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  1. I have tried the Binary, the Wine, and the PlayonMac versions. Each one successfully installs, but when I start the .app the programs runs for a second and shuts down. In the Wine version, the game would go to a black screen with no sound and then shut down. Also I cannot find the darkmod.cfg file in any of the versions that I attempted to run. I will try the PlayonMac version again.
  2. Thank you very much, 32 bit bit TDM launches and works fine, but for some reason when launching an FM there is no visible light sources from torches/lamps (probably I need to fiddle around with darkmod.cfg or something else because I remember I had this issue with previous versions of TDM on this laptop in the past). TDM 64 bit shows black screen and still does not work, which leads to a crash in a few seconds. I did not have time up to the end of the week but if it is still of any use I will provide tomorrow gconsole.log as you requested.
  3. duzenko, on 06 Feb 2019 - 3:26 PM, said: Did you try other graphics drivers? https://ark.intel.com/products/71141/Intel-Celeron-Processor-B830-2M-Cache-1-80-GHz- Yes, I have the latest drivers. I tried to force install newer drivers and even Bikerdude tried to help make a hack to let Windows install it but they don't work on this laptop. Which we tried on another issue in this thread: http://forums.thedarkmod.com/topic/19450-fan-missions-stop-loading-and-go-back-to-menu-solved stgatilov, on 06 Feb 2019 - 2:38 PM, said: You said that 32-bit and 64-bit versions behave differently: one of them exits itself. Does it look like a crash in this case? What are the contents of qconsole.log in the case when TDM exits itself? If there is a crash, please record crashdump and share it. The difference in behavior for the two version is that the 64-bit version does not even show the TDM mouse and it crashes without having this screen with "TDM is not answering would you like to close the app or wait for it?" , what would you like to do, and after that it is logical to close it and "it sends information to Microsoft" and then it closes itself. But both versions do not launch the game and they have a black screen. The 32 bit version has a mouse on a black screen and it is freezed with the situations that Windows proposes to "wait for the app of close it". I made a condump off of this moment because when it sends information to Windows when I choose to close it the app closes too fast to make a condump file. Clicking around leads to the game "not answering". Which brings the necessity to close it because it won't work after this anyway. So, here's the condump off of the 32 bit version link - https://1drv.ms/u/s!AvGDCLNzgVKKhMFlH-BzTMHk8AT8yA I will work to see If there are any changes in troubleshooting with gsconsole.log tomorrow when I come back!
  4. Well, when playing full screen it is a black screen with a TDM mouse. When playing windowed screen it is a black screen inside a window with a TDM mouse. Here are the screenshots.
  5. Black screen or black window? Perhaps a screenshot of the files in your tdm folder (detailed view with file sizes, etc)
  6. Full screen. Just tried running in windowed by changing the Darkmod.cfg setting. Still showing black screen with TDM mouse. I've got this version originally by updating from 2.06 to 2.07. The result was the same as now. Then I deleted all files except fms folder and downloaded the updater again from www.thedarkmod.com There are no subdirectories except fms and screenshots (which I deleted when I reinstalled TDM so now I only have missionshots folder inside fms and no screenshots folder anymore). I'll try reinstalling again and report back. qqq.txt
  7. Okay, I changed #version 120 to #version 130. Yes, correct I only get the TDM mouse but no main menu and no music. Just black screen. Unfortunately still did not help.
  8. So I recently updated to 2.07, one thing I noticed is that when i'm ingame now the 3d window is only a small window. I thought this was quite strange and maybe somehow a problem with the mission I was working on so I booted up an already released working on 2.06 mission and had the same problem. Then I thought well maybe the issue is that I updated from 2.06 to 2.07, maybe a fresh install will solve this problem. I downloaded a brand new fresh version of 2.07 and i'm having the exact same problem as before. The only settings I changed in the menu is that the screen size was reduced from 1920x1080 down to 1280x720 and "Fullscreen" to "no". This is the exact setup i've run for years now without any problems, however whenever I click the maximize window button on 2.07 with those settings, on a fresh install the screen does this: That 3d window in the bottom allows me to move around but for whatever reason the rest of the screen is just a static image of either the main screen menu or it's entirely black. If I have the window set to the regular size it looks fine, but as soon as I click the maximize button on the window, rather than scaling the 3d screen upto whatever it needs to be, it stays at the 1280x720 and the rest of the resolution is just a static image. So to put simply if you want to replicate this bug. 1- Load any mission 2- Set the resolution to 1280x720 3- Set fullscreen to no 4- Restart the game 5- Load the mission 6- Click the maximize button on the window If I change the resolution to 1920x1080 (my monitors default resolution) and then click maximize there are no issues, and running the game in fullscreen works fine too. This isn't a deal breaker bug, but just something new I noticed with the new version and thought it should be brought to your attention. Perhaps there are other mechanics tied into this that might cause problems.
  9. Downloaded 2.07 update, neither the x64 launcher nor the normal x32 launcher work. The x64 launcher only gives me a black screen and then goes back to desktop. The usual x32 launcher gets me a black screen with the TDM mouse in the center and nothing more, if I click around the game goes into not responding mode and crashes as well. Tried deleting and redownloading the game but still doesn't work. Is the forum working correctly? Can't upload any files from my game directory, but I can upload the DxDiag file (it says "Error You aren't permitted to upload this kind of a file"). DxDiag_laptop.txt
  10. I can confirm the 2.06 black screen (with sound) on playonmac (playonmac 42.2.0, Wine 3.18, default wine video settings, vcrun2013) And in that container, 2.05 works fine. Given sollutions in this topic, gives my the same bad results. Do we need install something else beside vcrun2013?
  11. Do you know where to find vcrun2015? It doesn't seem to be among the other components. The video problem (the black screen) remains when I launch the game in windowed mode with low screen resolution. The screen also stays black when I try to start the game using start argument "+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0" I created a log (I think) using your instructions: [game\DarkModGlobals.cpp ( 374):INI (INIT) FR: 0] LogFile created at 2018.10.08 13:37:14[game\DarkModGlobals.cpp ( 377):INI (INIT) FR: 0] Executable last cleaned and rebuilt on May 16 2018 15:57:22[game\DarkModGlobals.cpp ( 380):INI (INIT) FR: 0] The Dark Mod 2.06/32, code revision 7400 (7400M)[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogBegin: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogEnd: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogInfo: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogDebug: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogWarning: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogError: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FRAME: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MISC: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FROBBING: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AI: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SOUND: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_ENTITY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LIGHT: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_WEAPON: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MATH: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MOVEMENT: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MAINMENU: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AAS: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STATE: 0 Any ideas?
  12. Thanks for testing. This help us too, to help other players in the future on their first-run. Some on the internet say, to also install the vcrun2015 component. Please install it and check it reaction. A black screen with sound is a video problem. You can solve this by change things in the tdm config file or run tdm with start-arguments. Run TDM windowed mode and low screen resolution: make a backup of the file "darkmod.cfg" (by make a copy of it) Then open the file with a texteditor, change the following values and save the file. r_customHeight 600 r_customWidth 800 r_fullscreen 0 If this works on your system, then you can change the video settings from the tdm main menu. If not, we need some logs. Create in playonmac a shortcut to the tdm executable and fill in some start arguments. (Configure button > select dark mod container > General tab > "Make a shortcut from this virtual drive" button)", select the dark mod exe inside the darkmod folder) After you created the shortcut in playonmac, hit the configure button again, select the darkmod container, then the darkmod exe shortcut and select tab "general" and where you can enter arguments in the "Arguments" input. we need to see how tdm loads. please create a log for us. using the start arguments: +gfxinfo +condump mylog.txt +quitThis generates a textfile inside the tdm folder and automaticly close tdm. We want to see the content of that file. (in spoiler-forum tags, please) If changeing the values for low resolution and windowed moded in the darkmod doesnt work Then use start arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0(or change these values in the darkmod.cfg file,) If this works on your system, then you can change the video settings from the tdm main menu. Folow the following tdm wiki article: http://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
  13. Ok, so I did what freyk suggested and installed the "vcrun2013" component. This time, the game will actually launch - the music starts and when I move the mouse around or hit the buttons it is clear that I am "making contact" - but the thing is, the screen is all black. Any further ideas? Btw, thanks a bunch for the help, I really appreciate it!
  14. http://bugs.thedarkmod.com/view.php?id=4893 I found a very problematic issue in the engine. I'm running TDM 2.06, 64bit executable, Linux version (openSUSE Tumbleweed x64). The issue is as follows: Previously, if a bad script or definition or missing asset error occurred, TDM would crash back to the main menu and the error would appear in the console. It seems this is no longer the case and something worse happens instead: Errors will now cause the process to freeze, shortly followed by a permanent black screen. The reason why this is annoying is because alt-tab switching still doesn't work. To recover the operating system, I need to hit Control + Alt + F1 to go to a different runlevel then use 'top' to find the TDM process followed by a 'kill -9 PID'. Can anyone else confirm this and fix the engine locking up on internal errors?
  15. Strange ... After trying to capture in-game screenshots for comparison between 2.06 and SVN, and taking Windows screen captures for comparison, the problem has morphed to: SVN is darker than 2.06, but the "nearly-all-black screen" condition that I saw has changed to a "noticeably darker, but not all-black" condition. Since I invoked SVN by accident while working with my WIP in 2.06, I'm willing to let this go until we get into 2.07 beta and see how other existing missions behave. Perhaps it was some unexplained momentary glitch on my end.
  16. Using my normal config settings, which worked fine a couple months ago, I'm now getting a nearly dark screen when starting a mission with SVN assets/code. I built the Windows binaries from the current SVN source, so it's up-to-date. The presentation is as if there is no lighting from in-game lights, and ambient is very very low. Anyone else seeing this? SVN is supposed to be kept bug-free, so that folks can work with the latest assets and code. If this isn't already being worked on, could the devs pls take a look at it and bring SVN back to expectations? Thanks.
  17. Hello All, I'm not getting a lot of joy out of 2.0.6... Here are my system specs: Dell XPS M1330 Intel Core 2 Duo T7250 @ 2.0 ghz NVIDIA GeForce 8400M GS 2 gig of RAM I was using XP mainly for 2.0.5, and it ran without problem, as did the first testing releases of 2.0.6. This was on a XPS M1530, whch has since died, but the specs were the same apart from a larger screen. I have now tried 2.0.6 on XP Pro (32bit): just get a black screen but hear the main menu music. Tried it on linux (32 bit Void) and it does get to the menu. The included missions show but will not install. The game will not reload automatically. I am able to change settings though. It will not download missions list, even though network is working. I have tried some other distros (32 and 64 bit) but no improvement. 2.0.5 still runs ok on linux and XP on this laptop. Here is the terminal output when I run it:
  18. Heya, I've been playing this great mission by Goldwell and while it was really enjoyable, I've encountered a few minor bugs(at least I hope they're minor O_O), and a major one. 1.) There is a safe in the office of the third floor(one with lion head ornament), which contains some loot. I was able to pick up all of it except a single purse with some spilled coins. No matter which angle I tried, couldn't pick it up for some reason, even after restarting TDM few times. 2.) There is an optional objective of putting a certain orb into a cauldron. Apparently, it should start some sort of cutscene, but nothing happens. 3.) Watched a video on YT by FenPhoenix, in which he put a rat into some sort of stew, and the protagonist said a funny line. Tried to put the rat into stew, but nothing happened, except the rat glitching through the pot, rotating furiously for a few seconds. 4.) The final and most severe one I've encountered. After finishing my objectives(except the orb ritual -_-' ), I appeared in a train after being teleported. The end credits started to roll, and the screen remained black. The mission didn't finish, and I could still hear my footsteps, sound of drawing my weapons, but there was no HUD. Tried reloading bunch of times, but no results. I'll try to dash through the mission again tomorrow, hopefully it'll work. Cheers! (^__^ ) (\_/) <-----crappy whale
  19. If so, then run the tdm-updater (and click "continue"), apostrophe. (because the updater checks the data for maingamedata-corruption. And if there corruption is detected, the updater downloads the original file) I thought that gray screens are opengl loadingscreens, so an opengl video-issue-thingy. -edit- But as a test I renamed tdm_gui01.pk4 to something else (simulating incomplete download). As result i got a black screen and a "invalid gui" error on top. and if i remove some binary codelines of the zip (simulating data corruption), i get a black screen. So i think still, its a video issue.
  20. First, please update your video drivers to the latest version. (to, at this moment version 390.65) Then check if the problem still exists. If so, could you post an application log for us? First check if there is a darkmod-log-file in your tdm folder. if so, open the file with notepad and copy its content to this topic in a spoiler-tag. If not, please create one and please post its content in a spoiler-tag. (See wiki article: Debuggin _TDM systemerrors) Tip: use my tdm launcher to load TDM executable with the arguments) And how about running tdm temporary, windowed and/or low sreen resolution? see instruction in topic: running-tdm-results-in-black-screen - entry406879 - edit - Using tdm arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1 (or select the options in the tdm launcher) We got also a wiki, with some solutions: http://wiki.thedarkmod.com/index.php?title=FAQ#Troubleshooting http://wiki.thedarkmod.com/index.php?title=Installation
  21. Thank nbhor1more - I've tried the stuff mentioned in guru3d forums and also spoken with Nvidia about the issue - they've no idea... Ended up fixing the illustrator / photoshop stuff myself while Nahoor was reading the manual... I'll try out the colour depth thing - there's definitely some weird lights that flash up every now and then, in older games. The HDR thing oughtn't be an issue... Getting screen tearing scrolling up and down in browsers or pdfs. Something's definitely weird... Can't figure why stuff is fine in windowed, but not fullscreen. At least black is black, white is white, RGB is RGB, by my eye... Shame about the games. // i think i just made it worse... it's like the light at the end of the tunnel...
  22. Hi, This appears to directly affect TDM (or, rather, the "kind of dark mod now"). Win10 pro, v.10.0.15063 Build 15063.726 Nvidia 388.31 (15/11/17 or 11/15/17 for you yanks) - despite this was the same version I already had from October. Win10 updates on this day were KB4849011 and KB4048954 Something about these updates and / or the new Nvidia drivers has seriously up a lot of older games. But made newer games look better... Perhaps in how either DX and/or shader models are being handled. Colour lookup table is not being taken from system - is a "blank canvas". Cannot re-create previous "look" no matter what settings for brightness / gamma / contrast. Also, Nvidia DSR (ie, squeezing 4k resolution down into 1920x1080) now totally screws TDM. Can't even get onto the menu to change the resolution to native. Had to fix resolution down to native via config files. Have noticed issue in several older games, notably Farcry2. Game appears bleached out, unless xml edited to start game in windowed mode and and alt+enter to make full screen, resolution changed back up to native or 3840×2160 for DSR, DX 10. No vibrance. Some contrast can cause black spots, specular and shadow-cast affected. Draw distance for certain things (eg, certain lamps) has changed. Splinter Cell appears to be more vibrant, have higher contrast (very dark shadows and very bright lights). Inside TDM, this has resulted in some very weak shadows with very sharp edges. Can be difficult to discern light/dark areas (esp. for players like me who play without light-gem) Colours are more vivid, that's for certain. Screenshots appear normal - it is only "live" that this occours (like the migraines it induces). Same for all the games. Worse, it's affected colour reproduction in many graphics applications. Either that or my screen is broken and my printer profile has decided to turn 50 shades of darker in the past few days. For some reason it's also thinking I have two wacom tablets attached to the machine, instead of one... Think it's windows more than Nvidia... Icon cache is screwed on desktop - need to f5 to see new files. File explorer windows are resized after exiting affected application / game. Some processes need killing through task manager and refuse to exit... Might nuke the installation - no-one else appears to have noticed it. Checking if anyone else has (win10 insider with nvidia 980ti that used to have perfect colour profile).
  23. Hello all, I am trying to compile and play The Dark Mod under my platform (Gentoo Linux). After patching the patchable to make it compile, it turns out that no rendering is shown on screen at all: black screen (with resolution change), mouse is responsive and I can hear the reaction of the GUI to its movement (clicks and all); also the background music (soothing, charming, beautiful... but that you know already) cuddles my ears. I started the bisection of the code from version 2.05 (I think... it was r6753) to r7203. It took me a while (none of the commits compiles out of the box, and different ones require different patches), and in the end I found that r6834 works for me (at least the menu screen!), while r6835 does not any more (as above). I have the output to screen of two runs. In thedarkmod-r6834.txt, I started it with no arguments, and then quit. In thedarkmod-r6835.txt, I started it with no arguments, then I switched to a text console and killed it (because I could not see the GUI to quit). The only files that changed between the two runs are thedarkmod.x86, gamex86.so and tdm_game02.pk4. Any suggestion for me to have this work?
  24. Yesterday I installed 'The Dark Mod' version 2.05 on my computer. ('tdm_update.linux' worked great, but took FOREVER. The resultant 'thedarkmod.x86' file is 6.5 MB in size.) My issues: When starting the program (./thedarkmod.x86), I get great audio, but only a black screen (window).When running on full desktop mode (not in a window), both monitors go black.I can hear clicking when I move the (invisible) mouse pointer within the black screen. Unfortunately, the only way I found to get things back to 'normal' is to do a 'CTRL+ALT+BACKSPACE', since I cannot get the mouse pointer to my desktop (when running in window mode).I cannot see what errors I may have gotten when launching from the command line, because of having to re-start my session (see line above). My computer system: OS: Linux Mint 17.3 (64 bit) CPU: Intel Core i7-3610QM @ 2.30 GHz x 4 System RAM: 8 GB Video Controller: Intel 3rd Gen Core processor Video Card: AMD / ATI Heathrow PRO [Radeon HD 7850M/8850M] Video RAM Available: 2048 MB Displays: Laptop [1920 x 1080 (16:9)], Standalone monitor [1920 x 1080 (16:9)] Anyway, from searching the forum for possible things to do to get video, I changed the following lines in my Darkmod.cfg file: seta com_videoRam "2048" seta r_aspectRatio "1" seta r_fullscreen "0" seta r_customHeight "900" seta r_customWidth "1600" seta r_mode "-1" seta sys_videoRam "0" Still, I get the black screen (window). My Darkmod.log shows: Any thoughts on how to actually 'see' what is hiding inside the black screen (or window)?
  25. So I was playing a mission when TDM decided to shoot itself and lock up. After resetting my computer, I found that the screen was smaller: Now I have two black bars on both sides, with the actual screen compressed between them. I tried playing with the screen size and aspect ratio, but all I can seem to do is make the graphics sharper or force TDM into a window instead of the full screen. Is there some ideal to get the screen back to where it was? Or should I just go with this, since the game seems to run a little better. Essentially, I've gone from this: http://imgur.com/a/mV6Hr to this: http://imgur.com/a/a43xn Apologies for the poor quality, I'm mainly trying to show screen compression. First one is wider, second one is narrower. EDIT: Current settings for the second pic. 4:3 for aspect ratio. 1024X786 for screen size
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