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  1. Okay, good, thanks for the tips, guys. This might help some other games, where I am "forced" to turn VSync OFF because of the framerate "problem" (micro-stuttering, more than low FPS) and have to watch screen tearing frequently, but it plays smoother, it just doesn't look smoother. Funny, isn't it? Why do we choose to work with these things again (PCs)?!?! Oh, right, the customizability. {Right, hang in there, just.....hang....in....there....}
  2. I added the Tray Tools reference to the "upside-down screen" section of the Wiki page. Edit: I moved it down to the section where Radeon Pro is discussed. I also cleaned up some grammar/spelling issues in the Troubleshooting section while I was in there.
  3. So i'm on laptop with ati6770. And screen was upside-down until i disabled post-processing (what a fail?), but my skies are still upside-down, and there are no way to turn off catalyst a.i. in driver. What should i do, and how you managed to achieve such outstanding bugs? In doom 3 everything is ok.
  4. Shadowhide, I played your mission (Winter Harvest) last night. It's different than other missions, not like typical thief missions, which explains why some people will not like it. Personally, I welcome alternative styles, especially horror and even sometimes interesting combat. It needs some polish for sure, but I like your style very much. Let me make my point. Even with an older video card, the graphics settings can simply be lowered. But to reduce cpu load is not so easy. In the forest, on your map, sometimes, my fps was only 20-30. And I dont believe it's because of my graphics card. My graphics card gpu usage is always less than 100% on all TDM missions which I tested. Seems to me, a very powerful cpu is needed to run The Dark Mod at 60 fps at all times. Unfortunately, doom3 is single-core threaded. If the doom3 engine was dual core-threaded, performance would be much better, I think. Crysis 2 runs well for you because it can use 100% of your dual-core cpu. TDM can only use 50% of your dual-core cpu. I am playing TDM on a dual-core i3 530@ 4.15GHz and my frame rate is usually 60 but in some places in your forest (especially at the end , when it is bright), my frame rate drops to 20-30. The only solutions I know are to redesign the map or to buy a powerful,fast cpu. With a E7400 @ 2.8GHz, I think there will be bad lag in some places. Overclocking your cpu should help a lot (may need new cpu cooler). You could download and install MSI afterburner and show gpu data on-screen, then look at gpu usage. If gpu usage is less than 100%, then probably, it's a cpu bottleneck. If gpu usage is at 99-100%, then lower the graphics settings and/or resolution.
  5. Here is my system configuration. http://modetwo.net/d...post__p__257367 Is this enough information for you? To anyone who has system issues .... I highly recommend that you monitor cpu and gpu stats while gaming. MSI afterburner and EVGA Eleet can show gpu stats on-screen while gaming. I always display on-screen: gpu frequency,gpu temperature,gpu fan speed,gpu usage, vram usage, and frame rate. cpu usage can be checked in windows task manager. ctrl+alt+del to open and alt+tab to switch to windows task manager while in game.
  6. There is no stutter. I am just pointing out that vram usage is high (without compression). Yes, I check vram usage in all games which I play. My vram usage is displayed on-screen while gaming. Most games do not come close to using 1.5GB vram at 1920x1080. I played several other TDM missions (without compression) and they used 1000-1500MB of vram.
  7. I assume you mean you double clicked the helper script rather than tdm_update.macosx? I think the instructions would be largely the same except for the recommendation to use the Application Support folder for the D3 location. The darkmod.zip file should only need to contain the update program and helper script (with execute set) and everything should be good to go once the pk4 and launcher files are included in the update process. Can you let me know whether the following revised instructions seem okay or need to be amended in any way: Install on Mac OSX (Intel) Ensure that Doom 3 is patched to v1.3.1 RevA (which provides native support for Intel processors): http://support.aspyr.com/index.php/kb/article/000579 It is recommended that the "Doom 3" program folder is installed into the Application Support folder (i.e. ~/Library/Application Support/Doom 3/). If Doom 3 is installed into a different location then additional steps will need to be followed. 1) Download darkmod.zip, and place it in the "Doom 3" folder (alongside "Doom 3.app" and the "base" folder). 2) Decompress the darkmod.zip file by double clicking it, which creates a darkmod folder. 3) Within the darkmod folder, double click the tdm_update_helper.command file to begin downloading the latest release of TDM (approx 2GB). 4) If the Doom 3 folder is not located in the Application Support folder, see 'Using a custom Doom 3 location'. 5) Once this is complete, double click the tdmlauncher_helper.command file to launch TDM. Note: A shortcut to these .command scripts can be created to make launching or updating TDM more convenient. Right click on the .command file and choose 'Create Alias' to create the shortcut, which can then be moved to the Desktop or Dock for example. Using a custom Doom 3 location Until idTech4 is open sourced, there is some dependency on the Application Support folder, where FMs are currently downloaded to. If the Doom 3 folder is not located within Application Support, you'll need to do the following to allow TDM to function as intended: 1) Open up a terminal window (if you don't know how to do this, type 'terminal' into the SpotLight search bar and press 'Enter' to run the terminal application). 2) Type the command 'cd ~/Library/Application\ Support/Doom\ 3/' (without quotes) and press the 'Enter' key. 3) Enter the command 'mkdir darkmod' and then 'cd darkmod' to change to the new darkmod directory. 4) Create a symbolic link with the command 'ln /folder/darkmod/tdmlauncher.macosx tdmlauncher.macosx' where /folder/ is the path to your "Doom 3" program folder. 5) You should now be able to launch TDM by double clicking the tdmlauncher_helper.command script in your "Doom 3" program folder where TDM has downloaded. Known issues: The automatic restart (when installing a FM, or restarting from the Graphics screen) currently fails to relaunch TDM v1.06 occasionally. If this happens, TDM will need to be launched manually by running the launcher program or script.
  8. The _alchemist.pk4 file is created during download and renamed to alchemist.pk4 successfully, it is then moved to a new alchemist folder as well. The darkmod.txt and readme.txt files aren't in this folder though, just the pk4 file. These txt files only appear after a restart. I tried downloading two missions at the same time and both missions only show up after a restart once the txt files are created. Strangely the tdmlauncher.log file wasn't created at all until the restart as well, when it was created in the Resources folder. The Darkmod.log file remained the same after the restart. I've attached these files as well as the output from terminal: Darkmod_before_restart.txt tdmlauncher.txt terminal.txt Also, this time around the prompt 'New missions available' appears when I go to the main screen immediately after download, but the prompt doesn't display any missions, it's blank (I assume this is because of the different code for downloads).
  9. Well, no luck getting Doom 3 to run on my G1S. The graphics card is recognised correctly by D3 (I can see the console output), but when I launch the vanilla game (no TDM yet) the screen goes all wonky, just weird output where the intro video should be (and I can't even terminate the app, I have to reboot the hard way). I tried running it with r_fullScreen 0 and this gives me a 640x480 D3 window in plain grey. Updating to 1.3.1 makes the game not launch at all. Back to square one on this, very frustrating overall. I certainly won't buy an Intel Macbook just for this!
  10. Failed. I placed tdmlauncher.macosx in the binary area, and an alias (symlink) to it in the App Support area. I replaced the game pk4. I set the logging stuff in darkmod.ini. I started TDM using the launch helper and it came up okay. I used the download screen to grab a copy of Outpost. I asked to install and start Outpost. TDM said it couldn't find tdmlauncher. I couldn't find Darkmod.log anywhere. I looked in Library/Logs first, then in the binary folders, then in the App Support folders. I used Spotlight, but it came up empty. I moved my Doom 3 binary folders over to the App Support area and tried again. TDM came up fine, it found the training mission. I asked it to install that and start it. TDM went away and didn't come back. The missions are being unpacked and set up with their own directories for play, but TDM isn't relaunching successfully. Again, no LOG file. At this point I'm inclined to wipe everything, reinstall Doom 3 in the App Support area, and lay in darkmod alongside it and try again. Before I do that, is there anything else you want me to try?
  11. I fear that your graphic card might not be able to support compressed textures (Intel graphics are notorious for this... my laptop can't run TDM either), and since almost all textures are compressed (to be able to fit them into the video memory), you only see black. One thing you might try is this FAQ entry: http://wiki.thedarkmod.com/index.php?title=FAQ#Textures_are_missing.2C_screen_mostly_black Hope this helps!
  12. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have hitherto got nowhere. Is there something I can do to get TDM running on my machine? If it helps, here's the last log when I ran tdmlauncher.linux from my console... { X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dominic/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dominic/.doom3/darkmod/gamex86.so Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.05, code revision 4749 Build date: Apr 6 2011 Initializing event system ...763 event definitions Initializing class hierarchy ...166 classes, 732480 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1862.44 MHz Compiled 'removeInitialSplineAngles': 270.0 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 19670, 393400 bytes Functions: 1150, 117892 bytes Variables: 88108 bytes Mem used: 1080244 bytes Static data: 2277552 bytes Allocated: 2793680 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 1 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: 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guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe 202 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2745 2000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started guid set to Dj2riS77tc4 WARNING: Couldn't open savegame file savegames/QuickSave.save WARNING: Couldn't open savegame file savegames/QuickSave.save ]guis/assets/mainmenu/loading Unknown command 'guis/assets/mainmenu/loading' ]exit --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ------ OSS Sound Shutdown ------ close sound device -------------------------------- idRenderSystem::Shutdown() ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support } So far, I've tried everything suggested that I've come across but only ever get the blank menu screen. What can I do? I've tried downloading the torrent. Updated with every tdm_update.linux from the different mirrors... all to no avail. I have noticed, however, that the 'tdm_shared_stuff.zip' file isn't in my '~.doom3/darkmod' folder after any update but I'm just assuming that it unpacks? Sorry if I haven't been technical enough in explaining my problem, I'm no expert, just know the bare BASH/linux basics etc so any help in finally getting this mod running will be well appreciated. I can see there are issues in the above log but I don't know what they mean so have googled a fair few of them but haven't had any luck at all. I'm even considering deleting my native Linux Doom3 install, reinstalling D3 in WINE, and trying to get TDM running in that? Would that be worth a go? I just gotta play this mod Cheers for any feedback
  13. I used the updater to download 1.05, and it finished successfully. The title screen comes up, then it crashes after a couple seconds. No error messages, and I can't find the Darkmod.log file, even using Spotlight. tdmlauncher.log has this in it: Path to tdmlauncher is /Users/rsphares/Desktop/Doom 3/darkmod/tdmlauncher.macosx Darkmod directory is /Users/rsphares/Desktop/Doom 3/darkmod/ Trying default value for engine executable is /Users/rsphares/Desktop/Doom 3/Doom 3 Trying default Linux location for engine executable /usr/local/games/doom3/Doom 3 Could not find engine executable at default locations, will be searching command line arguments for a path to doom3 executable. Reading engine executable from command line arguments: /Users/rsphares/Desktop/Doom 3/darkmod/../Doom 3.app/Contents/MacOS/Doom 3 Could not find 'currentfm.txt' file in /Users/rsphares/Desktop/Doom 3/darkmod/currentfm.txt Current FM is: Full argument string is: +set fs_game darkmod Closing logfile.
  14. If we assume little or no experience (which is what I was going for), then we'd want to avoid messing around with permissions (or even renaming file extensions etc.). Okay, here's a different approach, this link contains the update and launcher programs and the shell scripts (with execute already set) in a zip file called darkmod.zip. 1) Download the darkmod Mac updater (darkmod.zip) from the link provided 2) Locate "Doom 3.app" and copy the darkmod.zip file alongside this (we'll probably want a better description than this, since the .app is hidden, maybe a screen capture showing the icon?). 3) Now double click the zip file to extract the contents (it will automatically create a "darkmod" folder containing these files. 4) You can then double click the "tdm_update_helper.command" file to initiate a full installation (+/- 2GB). 5) Once this is done, double click the "tdmlauncher_helper.command" file and DarkMod should start. 6) Optionally, you can create shortcuts to the helper scripts by right/option clicking and choosing 'Create Alias'. These shortcuts can then be moved to somewhere more convenient, such as the dock or desktop. I'm not 100% certain that the permissions etc that I've given these files will carry across to a different machine, so please let me know if this works as described above. Obviously for your test you can avoid following through with the full download, you can cancel this then test the updater and launcher with your existing 1.05 content. As for the "no such file" error, I didn't notice the forum had messed up the line feeds so I've corrected these now, but this step would also be un-necessary if these are included in a download.
  15. I've seen these too and I think it has something to do with situations where you have location A | visportal | location B Location A is very brightly lit, then pitch black location B may show these strange sparklies. The geometry is flawless, so it must be some kind of engine/video card thing.
  16. 1. i don't have a screenshot of the error. it just says "microsoft C++ blah blah the program has requested the runtime to terminate in an unusual way. 2. i highly doubt that doom 3 is fully patched as i got it about a year and a half ago. (where would i get the latest patch?) 3. i think i'm running the latest verson of TDM. i just barely downloaded it today. 4. the error comes up as soon as i click on tdmlauncher.exe when the "Dark Project" screen comes up.
  17. 1.05 of course. Yes I'm near, it's necessary to be near to cause guard being suspicious. Usually he does that kind of script in the loop: - stands near table for a while - gets back to the chair - sits for a while, singing or talking to himself - stands up and goes to the table I can see him through the window mouth visible on the screen I attached. When I'm standing nearby the torch he usually spots that "something is there" while sitting, tries to stand up and game freezes. But it is not 100% rule. The rule is: when he starts being suspicious that "something is not right" game freezes after moment - but not always, this happens on over 50% times. It is difficult place for this kind of error, because it is very difficult to get nearby the guard and blackjack him because he's in that room with window and closed door and the room is small. The smart way would be to distract him, make him suspicious so he leaves the room, then blackjack him but this causes game freezing. Oh yes I know - game does not freeze if he spots me inside the room so I finally creeped into it, but been spotted and needed to blackjack him frontally loosing some health by his hammer - I just took that opportunity when the game didn't hang, but this is not like the art of thievery I prefer and love
  18. I've found another smaller problem. In caduceus of st.alban there is this guard, a key holder, guarding a keys to different places on the map. Near his place game occasionally happens to freeze (rendering and controls - only nearby sounds like ambient and fire burning are still playing). If guard is not suspicious or discovers my presence instantly nothing happens, but in 50% cases when he spots something but he's not sure what he has seen screen freezes and stops responding. I don't know where to place this kind of stuff, error reports and things like that, so for now I'm writing it here. I'm attaching screenshot of the place, it's in the basements.
  19. @LS - Never played with an Asus laptop, but they certainly look the part.. @Pete - ok the first difference that jumps out at re: the Tosh v HP, the GFx card in the Hp will utterly slaughter the one in the Tosh. The same goes for the Cpu on the HP, i7 (quad core 6Mb cache) versus i5 (dual core 3MB cache). The only thing the tosh has got going for it is the price at $100 less and its lighter by 2lbs and the smaller screen of course. I tried to find some Asus laptop's on newegg of the same calibre as the Hp but they are all newegg's equivalent of a refurb (someone bought it, didnt light it and sent it back) What has been your preferred make of laptop, or have a I asked you this already..?
  20. Good price for a large screen, I started searching on newegg and found this 14" Toshiba M645-S4118X Windows 7 Home Premium 64-bit CPU Type Intel Core i5-2410M 2.3GHz Screen 14" Memory Size 6GB DDR3 Hard Disk 640GB Optical Drive BD Combo Graphics Card NVIDIA GeForce GT 525M Video Memory 1GB GDDR3 $999 Would appriciate your opinion. Again, thank you for your help. Pete
  21. Here is updated info for NHAT missions: 20a) NHAT mission 1/3 - First after restarting DarkMod after installing mission the great thing is changed main menu theme. Second is the movie, wow! but sometimes pixels in this movie are corrupted. Next the animated intro, difficulty screen, I click start mission and after 1/4 of progress bar it returns to difficulty screen. I click start mission again, loading starts from the point it ended (!) and mission works great starting from another animation and then I can play(save/load too). 20b) NHAT mission 2/3 - first attempt escapes to objectives screen (with no content, I need to choose difficulty again) after 1/3 of progress bar, next attempts start from this progress and give joint hips error after 80% on entity ADTM_AI_CITYWATCH_1 (no sound since message box with error). 20c) NHAT mission 3/3 - like 20b, entity 'GUARD_1'. I don't think it's important but I played not in native resolution of my monitor (1400x1050) because it is not supported. I tried 1024x768 and 1280x1024. I suppose I can ask for supporting 1400x1050 resolution? That would be all for now - i'll try downloading darkmod again.
  22. Here are more details as I promised: I've updated darkmod, some little files were downloaded, but I supposed only CRC files, next I started my tests. The failure message always is: Joint 'HIPS' not found for attachment position 'HIPS_SHEATH_L' for entity 'XXX' - where XXX is always some different name of some entity in the map definition. There are two kinds of behaviours: A ) - mission falls off to the difficulty/objectives screen without any message, there is no difficulty choosed, and objectives sheet is empty, you can choose difficulty again and click start mission again, loading starts again, falls of again to the same screen but message box with error description is shown. You can choose start mission again and again and every time the message box with same description will be shown. So the message is not shown only first time. This kind of behaviour is in the missions when animated description of plot is shown before objectives screen like alchemist or beleaguered fence. Additionally - I can't tell if it is normal or no - I can't skip the animation - when I press escape DarkMod's main menu is shown and next escapes do not take me back to the animation - I need to start mission again. B ) - mission falls off to objectives screen or rarely (once or twice) to menu, messagebox behaves like before, but sound is disabled. I can start mission over and over again with same effect - joint hips error and no sound. From my experience this happens when missions have plot displayed the same way as the objectives - on the sheet of yellow crumpled paper. After restarting DarkMod sound is OK. There are deviations from both A and B behaviours sometimes described below. It also seems that optional presence of buy screen (some missions have it, others do not) does not influence the behaviour. Often next tries of loading once installed mission make the progress bar go slightly further but it's only true for first 1-3 attempts. Then mission loads or always fails at the same level of progress bar. Here is the mission list with additional details if some occur: 01) alchemist - no, behaviour A plus after escaping the animation cursor is not visible but I can move the mouse and highlight menu positions if I'm lucky and click them then or cursor is not visible and I cannot find any position like cursor is not moving virtually anymore, but this happens only after load failure. When I escape plot animation before first failure occurs cursor works fine. Entity name is Pertti. 02) awaiting the storm - no, behaviour B 03) beleaguered fence - no, behaviour A 04) betrayal - (this is the mission with prison and skeleton) - yes, but behaviour A - how this is possible? Mission loads successfully after second, third or rarely fourth time - never first. Previous behaviour is the A-kind, messagebox is not shown only the first time. Saving works. Loading the save works always the second time, first time messagebox is not shown as always. 05) builder's influence - this is interesting. First try - behaviour B, although there is animated intro in that mission. Second time - full success and sound comes back after loading when 3d mode is on (when plot animates and objectives/buy screens are displayed there is no sound). I can switch to menu and back and sound is fine everywhere. Mission looks beautiful, mmmm!!!! Saving and loading works great, no need for additional attempts when loading the save. Another try - escaping animation of plot and again I can't go back to it - I need to start mission again. I do it waiting whole animation to end every time and mission loads after second attempt as before. 06) business as usual - no, behaviour B, tried about 10 times because second time was interesting - game loaded completely, 'game loaded - please wait' label was displayed, few seconds of waiting like in every missions that reached this point and instead of mission I got objectives screen with hips error message. This never happened again. 07) caduceus of st. alban (mission with beautiful lamp with planets around the bulb:)) - exactly like builder's influence, but this mission has no animated plot - I come the reasonable idea that existance of plot animation in the mission has really nothing to do here (unlike I thought before). OK, let's go to next mission. 08) chalice of kings - like 5 and 7 09) crown of penitence - like 5 10) entertainment - like 5 11) flakebridge monastery - like 7 12) glenham tower - like 7 13) heart of lone salvation - mission has animated plot intro and is unusual - first attempt fails to objective screen as always after displaying the plot during loading, every next attempt of starting the mission by clicking 'start mission' button on objectives screen loading finishes and game escapes to objectives screen with joint hips error on entity 'andrew' - I remembered the easy name. Also interesting - in every next attempt since second I do not need to watch animated intro, I've got objectives screen instantly. Of course when I go to main menu and start mission I need to watch intro again - but only first time. Also next - when game fails to objectives screen names of difficulty levels are corrupted - they look like constants in the code or some configuration file, not like content of this constants. Something tells me this might be good mission for testing.... Finally I press escape and instead of displaying DarkMod menu I got intro again. I press escape again and have menu with no cursor. I use ctrl-alt-delete and first time I have no cursor in windows also - to be more specific windows task menager is not over the desktop but over darkmod screen and I suppose this is the cause for which cursor is still not available. I need to use keyboard shortcuts to kill darkmod in task manager. 14) illusionist tower - like 7 15) kinghton manor - no animated intro in this mission, this mission has plot displayed with interactive buttons to display next, previous screens of plot or skip it. Behaviour B. Entity name is 'Female_servatnt1'. No other bugs like in mission 13 so try looking into 'Female_servant1' definition and testing on this mission. 16) living expenses - behaviour B, entity is complex but contains word 'nobleman' 17) lockdown part 1 - started on the first attempt and starts every time easily!!!!!!! But there is other little problem, it has empty plot screen, but you can click next and difficulty screen and all after it is OK 18) mad's mountain - first attempt fails without messagebox, no sound then. Every next attempt causes message box but for the first time error is different but error message might be very usefull because it defines C++ class and method that failed: idAFEntity_BASE::LoadAF: Couldn't load at file 'GUARD_BASE_NEWSKEL' on entity 'ADTM_ENV_RAGDOLL_BEGGAR_1' 19) mandrasola - like 15, of course different entity name 20) NHAT mission 1/3 - First after restarting DarkMod after installing mission the great thing is changed main menu theme. Second is the movie, wow! but sometimes pixels in this movie are corrupted. Next the animated intro, difficulty screen, I click start mission and after 1/4 of progress bar it returns to difficulty screen. I click start mission again, loading starts from the point it ended (!) and mission works great starting from another animation and then I can play(save/load too). I can only suppose next two missions work the same way but to check this must finish first mission. 21) outpost - first time failure without message box, second time loads successfully. This is example of mission that fails to main menu, so you need to start it over, watch the animated intro again and again as many times as it fails. Despite of starting mission over loading starts from when it ended before - that is odd. 22) pandoras'box - behaviour B except two things: fails to main menu after first attempt (luckily no animated intro is here, so second attempt is fast) and voila - second attempt is successfull. It seems that disabled sound after first attempt is a good sign. 23) parcel - don't praise the day before the evening - disabled sound after first attempt, going back to main menu, then always joint hips error on entity 'jack'. 24) patently dangerous - like 23, entity 'Oswald'. 25) return to the city - like 15 and 19 (the same interactive plot screen) except that at second attempt everything works fine 26) rift - first attempt failure with no message, second attempt joint hips error on something like 'ADTM_something_GUARD_1'. I've seen this entity before in other mission with joint hips error so it's worth mentioning, but I can't remember which mission that was. Also it's worth to notice that instead of loading screen there is standard DarkMod theme with clock displayed - the same like when the DarkMod starts. This maybe some problem indicator or also it may be this way in this mission. 27) somewhere above the city 1.1 - very long intro but fortunately on first attempt mission fails to objective screen and second attempt is successfull 28) sons of baltona part 1 - no intro, first attempt fails, no sound, second attempt successfull from where loading finished on first attempt 29) sound alert and blackjack trainer - no objectives (funny and loading screen is theme with clock as in 26 (so I suppose this is the way it should be). First attempt fails to objectives screen, second attempt join hips error. 30) special delivery - first attempt fails to main menu, no sound, second attempt successfull 31) st. albans cathedral - first attempt fails to objectives menu, every next gives message box with join hips error on entity ADTM_AI_CITYWATCH_1 32) swing (mission with swinging something) - first attempt, full success 33) tears of st. lucia - first attempt fails to main menu, I haven't tried second because of very long intro, but as I remember from yesterday it's joint hips error 34) thieve's den - first attempt fails to objectives screen, no sound, no objectives displayed, you need to choose difficulty again and start mission again and got joint hips error on ADTM_AI_CITYWATCH_1 entity at every next attempt 35) thieves - first attemt fails to main menu, intro must be watched again when starting over and there it is: joint hips error on ADTM_AI_CITYWATCH_1 entity, probably st.lucia has the same entity as I remember 36) too late - first attempt fails to main menu, starting over (no intro) brings success 37) training mission - surprise, first attempt fails to objectives screen, no sound, second attempt successfull. Identical mission before was in french language, I don't remember which one 38) transaction - first attempt brings you to main menu, no sound, starting over returns message box with joint hips error on entity CITY_WATCH_STREET_PATROL_ALPHA 39) trapped - first attempt brings you to main menu, no sound, starting over successfull Don't you think that if so many missions fail because of joint 'hips' error than it isn't rather a problem with missions themselves but a common problem inside the engine? Responding to some other advise I'll try downloading all content tomorrow, now I must go asleep. I'm attaching list of files in "C:\Program Files (x86)\DOOM 3" directory - I haven't found any suitable tool for this task so I wrote one myself - I hope output is easily readable. I've attached my tool so you can generate your own result and compare them in kdiff3 or some other editor with compare option. You use it by entering the desired diretory in command line and call java -jar C:\dirscan.jar [--md5]. Parameter is optional. Ofcourse dirscan.jar in this example is placed in C:\. dirscan.jar will fail if scans the directory where is placed but I have no time to fix it now. Output is properly idented on linux, I can't now find reason why indent is not correct on windows, but should be readable. I hope my hard work will pay off and serve you well - I worked almost 6 hours on it instead of helping my girlfried tidying up our apartment but she understood so don't worry ;P. Farewell taffers. mission-failure-list.txt doom3_content_210411_232309.txt darkmod_content_210411_232828.txt
  23. Right I found this after about 30mins, its a bit on the pricy side but within your budget. The specs for the money is quite impressive, but its a bit larger than you asked for, but we have to start the search somewhere... HP ENVY 17-1181NR @ $1099 NewEgg are cheaper than anyone else in the US for this laptop atm. There are 2 customer reviews on newegg and both aren't positive, but that's not a big enough pool of customer reviews to form an informed decision. So I suggest you do some googling to see if you can find any other customer reviews (don't rely on the usual bullshit from the likes of cnet etc as they clueless paid morons writing. So with that in mind I found a mini summary (sorta unbiased) review here Windows 7 Home Premium 64-bit Intel Core i7 720QM 1.6GHz with 2.8Ghz turbo mode (this is intelsa latest quad core, with hyperthreading(acts like a octo core in certain situations)) Screen 17.3" Full HD @1920*1080P, with LED backighting. Memory Size 6GB DDR3 Hard Disk 750GB Optical Drive slot loading BluRay/DVD Combo drive Graphics Card ATI Mobility Radeon HD 5850 (HDMI-VGA-DiplayPort) w/1GB dedicated ram (its the best way to have a gfx card in a laptop, a dedicated card eith its own ram etc) Backlit keyboard, should you wish do a bit of gaming at night (this will be handy for T2/TDM sessions I imagine) Communication Gigabit LAN and WLAN 5-in-1 integrated Digital Media Reader for Secure Digital cards, MultiMedia cards, Memory Stick, Memory Stick Pro, or xD Picture cards Ports - USB 3.0, USB 2.0, ESATA, 3.5MM headphone and mic Dimensions 16.38" x 10.83" x 1.25" - 2.15" Weight 7.51 lbs. (its a bit on the heavy side at 3.5kgs, but considering the size and what your getting its a good compromise.) I will keep looking as its ill advised to settle on the first thing one finds etc.
  24. Okay I checked the box that says "Disable Catalyst AI" and Doom 3 loads and plays without any problems The TDM menu screen loads fine but as soon after I start a mission whilst loading the game still crashes....Really frustrated every time TDM menu loads just looking at it you can see the the time and love put into this project I get all excited can't wait to play its looks so so good. The Village Idiot
  25. The reason the surface selector window is off screen, is a windows thing, you just need set windows back to one monitor, then back to two and it will reset the cache/setting that windows uses for remembering windows size and position.
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