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  1. i think i found what caused crashing. I clicked left mouse button when player dying (tilt reddish screen showed up) the game crashed btw, dump file size is about 1.2gb. is there any proper cloud-thing to upload this?
  2. my 540m is working man , but you know its bridged to intel hd3000 for everything, because standart structure of this type of laptops are like thsi you know. it doesnt matter you are using 540m or intel, the hdmi is on intel hd3000 and internal laptop screen LVDS connection is on hd3000 too. So if hd3000 has a problem it means 540m has a problem here is the file : darkmod.zip.txt
  3. "Quicksave" was prolly translated because the player can see the word on the save/load screen. There are different ways of handling that, though.
  4. I was using Windows 7 64bit, GTX 780ti, latest drivers at the time. Ever since that glitch, I now drop the compass at the equipment buying screen if I can. Might have been a driver issue, but I haven't tested it since.
  5. There's also a problem with OBS that whenever the compass is on the screen, OBS record just that and nothing else. Ruined several recording attempts of a few maps. Fraps works just fine if you have a beefy system and fast HDD to record to, otherwise it will murder your FPS.
  6. There is crackling from the front left speaker which isn't there when EAX is disabled Why this should happen I have no idea First noticed with Down by the Riverside but now there with no FM active - just the opening screen Also checked with Coercion and is also there but is masked by the ambient noise Are there any diagnostics I can try Edit - checked again in Down by the Riverside and it is there in the boat at the start but isn't there in the next section after drinking the potion but as soon as you enter the house (where the lady is sitting) it returns
  7. +1 I have an Audigy card as well that makes really odd sounds with EAX enabled. It basically sounds like a jittery hang at the beginning of certain sounds. Also stereo sound doesn't seem to work as expected with EAX on. A character will be talking on screen in front of me, but will sound far left/right. I'm not sureabout diagnostics, I haven't run across too much on dooms sound engine and EAX in general. Is there any in-depth documentation on this?
  8. Just wanted to test it out in Linux. I have Doom 3 and the expansion installed, and I know they're fine I actually just finished the expansion about a week ago. When I follow the instructions in the wiki, the screen goes black as it changes the resolution, I very briefly see the Dark Mod splash screen, and then it disappears. I'm using 64 bit Ubuntu. Since I can play regular Doom 3, I assume all my 32 bit libaries are in good order. I have libmng1 installed, and I installed libdevil1c2. I did see in the error at the end dlopen '/home/doug/.doom3/thiefs_den/gamex86.so' failed: libIL.so.1: cannot open shared object file: No such file or directory but /home/doug/.doom3/thiefs_den/gamex86.so does exist, and libIL.so.1 does exist as well, in /usr/lib, so I'm not sure what it can't find, if it's libIL.so.1, where does it want it to be? DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface eth0 - 192.168.1.102/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /home/doug/opt/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/doug/opt/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/doug/opt/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/doug/opt/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/doug/opt/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/doug/opt/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/doug/opt/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/doug/opt/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/doug/opt/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/doug/opt/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/doug/opt/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/doug/opt/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/doug/.doom3/thiefs_den/darkmod.pk4 with checksum 0xae7f9fe1 Loaded pk4 /home/doug/.doom3/thiefs_den/game01-base.pk4 with checksum 0xd29e6284 Loaded pk4 /home/doug/.doom3/thiefs_den/thiefs_den.pk4 with checksum 0xb87d41de Current search path: /home/doug/.doom3/thiefs_den /home/doug/.doom3/thiefs_den/thiefs_den.pk4 (44 files) /home/doug/.doom3/thiefs_den/game01-base.pk4 (2 files) /home/doug/.doom3/thiefs_den/darkmod.pk4 (2 files) /home/doug/opt/doom3/thiefs_den /home/doug/.doom3/base /home/doug/opt/doom3/base /home/doug/opt/doom3/base/pak008.pk4 (3 files) /home/doug/opt/doom3/base/pak007.pk4 (38 files) /home/doug/opt/doom3/base/pak006.pk4 (48 files) /home/doug/opt/doom3/base/pak005.pk4 (63 files) /home/doug/opt/doom3/base/pak004.pk4 (5137 files) /home/doug/opt/doom3/base/pak003.pk4 (4676 files) /home/doug/opt/doom3/base/pak002.pk4 (6120 files) /home/doug/opt/doom3/base/pak001.pk4 (8972 files) /home/doug/opt/doom3/base/pak000.pk4 (2698 files) /home/doug/opt/doom3/base/game03.pk4 (2 files) /home/doug/opt/doom3/base/game02.pk4 (2 files) /home/doug/opt/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5166 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5166 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8800 GT/PCI/SSE2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.14a Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/doug/.doom3/thiefs_den/game01-base.pk4/gamex86.so copy gamex86.so to /home/doug/.doom3/thiefs_den/gamex86.so dlopen '/home/doug/.doom3/thiefs_den/gamex86.so' failed: libIL.so.1: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library
  9. Evening Untill we get The Darkmod 2.0.+ running natively under OSX, here is a basic video tutorial on how to get TDM running under an mac application called " Play On Mac " Related threads - - http://forums.thedar...-distributions/ - http://forums.thedar...ds/page__st__75 http://youtu.be/IdA99m6YVlE And here is a screenshot of it running in a window, I also tested at full screen (1680*1050) with all TDM setting to low and got around 22fps.
  10. I recently purchased a used gaming laptop, model Terra 1590, reportedly something of a MSI Ghost derivative. Has a dedicated GTX970M video card, the monitor has full HD resolution. OS is Win10 Pro anniversary edition with the latest Nvidia drivers. Trouble is, I can't get it to use the native resolution. I can run it at 640x480, everything beyond that results in a distorted display, where I can only see the top left part of the "screen". Several searches came up blank, any suggestions?
  11. Try: (right click on desktop) screen resolution > make text and other items larger or smaller > Set to Medium also Fov Ratio is a decimal percentage. 16:9 is 1.7777777777 so seta fovRatio "1.778"
  12. Hi Freyk, Nothing was in the Darkmod.log, so I set the darkmod.ini to output all errors, warnings, debugs, info and changed the 0 to 1 on most LogClasses. The problem is that it appears that the game does not have a chance to actually log anything when this particular crash occurs. I opened the map in DarkRadiant and found that there are various VisPortals used around the map, this particular VisPortal has a flag called "shop_skip", which I assume is used as a function when first loading the map to skip the shop screen? From what I can see, every single VisPortal used in this map has this flag, so I doubt this would crash the game. I have tried all kinds of things, such as the "(Nvidia) Disable Threaded Optimizations" fix, "(Nvidia) Disable the Streamer Service", (Nvidia) Disable Index Buffers, playing with the Graphics Settings, changing all sorts of stuff and nothing seems to fix the crash at these particular 2 points of crashing in this map, so my guess is that it is some kind of problem with running this map under Dark Mod 2.04. I will try to reinstall Dark Mod 2.03 and play the map to see if it crashes again..
  13. I tried all the suggestions and none worked. Deleting the config file, now launches TDM non windowed but still just a black screen. I had several D3 mods, deleted all but TDM, but will try a reinstall. That's about all it likely can be at this point! Thanks for the suggestions and will try to feedback once it is working. PS: launching via D3 tdm mod and TDMlauncher results in the same thing btw. Happy gaming all!!
  14. There are some wood piles surfaces on a shack in knighton manor that appear black unless the light is really really close. Normal map or just low enough light? Note that the upper pile is not solid black.
  15. I've lurked around the tech support forum for answers but nobody seems to have the same crash as I do. I've been trying to play the training mission that comes with TDM. I downloaded TDM with the updater just yesterday so it's the newest version. I updated DOOM3 to 1304 as was instructed. But when I play the mod, it crashes randomly. I can get through the object manipulation and archery traning areas with no problems, but in the combat area or the stealth training area it just randomly crashes. And when I load a savegame, it crashes every time. The crash is always the same. After loading a save, the game works for 1.5 seconds, the screen freezes, and there appears a small area in the middle of the screen where my mouse cursor is visible (DOOM3 doesn't let anything minimize itself, so it's the error message that's trying to view itself). When I press Ctrl-Alt-Del and go to the task manager, it's always the same. There are two error messages of DOOM3 crashing. So not only is the game crashing, it's doing it twice every time. DOOM3 version = 1.3.1.1304 OS = Windows 7 Pro 32-bit 6.1 build 7601 Processor = AMD Phenom II X4 955 3.2GHz Memory = 3GB DDR3 Graphics-card = NVidia GeForce GTS250 1024MB Sound = Creative X-Fi 5.1 surround
  16. Thanks, I processed your test results and comments in a new version of the installer. Please download the new version (v20160717) from my google drive and run the tests again, mentioned in the first post. For now I only need the testresults for the installer and uninstaller and you can skip test 6 and 7. I cannot hide the unknown publisher warning, because i have to buy windowapp-certification files for it. i can disable this message by removing the elevated permission, but then people cant install TDM in their program-files-folder, if they want to.I tried to remove the checkbox that confirms to run the updater automatically after the installation, but that didn't work at the moment.I changed / corrected several text labels.I added custom text labels to the installer and uninstaller. (so It doesn't look like the tdm-installer un/installs "itself" anymore)I need to know an application-argument to run the updater unattended. Got several application arguments to start the updater with specified settings (like the noselfupdate), but not one to run the update process automatically, like tdm-updater for linux In theory its possible to change the default screen resolution and brightness, during the installation. But to prevent new user-problems, I dont want to program the installer to do that.
  17. Test 1: Yes, received welcome screen. Test 2: Yes, files installed successfully. Test 3: Yes, updater started. Test 4: Didn't get an error, clicked cancel. Test 5: Ran updater and files downloaded. Test 6: No problems Test 7: No problems Test 8: Successfully uninstalled.
  18. I have the same problem. I'm using Windows 10 (64bit). I have used the updater and everything is up to date. I can load a new mission from the start (only tried training and Tears of St Lucia so far) and save it without any apparent problem. When I try to load a saved game it I get the splash screen but after 2-3 seconds "Game Error. Couldn't load Thief DarkMod 2\Maps\SaintLucia.script" I have checked file permissions and given full access. I have removed 'read only' attributes from all files. The saved games directory is there with 3 files for each save (name.save; name.tga; name.txt) Directory tree is: Games\Thief\Thief DarkMod 2\Thief DarkMod 2\fms\saintlucia\savegames There is no directory called 'maps' anywhere and I can't find any files ending .script
  19. In any event, the in-game screenshot doesn't perform its job properly unless it's capturing the same image the player sees on screen, so it should be fixed to do that. It's not the most critical bug, but still something worth putting in the tracker to get to.
  20. Because screenshots don't include the in game gamma value. Everything is taken at 1. If you need to have that included, use FRAPS and have FRAPS take the screenshot, that should be the same as what's on your screen.
  21. OK. I tried all of those. Unfortunately, the problem remains. That's a good question. It goes straight from the game loading screen to the BSOD. It did crash to desktop once and gave me an open GL error message. I think it's same problem, but I cannot claim any great expertise on these matters.
  22. Ok, still no joy TDM loaded throught the Doom3 load screen choosing the mods tab. Then TDM allowed choosing the training mission, again it only appears on the Doom3 mods tab. Restarting TDM begins with the Doom3 load choice screen but now choosing either the DarkMod or the now selectable traning mission I get a C++ runtime error in Doom3.exe I Doom3 was operating before, such as it is (head still spinning) and I have patched it from TDM's (your) link to DOOM3-1.3.1 before my TDM install. Doom3 still runs such as it is (stomach still churning) It appears there's still somthing bad in my TDM install Any good ideas anyone? Also, is the only "way" into TDM throught the Doom3 mods tab choice? Or is there something a bit more direct i.e. a switch or .cfg file command / tweak so that you that can load directly into TDM (still have the DOOM3 hangover and don't like the memories...). Thanks! EarlyTaffer
  23. Hmmm... have you compared your doom3 and TDM config files side by side to be sure all graphics options are set the same? Also, have you tried disabling full-screen mode in TDM, restarting the game in a window, then re-enable full-screen and restart the game again?
  24. cannot start tdm 1.04 after updating from 1.03 ERROR: Error: file script/tdm_events.script, line 215: Unknown event 'log' updater says all ok. 1.03 was working update: downloaded from torrent, works now. seems like my files was changed update2: no, I'm unable to run this version. the second time I launch it, black screen with a cursor appears and music playing. also id logo instead of tdm. I'm on Windows7 64, nvidia drivers 266.58 it seems it was a problem in DoomConfig.cfg now working after deleting it)
  25. I've noticed black artefact's for fraction of seconds on the left side of the screen, but they don't appear in the bottom corner (more like distributed all over). I thought it was a consequence of the light gem hack you're doing.
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