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  1. Ok its happening for me aswell, but I found a workaround that may shed light on whats happening. With the mission loaded via the .PK4 I bring down the console and load the mission via the map command. In the progress loader at the bottom of the screen its completes and the mission loads. Of the top of my head I'm guessing the game is calling for something? But as Sotha has already and I have done deletiing the .ROQ briefing videos doesn't stop the crash. What other things could the game be calling at 75% map load..?
  2. If vsync is on, dmapping takes forever as the console output is slowed down to screen refresh rates. Not an option for a mapper, I'm afraid.
  3. I finished my video briefing and it turned out to be quite nice, I can't wait to release the mission and show it to you. The briefing spans 5 x roq videos and everything seems to be working nicely. There was one minor bug I spotted. I watch the briefing videos and end up to the objectives screen. Now, if I press back button and start the mission again, the briefing video starts at incorrect position. The audio starts from the beginning, but the video does not. I have to restart TDM in order to get it play correctly from the start. It seems the gui does not reset properly when the back-b
  4. Hi Guys, Wondering if someone can give me a hand with this. I am trying to run TDM on my Mac and have run into an error when trying to launch. Whenever I run the launcher I get the following error Last login: Wed Oct 24 11:47:43 on ttys000 t;lper.command ; exi /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher.macosx: No such file or directory /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: exec: /Users/Andy/Library/Application Support
  5. Just tried those resolutions and neither worked. I'm still looking for a way into the Toshiba service menu. The codes I found so far were for older televisions. Here's another interesting symptom in my problem. The issue I have described also consistently occurs in windowed mode when the game first runs. It is corrected by alt+tabbing away to another window and then alt+tabbing back again. Now if I could only figure out how to do this and still stay in full screen, I might have something. Any ideas? Update 4/4/13: I did it! It turns out that it was a setting in the CCC causing the tr
  6. Catalyst AI has been disabled. Disabling crossfire also does nothing. This is the first time I've tried Dark Mod with the computer connected to my TV. Previously I had played it on a widescreen monitor. Now it's hooked up to a big screen HDTV. I wonder if there something about my TV it doesn't like. None of my other games are affected, though, including Doom 3. The only thing so affected by... whatever it is seems to be TDM.
  7. Ok try the following step and tell me "exactly" what happens - 1. delete the darkmod.cfg file. 2. go into the game and set the res to 800*600 and restart the game 3. if the game looks fine try the next res (1024*768) and so on. 4. if all the above work, change the aspect ration to 16:9 and select the lowest res (1280*720) 5. if the above works then select 1920*1080. 6. If the above res dosen't work, set the game to windowed and then select 1920*1080 again. 7. if the above res work in windowed, with the res at the above change the game to full screen and restart the game. I did some of the
  8. Okay, I deleted the cfg files you suggested. I fired it up, but got the same result, but in 640x480. So I Alt/Tabbed into windowed mode and picked my settings that way. I clicked restart from the settings screen. The game rebooted, but I got the same result as pictured in the screenshot from the first post.
  9. Please create bugtracker issues for these 2. I'd have to look more closely at the second one, because I made that change for a reason, and I don't want to undo that until I remember what the reason was, and understand how to accomplish what I wanted to do, plus eliminate the miscount. For the first one, have you tested that one pickpocket turns into two on the mission stats screen? I don't recall anyone ever complaining about that.
  10. I took that one out of the equation. Looks like it wasn't to blame (in fact I never had any troubles with playing while using Compiz). Before reading your post I did not notice TDM has menu options for AA, AF and vsync (I looked for them in the advanced settings). However, no matter what I do via the menu or via the cvars (r_swapinterval, r_multisamples), it does not change anything and it seems to ignore any settings in the CCC. The only progress I made: There is an option in Catalyst to enable "Tear Free Desktop". My guess is, this enables triple buffering for desktop applications. While
  11. When I run "tdm_update.linux" the first thing it does is make sure it's up to date, which is fine except two things: 1. When it relaunches itself, it breaks the connection to the terminal screen so no amount of "^C^C^C^C^C" will stop it. 2. It changes directories somehow because it tries to download the whole mod again in ~/.doom3/darkmod/darkmod. Any ideas? Thanks, Richard
  12. Well I ran the updater twice and it still is doing the same thing. I notice though that even with the training mission it kicks me from the loading screen and I have to start it again. The thing is the training mission loads, where as the other ones just give me the error. Gonna just remove all of the files and re-download the whole thing just in case I have an invalid file some where. I'll tell you how that goes if I manage to fix it or get the same results. EDIT: Doing some crazy fast searching of your guys' Wiki and found this which totally sums up a bunch of issues I was having... Game
  13. Something weird for sure, I got stuck in the dl mission page, it kept saying i could dl this map, the updated maps i already got, but my missions to play screen was empty. restarted the game and this one was still in the list to dl, but was also in the play list. started fine though. -- Two visual bugs i'm noting... 1: the lockbox texture is mis-aligned again/still. arggg, I know I fixed it before 2: there's a new skin on the timber beds, white sheet. Must've been a specifc model texture because the normals are all wacky. Looks like crap... anyone making skins should check in game with l
  14. Guys, i am a big fan off the Thief series. Been playing it since earle 2000, and of course been playing TDM all the way. The thing is, i didnt have this problem before with TDM. I installed some missions yesterday, when i started i saw that all the graphic settings were on low somehow. I put the settings back to high, but still i have a very bad quality. It wasnt like this before, i have the most updated TDM. You guys know anything about it? I cant even see the blue text when in settings, which says that the game has to be restarted etc. Am i doing something wrong? I compare the TDM screens
  15. No i am playing with a regular computer screen, Asus. Like i said, a couple of months ago i didnt have any trouble running it. Maybe its because of the new updates etc for TDM? Should i delete everything and reinstall it? I use Doom3 in Steam.
  16. How much RAM do you have? When I used to play games with hardly any memory and I would quit the game, I would stare at a blank screen for seconds while the desktop was reloaded. This will happen if you try to run TDM on something like 1 GB of RAM with all settings cranked up.
  17. Ok, my GTX670 turned up today and Ive got all 3 screen hooked up but again TDM just wont play ball.Ive setup a single surround resolution of 5040x1050 via the nV control panel and TDM dosent list the res and forcing via the wiki artcle dosent work either. Can someone help me this as I know its works as I had TDM running on my old 5870 ages ago. That said I found this entry on the WSGF.rg website - http://www.wsgf.org/dr/doom-3 In the meantime I found this new app call "flawless widescreen", Im going to join the forum to see if a dev over there can create a plugin for our mod.
  18. My new PC came pre-installed with twin GTX580 graphics cards. Using just one, Dark Mod plays fine with excellent performance. When I checked Nividia's control panel I see only one card was enabled so I enabled both. Now in Dark Mod, in-game I see what I think is normal res but low colour, perhaps only 256 colours is my guess. I took a screenshot but as I pressed the key, the display showed correctly for a moment then went back to low colours and, of course, the saved screen looks OK. The only colour settings I can find are for the desktop and video playing. I got the latest Nvidia drivers
  19. Seems to be working now. It was to do with the Texture Anisotropy setting. If I reduced it then the graphic fault disappeared. But even when I then put the setting back to full it was still OK! Anyway, performance was not noticeably improved in my one test (compared with one card I mean) - probably because the rendering performance was maxed out but it was the multiple AI that slowed it down and probably that's more affected by the main processor than graphics processing. That screen error might be nothing to do with dual cards but simply that I bumped all the settings up full to see what
  20. Er.. no. I've still got lots of things to sort out and I took a quick look at this. I see it already has doom listed and I think it has the darkmod icon so presumably it read that when I played it because I've not typed anything in - unless it was pre-primed with doom3. Anyway, where does that leave me. I've no idea what the profile means or how to change it or what is wrong. All I know is that in Dark Mod all the display is a mess. It might even be 16 colours for all I know. Lots of speckles - you know like when you substitute mixed color pixels to simulate more colors. This is just blind gue
  21. caedes: When the gamma resets, could you please open the console and look at r_gamma? Is this value the same that you use, or was it changed? (If r_gamme stays but the screen changes, it is some external program. If r_gamma also changes, that it must be something inside TDM doing the change).
  22. Could it be a software firewall opening a "communication attempt by the thedarkmod.exe" notification window and you cannot see it, because the full screen game application blocks the view and you cannot even alt-tab out? This has happened to me with some other games.
  23. I strongly believe your GTX 460 is downclocking in windowed mode. 1024*768 is low resolution and, sometimes, maybe when you look up?, your GTX 460 will downclock. The solution is to increase resolution or increase antialiasing or anisotropy or increase LOD. Same thing happens with my GTX 580 when I play Thief 1 and 2. The gpu often downclocks in game and sometimes there is a little stuttering (non-steady fps). To be honest, your stuttering is much worse than I've ever seen. At 1024x768, a GTX 460 can easily run 8x or 16x antialiasing and 8x or 16x anisotropy in the dark mod. I recommend un
  24. Thanks for the answers. Overclocking is the last thing i would try. Only if no other methods are successful. What i found: I played tdm in windowed-mode (because i want to be able to switch to the desktop: But this works in fullscreen-mode only one time. After this tdm-screen comes immediately back to front after releasing the "switch-key"). In Fullscreen-mode it seems to be ok. At some locations moving is choppy; but often mission-authors warn about this in their mission describing. So this probably has nothing to do with my issue here. I will test for a time with fullscreen-mode and
  25. Whenever I try to enable post processing or bloom the screen starts flashing. http://www.youtube.com/watch?v=lgo9BwSMV94 I am running a geforce gtx 460 sli setup and have tried turning off sli to no avail. I love this mod and would be thrilled to run it with all its bells and whistles on. Any advice would be fantastic and much appreciated.
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