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  1. Hi, everyone. I've got a problem with resolution in full screen, it seems to be always 640*480, whatever numbers I choose in the game settings or put in config file. When I start or restart DM it may be set to 1280*1024 or any other I set previously in the settings, but actually it's 640*480. In the window mode the's another problem - resolution is ok, but part of the window is not seen, as if it's beyond the display. Win 7 x64, NVIDIA GeForce GTX 460 SE., DM 1.07. Any ideas?
  2. You will need to make sure that image_useAllFormats and image_usePreCompressedTextures are both 1. There are situations where these will default to 0, in that case you will get a black screen and cursor, as described. I think this will fix it. You will also need to understand that Intel gfx is beyond the scope of what we will try to actively support. Hatemail for this topic can be directed to Intel. It also looks like you are using PulseAudio - in which case, you're going to have trouble at the next turn. Hatemail for this can be direct to Ubuntu devs for picking the worst horse.
  3. Hello, since I bought a video card capable of running Doom 3 recently(Radeon 6850) I wanted to try this mod. Doom 3 is running fine, but I have a severe error when playing the mod. When changing the screen resolution, it certainly does change more than the graphic detail. This is a screen in 1600*1200 resolution: http://www.abload.de...23-10-bjy9v.png Everything looks really trippy and when I press the forward key, I move diagonally forward. This is a screen in 1024*768 resolution: http://www.abload.de...23-12-b8ad2.png Now it looks better and when I press forward I actually walk forward- but it does not quite look like the preview on the loading screen and something still feels weird about this. Anybody got an idea what´s going on there? I read smth about the CCC causing trouble but I´m not sure if this is it? Thanks
  4. Baddcog, note that there are two screens in the link. One near the model without error and one with another model on the screen which projects its texture onto the curtain. I made a note in teh first post now, so everyone can see that there are two screens on the page The curtain was made out of one plane which I modified via "noise" and "FFD box". Then "Turn to poly" and "Edit Poly" like in every other model I made. Even for the .dds textures I didn't do anything special. I can't figure it out by myself. I looked in the edtior: The model isn't duplicated. I tried the DDS Utitlitys but they don't seem to work correctly. Whoa this is all goin' to hell
  5. I've encountered some strange things on these curtains: http://min.us/mbcQjnDAPQ NOTE: There are two screens in this link! (w/wo error) If I am far away, they project the texture of a new model (which has to be on the screen too) to itself. This only happens if you are some steps away from the curtain and is visible best, when in dark (it kinda lights itself). Did anyone encounter this too? The console prints no object related errors (see ) The object has 1.300 Polys and was finished with Turn To Poly (maximal polygon size: 3) and Edit Poly. It was created from a Plane. I am confused.
  6. For the record, I've never had any problems with screen captures before, but trying to do so just crashed on me last night in 1.08.
  7. Anyone else have this issue? I've had it for quite awhile. Sometimes I get lucky and get a screen, but it usually has black lines through it. And sometimes it doesn't crash. But right now I basically have to be prepared to reboot if I want to try and grab a screeny. 5850, newest drivers, Win7 64 Home...
  8. Dang it, problem setting tags Well it looks like the boost problem is fixed on Linux as of TDM 1.07 but now I have a new issue. When the game tries to restart the mouse cursor get's stuck in the top left corner of the screen which activates the new Gnome 3 (aka Gnome Shell) menu and there's absolutely no way for me to get control back other than to restart X or go to a VT and kill the doom.x86 process. Any ideas? Thanks, Richard
  9. No it doesn't work for me, here is what I did: Uninstall old ATI driver Reboot Uninstall everything from ATI left with Driver Cleaner Pro Reboot Install only the Display driver (newest ATI version 11.12) Sky is turning like mad (it makes me puke). Post Processing turns screen upside down. Game is running fine without post processing and with the no_skybox.mtr file.
  10. I recently tried to install TDM with the 1.07 Linux installer but for some reason it doesn't download the actual launcher script. [m@thoth darkmod]$ ls config.spec tdm_game03.pk4 tdm_textures_base01.pk4 crc_info.txt tdm_gui01.pk4 tdm_textures_carpet01.pk4 DoomConfig.cfg tdm_gui_credits01.pk4 tdm_textures_decals01.pk4 fms tdm_mirrors.txt tdm_textures_door01.pk4 gamex86.so tdm_models01.pk4 tdm_textures_fabric01.pk4 tdm_ai_animals01.pk4 tdm_models02.pk4 tdm_textures_glass01.pk4 tdm_ai_base01.pk4 tdm_models_decls01.pk4 tdm_textures_metal01.pk4 tdm_ai_humanoid_builders01.pk4 tdm_player01.pk4 tdm_textures_nature01.pk4 tdm_ai_humanoid_females01.pk4 tdm_prefabs01.pk4 tdm_textures_paint_paper01.pk4 tdm_ai_humanoid_guards01.pk4 tdm_shared_stuff.zip tdm_textures_plaster01.pk4 tdm_ai_humanoid_heads01.pk4 tdm_sound_ambient01.pk4 tdm_textures_roof01.pk4 tdm_ai_humanoid_mages01.pk4 tdm_sound_ambient02.pk4 tdm_textures_sfx01.pk4 tdm_ai_humanoid_nobles01.pk4 tdm_sound_ambient03.pk4 tdm_textures_stone_brick01.pk4 tdm_ai_humanoid_pagans01.pk4 tdm_sound_ambient_decls01.pk4 tdm_textures_stone_cobblestones01.pk4 tdm_ai_humanoid_townsfolk01.pk4 tdm_sound_sfx01.pk4 tdm_textures_stone_flat01.pk4 tdm_ai_humanoid_undead01.pk4 tdm_sound_sfx02.pk4 tdm_textures_stone_natural01.pk4 tdm_ai_monsters_spiders01.pk4 tdm_sound_vocals01.pk4 tdm_textures_stone_sculpted01.pk4 tdm_ai_steambots01.pk4 tdm_sound_vocals02.pk4 tdm_textures_window01.pk4 tdm_base01.pk4 tdm_sound_vocals03.pk4 __tdm_textures_wood01.pk4 tdm_defs01.pk4 tdm_sound_vocals04.pk4 tdm_update.linux tdm_env01.pk4 tdm_sound_vocals05.pk4 tdm_update.log tdm_fonts01.pk4 tdm_sound_vocals06.pk4 tdm_version_info.txt tdm_game01.pk4 tdm_sound_vocals07.pk4 tdm_game02.pk4 tdm_sound_vocals_decls01.pk4 This is the contents of the directory. Is there a mirror that I can just download the launch script straight from? Also if I go to the "mods" section of Doom3 and try launching the game I get an engine restart with a black screen with music but no windows. Is there something I'm missing? Thanks.
  11. I've a black screen when I start the training mission, I can hear the sounds but no graphics. My system specs are: Pentium IV 1.6 GHz 512 RAM 64 MB Video Card I can run Doom 3 fine, albeit with low settings and a few tweaks on the configs here and there. Were my config tweaks the problem? Or is it because of the fact that TDM doesn't have Quality options? If so, how can I fix this?
  12. Ok, still no joy TDM loaded throught the Doom3 load screen choosing the mods tab. Then TDM allowed choosing the training mission, again it only appears on the Doom3 mods tab. Restarting TDM begins with the Doom3 load choice screen but now choosing either the DarkMod or the now selectable traning mission I get a C++ runtime error in Doom3.exe I Doom3 was operating before, such as it is (head still spinning) and I have patched it from TDM's (your) link to DOOM3-1.3.1 before my TDM install. Doom3 still runs such as it is (stomach still churning) It appears there's still somthing bad in my TDM install Any good ideas anyone? Also, is the only "way" into TDM throught the Doom3 mods tab choice? Or is there something a bit more direct i.e. a switch or .cfg file command / tweak so that you that can load directly into TDM (still have the DOOM3 hangover and don't like the memories...). Thanks! EarlyTaffer
  13. Thank you, that second link had the answer, apparently when going between windowed mode and full screen mode Doom 3 gets all wonky. Just closing and opening Doom3 repeatedly seems to have corrected the issue.
  14. I'm having an issue in only Doom 3, where when I move the mouse slowly the cursor doesn't move on the screen at all. This happens in Doom 3, DM 1.06 and DM 1.07 and SVN version. No other OpenGL or DirectX game exhibits this behaviour. It also occurs while in the menus and in game. I've deleted all the ini files in the directories and let Doom/Darkmod re-create them, no change. Has anyone else experienced this?
  15. Putting it down to performance doesn't help for me, still reversed screen with post processing, and reversed sky without.
  16. Hello, I want to share with you my knowledge regarding this issue. I couldn't fix this problem with spinning sky and upside-down screen on newer drivers for a long time. ATI tray tools and Radeon pro solutions didn't work for me. I was frustrated and quit playing TDM. Then I found somewhere that all you have to do is to set in control center Catalyst A.I. option to PERFORMANCE. The wise man said: "Performance = off". He was right. It wasn't logical to me but it works. Try yourself. Regards
  17. Another known issue, when in game bring up the console and type "r_showtris 1" and look to see where the texture turns black is a vert point or if two or more brushes intersect. If its a vert then move the vert point, if its a brush then see if you can make said brush inot a func_static
  18. Thanks again. one thing though, what is it that causes textures the to turn black? seems like one of the more occuring (?) errors
  19. Hellooo. Resurrecting this topic cause a fella here seems to have figured out a cool way to make rain: ...and because I can't seem to get it working! I'm fairly new to the concept so perhaps that's at fault here but I really think it should make sense and work. I made a .mtr file in darkmod/materials called mysky1.mtr where I copied the quoted script to try it out. I put the newly made shader of tdm_rain_light and skinned my former rain patch with it (could this be the mistake?). It says "shader not found" all over the texture even though it directy refers to my mtr. file with all the fancy coding. Ingame Now normally I don't take this seriously, but ingame those patches are just black and there's no rain. Mmh =/ P.S. If anyone replies here maybe he/she knows the answer to another dumb question? I'm curious on how the "script" tab is used (between entity, media, console and textures tabs) since all the scripts seem to be happening in a saved .mtr file and stuff.
  20. Whenever I try to enable post processing or bloom the screen starts flashing. http://www.youtube.com/watch?v=lgo9BwSMV94 I am running a geforce gtx 460 sli setup and have tried turning off sli to no avail. I love this mod and would be thrilled to run it with all its bells and whistles on. Any advice would be fantastic and much appreciated.
  21. Hmmm... have you compared your doom3 and TDM config files side by side to be sure all graphics options are set the same? Also, have you tried disabling full-screen mode in TDM, restarting the game in a window, then re-enable full-screen and restart the game again?
  22. Ah ok :-D I presume that the NVpanel sense a CRT because I use a classic VGA connection, i think the problem it's not there. Nothing too with fixed "aspectratio" line :-( Even more strange: if I run Doom3, all it's normal, the screen it's always full a well scaled with all the resolutions selected.
  23. The control area is listing it as a CRT from ASUS in your screen-shot though... How about some screens of the sub-menus for some of those options in the tree on the left ? (edit: BTW... did you see the fixed configs above... )
  24. Mine it's a flat panel screen, not a crt :-) (it's simple a LCD 24'')
  25. That's strange indeed. But give this a try... Run 'nvidia-settings' and go to the settings for your monitor under GPU0 > DFP-0 (most likely)... it is just below 'PowerMizer' setting. You may want to try tinkering with the GPU Scaling Method settings. Mine defaults to Force Full GPU Scaling (checked), and GPU Scaling Method = Stretched. You may want to try 'Centered' or 'Aspect Ratio Scaled', to see how the screen will display then. My guess would be that yours somehow got set to 'Aspect Ratio Scaled'... but that's just a guess. See this screenshot:
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