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  1. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg (and run tdm_update.exe to replace it). After looking through old posts (and trying one? FAQ) I couldn't find the answer but did figure out through trial and error that Anti-aliasing was the issue. I have an AMD 5850 and in the Control Center>Gaming>3D Applicating Settings I found that under Anti-aliasing the Filter "EDGE DETECT" was the issue. I could set it to Wide Tent or Box and leave all the other settings alone and The Dark Mod would work. Hopefully if you have the issue you can find something similar in your cards settings. Also for me at least aliasing is limited to x8 in game so just set it to that instead of x16 just in case. The other little issue I had was the training mission not downloading and Tears of St. Lucia not loading after a save. However trying to download training mission and restarting did clear up the muddied menu settings. Anyway found out I had to rename and move the folder which I had so far left where it downloaded. So moving it to C:\games and renaming it simply "darkmod" (and probably running tdm_update.exe which was down the previous day) solved those issues. I don't appear to have any other issues so thanks to the folks who made this! hoping to dive in asap!
  2. Evening Atm I have a bunch of shortcuts for my various mission in my quicklanch and a main shortcut on my desktop. The mission shortcuts are as follows - E:\Darkmod\TheDarkMod.exe +set com_allowConsole 1 +set r_fullscreen 0 +set fs_currentfm campaign I would like to force the short on my desk(which i use to play a mission rather than test it) to full screen and use a specified resolution (1680*1050),I can force to full screen but not at the correct res. So my question is can I edit the shortcut to suit or perhaps run a custome config file..?
  3. I've just downloaded the updater and run it to create a fresh tdm install on my laptop (running Fedora 20), and when I run TDM it causes my login session to quit! Here's the result of running ./thedarkmod.x86 >&tdm.log: The truncated last line is how it appears in the log. The graphics card is reported as VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) by running lspc | grep VGA , so I guess it's pretty basic. I can't think of anything else relevant to report. Any thoughts?
  4. When I start TDM, I can hear a music box ticking and playing and, when I move my cursor around, I can hear it clicking over buttons as it scrolls over them, but I can't see the menu screen, although I can see my cursor-it all looks completely black. The console works, as it's the only way I can quit, but the menu screen itself doesn't show at all.
  5. I'm having a bit of trouble with my resolution settings. I had to recently reinstal my game. Doom 3 and TDM went in just fine. But everytime I load the mod, regardless of the resolution, the entire title screen is oversized so that I only see the top half of the thief and the left corner of the title menu. I've tried manually setting darkmod.cfg and creating an autoexec.cfg to 1920x1080, r_mode -1. Nothing works. If I go to windowed mode, I can get the game to display in a low resolution 480 window, but that's about it. Any help would be appreciated. Thanks, and keep up the good work. This is a truly amazing mod you've created.
  6. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have hitherto got nowhere. Is there something I can do to get TDM running on my machine? If it helps, here's the last log when I ran tdmlauncher.linux from my console... { X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dominic/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dominic/.doom3/darkmod/gamex86.so Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.05, code revision 4749 Build date: Apr 6 2011 Initializing event system ...763 event definitions Initializing class hierarchy ...166 classes, 732480 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1862.44 MHz Compiled 'removeInitialSplineAngles': 270.0 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 19670, 393400 bytes Functions: 1150, 117892 bytes Variables: 88108 bytes Mem used: 1080244 bytes Static data: 2277552 bytes Allocated: 2793680 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 1 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure 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pid: 2745 2000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started guid set to Dj2riS77tc4 WARNING: Couldn't open savegame file savegames/QuickSave.save WARNING: Couldn't open savegame file savegames/QuickSave.save ]guis/assets/mainmenu/loading Unknown command 'guis/assets/mainmenu/loading' ]exit --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ------ OSS Sound Shutdown ------ close sound device -------------------------------- idRenderSystem::Shutdown() ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support } So far, I've tried everything suggested that I've come across but only ever get the blank menu screen. What can I do? I've tried downloading the torrent. Updated with every tdm_update.linux from the different mirrors... all to no avail. I have noticed, however, that the 'tdm_shared_stuff.zip' file isn't in my '~.doom3/darkmod' folder after any update but I'm just assuming that it unpacks? Sorry if I haven't been technical enough in explaining my problem, I'm no expert, just know the bare BASH/linux basics etc so any help in finally getting this mod running will be well appreciated. I can see there are issues in the above log but I don't know what they mean so have googled a fair few of them but haven't had any luck at all. I'm even considering deleting my native Linux Doom3 install, reinstalling D3 in WINE, and trying to get TDM running in that? Would that be worth a go? I just gotta play this mod Cheers for any feedback
  7. Hello Taffers, Today when I tried TDM, and the resolution was not full screen. I don't know why, i changed absolutely nothing. This is the effect on my screen: http://bayimg.com/nAkOOAADG (the game start perfectly but not scale at full screen, i have alway the the little black border on left high, as you can see on the image) I tried configuring a lot of settings in the doomconfig.cfg on the darkmod root, but without any success :-( Any idea/suggestion to solve this? My HW/SW configuration is on my sign.
  8. I once got tdm working on my desktop once, and it was great! But I have since scrapped it, and now have a laptop instead. Though I have got it running on my laptop, things aren't as smooth as hoped. For instance, if I enable vsync the game becomes VERY choppy, even from the menu screen. This makes it virtually unplayable. I've managed to get it to run by forcing vsync off in the nvidia control panel, but this has left me with the annoying lines that vsync corrects. Also, one thing I have not been able to change at all is the the screen size. For some reason the game doesn't utilize my entire screen. Instead it only takes up about only half of the screen, leaving black borders on the sides. I've tried messing with the aspect ratio an resolution to no avail. This, coupled with the vsync problem has proved very annoying. Has anyone had a similar issue? My specs are: Windows 7 64bit i5 2.40GHz quad core GeForce 335M 4gb DDR3 RAM Note: This might even be a problem with my video drivers. Last I updated them, they've been conflicting with my source games. Thanks!
  9. O-key is a neat way to bring forth the objectives list (the 'O' screen) in game. The other way to see objectives is to go in the main menu and select objectives in there. I noticed that the 'O' screen shows the back-button overlapping with the last objective text if the objective does have two lines of text. See the image. I've smudged the objective texts to shield you from spoilers, but you should see what I mean. If I look the same objective list in the main menu objective list, the back-button is not overlapping with the text and everything looks neat. I'd say that the 'O' screen and the menu objective screen should be consistent in how much text of objectives they can show. Two full lines of objectives text should definately be available. The up and down arrows should be moved downwards a bit. Or maybe put them in a row instead of a column? It looks a bit bad when the text overlaps with the button. Thanks!
  10. Bit of background first: when I first downloaded TDM v1, I suffered the same symptoms: after the first start or two, the main menu would be always completely black. The music would play, and you could click on the menu options if you moved the invisible mouse cursor to the right spot, but still obviously a game breaking bug. At that time, running the updater fixed the problem, and I figured it was probably a corrupted download. Now the problem is back. Just now I've installed a new FM, and the program rebooted itself to a completely blank black main menu screen. Everything behaves the same way, with one difference: running the updater does NOT fix it. In fact, the updater says my installation is up to date. Help would be appreciated. System specs: WinXP Dual Pentium CPU 4 GB RAM GeForce 9600 None of this has changed since I last played, so I doubt it's a hardware problem. EDIT: I've downloaded the torrent (non-updater based) version and overwrote my previous installation with it. It fixed the problem - at least for a short while. I now suspect the problem is integral to one specific FM, namely Glenham Tower. Will post more if I have anything. EDIT: Turns out the issue was most likely that Total Commander automatically puts brackets around certain (hidden?) directory names, and I thought they were meant to be an actual part of the name, so the installation of the FM went wrong. I think, anyway. Problem no longer around.
  11. Evening Any of you guys got a dual screen setup, and if so have any of you managed to get TDM/DOOM to reliably open on the second monitor..? - I managed to get working once with ultramon, but it cant be done reliable (as I cant figure out how I got it working) - as I have an Ati card I can install Hydravision, but that randomly mucks about with my windows sizes. Ultramon work fine will ALL non-directX/Direct3D apps, Im hopping there is a way to get windows via an app to force TDM to open on second screen etc.
  12. Evening I have borrowed a friend's monitor to test out tri-screen eyefinity on my HD5870, I want to test RTTC at 5040*1050 and see whats its like... he he he ... I know some got TDMN working on 3 screens, but I cant get ot to play nice, whats the settings in the autoexec file thats needs etc..? :-)
  13. Good day, As the title suggests or perhaps implies (It certainly doesn't outright reveal) I have a problem, the mod I have been looking forward to for more than a year is unplayable on my system and I have exhausted all avenues which did not involve posting and potentially revealing my ignorance. The following may sound familiar to many of you but I implore you to read carefully before replying as a simple "Read the wiki" reply will reveal more about your ignorance than it will about mine. Detail : When the game loads I can see torches, doors and other items, everything else is black. My Story so far. 1. Downloaded DarkMod 2. Installed DarkMod. 3. Loaded DarkMod. 4. Started swearing because of black textures. 5. Googled solutions. 6. Read FAQ/Wiki. 7. Searched Forum. Google, The forum and the wiki all give me the same solution, check the values in the config file if the textures are black. I have checked the following configs in the following order DOOM 3\darkmod\DoomConfig.cfg DOOM 3\training_mission\DoomConfig.cfg I have ensured that all the settings are what they should be, I've played with settings that look relevant. I've reinstalled DOOM 3, I've repatched it and tried all of the above again and I still have no luck. My Setup. Mobo - Asus Maximus III Gene CPU - Intel I7 860 (2.8ghz on the 1156 socket) Ram - Corsair DDR3 1600mhz 4gb Gfx - Asus ATI HD5850 OS - Windows 7 Ultimate (x64) Kind Regards, PS. DOOM 3 plays fine. PPS. If no solution exists then simply consider this a bug report T_T
  14. Hi i am back again, before i start building my map any further i wanted to play the fms, now the shadows are pitch black no texture visible, i had it before but cannot remember what it was, i think it had something to do with direct x? I searched the forum for the topic that solved my problem but i cannot find the post anymore HELP and it is not bloom i turned it off already. for the rest it runs great, only shadows are pitch black spots where no obj or textures are visible. Ty for your help in advance.
  15. Evening Got this issue where when I go to the messaging system to check PM's it always never displays the actual last page of the conversation, which quite frankly is getting beyond annoying.. This effects both FF and IE.
  16. hi all! this is my first post here, and i want to congrat. with all of the people who work around this fantastic conversion for d3... ok here is the problem, i've enabled the bloom option, via consolle ( r_bloom 1) . but when i come back to game, the screen is flipped up\down...and all movement are inverted-- anyone have idea? my specs. phenom II 550 -->3.6 Gh ati sapphire hd 4780 1 gb win 7 64 bit thX!!!
  17. Hi. Got the mod yesterday. And so far the only real issue ive encountered is when you have entered all the rooms in the tutorial map the game slows down and get choppy, between 5 and 40fps. In the begining i get the constant 60. Every time i open a door the game freezes a few seconds, guessing it needs to load objects. But i dont remember doom 3 freezing when opening doors. Vista-32 4 GB RAM Q9400 Quad 2.66GHz 4870x2 2GB [EDIT] getting something called "Malloc Failure for 699200" whatever that means. could be the white screen i got just now when i tried to start the mod.
  18. Hi guys, first of all, GREAT MOD! You guys did a fantastic job on this. I finally got round to buying Doom 3 so I could try out TDM and it's been excellent. However I have one teething problem: TDM keeps changing my resolution every time I quit a session for some reason. I play TDM on a HDTV at 1280x720 (16:9) but TDM will change the resolution in the config file to 1366x768 every time I quit. This is supremely annoying because the TV doesn't support that resolution and if I forget to edit the config file before I load TDM the next time I play, I won't get a display and the only way to exit then is to hard reboot (because I can't see the exit button) which then corrupts my Doom 3 installation Anybody else experiencing this problem? Any workarounds other than having to edit the config file every time? EDIT: Clarified some points.
  19. My hardware: AMD x2 3GHz (each) ATI RADEON 4850 HD Win Vista Ultimate with maxed out 3.5GB DDR2 RAM 888MHz Mainboard is an M2N I have the most updated drivers and 1.3.1. Doom as ive checked this while running Doom 3 (which runs just fine) The Game Loads then says "Mission Loaded, Please wait" Then the Game will crash saying Doom 3 has stopped responding and as follows with the signature Problem Event Name: APPCRASH Application Name: DOOM3.exe Application Version: 1.0.0.1 Application Timestamp: 45ad459a Fault Module Name: atioglxx.dll Fault Module Version: 6.14.10.9116 Fault Module Timestamp: 4af1999d Exception Code: c0000005 Exception Offset: 005fec60 OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 8d13 Additional Information 2: cdca9b1d21d12b77d84f02df48e34311 Additional Information 3: 8d13 Additional Information 4: cdca9b1d21d12b77d84f02df48e34311
  20. Hi, Guys, I LOVE YOU, okay in a nerdy man way, but OMG thank you so much for making Thief FUN AGAIN. WOOT! Alright, Was playing through Tears tonight, and although it didnt stop me from playing through the level, there was almost always this tiny ....box in the lower left corner of the screen. It would obstruct the view of any weapons that i was selecting and it seemed to update with the visibility crystal in the center of the screen. Just wondering if there was a workaround to get rid of it, or pointing it out if you guys havent encountered it. I'm using a radeon 4850 hd, Intel Quad core, 2gb Ram, xp Pro SP2. Radeon bug maybe?, no idea. Great job again WOOT!
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