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When someone cries for help on the wiki instead of the forum (I wonder how many people have read it, but I found it funny that it's still there):
https://wiki.thedarkmod.com/index.php?title=Talk:Saint_Lucia
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Maybe the answer can be found on the wiki.
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There's now image gallery functionality on the wiki. I asked taaaki to enable this and he did.
See here for an example:
https://wiki.thedarkmod.com/index.php?title=The_Hare_in_the_Snare:_Part_1_(FM) (scroll down to the Gallery section and click on one image)
You can still have the old functionality by middle click on an image.
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Wow, that's cool!
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Hey @greebo
Curently in the wiki, the image viewing is suboptimal. Mediawiki has a feature, which is included in Mediawiki (1.31), for better image viewing. It just has to be enabled it seems:
https://www.mediawiki.org/wiki/Extension:MultimediaViewer
I thought it would be a good idea to enable it on our wiki.
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I've added the extension, but it is configured as a beta feature for now and isn't enabled by default. When logged into the wiki, go to preferences, then the "Appearance" tab. There should be a checkbox for "Enable Media Viewer".
Give that a spin and let me know if that works for you.
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Thanks. It works great. When you click on an image it loads faster, because not the whole image detail page gets loaded (I guess). The navigation is also nice on pages with multiple images in them like the entity database and the fms pages. It's especially useful if the images are thumbs which link to the bigger image, like here for example.
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Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.