------ Build started: Project: DarkRadiantCore, Configuration: Debug x64 ------ 9>------ Build started: Project: wxutillib, Configuration: Debug x64 ------ 9>ConsoleView.cpp 9>DirChooser.cpp 9>EntityClassChooser.cpp 9>FileChooser.cpp 9>FreezePointer.cpp 9>GLWidget.cpp 9>ModalProgressDialog.cpp 9>MouseToolHandler.cpp 9>PanedPosition.cpp 9>PathEntry.cpp 9>SerialisableWidgets.cpp 9>Splitter.cpp 9>WindowPosition.cpp 9>WindowState.cpp 8>precompiled.cpp 8>Brush.cpp 8>BrushModule.cpp 8>BrushNode.cpp 8>Face.cpp 8>FaceInstance.cpp 8>FacePlane.cpp 8>FixedWinding.cpp 8>RenderableBrushVertices.cpp 8>TextureMatrix.cpp 8>TextureProjection.cpp 8>Winding.cpp 9>DeclarationTreeView.cpp 9>KeyValueTable.cpp 9>ResourceTreeView.cpp 9>ResourceTreeViewToolbar.cpp 9>ThreadedResourceTreePopulator.cpp 9>TreeModel.cpp 9>TreeModelFilter.cpp 9>TreeView.cpp 9>VFSTreePopulator.cpp 8>CSG.cpp 8>CollisionModel.cpp 8>Camera.cpp 8>CameraManager.cpp 9>DeclarationSelector.cpp 9>DeclarationSelectorDialog.cpp 8>BrushByPlaneClipper.cpp 8>Clipper.cpp 8>ClipPoint.cpp 8>SplitAlgorithm.cpp 8>DeclarationFolderParser.cpp 8>DeclarationManager.cpp 8>FavouritesManager.cpp 9>Dialog.cpp 9>DialogBase.cpp 9>MessageBox.cpp 8>EClassColourManager.cpp 8>EClassManager.cpp 8>EntityClass.cpp 8>AngleKey.cpp 8>AttachmentData.cpp 8>EntityModule.cpp 8>EntityNode.cpp 8>EntitySettings.cpp 8>KeyValue.cpp 8>KeyValueObserver.cpp 8>ModelKey.cpp 8>NameKeyObserver.cpp 8>NamespaceManager.cpp 8>RenderableArrow.cpp 8>RenderableEntityBox.cpp 8>RenderableEntityName.cpp 8>RotationKey.cpp 8>RotationMatrix.cpp 8>ShaderParms.cpp 8>SpawnArgs.cpp 9>FileSystemView.cpp 9>Populator.cpp 8>Curve.cpp 8>CurveCatmullRom.cpp 8>CurveEditInstance.cpp 8>CurveNURBS.cpp 8>StaticGeometryNode.cpp 9>FilterPopupMenu.cpp 9>PopupMenu.cpp 8>EclassModelNode.cpp 8>GenericEntityNode.cpp 9>EntityPreview.cpp 9>GuiRenderer.cpp 9>GuiView.cpp 9>ModelPreview.cpp 9>ParticlePreview.cpp 9>RenderPreview.cpp 8>LightNode.cpp 8>Renderables.cpp 8>SpeakerNode.cpp 8>SpeakerRenderables.cpp 8>TargetableNode.cpp 8>TargetKey.cpp 8>TargetKeyCollection.cpp 8>TargetLineNode.cpp 8>TargetManager.cpp 8>FileTypeRegistry.cpp 8>BasicFilterSystem.cpp 8>XMLFilter.cpp 8>XmlFilterEventAdapter.cpp 8>FontLoader.cpp 8>FontManager.cpp 8>GlyphInfo.cpp 8>GlyphSet.cpp 8>FxAction.cpp 8>FxDeclaration.cpp 8>FxManager.cpp 8>GridManager.cpp 9>DeclarationSourceView.cpp 9>DefinitionView.cpp 9>SourceView.cpp 8>BMPLoader.cpp 8>dds.cpp 8>ddslib.cpp 8>ImageLoader.cpp 8>JPEGLoader.cpp 8>PNGLoader.cpp 8>TGALoader.cpp 8>LayerInfoFileModule.cpp 8>LayerManager.cpp 8>LayerModule.cpp 8>SegFaultHandler.cpp 8>COutRedirector.cpp 8>LogFile.cpp 8>LogStream.cpp 8>LogStreamBuf.cpp 8>LogWriter.cpp 8>StringLogDevice.cpp 8>AasFileManager.cpp 8>Doom3AasFile.cpp 8>Doom3AasFileLoader.cpp 8>Doom3AasFileSettings.cpp 8>Export.cpp 8>Import.cpp 8>MapExporter.cpp 8>MapImporter.cpp 8>Models.cpp 8>ArchivedMapResource.cpp 8>CounterManager.cpp 8>EditingStopwatch.cpp 8>EditingStopwatchInfoFileModule.cpp 8>Map.cpp 8>MapFileManager.cpp 8>MapModules.cpp 8>MapPosition.cpp 8>MapPositionManager.cpp 8>MapPropertyInfoFileModule.cpp 8>MapResource.cpp 8>MapResourceLoader.cpp 8>MapResourceManager.cpp 8>PointFile.cpp 8>RegionManager.cpp 8>RootNode.cpp 8>VcsMapResource.cpp 9>wxutillib.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\build\libs\x64\Debug\wxutillib.lib 10>------ Build started: Project: vcs, Configuration: Debug x64 ------ 11>------ Build started: Project: dm.gameconnection, Configuration: Debug x64 ------ 12>------ Build started: Project: dm.gui, Configuration: Debug x64 ------ 13>------ Build started: Project: dm.editing, Configuration: Debug x64 ------ 14>------ Build started: Project: script, Configuration: Debug x64 ------ 15>------ Build started: Project: dm.conversation, Configuration: Debug x64 ------ 16>------ Build started: Project: dm.difficulty, Configuration: Debug x64 ------ 17>------ Build started: Project: dm.objectives, Configuration: Debug x64 ------ 18>------ Build started: Project: dm.stimresponse, Configuration: Debug x64 ------ 19>------ Build started: Project: sound, Configuration: Debug x64 ------ 20>------ Build started: Project: DarkRadiant, Configuration: Debug x64 ------ 10>GitModule.cpp 10>Index.cpp 10>Repository.cpp 11>AutomationEngine.cpp 11>DiffDoom3MapWriter.cpp 11>GameConnection.cpp 11>GameConnectionPanel.cpp 11>MapObserver.cpp 11>MessageTcp.cpp 15>CommandArgumentItem.cpp 12>GuiSelector.cpp 12>plugin.cpp 16>ClassNameStore.cpp 13>AIEditingPanel.cpp 17>precompiled.cpp 15>CommandEditor.cpp 15>ConversationCommand.cpp 15>ConversationCommandInfo.cpp 15>ConversationCommandLibrary.cpp 15>ConversationDialog.cpp 12>ReadableEditorDialog.cpp 12>ReadableGuiView.cpp 12>XData.cpp 12>XDataLoader.cpp 16>DifficultyDialog.cpp 16>DifficultyEditor.cpp 16>DifficultyEntity.cpp 13>AIHeadChooserDialog.cpp 13>AIHeadPropertyEditor.cpp 13>AIVocalSetChooserDialog.cpp 13>AIVocalSetPreview.cpp 13>AIVocalSetPropertyEditor.cpp 13>DarkmodTxt.cpp 13>FixupMap.cpp 13>FixupMapDialog.cpp 13>MissionInfoEditDialog.cpp 15>ConversationEditor.cpp 15>ConversationKeyExtractor.cpp 15>ConversationEntity.cpp 15>plugin.cpp 12>XDataSelector.cpp 12>XdFileChooserDialog.cpp 16>DifficultySettings.cpp 16>DifficultySettingsManager.cpp 16>plugin.cpp 16>Setting.cpp 18>precompiled.cpp 8>AutoSaver.cpp 13>MissionInfoGuiView.cpp 13>MissionInfoTextFile.cpp 13>MissionReadmeDialog.cpp 13>plugin.cpp 13>ReadmeTxt.cpp 14>precompiled.cpp 19>sound.cpp 19>SoundManager.cpp 19>SoundPlayer.cpp 19>SoundShader.cpp 20>precompiled.cpp 8>Doom3MapFormat.cpp 8>Doom3MapReader.cpp 8>Doom3MapWriter.cpp 8>Doom3PrefabFormat.cpp 8>MapFormatManager.cpp 8>Quake3MapFormat.cpp 8>Quake3MapReader.cpp 8>Quake4MapFormat.cpp 8>Quake4MapReader.cpp 17>Component.cpp 17>ComponentsDialog.cpp 17>ComponentType.cpp 17>DifficultyPanel.cpp 17>LogicEditor.cpp 17>MissionLogicDialog.cpp 17>ObjectiveConditionsDialog.cpp 17>ObjectiveEntity.cpp 17>ObjectiveEntityFinder.cpp 17>ObjectiveKeyExtractor.cpp 17>objectives.cpp 17>ObjectivesEditor.cpp 17>Specifier.cpp 17>SpecifierType.cpp 8>PortableMapFormat.cpp 8>PortableMapReader.cpp 8>PortableMapWriter.cpp 18>ClassEditor.cpp 18>CustomStimEditor.cpp 18>EffectArgumentItem.cpp 18>EffectEditor.cpp 18>plugin.cpp 18>ResponseEditor.cpp 18>ResponseEffect.cpp 18>ResponseEffectTypes.cpp 18>SREntity.cpp 18>SRPropertyLoader.cpp 18>SRPropertyRemover.cpp 18>SRPropertySaver.cpp 18>StimEditor.cpp 18>StimResponse.cpp 18>StimResponseEditor.cpp 18>StimTypes.cpp 8>BrushDef.cpp 8>BrushDef3.cpp 8>Patch.cpp 8>PatchDef2.cpp 8>PatchDef3.cpp 14>CameraInterface.cpp 14>DeclarationManagerInterface.cpp 14>FxManagerInterface.cpp 14>LayerInterface.cpp 14>SceneGraphInterface.cpp 14>SelectionGroupInterface.cpp 14>BrushInterface.cpp 14>CommandSystemInterface.cpp 14>DialogInterface.cpp 14>EClassInterface.cpp 14>EntityInterface.cpp 14>FileSystemInterface.cpp 14>GameInterface.cpp 14>GridInterface.cpp 14>MapInterface.cpp 14>MathInterface.cpp 8>InfoFile.cpp 8>InfoFileExporter.cpp 8>InfoFileManager.cpp 20>CameraWndManager.cpp 20>CameraSettings.cpp 20>CamWnd.cpp 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(16,17): error C3668: 'ui::GameConnectionControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(21,17): error C3668: 'ui::GameConnectionControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(26,17): error C3668: 'ui::GameConnectionControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnectionControl.h(31,15): error C3668: 'ui::GameConnectionControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::GameConnectionControl>' to 'ui::IUserControlCreator::Ptr' 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,86): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 11>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.gameconnection\GameConnection.cpp) 11>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gameconnection\GameConnection.cpp(829,26): message : while trying to match the argument list '(std::shared_ptr<ui::GameConnectionControl>)' 14>ModelInterface.cpp 14>PatchInterface.cpp 14>RadiantInterface.cpp 14>SelectionInterface.cpp 14>SelectionSetInterface.cpp 14>ShaderSystemInterface.cpp 14>SkinInterface.cpp 14>SoundInterface.cpp 8>MRU.cpp 19>libvorbis-d-vc143.lib(vorbisfile.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(vorbisfile.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(framing.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(framing.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(info.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(info.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(block.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(block.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(synthesis.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(synthesis.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitwise.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitwise.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(sharedbook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(sharedbook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(codebook.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(codebook.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(psy.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(psy.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(registry.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mdct.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mdct.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(envelope.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(envelope.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(smallft.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(smallft.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(bitrate.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(bitrate.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(window.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(window.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lpc.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lpc.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(floor1.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(floor1.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(res0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(res0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(mapping0.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(mapping0.obj)' or at ''; linking object as if no debug info 19>libvorbis-d-vc143.lib(lsp.obj) : warning LNK4099: PDB '' was not found with 'libvorbis-d-vc143.lib(lsp.obj)' or at ''; linking object as if no debug info 19> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.exp 8>ComplexName.cpp 8>Namespace.cpp 8>NamespaceFactory.cpp 19>sound.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\sound.dll 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(11,12): error C2504: 'IUserControl': base class undefined (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(16,17): error C3668: 'ui::AIEditingControl::getControlName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(21,17): error C3668: 'ui::AIEditingControl::getDisplayName': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(26,17): error C3668: 'ui::AIEditingControl::getIcon': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\AIEditingControl.h(31,15): error C3668: 'ui::AIEditingControl::createWidget': method with override specifier 'override' did not override any base class methods (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 8>AseExporter.cpp 8>Lwo2Chunk.cpp 20>ClipboardModule.cpp 8>Lwo2Exporter.cpp 8>ModelExporter.cpp 8>ModelScalePreserver.cpp 8>PatchSurface.cpp 8>ScaledModelExporter.cpp 8>WavefrontExporter.cpp 19>Done building project "sound.vcxproj". 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): error C2664: 'void ui::IUserInterfaceModule::registerControl(ui::IUserControlCreator::Ptr)': cannot convert argument 1 from 'std::shared_ptr<ui::AIEditingControl>' to 'ui::IUserControlCreator::Ptr' 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,85): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 13>C:\source_code\darkradiant_svn\DarkRadiant\include\ui\iuserinterface.h(33,18): message : see declaration of 'ui::IUserInterfaceModule::registerControl' (compiling source file ..\..\plugins\dm.editing\plugin.cpp) 13>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.editing\plugin.cpp(84,30): message : while trying to match the argument list '(std::shared_ptr<ui::AIEditingControl>)' 20>Accelerator.cpp 20>EventManager.cpp 20>GlobalKeyEventFilter.cpp 20>MouseToolGroup.cpp 11>Done building project "dm.gameconnection.vcxproj" -- FAILED. 20>MouseToolManager.cpp 20>Statement.cpp 20>Toggle.cpp 20>WidgetToggle.cpp 17>AIFindBodyComponentEditor.cpp 17>AIFindItemComponentEditor.cpp 17>AlertComponentEditor.cpp 17>ComponentEditorFactory.cpp 17>CustomClockedComponentEditor.cpp 17>CustomComponentEditor.cpp 17>DestroyComponentEditor.cpp 17>DistanceComponentEditor.cpp 17>InfoLocationComponentEditor.cpp 17>ItemComponentEditor.cpp 17>KillComponentEditor.cpp 17>KnockoutComponentEditor.cpp 17>LocationComponentEditor.cpp 17>PickpocketComponentEditor.cpp 17>ReadableClosedComponentEditor.cpp 17>ReadableOpenedComponentEditor.cpp 10>VcsStatus.cpp 17>ReadablePageReachedComponentEditor.cpp 18> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.exp 8>AseModel.cpp 8>AseModelLoader.cpp 8>FbxModelLoader.cpp 8>ModelImporterBase.cpp 14>PythonModule.cpp 14>SceneNodeBuffer.cpp 14>ScriptCommand.cpp 14>ScriptingSystem.cpp 14>ScriptModule.cpp 17>SpecifierEditCombo.cpp 20>main.cpp 20>RadiantApp.cpp 18>dm.stimresponse.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.stimresponse.dll 8>ofbx.cpp 20>AutoSaveTimer.cpp 20>StartupMapLoader.cpp 17>AIInnocenceSpecifierPanel.cpp 13>Done building project "dm.editing.vcxproj" -- FAILED. 17>AITeamSpecifierPanel.cpp 17>AITypeSpecifierPanel.cpp 17>ClassnameSpecifierPanel.cpp 17>EntityNameSpecifierPanel.cpp 17>GroupSpecifierPanel.cpp 17>SpawnClassSpecifierPanel.cpp 17>SpecifierPanelFactory.cpp 17>TextSpecifierPanel.cpp 8>MD5Anim.cpp 20>ManipulateMouseTool.cpp 8>MD5AnimationCache.cpp 8>MD5Model.cpp 8>MD5ModelLoader.cpp 8>MD5ModelNode.cpp 8>MD5Module.cpp 8>MD5Skeleton.cpp 8>MD5Surface.cpp 14> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.exp 20>SceneManipulateMouseTool.cpp 20>SelectionMouseTools.cpp 15> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.exp 14>script.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\modules\script.dll 15>dm.conversation.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.conversation.dll 12>GuiExpression.cpp 12>Gui.cpp 12>GuiManager.cpp 12>GuiScript.cpp 12>GuiWindowDef.cpp 12>RenderableCharacterBatch.cpp 12>RenderableText.cpp 12>Variable.cpp 20>LocalisationModule.cpp 20>LocalisationProvider.cpp 16> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.exp 20>Win32Registry.cpp 16>dm.difficulty.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.difficulty.dll 8>ModelCache.cpp 8>ModelFormatManager.cpp 8>ModelNodeBase.cpp 8>NullModel.cpp 8>NullModelNode.cpp 8>StaticModel.cpp 8>StaticModelNode.cpp 8>StaticModelSurface.cpp 20>TextureToolManipulateMouseTool.cpp 10>libgit2-d.lib(tree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object_api.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object_api.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(blob.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(blob.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(errors.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(errors.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(global.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(global.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(index.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(index.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oid.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oid.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(repository.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(repository.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(object.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(object.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(branch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(branch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(checkout.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(checkout.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(credential.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(credential.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(remote.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(remote.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(status.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(status.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reset.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reset.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revwalk.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revwalk.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(signature.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(signature.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(annotated_commit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(annotated_commit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(vector.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(vector.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pool.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pool.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tree-cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tree-cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(alloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(alloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(posix_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(posix_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(futils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(futils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filter.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filter.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(filebuf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(filebuf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(buf_text.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(buf_text.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(error.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(error.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mwindow.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mwindow.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hash.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hash.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sysdir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sysdir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(registry.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(registry.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mbedtls.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mbedtls.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(openssl.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(openssl.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ssh.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ssh.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(submodule.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(submodule.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(idxmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(idxmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ignore.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ignore.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(iterator.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(iterator.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pathspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pathspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(varint.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(varint.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attrcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attrcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(strarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(strarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(worktree.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(worktree.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(path_w32.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(path_w32.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_util.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_util.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(cache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(cache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_driver.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_driver.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tag.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tag.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_print.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_print.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_stats.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_stats.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(date.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(date.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_tform.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_tform.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(patch_generate.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(patch_generate.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refspec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refspec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(merge_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(merge_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidarray.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidarray.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(commit_list.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(commit_list.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(oidmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(oidmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pqueue.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pqueue.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transport.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transport.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(fetchhead.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(fetchhead.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(push.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(push.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(mailmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(mailmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(regexp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(regexp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(transaction.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(transaction.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(wildmatch.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(wildmatch.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(revparse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(revparse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(tsort.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(tsort.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(utf-conv.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(utf-conv.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(w32_buffer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(w32_buffer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(odb_loose.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(odb_loose.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(map.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(map.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(dir.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(dir.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(stdalloc.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(stdalloc.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(attr.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(attr.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(crlf.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(crlf.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ident.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ident.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(collisiondetect.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(collisiondetect.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(findfile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(findfile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(clone.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(clone.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(refdb_fs.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(refdb_fs.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(hashsig.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(hashsig.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_file.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_file.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(diff_xdiff.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(diff_xdiff.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(zstream.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(zstream.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(delta.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(delta.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xmerge.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xmerge.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(local.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(local.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(winhttp.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(winhttp.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(git.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(git.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(net.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(net.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pack-objects.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pack-objects.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_snapshot.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_snapshot.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_entries.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_entries.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(config_parse.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(config_parse.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_compile.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_compile.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_exec.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_exec.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_globals.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_globals.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(reflog.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(reflog.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(indexer.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(indexer.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(offmap.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(offmap.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sha1.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sha1.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(sortedcache.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(sortedcache.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xdiffi.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xdiffi.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xutils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xutils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xprepare.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xprepare.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(netops.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(netops.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_protocol.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_protocol.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(smart_pkt.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(smart_pkt.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(proxy.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(proxy.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(settings.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(settings.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(socket.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(socket.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(http_parser.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(http_parser.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(thread-utils.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(thread-utils.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_newline.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_newline.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_tables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_tables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(pcre_chartables.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(pcre_chartables.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(ubc_check.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(ubc_check.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xemit.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xemit.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xpatience.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xpatience.obj)' or at ''; linking object as if no debug info 10>libgit2-d.lib(xhistogram.obj) : warning LNK4099: PDB '' was not found with 'libgit2-d.lib(xhistogram.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(deflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(deflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inflate.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inflate.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(crc32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(crc32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(adler32.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(adler32.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(zutil.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(zutil.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(trees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(trees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inftrees.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inftrees.obj)' or at ''; linking object as if no debug info 10>libzlib-d-vc143.lib(inffast.obj) : warning LNK4099: PDB '' was not found with 'libzlib-d-vc143.lib(inffast.obj)' or at ''; linking object as if no debug info 10> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.exp 10>LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library 20>AasFileControl.cpp 20>AasVisualisationPanel.cpp 20>RenderableAasFile.cpp 10>vcs.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\vcs.dll 10>Done building project "vcs.vcxproj". 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiScript.cpp(148,14): warning C4834: discarding return value of function with 'nodiscard' attribute 12>C:\source_code\darkradiant_svn\DarkRadiant\plugins\dm.gui\gui\GuiWindowDef.cpp(371,14): warning C4834: discarding return value of function with 'nodiscard' attribute 8>clip.c 8>envelope.c 8>list.c 8>lwio.c 8>lwo2.c 8>lwob.c 8>pntspols.c 8>surface.c 8>vecmath.c 8>vmap.c 8>picointernal.c 8>picomodel.c 8>picomodules.c 8>pm_3ds.c 8>pm_fm.c 8>pm_iqm.c 8>pm_lwo.c 8>pm_md2.c 8>pm_md3.c 8>pm_mdc.c 8>pm_ms3d.c 8>pm_obj.c 8>pm_terrain.c 20>AnimationPreview.cpp 20>MD5AnimationChooser.cpp 20>MD5AnimationViewer.cpp 8>PicoModelLoader.cpp 8>PicoModelModule.cpp 17> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.exp 8>ParticleDef.cpp 8>ParticleNode.cpp 8>ParticleParameter.cpp 8>ParticlesManager.cpp 8>RenderableParticle.cpp 8>RenderableParticleBunch.cpp 8>RenderableParticleStage.cpp 8>StageDef.cpp 17>dm.objectives.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.objectives.dll 20>FindBrush.cpp 20>QuerySidesDialog.cpp 8>General.cpp 8>Prefab.cpp 20>ColourSchemeEditor.cpp 12> Creating library C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.lib and object C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.exp 20>DialogManager.cpp 20>ImageFilePopulator.cpp 20>ImageFileSelector.cpp 20>SkinChooser.cpp 20>SoundChooser.cpp 20>SoundShaderPreview.cpp 20>EntityChooser.cpp 20>MapPreview.cpp 20>TexturePreviewCombo.cpp 12>dm.gui.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\plugins\dm.gui.dll 12>Done building project "dm.gui.vcxproj". 8>Patch.cpp 8>PatchModule.cpp 8>PatchNode.cpp 8>PatchRenderables.cpp 8>PatchTesselation.cpp 8>Radiant.cpp 20>CommandEntry.cpp 20>Console.cpp 8>CommandSystem.cpp 20>DispatchEvent.cpp 20>Documentation.cpp 20>LongRunningOperationHandler.cpp 20>MapCommands.cpp 20>MapFileProgressHandler.cpp 20>PointFileChooser.cpp 20>UserInterfaceModule.cpp 20>C:\source_code\darkradiant_svn\DarkRadiant\radiant\ui\Documentation.cpp(23,32): warning C4189: 'ctx': local variable is initialized but not referenced 8>ModuleLoader.cpp 8>ModuleRegistry.cpp 8>BlendLight.cpp 8>BuiltInShader.cpp 8>ColourShader.cpp 8>DepthFillPass.cpp 8>FullBrightRenderer.cpp 8>GLProgramFactory.cpp 8>InteractionPass.cpp 8>LightingModeRenderer.cpp 8>ObjectRenderer.cpp 8>OpenGLShader.cpp 8>OpenGLShaderPass.cpp 8>RegularLight.cpp 8>SceneRenderer.cpp 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): error C2664: 'void (GLenum,GLsizei,GLenum,void *,GLint)': cannot convert argument 4 from 'const unsigned int *const ' to 'void *' 8>C:\source_code\darkradiant_svn\DarkRadiant\radiantcore\rendersystem\backend\ObjectRenderer.cpp(50,38): message : Conversion loses qualifiers 20>EClassTree.cpp 20>EClassTreeBuilder.cpp 8>Done building project "DarkRadiantCore.vcxproj" -- FAILED. 21>------ Build started: Project: Tests, Configuration: Debug x64 ------ 21>Basic.cpp 21>Brush.cpp 21>Camera.cpp 21>Clipboard.cpp 21>CodeTokeniser.cpp 21>ColourSchemes.cpp 21>CommandSystem.cpp 21>ContinuousBuffer.cpp 21>CSG.cpp 21>Curves.cpp 21>DeclManager.cpp 21>DefBlockSyntaxParser.cpp 21>DefTokenisers.cpp 21>Entity.cpp 21>EntityClass.cpp 21>EntityInspector.cpp 20>EntityInspectorModule.cpp 20>FxPropertyEditor.cpp 20>AddPropertyDialog.cpp 20>AnglePropertyEditor.cpp 20>BooleanPropertyEditor.cpp 20>ClassnamePropertyEditor.cpp 20>ColourPropertyEditor.cpp 20>EntityInspector.cpp 20>EntityPropertyEditor.cpp 20>FloatPropertyEditor.cpp 20>ModelPropertyEditor.cpp 20>PropertyEditor.cpp 20>PropertyEditorFactory.cpp 20>SkinPropertyEditor.cpp 20>SoundPropertyEditor.cpp 20>TexturePropertyEditor.cpp 20>Vector3PropertyEditor.cpp 21>Favourites.cpp 21>FileTypes.cpp 21>Filters.cpp 20>EntityList.cpp 21>Fx.cpp 20>GraphTreeModel.cpp 21>Game.cpp 21>GeometryStore.cpp 21>Grid.cpp 21>HeadlessOpenGLContext.cpp 21>ImageLoading.cpp 20>FavouritesBrowser.cpp 20>FavouritesUserInterfaceModule.cpp 21>LayerManipulation.cpp 21>MapExport.cpp 21>MapMerging.cpp 20>FilterDialog.cpp 20>FilterEditor.cpp 21>MapSavingLoading.cpp 21>MaterialExport.cpp 21>Materials.cpp 21>MessageBus.cpp 21>ModelExport.cpp 21>Models.cpp 21>ModelScale.cpp 21>Particles.cpp 21>Patch.cpp 20>FilterContextMenu.cpp 20>FilterOrthoContextMenuItem.cpp 21>PatchIterators.cpp 20>FiltersMainMenu.cpp 20>FilterUserInterface.cpp 21>PatchWelding.cpp 20>FxChooser.cpp 21>PointTrace.cpp 20>WxGLWidgetManager.cpp 21>Prefabs.cpp 20>GridUserInterface.cpp 21>Renderer.cpp 21>SceneNode.cpp 21>SceneStatistics.cpp 20>CreateLayerDialog.cpp 20>LayerControlPanel.cpp 20>LayerContextMenu.cpp 20>LayerOrthoContextMenuItem.cpp 21>Selection.cpp 21>SelectionAlgorithm.cpp 21>Settings.cpp 21>Skin.cpp 20>AuiFloatingFrame.cpp 20>AuiLayout.cpp 20>AuiManager.cpp 21>SoundManager.cpp 20>PropertyNotebook.cpp 20>TopLevelFrame.cpp 20>ViewMenu.cpp 20>MainFrame.cpp 20>ScreenUpdateBlocker.cpp 21>TextureManipulation.cpp 21>TextureTool.cpp 21>Transformation.cpp 21>UndoRedo.cpp 21>VFS.cpp 21>WindingRendering.cpp 21>WorldspawnColour.cpp 20>LayerInfoTab.cpp 20>EntityInfoTab.cpp 20>MapInfoDialog.cpp 20>ModelInfoTab.cpp 20>ShaderInfoTab.cpp 21>XmlUtil.cpp 20>MapSelector.cpp 20>MaterialEditor.cpp 20>MaterialEditorModule.cpp 20>MaterialPreview.cpp 20>MaterialChooser.cpp 20>MaterialPopulator.cpp 20>MaterialSelector.cpp 20>MaterialTreeView.cpp 21>Matrix3.cpp 21>Matrix4.cpp 21>Plane3.cpp 21>Quaternion.cpp 21>Vector.cpp 20>MediaBrowserModule.cpp 20>MediaBrowserTreeView.cpp 20>MediaBrowser.cpp 20>MenuBar.cpp 20>MenuElement.cpp 20>MenuFolder.cpp 20>MenuItem.cpp 20>MenuManager.cpp 20>MenuSeparator.cpp 20>MapMergePanel.cpp 20>ConvertModelDialog.cpp 20>ExportAsModelDialog.cpp 20>ExportCollisionModelDialog.cpp 20>MaterialsList.cpp 20>ModelSelector.cpp 20>ModelTreeView.cpp 21>Tests.vcxproj -> C:\source_code\darkradiant_svn\DarkRadiant\install\Tests.exe 20>TexTool.cpp 20>AboutDialog.cpp 20>CommandList.cpp 20>ShortcutChooser.cpp 20>FindShader.cpp 20>LightInspector.cpp 20>BindToolDialog.cpp 20>ToolMappingDialog.cpp 20>OrthoContextMenu.cpp 20>OrthoBackgroundPanel.cpp 20>Overlay.cpp 20>ParticleChooserDialog.cpp 20>ParticleEditor.cpp 20>ParticleSelector.cpp 20>BulgePatchDialog.cpp 20>CapDialog.cpp 20>PatchCreateDialog.cpp 20>PatchInspector.cpp 20>PatchThickenDialog.cpp 20>PrefabSelector.cpp 20>GameSetupDialog.cpp 20>GameSetupPage.cpp 20>GameSetupPageIdTech.cpp 20>GameSetupPageTdm.cpp 20>PrefDialog.cpp 20>PreferenceItem.cpp 20>PrefPage.cpp 20>ScriptMenu.cpp 20>ScriptUserInterfaceModule.cpp 20>ScriptWindow.cpp 20>SelectionSetToolmenu.cpp 20>SkinEditor.cpp 20>SkinEditorTreeView.cpp 20>CommandStatus.cpp 20>EditingStopwatchStatus.cpp 20>MapStatistics.cpp 20>StatusBarManager.cpp 20>MapTextureBrowser.cpp 20>TextureBrowserManager.cpp 20>TextureBrowserPanel.cpp 20>TextureThumbnailBrowser.cpp 20>ToolbarManager.cpp 20>Splash.cpp 20>SurfaceInspector.cpp 20>TransformPanel.cpp 20>GlobalXYWnd.cpp 20>XYWnd.cpp 20>c1xx : fatal error C1083: Cannot open source file: '..\..\radiant\xyview\XYWnd.cpp': No such file or directory 20>Done building project "DarkRadiant.vcxproj" -- FAILED. ========== Build: 17 succeeded, 4 failed, 0 up-to-date, 0 skipped ========== ========== Build started at 13:16 and took 01:54.291 minutes ==========
  15. Hi, I'm messing around with patches to see what can be done with them, and I have a couple of questions. None are critical issues, as a matter of fact, I doubt I'd notice them or cared if I were playing someone else's map, but as I'm learning, knowing what can't be done is sometimes as important as what can be done. Here's the thing: is it possible to bevel a surface not parallel to one of the orthogonal axes, in other words, a slanted bevel? To be more specific: I'm having problems with snapping it to the grid; it doesn't want to. I mean, I have done the bevel, and it looks nice from a distance, but the slanted surface refuses to snap to the grid, which causes a visible, although small, seam (or at least I assume that's the reason.) And projecting the texture is also a bit of pain. Let's see if I can attach a picture... OK... [a few/lots of minutes later] messing around with it one side now looks much better (almost imperceptible seam, tbh,) but the other side still looks off. I still can't snap to the grid the four corners (interestingly, it's the main brush, the frustum, the one that refuses, not the bevel, which is perfectly snapped). I can snap three of the four corners, but there is always one that shifts on its own will, even when using the smallest grid. See the next two pictures, where I have the main brush and the patch selected; the dots overlap except that one. And if I snap that one, another will shift (clockwise? I think.) I mean, that's like... what, 1/3 of 1/8 of a Doom Unit? 1mm? Not game-breaking, really, and nothing that can't be hidden with some trim or just in shadows, but I wonder if there's a technique for this or what I did wrong. [Hmmm, after some thinking, I wonder if my issue was creating the original cube on grid X and then cutting the triangular corner for the bevel on a different grid size so the corners were weirdly placed... I'd have to test that out] And speaking of seams, is it possible to make a smooth texture transition from the surface of a cylinder (or ring or whatever) to its cap? See the third picture, which is the rounded base of a column. If it's not (or it takes a lot of effort or editing), then it's no big deal, as there are more important things to worry about. But if there's a quick & easy way (natural projection hasn't worked for me in this instance), it would be good to know. Thanks!
  16. Hello taffers, I'm currently attempting to ghost (supreme ghost if possible) the aforementioned mission on expert + hardcore settings, and upon trying to loot the spider lair in the sewers, it started to behave rather strangely, as though it was attracted to my general position no matter what: altitude lightgem level alert level. Also, could be a bug with the unofficial patch by @wesp5: rarely when it detects me, the stealth stats won't update when the spider attacks, it will settle to roaming immediately after I'm hidden or on high ground, this didn't happen on my vanilla installation. Since the unofficial patch "balances" some game mechanics, the root cause could be related. On vanilla TDM this is not an issue, or not that I had encountered on my previous normal and ghosting runs of this mission. If this is a core game bug and not something related to the mod, and can be reproduced consistently on vanilla TDM, I can create a bug report if needed. [edited] Thank you.
  17. Welcome to the forums Ansome! And congrats on making it to beta phase!
  18. I personally use GitHub gists to share patches for review. That way I can update them more easily. I format the patch so that it is SVN compatible. I use git locally, so I run the command: git diff --no-prefix > r0000-my-patch-name.diff "r0000" prefix is the SVN revision it is based on. For example, https://gist.github.com/daftmugi/41d0324107e8734f364bb3e50ff00794 But perhaps @stgatilov has another suggestion?
  19. Dear community, I've been working on porting The Dark Mod natively to FreeBSD. I'm happy to report that at this stage, I have a working thedarkmod.x64 and tdm_installer executables on FreeBSD 13 amd64 (x86-64) with SVN revision 9889 and 2.10 game files. I've been able to play through both default missions as well as several contributed missions. There were minimal changes required to get a working port, including: Fixing the build with Clang, FreeBSD's system compiler (committed in 9889 by Stephan) Fixing up header files and #ifdef's for FreeBSD (attached here) Fixing up header files for zipsync (attached here) Modifying the CMakeLists.txt to use FreeBSD system libraries instead of the pre-built libraries for Linux (working, but still cleaning this up before upstreaming the changes) I hope the portability changes will be accepted upstream. I'll also look to see which CMakeLists.txt changes would be appropriate to upstream, but it is not too much of a problem for me to maintain it locally for FreeBSD. Once most of the changes have landed, I also plan to create a package ("port") with a thedarkmod and tdm_installer binary. Regards, Kevin patch-FreeBSD2.diff patch-zipsync.diff
  20. A couple more: https://forums.thedarkmod.com/index.php?/topic/21739-resolved-allow-mantling-while-carrying-a-body/ https://forums.thedarkmod.com/index.php?/topic/22211-feature-proposal-new-lean-for-tdm-212/ https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/ https://forums.thedarkmod.com/index.php?/topic/22249-212-auto-search-bodies/
  21. Author Note: This is a brand new mission and a new entry into the accountant series. There are some different than usual puzzles in this FM, so if you find yourself stuck try to think about your pathway forward in a logical manner. And if you're still having troubles then pop by this thread and ask (preferably with spoiler tags). This FM is brand new and serves as the first installment in The Accountant series, a few years back there was a small prologue style mission released however I felt that it did not represent The Accountant series so I decided to go back to the drawing board and do a whole new mission that's larger, has a better level design and has a story that lines up closer to what I plan to do with the accountant series. The mission is medium sized and you can expect between 30-90 minutes to complete it depending on your playstyle. Beta Testers Captain Cleveland Crowind Kingsal PukeyBee Skacky SquadaFroinx Voice Actors AndrosTheOxen Epifire Goldwell Stevenpfortune Yandros Custom assets Airship Ballet Bentraxx Bob Necro Dragofer DrKubiac Epifire Kingsal MalachiAD Sotha Springheel SquadaFroinx Available via in-game downloader File Size: 233 MB - Updated to v 1.1 (01.06.2018)
  22. Allowing mantle while carrying a body was originally proposed by Bikerdude one year ago (January 2022). https://bugs.thedarkmod.com/view.php?id=5892 I agreed with him, since that is how Thief 1 & 2 work. I've submitted patches, and due to feedback, I've submitted three patches each with a different behavior, starting in August 2022 (5892) : (Patch v1) Always enable mantling while carrying a body. (Patch v2) Only enable mantling while carrying a body if "pm_mantle_while_shouldering" cvar is set. This is already available in 2.11 beta 7. (Patch v3) Restrict mantling at the waist. There is no agreement about how this should work yet. I've spent over 12 hours of work and testing on (v3) so far, so it would be incredibly discouraging if a final decision is not made between versions (v1), (v2), or (v3) for 2.11. Personally, I think patch (v1) always enable mantling while carry a body is best. This matches Thief 1 & 2 and does not require a cvar. If (v3) is chosen, the rules need to be decided. Could you all please answer the following questions? (Please copy and paste the questions below when answering.) Do we really need to restrict mantling while shouldering at all? Is there a mission with a mantle trap? If so, which mission? If we restrict the player while shouldering, what should the rules be? While shouldering, what's the tallest object that can be mantled? While shouldering, should there be different object height requirements between crouched and standing? While shouldering, can the player mantle during a fall or jump across to another ledge? While shouldering, what mantle types are allowed out of: push, pushNonCrouch, pull, pullFast, hang? (Are there other rules to consider?) Resolved Patch v3 is included in 2.12 dev builds, starting with dev16778-10275, which is open to feedback during the dev release cycle. pm_mantle_while_shouldering cvar. pm_mantle_while_shouldering, default: 1 Which restriction for mantle while shouldering? 0 --- no mantling while shouldering a body (TDM original) 1 --- restricted mantling while shouldering a body 2 --- unrestricted mantling while shouldering a body (Cheat Mode) pm_mantle_maxShoulderingObstacleHeight cvar. pm_mantle_maxShoulderingObstacleHeight, default: 41 The maximum height of obstacles allowed for a shouldering body mantle Note that mantling above eye level is disabled regardless of this value
  23. Particle collisions cannot be computed in realtime, particles are purely graphical effect which cannot interact with collisions. So the collisions have to be precomputed beforehand, just like dmap precomputes triangulations of brushes. Most of the nuances grow from here. It was possible in theory to run it automatically during dmap (just like e.g. you never have to run aas tool directly, because dmap calls it automatically), but I'm afraid it would annoy everyone because it may take quite a lot of time depending on settings. Now that some people have some practice with this, should we change it? Most importantly, collisions are precomputed statically. If you move the emitter, the collision information becomes wrong. All objects which seem dynamic are automatically excluded from precomputation, so the particles will still go straight through all the guards and moveables. What do you mean by "default" behavior? Default behavior of what? particles? Like make all particle emitters stop on collisions automatically? What about cases when mapper wanted particles to pierce walls? What about moving particle emitters? The goal was to reduce amount of work actually. As soon as you are able to set one huge particle emitter over the whole map, I think you don't have to mess with it any more, just remember to execute runParticle occasionally when you want up-to-date collisions. Before that, mapper had to split the rain patch into many patches and manually tweak every patch so that it stops at proper height. As far as I understand, it was very time-consuming and painful. As for areaLock, it does not restrict particles to single area. It only disables the whole system if renderer proves player does not see the specified area. As long as the door is open, you should still see rain falling indoors, no? Yeah, this is a tough question. Texture layout: Only works properly if particle evolves exactly the same way if emitted from the same location. Interacts with texturing: requires you to set non-overlapping texcoords in 0..1 range on the emitting surface. The only option in TDM 2.08. Ok for straight-falling rain, but snow is out of question. Linear layout: Only works for a periodic system, i.e. the whole system exactly repeats itself after some time. Precomputation might take a lot of time, especially if you insist on a large period. [problem for maintainers like me] If particle code is changed in TDM engine, the collisions must be recomputed. Was added in TDM 2.09. Supports pretty much any kind of particles, although snow was the main goal.
  24. I think daft said he would consider a variable to try and cover you. It'd be nice to see you acknowledge that you understand while this is your preference it nullifies one of the primary goals of the patch which is to address specific feedback we see from new players who are giving up on playing the game. That is because what seems consistent to you is actually inconsistent with any other game like this they have played. Apologies, it is quit tiresome to emphasize this aspect of the patch over and over again. Everyone respects your preference and understands your feedback, to the point that full backwards compatibility with the original controls has been in the patch since the very beginning and as mentioned daft already said he would consider an option for you. It's just very hard to tell if you do not care about solving this particular problem (which is fine), or you just don't understand at all what the patch is attempting to achieve (also fine). Either way you are asking over and over again to undo this aspect of the patch and never providing an alternative that addresses the same problem. Agreed - my experience is that it feels completely natural to me. Frob being a contextual action - if an object is highlighted in your view you interact with it, if there isn’t one you drop the body. i haven’t run into issues with not being able to interact with doors or even very small buttons like snatcher was describing. Since all the original inputs also still work you actually have multiple options for dropping or snuffing candles you are holding.
  25. Yeah it would be cool to see some more detailed statistics and it’s a shame they aren’t really captured. Since we are talking about fan mission platforms, where players also make the content for the game, I feel like the best thing we’ve got is you can look at the number of content releases for the games. Keep in mind the graph counts campaigns as single missions - so for example NHAT and TBP both count as 1 mission. A good year for TDM has has approaching maybe 50% - mostly we’re 25-30%. https://www.ttlg.com/forums/showthread.php?t=152494 You could also look at the number of ratings thief missions get on https://www.thiefguild.com/ vs TDM ones, but that is pretty iffy in that you could chalk that up to more awareness of the site in the thief community than TDM Out of curiosity is there a reason a thief player can’t be a new player? I kind of think a player is a player and new players would be ones who are playing the dark mod who weren't? Is there disagreement the base of players most likely to pick up the game are fans of the thief games? They are certainly the most fruitful place to find feedback on the game beyond the sphere of this forum that I have seen. When we were trying to finish up SLL there was a lot of discussion on the forums about how long it had been since there was a release for the game. I am thankful that the stats show at least some stability over the years in terms of releases for TDM, but the trend for all of the games is decline. Not doing anything is a valid response if that’s what the devs want to do - it is not possible to provide evidence that any effort will slow that inertia. As a player and content maker I would just prefer trying to find feedback where it is offered from players who were willing to try the game but ultimately could not engage with it and see if there is anything that can be done within reason to ease them into the game. The game has a lot to offer imo. All those players are potential contributors - contributions in turn attract players - it’d be nice to see the cycle go on as long as it can.
×
×
  • Create New...