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  1. Ahhh forum search... I honestly didn't think it was as simple as all that. It works fine except the aspect ratio choices. I've tried both 1 and 2 and 2 appears to stretch everything less however the HUD and rendered screen is still painfully stretched. Maybe I can coax Hayden over at the WSGF forums in to making a memory hack for his Flawless Widescreen fix that will alleviate these issues. If only there were 2 more aspect ratio options, 4.8 and 5.3 for 1200 and 1080 respectively. He may be willing to help after seeing the new Thief and realizing the influx of players to TDM; we'll see.
  2. Hey guys I have been drooling over this mod for quite some time and after finnally picking Doom 3 up on steam I downloaded the installer and got going on the training mission. With the only performance issue being the entering of new areas this problem started up a couple days after I got the mod installed. I was just starting to play the Saint Lucia mission when all of a sudden my game went back to main menu. Now I was already playing the mission just yesterday but when I went to load my quick save it would throw me back into the main menu with my sound volume cut out as well. If I try and reload it doing this from total mission start (through the intro and starting gear menu) I get this error popping up after the game fails to load... "Joint 'Hips' not found for attachment position 'hip_stealth_l' on entity 'eman1' Not sure what is causing this but I figured I would post it and see what may be the answer to fixing it. EDIT: Had to make sure but I also found out after restarting my PC that it also effected my PC's brightness level to the screen. Had to restart to get it back to normal otherwise it was really dark after encountering this problem. Alright even later on, after some more testing I found that only the training mission works and all other missions have the same loadfail problem.
  3. I see the disappearing object problem now and then, but it's usually a delay in DR drawing the object in its new position. Doing anything with the mouse usually makes the object reappear. Not being able to drag out a new brush is a different problem; it simply isn't there. I found that hitting DR buttons on the side or top of the screen in any random order (don't do anything that would damage the map) usually gets me back to the state where DR will let me drag out a new brush.
  4. Ok its happening for me aswell, but I found a workaround that may shed light on whats happening. With the mission loaded via the .PK4 I bring down the console and load the mission via the map command. In the progress loader at the bottom of the screen its completes and the mission loads. Of the top of my head I'm guessing the game is calling for something? But as Sotha has already and I have done deletiing the .ROQ briefing videos doesn't stop the crash. What other things could the game be calling at 75% map load..?
  5. If vsync is on, dmapping takes forever as the console output is slowed down to screen refresh rates. Not an option for a mapper, I'm afraid.
  6. I finished my video briefing and it turned out to be quite nice, I can't wait to release the mission and show it to you. The briefing spans 5 x roq videos and everything seems to be working nicely. There was one minor bug I spotted. I watch the briefing videos and end up to the objectives screen. Now, if I press back button and start the mission again, the briefing video starts at incorrect position. The audio starts from the beginning, but the video does not. I have to restart TDM in order to get it play correctly from the start. It seems the gui does not reset properly when the back-button is pushed.
  7. Hi Guys, Wondering if someone can give me a hand with this. I am trying to run TDM on my Mac and have run into an error when trying to launch. Whenever I run the launcher I get the following error Last login: Wed Oct 24 11:47:43 on ttys000 t;lper.command ; exi /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher.macosx: No such file or directory /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher_helper.command: line 3: exec: /Users/Andy/Library/Application Support/Doom 3/darkmod/tdmlauncher.macosx: cannot execute: No such file or directory logout [Process completed] Not sure what I have done wrong as like I said I followed the instruction exactly. I have also posted screen shots of the error, my Doom III folder in Application Support and the contents of the Doom III game folder in the Doom III folder found in applications support (if that makes sense) - not sure if the 3rd picture will actually help, but figured why not provide it just in case. Any help would be great, as I have heard great things about the mod but never actually gotten around to giving it a go.
  8. Just tried those resolutions and neither worked. I'm still looking for a way into the Toshiba service menu. The codes I found so far were for older televisions. Here's another interesting symptom in my problem. The issue I have described also consistently occurs in windowed mode when the game first runs. It is corrected by alt+tabbing away to another window and then alt+tabbing back again. Now if I could only figure out how to do this and still stay in full screen, I might have something. Any ideas? Update 4/4/13: I did it! It turns out that it was a setting in the CCC causing the trouble. There's a setting called LCD Overdrive that I had disabled. Enabling it seems to have fixed the issue. Moderator, if you'd like to close this thread, go right ahead. My issue has been resolved. Thank you for all your help.
  9. Catalyst AI has been disabled. Disabling crossfire also does nothing. This is the first time I've tried Dark Mod with the computer connected to my TV. Previously I had played it on a widescreen monitor. Now it's hooked up to a big screen HDTV. I wonder if there something about my TV it doesn't like. None of my other games are affected, though, including Doom 3. The only thing so affected by... whatever it is seems to be TDM.
  10. Ok try the following step and tell me "exactly" what happens - 1. delete the darkmod.cfg file. 2. go into the game and set the res to 800*600 and restart the game 3. if the game looks fine try the next res (1024*768) and so on. 4. if all the above work, change the aspect ration to 16:9 and select the lowest res (1280*720) 5. if the above works then select 1920*1080. 6. If the above res dosen't work, set the game to windowed and then select 1920*1080 again. 7. if the above res work in windowed, with the res at the above change the game to full screen and restart the game. I did some of the above to get TDM to display correctly on someone else's machine.
  11. Okay, I deleted the cfg files you suggested. I fired it up, but got the same result, but in 640x480. So I Alt/Tabbed into windowed mode and picked my settings that way. I clicked restart from the settings screen. The game rebooted, but I got the same result as pictured in the screenshot from the first post.
  12. Please create bugtracker issues for these 2. I'd have to look more closely at the second one, because I made that change for a reason, and I don't want to undo that until I remember what the reason was, and understand how to accomplish what I wanted to do, plus eliminate the miscount. For the first one, have you tested that one pickpocket turns into two on the mission stats screen? I don't recall anyone ever complaining about that.
  13. I took that one out of the equation. Looks like it wasn't to blame (in fact I never had any troubles with playing while using Compiz). Before reading your post I did not notice TDM has menu options for AA, AF and vsync (I looked for them in the advanced settings). However, no matter what I do via the menu or via the cvars (r_swapinterval, r_multisamples), it does not change anything and it seems to ignore any settings in the CCC. The only progress I made: There is an option in Catalyst to enable "Tear Free Desktop". My guess is, this enables triple buffering for desktop applications. While Vsync settings in TDM or the CCC seemingly do nothing, this option makes a visible difference and stops tearing windows apart when dragging. I found out this also works with TDM -- in windowed mode only. Now I am looking for a way to enable triple buffering for TDM in fullscreen. When there is no cvar for this, I guess I have to tell fglrx somehow to do it. Since the control center misses the option there must be a non-gui way to do this. Command line tools or manual editing of the xorg.conf. What's also puzzling ist why vsync without triple buffering doesn't work. With my previous card (nvidia) it was enaugh to disable vsync on the driver site an enable it in compiz. There is propably a misunderstanding between my actual radeon card and my TFT screen...
  14. When I run "tdm_update.linux" the first thing it does is make sure it's up to date, which is fine except two things: 1. When it relaunches itself, it breaks the connection to the terminal screen so no amount of "^C^C^C^C^C" will stop it. 2. It changes directories somehow because it tries to download the whole mod again in ~/.doom3/darkmod/darkmod. Any ideas? Thanks, Richard
  15. Well I ran the updater twice and it still is doing the same thing. I notice though that even with the training mission it kicks me from the loading screen and I have to start it again. The thing is the training mission loads, where as the other ones just give me the error. Gonna just remove all of the files and re-download the whole thing just in case I have an invalid file some where. I'll tell you how that goes if I manage to fix it or get the same results. EDIT: Doing some crazy fast searching of your guys' Wiki and found this which totally sums up a bunch of issues I was having... Game freezes for several seconds when opening doors The following problems : A) "game freezes and loads some data from hard drive while opening doors" "while loading mission you are returned to the menu and need to restart loading" are often resolved by disabling EAX 4.0 HD in the Audio Settings menu. I figured having a good EAX card would help in the line of better sound so I had that running. I think I am just gonna go without though, since this seems to look like the core of my problem. Okay that is fixed and now I knocked down two birds with one stone. Really thinking about picking up the editor and trying my hand at a mission since I am loving this game so much.
  16. Something weird for sure, I got stuck in the dl mission page, it kept saying i could dl this map, the updated maps i already got, but my missions to play screen was empty. restarted the game and this one was still in the list to dl, but was also in the play list. started fine though. -- Two visual bugs i'm noting... 1: the lockbox texture is mis-aligned again/still. arggg, I know I fixed it before 2: there's a new skin on the timber beds, white sheet. Must've been a specifc model texture because the normals are all wacky. Looks like crap... anyone making skins should check in game with lighting before commiting. Normals only show in game We can fix by making that skin have a no normals material, or we need to make a plain white blanket. ---------- Mission is great though, just had to come and look for a hint
  17. Guys, i am a big fan off the Thief series. Been playing it since earle 2000, and of course been playing TDM all the way. The thing is, i didnt have this problem before with TDM. I installed some missions yesterday, when i started i saw that all the graphic settings were on low somehow. I put the settings back to high, but still i have a very bad quality. It wasnt like this before, i have the most updated TDM. You guys know anything about it? I cant even see the blue text when in settings, which says that the game has to be restarted etc. Am i doing something wrong? I compare the TDM screens from the website with my, and my screens are very bad. I have put everything on, PP, AA and screen on 1600x.
  18. No i am playing with a regular computer screen, Asus. Like i said, a couple of months ago i didnt have any trouble running it. Maybe its because of the new updates etc for TDM? Should i delete everything and reinstall it? I use Doom3 in Steam.
  19. Another known issue, when in game bring up the console and type "r_showtris 1" and look to see where the texture turns black is a vert point or if two or more brushes intersect. If its a vert then move the vert point, if its a brush then see if you can make said brush inot a func_static
  20. Thanks again. one thing though, what is it that causes textures the to turn black? seems like one of the more occuring (?) errors
  21. Hellooo. Resurrecting this topic cause a fella here seems to have figured out a cool way to make rain: ...and because I can't seem to get it working! I'm fairly new to the concept so perhaps that's at fault here but I really think it should make sense and work. I made a .mtr file in darkmod/materials called mysky1.mtr where I copied the quoted script to try it out. I put the newly made shader of tdm_rain_light and skinned my former rain patch with it (could this be the mistake?). It says "shader not found" all over the texture even though it directy refers to my mtr. file with all the fancy coding. Ingame Now normally I don't take this seriously, but ingame those patches are just black and there's no rain. Mmh =/ P.S. If anyone replies here maybe he/she knows the answer to another dumb question? I'm curious on how the "script" tab is used (between entity, media, console and textures tabs) since all the scripts seem to be happening in a saved .mtr file and stuff.
  22. How much RAM do you have? When I used to play games with hardly any memory and I would quit the game, I would stare at a blank screen for seconds while the desktop was reloaded. This will happen if you try to run TDM on something like 1 GB of RAM with all settings cranked up.
  23. Ok, my GTX670 turned up today and Ive got all 3 screen hooked up but again TDM just wont play ball.Ive setup a single surround resolution of 5040x1050 via the nV control panel and TDM dosent list the res and forcing via the wiki artcle dosent work either. Can someone help me this as I know its works as I had TDM running on my old 5870 ages ago. That said I found this entry on the WSGF.rg website - http://www.wsgf.org/dr/doom-3 In the meantime I found this new app call "flawless widescreen", Im going to join the forum to see if a dev over there can create a plugin for our mod.
  24. Hi all Due to Baddcog, who helped me out very nice and patient with the first problems while creating my very own models (and many hours of trial and error) I got the first models working nicely ingame since yesterday and I'm working diligently on new ones. Since I'm creating complexer models, I got the issue, that the textures are not showing properly in Dark Radiant. They are simply white. In The Dark Mod the models (and textures) work fine. It's the thing only with new created shaders and only partly (not every new texture I create is white and not the whole model). For the .dds I use DXT1 compression and for the .tga (normals) I use 24-bit. 3ds Max is my software. It's not one of the "My object is completely black ingame!"-errors I read on the internet (and encountered myself sometimes before).
  25. My new PC came pre-installed with twin GTX580 graphics cards. Using just one, Dark Mod plays fine with excellent performance. When I checked Nividia's control panel I see only one card was enabled so I enabled both. Now in Dark Mod, in-game I see what I think is normal res but low colour, perhaps only 256 colours is my guess. I took a screenshot but as I pressed the key, the display showed correctly for a moment then went back to low colours and, of course, the saved screen looks OK. The only colour settings I can find are for the desktop and video playing. I got the latest Nvidia drivers yesterday. Any suggestions where I might look to fix this?
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