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  1. The subtitles of the Builder 1 and 2 shared vocal set are now available for eventual incorporation into TDM: testSubtitlesBuilder1and2.pk4 Under the wiki's "Voices", Builder 1 is described as "middle-aged; somewhat zealous; (suits builder guards, acolytes)". Note: The St. Lucia FM has a dozen-odd "conversation" subtitles for Builder 1 & 2 distributed with the core files, and already defined in tdm_sound_vocals_decls01.pk4\tdm_stlucia.subs. These are excluded from the work here. Statistics In file fm_root.subs there are 483 inlines, including: 61 with an explicit linebreak, intending 2 lines 422 without Four of these have explicit duration extensions, all from 0.25 to 0.49, for 17 cps. There are 11 SRTs, all with 2 messages. Of the 22 total SRT messages, there are: 14 with an explicit linebreak, intending 2 lines 8 without In all, there are 494 voice clips with subtitles, showing 505 messages. Corresponding Excel Spreadsheet SubtitlesBuilder1and2.xlsx As usual, this is based on Version 5 of the Excel Template for TDM bark subtitles.
  2. Creating a new thread for this as it was being discussed in an old beta-testing thread starting here: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/&do=findComment&comment=490751 I suppose the main questions are: when should this spawnarg be used, if at all? why was it introduced in the first place? Can we get it documented properly on the Wiki so misuse isn't propagated? @stgatilov @Dragofer
  3. Those assets don't look good against stock TDM assets, they're like from another world. You'd need a complete package or a whole mission made out of these exclusively, to get a coherent style. That's years of work, unfortunately. Second reason is something I saw mentioned a few times in Discord discussions – TDM assets got stolen and repurposed on more than several occasions. I know that there's no way to stop asset flippers from getting those, even from modern games, if they're desperate enough. But since pk4 is basically an open door for such people, it made me reluctant to go on with this initiative. I put way too much work over the years to get to this level of craft (which is still not super pro, but quite decent, I think). From time to time, I still do single models, as requested from FM authors; but over the last few years, all my TDM-related modelling work has been sporadic, and mostly for my own amusement. I lost access to my dropbox folders. I reuploaded those in one zip package and updated the first post.
  4. im running Arch Linux, i installed this game from the AUR. i added my user in games user group as suggested in during the installation of the game, when i try to launch the game nothing happens, so i tried running is through the terminal to get some output, i got this TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp13s0 - ( i removed the ip ) found interface wlp13s0 - ( i removed the ip ) Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. no 'darkmod' directory in exe path /opt/thedarkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /opt/thedarkmod/ /opt/thedarkmod/tdm_textures_wood01.pk4 (376 files) /opt/thedarkmod/tdm_textures_window01.pk4 (389 files) /opt/thedarkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /opt/thedarkmod/tdm_textures_stone_natural01.pk4 (130 files) /opt/thedarkmod/tdm_textures_stone_flat01.pk4 (295 files) /opt/thedarkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /opt/thedarkmod/tdm_textures_stone_brick01.pk4 (520 files) /opt/thedarkmod/tdm_textures_sfx01.pk4 (69 files) /opt/thedarkmod/tdm_textures_roof01.pk4 (72 files) /opt/thedarkmod/tdm_textures_plaster01.pk4 (142 files) /opt/thedarkmod/tdm_textures_paint_paper01.pk4 (63 files) /opt/thedarkmod/tdm_textures_other01.pk4 (127 files) /opt/thedarkmod/tdm_textures_nature01.pk4 (281 files) /opt/thedarkmod/tdm_textures_metal01.pk4 (496 files) /opt/thedarkmod/tdm_textures_glass01.pk4 (51 files) /opt/thedarkmod/tdm_textures_fabric01.pk4 (43 files) /opt/thedarkmod/tdm_textures_door01.pk4 (177 files) /opt/thedarkmod/tdm_textures_decals01.pk4 (461 files) /opt/thedarkmod/tdm_textures_carpet01.pk4 (92 files) /opt/thedarkmod/tdm_textures_base01.pk4 (395 files) /opt/thedarkmod/tdm_standalone.pk4 (4 files) /opt/thedarkmod/tdm_sound_vocals_decls01.pk4 (28 files) /opt/thedarkmod/tdm_sound_vocals07.pk4 (1111 files) /opt/thedarkmod/tdm_sound_vocals06.pk4 (696 files) /opt/thedarkmod/tdm_sound_vocals05.pk4 (128 files) /opt/thedarkmod/tdm_sound_vocals04.pk4 (2870 files) /opt/thedarkmod/tdm_sound_vocals03.pk4 (743 files) /opt/thedarkmod/tdm_sound_vocals02.pk4 (1299 files) /opt/thedarkmod/tdm_sound_vocals01.pk4 (82 files) /opt/thedarkmod/tdm_sound_sfx02.pk4 (605 files) /opt/thedarkmod/tdm_sound_sfx01.pk4 (948 files) /opt/thedarkmod/tdm_sound_ambient_decls01.pk4 (8 files) /opt/thedarkmod/tdm_sound_ambient03.pk4 (24 files) /opt/thedarkmod/tdm_sound_ambient02.pk4 (163 files) /opt/thedarkmod/tdm_sound_ambient01.pk4 (220 files) /opt/thedarkmod/tdm_prefabs01.pk4 (960 files) /opt/thedarkmod/tdm_player01.pk4 (125 files) /opt/thedarkmod/tdm_models_decls01.pk4 (103 files) /opt/thedarkmod/tdm_models02.pk4 (2020 files) /opt/thedarkmod/tdm_models01.pk4 (3043 files) /opt/thedarkmod/tdm_gui_credits01.pk4 (49 files) /opt/thedarkmod/tdm_gui01.pk4 (715 files) /opt/thedarkmod/tdm_fonts01.pk4 (696 files) /opt/thedarkmod/tdm_env01.pk4 (152 files) /opt/thedarkmod/tdm_defs01.pk4 (179 files) /opt/thedarkmod/tdm_base01.pk4 (197 files) /opt/thedarkmod/tdm_ai_steambots01.pk4 (24 files) /opt/thedarkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /opt/thedarkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /opt/thedarkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /opt/thedarkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /opt/thedarkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /opt/thedarkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /opt/thedarkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /opt/thedarkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /opt/thedarkmod/tdm_ai_humanoid_females01.pk4 (172 files) /opt/thedarkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /opt/thedarkmod/tdm_ai_base01.pk4 (8 files) /opt/thedarkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1895.94 MHz signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- Shutdown event system ...not started -------------------------------------- About to exit with code 0
  5. i tried this but it says undefined command generate-core-dump    /opt/thedarkmod  gdb ./thedarkmod.x64  ✔  3m 16s   06:41:23 PM  GNU gdb (GDB) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from ./thedarkmod.x64... (No debugging symbols found in ./thedarkmod.x64) (gdb) run Starting program: /opt/thedarkmod/thedarkmod.x64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". TDM 2.07/64 #8079 (8079) linux-x86_64 Apr 12 2019 18:24:35 found interface lo - loopback found interface wlp13s0 - ( i removed the ip ) found interface wlp13s0 - ( i removed the ip ) Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. no 'darkmod' directory in exe path /opt/thedarkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /opt/thedarkmod/ /opt/thedarkmod/tdm_textures_wood01.pk4 (376 files) /opt/thedarkmod/tdm_textures_window01.pk4 (389 files) /opt/thedarkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /opt/thedarkmod/tdm_textures_stone_natural01.pk4 (130 files) /opt/thedarkmod/tdm_textures_stone_flat01.pk4 (295 files) /opt/thedarkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /opt/thedarkmod/tdm_textures_stone_brick01.pk4 (520 files) /opt/thedarkmod/tdm_textures_sfx01.pk4 (69 files) /opt/thedarkmod/tdm_textures_roof01.pk4 (72 files) /opt/thedarkmod/tdm_textures_plaster01.pk4 (142 files) /opt/thedarkmod/tdm_textures_paint_paper01.pk4 (63 files) /opt/thedarkmod/tdm_textures_other01.pk4 (127 files) /opt/thedarkmod/tdm_textures_nature01.pk4 (281 files) /opt/thedarkmod/tdm_textures_metal01.pk4 (496 files) /opt/thedarkmod/tdm_textures_glass01.pk4 (51 files) /opt/thedarkmod/tdm_textures_fabric01.pk4 (43 files) /opt/thedarkmod/tdm_textures_door01.pk4 (177 files) /opt/thedarkmod/tdm_textures_decals01.pk4 (461 files) /opt/thedarkmod/tdm_textures_carpet01.pk4 (92 files) /opt/thedarkmod/tdm_textures_base01.pk4 (395 files) /opt/thedarkmod/tdm_standalone.pk4 (4 files) /opt/thedarkmod/tdm_sound_vocals_decls01.pk4 (28 files) /opt/thedarkmod/tdm_sound_vocals07.pk4 (1111 files) /opt/thedarkmod/tdm_sound_vocals06.pk4 (696 files) /opt/thedarkmod/tdm_sound_vocals05.pk4 (128 files) /opt/thedarkmod/tdm_sound_vocals04.pk4 (2870 files) /opt/thedarkmod/tdm_sound_vocals03.pk4 (743 files) /opt/thedarkmod/tdm_sound_vocals02.pk4 (1299 files) /opt/thedarkmod/tdm_sound_vocals01.pk4 (82 files) /opt/thedarkmod/tdm_sound_sfx02.pk4 (605 files) /opt/thedarkmod/tdm_sound_sfx01.pk4 (948 files) /opt/thedarkmod/tdm_sound_ambient_decls01.pk4 (8 files) /opt/thedarkmod/tdm_sound_ambient03.pk4 (24 files) /opt/thedarkmod/tdm_sound_ambient02.pk4 (163 files) /opt/thedarkmod/tdm_sound_ambient01.pk4 (220 files) /opt/thedarkmod/tdm_prefabs01.pk4 (960 files) /opt/thedarkmod/tdm_player01.pk4 (125 files) /opt/thedarkmod/tdm_models_decls01.pk4 (103 files) /opt/thedarkmod/tdm_models02.pk4 (2020 files) /opt/thedarkmod/tdm_models01.pk4 (3043 files) /opt/thedarkmod/tdm_gui_credits01.pk4 (49 files) /opt/thedarkmod/tdm_gui01.pk4 (715 files) /opt/thedarkmod/tdm_fonts01.pk4 (696 files) /opt/thedarkmod/tdm_env01.pk4 (152 files) /opt/thedarkmod/tdm_defs01.pk4 (179 files) /opt/thedarkmod/tdm_base01.pk4 (197 files) /opt/thedarkmod/tdm_ai_steambots01.pk4 (24 files) /opt/thedarkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /opt/thedarkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /opt/thedarkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /opt/thedarkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /opt/thedarkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /opt/thedarkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /opt/thedarkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /opt/thedarkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /opt/thedarkmod/tdm_ai_humanoid_females01.pk4 (172 files) /opt/thedarkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /opt/thedarkmod/tdm_ai_base01.pk4 (8 files) /opt/thedarkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- [New Thread 0x7ffff7759700 (LWP 404303)] Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1895.71 MHz Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault. 0x00000000005f8c19 in ?? () (gdb) generate-core-dump Undefined command: "generate-core-dump". Try "help". (gdb) help List of classes of commands: aliases -- Aliases of other commands. breakpoints -- Making program stop at certain points. data -- Examining data. files -- Specifying and examining files. internals -- Maintenance commands. obscure -- Obscure features. running -- Running the program. stack -- Examining the stack. status -- Status inquiries. support -- Support facilities. tracepoints -- Tracing of program execution without stopping the program. user-defined -- User-defined commands. Type "help" followed by a class name for a list of commands in that class. Type "help all" for the list of all commands. Type "help" followed by command name for full documentation. Type "apropos word" to search for commands related to "word". Type "apropos -v word" for full documentation of commands related to "word". Command name abbreviations are allowed if unambiguous. (gdb) Quit (gdb)
  6. Hello! Tracking down information on software and plug-ins that work with D3 / TDM can be a tough. So I have created a thread here where people can post what software/ plug-ins/ tutorials or other references they've had success or failure with in TDM. 3DS MAX 2013 64bit .ase - Default .ASE model exporter works. However you have to open the .ase file in text edit and manual change the *BITMAP line on each material to read something like: "//base/textures/common/collision" which allows the engine to read the correct material path. md5.mesh / animation - Beserker's md5 exporter/importers for 3dsmax. http://www.katsbits.com/tools, Importing and exporting works. The model must be textured, UV'd, with a skin modifier attached to the bones to export. PM me (Kingsal) for help with this. Imported models using the script will not be weighted appropriately, so this is not recommended if you are simply trying to edit existing tdm content. (Use blender instead) MAYA 2011 32bit md5.mesh - So far I've not had any luck with Maya 2011. I am using Greebo's MayaImportx86 for Maya 2011. I've got the importer working however I get a "Unexpected Internal Failure(kFailure)" and the import fails. This could be due to something finicky in Maya that I am not doing correctly. Will keep trying.. Blender 2.7 about - Blender is commonly used and pretty well supported on the forums/ wiki. Various versions may work as well - https://www.blender.org/download/ md5.mesh / animation Blender MD5 importer/exporter (io_scene_md5.zip): https://sourceforge.net/projects/blenderbitsbobs/files/ Sotha's guide Blender Male/ Female rigs by Arcturus - Here Edit by Dragofer: more links found in this post.
  7. @Frost_SalamanderIf it is helpful, I have express permission from Marcel of cgtextures/textures.com that packaging his assets in a .pk4 is acceptable and at the time he was fine with packaging them in TDM projects: Also you mentioned not being able to use your images for just textures - do I take it this means you can use them as textures and within materials in the context of a mod - you just can’t package and release them as only textures correct? Lastly idtech 4 is an engine old enough it’s package files (.pk4s) can be opened with any archive software (would be difficult to mod otherwise). I will include your license information in my documentation if I ever get to release, but is there any special consideration I should give to packaging assets derived from your images in older game engines which lack modern security? The main thing I hope is to just ensure you include his license and that you do not distribute the textures themselves outside of the context of the fm. There is a bit of a slippery slope in that terms on the site have changed a lot over the years. The current licensing model finally seems to state that the photo ref textures are ok to use in "Scenes" for example, but for many years it stated it was only acceptable to use them specially in models. There are many many assets in core which are from this site, which were licensed under these much older terms: https://web.archive.org/web/20100818122748/http://cgtextures.com/content.php?action=license Ultimately if something is licensed, the terms can change. So buyer beware.
  8. It would probably be the best to ask someone from textures.com on that. I couldn't, in all good conscience, call pk4 a package, in the same sense it's used in context of popular game engines, so I ended up not using those audio tracks. Also: That can be a can of worms of all sorts. Does it mean the mission can't be hosted on TDM's servers, or textures and materials can't be used in other TDM FMs? That license is rather specific to 3d models, not video game mods / levels. Maybe that's the most common use case they deal with. Yes, there is. The GPL license is mandatory for game code. You can share your assets under any license you want, copyright included. If you want your assets to make their way to the core mod though, you'll need to share them under CC0 license or similar.
  9. Public release v1.7.6 (with Dark Mod support) is out. Improvements since the final beta 14 are: Fixed a few remaining bugs with zip/pk4 support. Game Versions window now properly displays TDM version. Import window no longer has a vestigial off-screen TDM field (because TDM doesn't need or support importing). Web search option is now disabled if an unknown/unsupported FM is selected. If an FM with an unknown or unsupported game type is selected, the messages in the tab area now no longer refer to Thief 3 ("Mod management is not supported for Thief: Deadly Shadows"). The full changelog can be viewed at the release link. The de facto official AngelLoader thread is here: https://www.ttlg.com/forums/showthread.php?t=149706 Bug reports, feature requests etc. are usually posted there. I'll continue following this thread though. Thanks everyone and enjoy!
  10. IMO points like that assume that content is put in an encrypted / binarized package that can't be easily opened with common software (see Unreal or Unity asset packages, etc.). PK4 is a plain zip archive and everyone knows how to open it. Edit: I had similar problem in the past, with a piano music composer who allowed some of his works to be used in video games, free of charge, but on the condition it was part of a larger file where you couldn't access his audio files.
  11. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  12. On https://www.thedarkmod.com/missiondetails/?internalName=ac1 Mirror 5: http://mirror.mstrmnds.me/missions/ac1_c3f534d371e188ff.pk4 doesn't work.
  13. The subtitles of The Lady02 vocal set is now available for eventual incorporation into TDM: testSubtitlesLady02.pk4 Lady02 is another noblewoman, somewhat newer and so unmentioned on the wiki. She is a drawling speaker, often indecisive, and given to long musings. Favorite topics are how boring life is for the wealthy, and how to keep men of the household and the maids apart. Lady02 required heavier and more complex use of .srt files than most AI characters, due to: Her slow, rambling monologues Some of the underlying .ogg files were poorly trimmed at the end, so needed compensatory .srt timings. I appreciate the assistance of @datiswous in this effort. Statistics In file fm_root.subs there are 195 inlines, including: 25 with an explicit linebreak, intending 2 lines 170 without Only 1 of these needed an explicit duration extension, to the capped value 0.50 seconds, for 17-20 cps There are 116 SRTs, including: 78 with 1 message (to correct trim problem) 24 with 2 messages 7 with 3 messages 2 with 4 messages 3 with 5 messages 1 with 8 messages 1 with 9 messages Of the 187 total SRT messages, there are: 90 with an explicit linebreak, intending 2 lines 97 without In all, there are 311 voice clips with subtitles, showing 382 messages. Corresponding Excel File Lady02Subtitles.xlsx This is based on Version 6 of the Excel Template for TDM bark subtitles.
  14. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  15. In-app downloading is turning out to be a lot more troublesome than I thought, and some of the auto-detection of stuff the game does is more troublesome than I thought too. So I'm thinking I could just make the first public release sans downloader and then take my time to develop something nice. Anyway, new beta. Beta 10 Auto-update finished difficulty when an FM is finished in-game. If AngelLoader doesn't have a last-played date already, it will pull it from TDM's database. But if it has its own, it will use that, because it's more granular (TDM's only goes down to the day). Sorting for the Archive column for TDM FMs now works correctly. "Play Without FM" for TDM now deselects any selected FM before running it. Don't know, just seemed cleaner. Think of a like a roundabout "download missions" button where you can go in-game with no FM and download some, I dunno. Added support for detecting in-place updated FMs, but only scan on next startup due to race condition with the pk4 Removed support for auto-refreshing on pk4 add, because the game adds pk4s individually to the fms dir before moving them to their own dirs, and we were trying to scan with each one (and failing due to locks and such)
  16. I have been working on a map for many days now. All of a sudden however, TDM crashes when I compile it via dmap from its console. All I did was to cut a few brushes and add a few new entities. Here is the console log: mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>./thedarkmod.x86 TDM 2.03 #6455 linux-x86 Jan 28 2015 20:03:48 found interface lo - loopback found interface eth0 - 192.168.134.178/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/mircea/Games/Quake/TheDarkMod/darkmod/fms/map_first.pk4dir /home/mircea/Games/Quake/TheDarkMod/darkmod/ /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_wood01.pk4 (317 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_window01.pk4 (345 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_roof01.pk4 (65 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_other01.pk4 (51 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_nature01.pk4 (256 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_metal01.pk4 (465 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_glass01.pk4 (46 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_door01.pk4 (171 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_decals01.pk4 (367 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_base01.pk4 (375 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_standalone.pk4 (4 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_prefabs01.pk4 (556 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_player01.pk4 (125 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models_decls01.pk4 (93 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models02.pk4 (1836 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models01.pk4 (1915 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui_credits01.pk4 (49 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4 (673 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game01.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_fonts01.pk4 (696 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_env01.pk4 (98 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_defs01.pk4 (166 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4 (155 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_base01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD BARTS GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_derivative_control GL_ARB_texture_barrier ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device plughw:2 for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.03, code revision 6470 Build date: Feb 2 2015 WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 Initializing event system ...830 event definitions Initializing class hierarchy ...169 classes, 810080 bytes for event callbacks Initializing scripts WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script /proc/cpuinfo CPU frequency: 2660 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 148.5 ms ---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19182, 383640 bytes Functions: 1227, 124848 bytes Variables: 88564 bytes Mem used: 1086700 bytes Static data: 2277552 bytes Allocated: 2810692 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 79 mods in the FM folder. Parsed 85 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: map_first.pk4dir -------- Initializing Session -------- WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis session initialized -------------------------------------- WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis 12 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 14386 9008 MB System Memory 512 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) ]dmap first.map.map ---- dmap ---- --- LoadDMapFile --- loading maps/first.map glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHaze.vfp glprogs/heatHaze.vfp 788 total world brushes 163 total world triSurfs 287 patches 1560 entities 2164 planes 52 areaportals size: -12544,-12544,-1168 to 12544,12544, 4352 ############### entity 0 ############### --- FaceBSP --- 4293 faces 10345 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 788 total brushes 6880 cluster references --- FloodEntities --- 4435 flooded leafs --- FillOutside --- 3442 solid leafs 2468 leafs filled 4435 inside leafs ----- ClipSidesByTree ----- --- FloodAreas --- WARNING:brush has multiple area portal sides at 956 -1156.8 684 WARNING:brush has multiple area portal sides at -132.8 -68 684 WARNING:brush has multiple area portal sides at 251.2 -444 1004 WARNING:brush has multiple area portal sides at 1668.8 -444 684 WARNING:brush has multiple area portal sides at 580 -772.8 1004 WARNING:brush has multiple area portal sides at 956 644.8 684 WARNING:brush has multiple area portal sides at 956 260.8 1004 WARNING:brush has multiple area portal sides at 1284.8 -444 1004 area 0 has 3481 leafs area 1 has 51 leafs area 2 has 103 leafs area 3 has 169 leafs area 4 has 1 leafs area 5 has 1 leafs area 6 has 46 leafs area 7 has 97 leafs area 8 has 136 leafs area 9 has 5 leafs area 10 has 4 leafs area 11 has 6 leafs area 12 has 4 leafs area 13 has 8 leafs area 14 has 3 leafs area 15 has 4 leafs area 16 has 6 leafs area 17 has 5 leafs area 18 has 8 leafs area 19 has 12 leafs area 20 has 6 leafs area 21 has 10 leafs area 22 has 7 leafs area 23 has 3 leafs area 24 has 5 leafs area 25 has 252 leafs area 26 has 1 leafs area 27 has 1 leafs 28 areas ----- PutPrimitivesInAreas ----- ----- BuildLightShadows ----- ----- CreateLightShadow 0xd2f2e30 ----- ----- CreateLightShadow 0xd3057b8 ----- ----- CreateLightShadow 0xd305d50 ----- ----- CreateLightShadow 0xd306628 ----- ----- CreateLightShadow 0xd319480 ----- ----- CreateLightShadow 0xd319fc0 ----- ----- OptimizeAreaGroups Results ----- 54 tris in 42 tris after edge removal optimization 42 tris after final t junction fixing ----- CreateLightShadow 0xd31a620 ----- ----- OptimizeAreaGroups Results ----- 67 tris in 47 tris after edge removal optimization 49 tris after final t junction fixing ----- CreateLightShadow 0xd31ae58 ----- ----- OptimizeAreaGroups Results ----- 52 tris in 42 tris after edge removal optimization 44 tris after final t junction fixing ----- CreateLightShadow 0xd31b690 ----- ----- OptimizeAreaGroups Results ----- 72 tris in 48 tris after edge removal optimization 50 tris after final t junction fixing 0.4 seconds for BuildLightShadows ----- OptimizeEntity ----- WARNING: backwards triangle in input! WARNING: backwards triangle in input! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! ----- OptimizeAreaGroups Results ----- 18163 tris in 10490 tris after edge removal optimization 11035 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 388 tris in 249 tris after edge removal optimization 266 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 5370 tris in 4595 tris after edge removal optimization 4742 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 1668 tris in 1223 tris after edge removal optimization 1335 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 32 tris in 32 tris after edge removal optimization 56 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 578 tris in 439 tris after edge removal optimization 674 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 2810 tris in 2194 tris after edge removal optimization 2339 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 6718 tris in 4724 tris after edge removal optimization 4786 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 62 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 76 tris in 48 tris after edge removal optimization 52 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 48 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 70 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 36 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 172 tris in 130 tris after edge removal optimization 130 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 59 tris in 42 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 40 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 100 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 44 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 3988 tris in 2804 tris after edge removal optimization 3160 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- FixGlobalTjunctions ----- WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles removed 2 degenerate triangles removed 68 degenerate triangles removed 30 degenerate triangles removed 49 degenerate triangles removed 144 degenerate triangles removed 144 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local removed 54 degenerate triangles WARNING:Unknown general material parameter 'tile' in 'tdm_balcony_sp_ceramic01' removed 199 degenerate triangles removed 225 degenerate triangles removed 50 degenerate triangles removed 6 degenerate triangles removed 159 degenerate triangles removed 88 degenerate triangles Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: malloc failure for 65512 Trying to exit gracefully.. shutdown terminal support About to exit with code 0 ModelGenerator memory: No LOD entries. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>
  17. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  18. Hi all, I bought a new laptop with an Intel HD4000 as graphic card by I'm having problems running TDM. First of all I can run Doom 3 and many other games with this card, so I think the problem is not in the video card performances. When I run the game I get the message on top of the thread. I already check FAQ and put in the configuration the fix for black screen, but nothing. Can I fix this and play the game or Intel drivers aren't able to run this wonderful mod? $ padsp ./tdmlauncher.linux Path to tdmlauncher is /home/rief/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/rief/.doom3/darkmod/ Darkmod directory after normalisation is /home/rief/.doom3/darkmod Trying default value for engine executable: /home/rief/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/rief/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod #4: +set #5: sys_videoRam #6: 256 Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod +set sys_videoRam 256 ╭─rief@gazelle ~/.doom3/darkmod ╰─$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 172.24.5.189/255.255.0.0 ------ Initializing File System ------ Loaded pk4 /home/rief/games/doom3/base/game00.pk4 with checksum 0xf07eb555 Loaded pk4 /home/rief/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/rief/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/rief/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/rief/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/rief/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/rief/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/rief/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/rief/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/rief/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/rief/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/rief/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/rief/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/rief/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/rief/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/rief/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/rief/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/rief/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/rief/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/rief/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/rief/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/rief/.doom3/darkmod /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/rief/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/rief/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/rief/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/rief/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/rief/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/rief/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/rief/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/rief/games/doom3/darkmod /home/rief/.doom3/base /home/rief/games/doom3/base /home/rief/games/doom3/base/pak008.pk4 (3 files) /home/rief/games/doom3/base/pak007.pk4 (38 files) /home/rief/games/doom3/base/pak006.pk4 (48 files) /home/rief/games/doom3/base/pak005.pk4 (63 files) /home/rief/games/doom3/base/pak004.pk4 (5137 files) /home/rief/games/doom3/base/pak003.pk4 (4676 files) /home/rief/games/doom3/base/pak002.pk4 (6120 files) /home/rief/games/doom3/base/pak001.pk4 (8972 files) /home/rief/games/doom3/base/pak000.pk4 (2698 files) /home/rief/games/doom3/base/game03.pk4 (2 files) /home/rief/games/doom3/base/game02.pk4 (2 files) /home/rief/games/doom3/base/game01.pk4 (2 files) /home/rief/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized XFree86-VidModeExtension: not fullscreen, ignored Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/rief/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/rief/.doom3/darkmod/gamex86.so Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.07, code revision 5048 Build date: Nov 23 2011 Initializing event system ...780 event definitions Initializing class hierarchy ...166 classes, 761280 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2301 MHz Compiled 'removeInitialSplineAngles': 104.4 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 18129, 362580 bytes Functions: 1128, 115356 bytes Variables: 82736 bytes Mem used: 1034592 bytes Static data: 2277552 bytes Allocated: 2778072 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Cannot find character remapping for language english. 1141 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. I18N: 'strings/fm/english.lang' not found, skipping it. WARNING: Cannot find guis/mainmenu.gui Current language: english Found 0 new mission packages. Found 1 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Cannot find character remapping for language english. WARNING: Cannot find guis/mainmenu.gui WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: 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for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output
  19. OK. To confirm Libreoffice compatibility, please download one of the recent completed spreadsheets, e.g., for Critic or Manbeast (links in OP of this thread). Also, you will likely find it helpful to have such a worked example while reviewing the "Explained" doc discussed below. Assuming compatibility, I'll programmatically pre-populate a fresh spreadsheet with .ogg filenames and clip durations for "The Drunk" vocal set (in the vocals04 pk4), and DM a link for that for you. While waiting, please review these two Word docs (see links in OP): "Subtitle Style Guide - Part 1". There's a 1-page summary of main points at start. Skim the rest. "Dec 7 Update of the "Explained" Doc for Spreadsheet Template v5". This details what the two worksheets and the columns within each mean. You will start with the "Compose" worksheet; I will have already filled columns A & B, and C is auto-calculated. Since we have no pre-existing vocal text script for The Drunk, column D will be left blank (TIP: hide it), and column F will be useless. You will start filling in column E, "Tweaked Subtitle". There's lots more to say, but that's enough for now. The spreadsheet I send you will based on Barks Template v6, but it's only trivially different from v5, so the Dec 7 doc should be fine. BTW, there's more workflow that is done before/after your part. If curious or need more context, see: "June 10 Documents Explaining Workflow and Excel Spreadsheet/Template (for AverageJack)"
  20. Mandrasola is a small sized map in which aspiring thief Thomas Porter steals some herbal products from a smuggler. The mission was created by me, Sotha and I wish to thank Bikerdude, BrokenArts and Ocn for playtesting and voice acting. Thanks goes naturally to everyone contributing and making TDM possible. This mission occurs chronologically before the Knighton's Manor, making it the first mission in the Thomas Porter series. Events in chronological order are: Mandrasola, The Knighton's Manor, The Beleaguered Fence, The Glenham Tower and The Transaction. The winter came early and suddenly this year. Weeks of strong blizzards and extremely harsh cold weather hit Bridgeport hard. With the seas completely frozen, a rare occurence indeed, most of the City harbor commerce has stopped completely. Vessels are stuck in the ice and no ship can leave or enter the City, resulting in the availability imported goods declining and their prices skyrocketing. One of these imported items is Mandrasola, a rare herbal product, which is imported overseas from the far southern continents. Mandrasola has its uses in alchemical cures and poisons, but mostly this substance is used for its narcotic qualities by commoners and even the nobility. The problem with Mandrasola is that excessive use is extremely addicting and the withdrawal effects are most grievious. Many are utterly incapable of stopping using Mandrasola and are transformed into quivering human ruins if they do no get their daily dose. And now this expensive and rare substance is running out from the whole City. Me and my fence, Lark Butternose, would love to grab this monopoly to ourselves: selling the last few doses in the City would probably be worth a fortune. According to Lark's sources, there remains only one smuggling lord who still has Mandrasola in stock. The problem is that this individual maintains an exclusive clandestine operation and only supplies a few nobles. Despite our best information gathering efforts we couldn't learn who the smuggler is and where he or she operates. Luckily we have an alternate plan. While searching for Mandrasola related information, we learned that a noblewoman called Lady Ludmilla is addicted to the substance and has paid high prices for small amounts of it. We also know that she has visited frequently someone in the Tanner's Ward waterfront, and since she goes to the area personally we believe she is visiting the smuggler. The plan is simple: I must monitor Ludmilla's most likely entryway to the Waterfront and then follow her to the smugglers hideout. I'd better be very careful around Ludmilla. She must not realise I'm following her or she probably won't lead me to her dealer. Hurting her is also out of the question. After she leads me to the smuggler's hideout, I can take my time to break in carefully and steal all the Mandrasola I can find. While I'm there it wouldn't be a bad idea to grab some loose valuables as well. I've now waited in the blistering cold for a few hours already. Looks like there are a few city watch patrols in the area to complicate matters... I think I heard a womans voice beyond the north gate. That must be lady Ludmilla, I haven't seen many ladies in these parts. I'd better get ready.. Links: Use the ingame downloader to get it. WARNING! Someone always fails to use spoiler tags. I do not recommend reading any further until you've played the mission.
  21. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  22. Beta 7 TDM FM Scanner now uses a hybrid of local and server data for more accuracy. Titles, authors, and release dates improve. AngelLoader will auto-refresh its FMs list when new pk4 FMs are added manually. Localization packs (*_l10n.pk4) in the fms directory are now ignored: the game moves these to their appropriate folders on next start. I reckon this is now pretty usable. I'm working on an in-app downloader, but until that's done, you can use the game to download FMs and AngelLoader to launch them and manage their metadata.
  23. Announcing the Release of 'Requiem' for The Dark Mod! Download Download the latest version of the Dark Mod here: http://www.thedarkmo...wnload-the-mod/ Download the mission here: Mediafire: http://www.mediafire...u89/requiem.pk4 Southquarter: http://www.southquar...ons/requiem.pk4 Fidcal.com: http://www.fidcal.co...ons/requiem.pk4 Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page. Requiem can also be found directly using the in-game loader. Gameplay Notes While this mission is playable in TDM 1.8, for an optimal experience please download and play in TDM 2.0 (or higher). Most inventory items in the game can be dropped, so no need to carry them around after they are no longer of any use. Note that If you use noclip or other console commands while playing, there is a good chance that you will break the intended flow of gameplay. Credits Mapping and Readables: Gelo R. Fleisher Voice Acting: Goldwell Additional scripting: Obsttorte Additional textures and assets: Flanders, Sotha, Grayman, Springheel, Bikerdude, Obsttorte Additional map optimizations: Bikerdude Testers: Bikerdude, Obsttorte, Gnartsch, AluminumHaste, Baal, nbohr1more, PPoe Custom Soundtrack: Leonardo Badinella - http://leonardobadinella.com/ Additional Music: Lee Rosevere - http://freemusicarch...c/Lee_Rosevere/ Marianne Lihannah - http://www.funeralsinger.net/ Vox Vulgaris - http://www.last.fm/music/Vox+Vulgaris/ A note from the author Hi all. While I've been involved in indie game development for a while now, I'm first and foremost a writer. My most recent project has been a novella that tries to capture the visual feel and tone of the Thief series (you can find the link below). As I was writing, I found myself playing a lot of Thief and Dark Mod fan missions, and got to thinking that maybe I wanted to make one myself, as a companion piece to the book. When I finished up writing, I had a bit of down time and decided to take the plunge. Having never done any serious mapping before, my plan was to make a small mission that I could bang out in a month or two and call it a day. Well, as sometimes happens, the project got a little bit bigger than I had planned. Ten months, and lots of elbow grease later, Requiem is finally ready for you to play. I'd like to thank everyone who helped pitch in to help make Requiem come alive, from those who took the time to answer my many questions on the forums to those who actively contributed to the FM. I especially want to thank Bikerdude who served as my mapping mentor, and Obsttorte whose clever scripts really turned what was in my head into the game that you are playing. Above all, I want to thank you for downloading and playing Requiem; I hope you enjoy it. Links of Interest Author's Blog: http://gfleisher.blogspot.com/ Companion Novella (Amazon): http://www.amazon.co...k/dp/B00BYEW02M Companion Novella (Smashwords): http://www.smashword...oks/view/298956
  24. That sort of tone doesn't fly in our forums.
  25. Summary A new plague threatens Bridgeport. There are rumors of a cure - let's see if you can find it, and get it to the people who deserve it. Background This is my first released DarkMod mission. Four years ago I created an FM and got it into beta testing. Based on the feedback, I tried to expand it and clean it up at the same time, and it fell apart (I lost focus and got frustrated). So I put modding aside. This time I plan to stick with modding for several reasons, not the least of which is that I have much more free time (I'm recently retired). To ensure that I would actually finish this FM, I kept it short and straightforward. Don't expect anything ground-breaking. (How's that for a soft sell?) My next FM (already sketched out in my head) will be more ambitious. Download The mission is available here: https://www.dropbox.com/s/ymy4v38x7k286tx/warehouse.pk4?dl=1 (version 2, with a bug fix). Place the PK4 in your \fms folder. TDM will recognize it as a new mission. Build Time Six months running time. I have no idea how many actual hours I spent. I18n I have not yet done the work required for internationalization. Thanks Many thanks to the numerous beta testers, who really helped me get this mission into shape: Bikerdude, s.urfer, kingsal, Boiler's_hiss, Cambridge Spy, Abusimplea, Judith Bikerdude provided a window light projection texture, as well as instructions so that I (and others) can do it myself in the future. The video series by Springheel and Sotha were helpful and energizing. Thanks to the entire Dark Mod community for building an amazing project. Note This mission has only been tested on TDM 2.06. I have no idea if it works on older versions. Screenshots
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