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  1. Hi folks, I'm trying to get TDM working, but already have problems with the training mission: I ran tdm_update.exe successfully. (Repeated that step, just to be sure, it says "All done, your TDM installation is up-to-date"). Then I started tdmlauncher.exe and installed the training mission (game did restart ok afterwards). (*1) When trying to play the training mission, the objectives/difficulty choice screen shows. After selecting "Start this mission" there, the "Loading mission" progress bar comes up; when it reaches 100% I see a "Preparing to start mission, please wait" message. After a few seconds of disk activity the game pops back to the objectives/difficulty choice screen. -> back to (*1). This is repeatable continously, I never get to playing the mission actually. Doom3 is the "Green Pepper" - "Original US-version Uncut" - DVD (from Amazon) I did update to version 1.3.1. The Doom3-game itself runs without any problems. System: Windows 2000, 5.00.2195, Service Pack 4; P4 2.40 GHz; 1GB RAM GFX: ATI Radeon X800 XT The tdmlauncher.log log file is quite unspectacular: Path to tdmlauncher is E:\Games\Doom 3\darkmod\tdmlauncher.exe Darkmod directory is E:\Games\Doom 3\darkmod\ Trying default value for engine executable is E:\Games\Doom 3\DOOM3.exe Found engine executable in E:\Games\Doom 3\DOOM3.exe Current FM is: training_mission Full argument string is: +set fs_game_base darkmod +set fs_game training_mission Starting process E:\Games\Doom 3\DOOM3.exe +set fs_game_base darkmod +set fs_game training_mission Closing logfile. Any ideas what could be wrong? I already tried to rename the folder "Doom 3" to "Doom3" because of the space-problem I read about here - didn't change anything, just yielded the same results as above. Cheers, Alex
  2. hi all! this is my first post here, and i want to congrat. with all of the people who work around this fantastic conversion for d3... ok here is the problem, i've enabled the bloom option, via consolle ( r_bloom 1) . but when i come back to game, the screen is flipped up\down...and all movement are inverted-- anyone have idea? my specs. phenom II 550 -->3.6 Gh ati sapphire hd 4780 1 gb win 7 64 bit thX!!!
  3. this issue would rally be funny, if it would not kill the fun-factor for you :/ sorry, if have neither heard of such problems, nor do i have any further ideas... but sounds really strange, that the WORLD/MAP seems to go "crazy" but not the whole screen... well, one poor last idea would be to re-install the whole TDM/fm-data... if u didnt try this jet...
  4. I don't have an ATI card but an integrated intel card. It's not something you can take a screenshot of, because the problem is that the stretching is instant and changes directions. Just imagine that one second the screen is fine, then something instantly pulls it wide, and then it reverts, and something instantly pulls it tall. I've found that the driver I have has an update, I'll try applying that and see what works.
  5. I don't really know how to describe my problem other than to say that the game is warping vertically and horizontally. It looks like the screen is dancing stretching up and down and side to side. An unusual thing was that the little page of text you get using a readable is unaffected, but the background still warps. I tried messing with the graphics settings, and it's set correctly for my resolution and ratio. Anyone know what's going on, or hopefully how I could fix it? I just got a new computer and it can actually take running the dark mod at a speed that's tollerable, and I'd really like to be able to play the game. This problem is just far too distracting to ignore.
  6. I set settings through DoomConfig as you said but when I ran it the game had a small screen on the bottom left and the rest of the screen was really stretched and blurry. When I wrote "writeConfig DoomConfig" the console said it was an unknown command.I shut down the game and ran it again but I got this error: --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/tdm_events.script, line 41: Unknown event 'frobHilight' I'm using windows 7, I have Avire AntiVir as an Antivirus
  7. I'm able to change the key bindings and the gamma only through DoomConfig, but I cant change the screen size and I don't know how to change the antialiasing through DoomConfig.
  8. Is the tick a light grey one or a black one?
  9. I'm trying to change the screen but it defaults back to 640 x 480, I have tried changing the values to something else but it goes back to 640 x 480. I have noticed now that it doesn't change other settings too.
  10. Is Dark Mod storing settings other than video? Which video settings are you trying to change? If screen resolution then is it defaulting to 640 x 480? Try some other values. Perhaps doom3 is refusing your res even if your monitor supports it. Try 1024 x 768 to prove the theory. If so you might have to compromise.
  11. Odd, generally its caused by not having write permissions. Please try : Go to D:\games Right click your doom3 folder -> properties Untick "read only" (i.e a blank square not a light grey/black tick) It should ask you about subdirectories and perhaps hidden files - yes to everything.
  12. This is weird. I have not had any problems with running missions in TDM, but now that I installed Awaiting the Storm, I am experiencing problems not just with this mission, but others as well. Here is what happens: 1) The mission installs properly 2) When it is started, everything seems to be OK up to selecting objectives 3) When the mission is loading, the progress bar goes about 1/8 of the way, and then returns me to either the objective selection screen or (on one occasion) the title screen 4) After this, trying to reload the mission produces this error message: "Joint 'Hips' not found for attachment position 'hip_sheath_l' on entity 'barkeep'" (or another AI depending on the mission). I don't know if the problem is mission-specific or not, but now the same happens no matter which mission are try. What should I do? Restarting my PC didn't work, and tdmupdater says my install is up to date.
  13. I think a technical support sub-forum would be great as crashes,black screens, install problems seem to overflood the main forums. Also i think its kinda alarming for new ones to the mod who come here to look for infos only to see that crash logs are allways floating on top of forums.
  14. All of the above are correct Fidcal. Everything was fine during 1.0, I played many fan missions for the months leading up to the 1.1 patch. 1.1 broke it for me, and yes the console does say that it cannot find startmap... I go to start mission, select the mission I want to install... TDM restarts, I select new mission again and this what is displayed.... I click start this mission and I am met with a blank breifing screen, I click "Buy Equipment" and I get the below error... Console says that startmap could not be found?
  15. Hey all, I am just wondering if anyone has encountered this problem yet as I have been unable to find an open thread regarding it. I have just updated TDM with the updater, Launched the game and installed an FM as normal... TDM restarts, I go to new mission and the current installed fan mission = " " - Blank. The option to start the fan mission is there, so I click it and get a blank briefing screen then the error "Couldn't load Map: Maps/ " I have tried this with several fan missions including the training mission and I get the same problem... Everything was working fine before the update however so I am at a loss as to whats gone wrong really. I have tried uninstalling the current FM and resintalling it, deleting FM's and downloading them again and nothing is working. As I write this I am reinstalling 1.00, and I am going to try updating again but I am worried the same thing is going to happen - after hours of downloading... Anyone know if this is a problem with the mod, or have I done something to the config that could have upset everything... Cheers.
  16. Please help I get the following message after the TDM splash screen in a popup window ERROR: Error: file script/doom_events.script, line 1041: Unknown event 'moveToCoverFrom' I am running Windows 7
  17. I ran into two initial problems when trying out TDM. I have a fix for one that I'll share in case anyone else encounters the same issue. TDM Update CrashesRunning tdm_update.exe results in a crash: 'tdm_update.exe has encountered a problem and needs to close.' This happens shortly after the copyright line of text is displayed. A zero length tdm_mirrors.txt file is created. If I manually obtain a correct tdm_mirrors.txt file and run with tdm_update.exe --keep-mirrors, the same crash happens just after 'Fetching checksums from server...'. To workaround this problem, I used the torrent to get the game. Following the wiki suggestion of cleaning out %temp% did not solve this problem. Second start of game = Black screen with sound, invisible menus, and generic grey mouse cursorThe new 'DoomConfig.cfg' created after the first run of the game had a setting that would cause this error. Through trial and error I determined the setting I needed to update: Change seta image_usePrecompressedTextures "0" to: seta image_usePrecompressedTextures "1"
  18. Hi i am back again, before i start building my map any further i wanted to play the fms, now the shadows are pitch black no texture visible, i had it before but cannot remember what it was, i think it had something to do with direct x? I searched the forum for the topic that solved my problem but i cannot find the post anymore HELP and it is not bloom i turned it off already. for the rest it runs great, only shadows are pitch black spots where no obj or textures are visible. Ty for your help in advance.
  19. Hi I just updated my TDM to 1.01, here is what tdm_update says: TDM Updater v0.44 © 2009-2010 by tels & greebo. Part of The Dark Mod (http://w ww.thedarkmod.com). Analysing mirrors: done, found 6 servers. Fetching checksums from server... done. Comparing checksums: fms/training_mission/training_mission.pk4 is ok. tdm_ai_animals01.pk4 is ok. tdm_ai_base01.pk4 is ok. tdm_ai_humanoid_builders01.pk4 is ok. tdm_ai_humanoid_guards01.pk4 is ok. tdm_ai_humanoid_heads01.pk4 is ok. tdm_ai_humanoid_nobles01.pk4 is ok. tdm_ai_humanoid_pagans01.pk4 is ok. tdm_ai_humanoid_townsfolk01.pk4 is ok. tdm_ai_humanoid_undead01.pk4 is ok. tdm_ai_monsters_spiders01.pk4 is ok. tdm_base01.pk4 is ok. tdm_defs01.pk4 is ok. tdm_env01.pk4 is ok. tdm_fonts01.pk4 is ok. tdm_game01.pk4 is ok. tdm_game02.pk4 is ok. tdm_gui01.pk4 is ok. tdm_gui_credits01.pk4 is ok. tdm_models01.pk4 is ok. tdm_models02.pk4 is ok. tdm_models_decls01.pk4 is ok. tdm_player01.pk4 is ok. tdm_prefabs01.pk4 is ok. tdm_sound_ambient01.pk4 is ok. tdm_sound_ambient02.pk4 is ok. tdm_sound_ambient03.pk4 is ok. tdm_sound_ambient_decls01.pk4 is ok. tdm_sound_sfx01.pk4 is ok. tdm_sound_sfx02.pk4 is ok. tdm_sound_vocals01.pk4 is ok. tdm_sound_vocals02.pk4 is ok. tdm_sound_vocals03.pk4 is ok. tdm_sound_vocals04.pk4 is ok. tdm_sound_vocals05.pk4 is ok. tdm_sound_vocals_decls01.pk4 is ok. tdm_textures_base01.pk4 is ok. tdm_textures_carpet01.pk4 is ok. tdm_textures_decals01.pk4 is ok. tdm_textures_door01.pk4 is ok. tdm_textures_fabric01.pk4 is ok. tdm_textures_glass01.pk4 is ok. tdm_textures_metal01.pk4 is ok. tdm_textures_nature01.pk4 is ok. tdm_textures_paint_paper01.pk4 is ok. tdm_textures_plaster01.pk4 is ok. tdm_textures_roof01.pk4 is ok. tdm_textures_sfx01.pk4 is ok. tdm_textures_stone_brick01.pk4 is ok. tdm_textures_stone_cobblestones01.pk4 is ok. tdm_textures_stone_flat01.pk4 is ok. tdm_textures_stone_natural01.pk4 is ok. tdm_textures_stone_sculpted01.pk4 is ok. tdm_textures_window01.pk4 is ok. tdm_textures_wood01.pk4 is ok. AUTHORS.txt is ok. DoomConfig.cfg exists, skipping it. LICENSE.txt is ok. TDM_icon.ico is ok. config.spec is ok. darkmod.ini is ok. description.txt is ok. dmargs.txt exists, skipping it. tdmlauncher.exe is ok. tdmlauncher.linux is ok. tdm_update.linux is ok. tdm_update.exe is ok. done, need to download 0 files totaling 0 bytes. Applied 0 maintenance steps. Downloaded 5.73 KB. All done, your TDM installation is up-to-date. Enjoy! Press ENTER to end the program. But every time I started TDM, after the initial screen, the game shut down with: DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 3166 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 3328 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {4D152939-AA53-4746-8033-48F61F0EC886} Realtek RTL8168C(P)/8111C(P) PCI-E Gigabit Ethernet NIC - Packet Scheduler Miniport - 192.168.1.2/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 E:\Games\Doom 3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 E:\Games\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 E:\Games\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 E:\Games\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 E:\Games\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 E:\Games\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 E:\Games\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 E:\Games\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 E:\Games\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 E:\Games\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 E:\Games\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 E:\Games\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 E:\Games\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 E:\Games\Doom 3\darkmod\Copy of tdm_game01.pk4 with checksum 0x3493e6bf Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_animals01.pk4 with checksum 0xf830851d Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_base01.pk4 with checksum 0x55ae36dc Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 with checksum 0xb149e975 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 with checksum 0xb911ade6 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 with checksum 0xa06d0fec Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 with checksum 0x1892ec5b Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 with checksum 0x4085aaf5 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x4473b158 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 with checksum 0x36564c6f Loaded pk4 E:\Games\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 with checksum 0x3b624f34 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_base01.pk4 with checksum 0xbf0c0ace Loaded pk4 E:\Games\Doom 3\darkmod\tdm_defs01.pk4 with checksum 0x5ae8d41c Loaded pk4 E:\Games\Doom 3\darkmod\tdm_env01.pk4 with checksum 0xa12432f7 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_fonts01.pk4 with checksum 0xa22b6d81 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_game01.pk4 with checksum 0x674bded0 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_game01.pk4-new with checksum 0x8c8bb8d4 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_game02.pk4 with checksum 0x869427e6 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_gui01.pk4 with checksum 0x7ecf514e Loaded pk4 E:\Games\Doom 3\darkmod\tdm_gui_credits01.pk4 with checksum 0xd4134c90 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_models01.pk4 with checksum 0x9a7ece95 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_models02.pk4 with checksum 0x2e303735 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_models_decls01.pk4 with checksum 0x33af2595 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_player01.pk4 with checksum 0xdc3c461f Loaded pk4 E:\Games\Doom 3\darkmod\tdm_prefabs01.pk4 with checksum 0xc22912ca Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_ambient01.pk4 with checksum 0x50f3e062 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_ambient02.pk4 with checksum 0x564b4a5e Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_ambient03.pk4 with checksum 0xabfa1504 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 with checksum 0xa11ab9c7 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_sfx01.pk4 with checksum 0x8e93b557 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_sfx02.pk4 with checksum 0xa7b55e02 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals02.pk4 with checksum 0x30b2f31e Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals03.pk4 with checksum 0x26bc6719 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals04.pk4 with checksum 0xae03e6f5 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals05.pk4 with checksum 0x170964a3 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 with checksum 0x6cd4db49 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_base01.pk4 with checksum 0xc8b7255 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_carpet01.pk4 with checksum 0x79649041 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_decals01.pk4 with checksum 0x4691c979 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_door01.pk4 with checksum 0x92b3e2b7 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_fabric01.pk4 with checksum 0xb77f0f2e Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_glass01.pk4 with checksum 0xc79118f3 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_metal01.pk4 with checksum 0x546f559 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_nature01.pk4 with checksum 0xc2c97f30 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_plaster01.pk4 with checksum 0x37922bcf Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_roof01.pk4 with checksum 0xb3327efd Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_sfx01.pk4 with checksum 0xe357649 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 with checksum 0x9c9b2876 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 with checksum 0xa7d87bbb Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 with checksum 0xb9c42b29 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 with checksum 0xae52bc5e Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 with checksum 0x739a476d Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_window01.pk4 with checksum 0x837b697 Loaded pk4 E:\Games\Doom 3\darkmod\tdm_textures_wood01.pk4 with checksum 0xb2492fe7 Loaded pk4 E:\Games\Doom 3\business\business.pk4 with checksum 0xe0cdea6e Current search path: E:\Games\Doom 3/business E:\Games\Doom 3\business\business.pk4 (38 files) E:\Games\Doom 3/darkmod E:\Games\Doom 3\darkmod\tdm_textures_wood01.pk4 (282 files) E:\Games\Doom 3\darkmod\tdm_textures_window01.pk4 (190 files) E:\Games\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 (153 files) E:\Games\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 (99 files) E:\Games\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 (224 files) E:\Games\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 (163 files) E:\Games\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 (256 files) E:\Games\Doom 3\darkmod\tdm_textures_sfx01.pk4 (29 files) E:\Games\Doom 3\darkmod\tdm_textures_roof01.pk4 (51 files) E:\Games\Doom 3\darkmod\tdm_textures_plaster01.pk4 (90 files) E:\Games\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 (23 files) E:\Games\Doom 3\darkmod\tdm_textures_nature01.pk4 (174 files) E:\Games\Doom 3\darkmod\tdm_textures_metal01.pk4 (222 files) E:\Games\Doom 3\darkmod\tdm_textures_glass01.pk4 (10 files) E:\Games\Doom 3\darkmod\tdm_textures_fabric01.pk4 (36 files) E:\Games\Doom 3\darkmod\tdm_textures_door01.pk4 (150 files) E:\Games\Doom 3\darkmod\tdm_textures_decals01.pk4 (179 files) E:\Games\Doom 3\darkmod\tdm_textures_carpet01.pk4 (71 files) E:\Games\Doom 3\darkmod\tdm_textures_base01.pk4 (121 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 (13 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals05.pk4 (62 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals04.pk4 (1234 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals03.pk4 (720 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals02.pk4 (927 files) E:\Games\Doom 3\darkmod\tdm_sound_vocals01.pk4 (66 files) E:\Games\Doom 3\darkmod\tdm_sound_sfx02.pk4 (407 files) E:\Games\Doom 3\darkmod\tdm_sound_sfx01.pk4 (337 files) E:\Games\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) E:\Games\Doom 3\darkmod\tdm_sound_ambient03.pk4 (22 files) E:\Games\Doom 3\darkmod\tdm_sound_ambient02.pk4 (145 files) E:\Games\Doom 3\darkmod\tdm_sound_ambient01.pk4 (146 files) E:\Games\Doom 3\darkmod\tdm_prefabs01.pk4 (341 files) E:\Games\Doom 3\darkmod\tdm_player01.pk4 (119 files) E:\Games\Doom 3\darkmod\tdm_models_decls01.pk4 (84 files) E:\Games\Doom 3\darkmod\tdm_models02.pk4 (1649 files) E:\Games\Doom 3\darkmod\tdm_models01.pk4 (1359 files) E:\Games\Doom 3\darkmod\tdm_gui_credits01.pk4 (49 files) E:\Games\Doom 3\darkmod\tdm_gui01.pk4 (646 files) E:\Games\Doom 3\darkmod\tdm_game02.pk4 (2 files) E:\Games\Doom 3\darkmod\tdm_game01.pk4-new (2 files) E:\Games\Doom 3\darkmod\tdm_game01.pk4 (2 files) E:\Games\Doom 3\darkmod\tdm_fonts01.pk4 (228 files) E:\Games\Doom 3\darkmod\tdm_env01.pk4 (78 files) E:\Games\Doom 3\darkmod\tdm_defs01.pk4 (123 files) E:\Games\Doom 3\darkmod\tdm_base01.pk4 (89 files) E:\Games\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 (36 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 (28 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (35 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 (6 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 (35 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 (46 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 (297 files) E:\Games\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 (73 files) E:\Games\Doom 3\darkmod\tdm_ai_base01.pk4 (7 files) E:\Games\Doom 3\darkmod\tdm_ai_animals01.pk4 (27 files) E:\Games\Doom 3\darkmod\Copy of tdm_game01.pk4 (2 files) E:\Games\Doom 3/base E:\Games\Doom 3\base\pak008.pk4 (3 files) E:\Games\Doom 3\base\pak007.pk4 (38 files) E:\Games\Doom 3\base\pak006.pk4 (48 files) E:\Games\Doom 3\base\pak005.pk4 (63 files) E:\Games\Doom 3\base\pak004.pk4 (5137 files) E:\Games\Doom 3\base\pak003.pk4 (4676 files) E:\Games\Doom 3\base\pak002.pk4 (6120 files) E:\Games\Doom 3\base\pak001.pk4 (8972 files) E:\Games\Doom 3\base\pak000.pk4 (2698 files) E:\Games\Doom 3\base\game03.pk4 (2 files) E:\Games\Doom 3\base\game02.pk4 (2 files) E:\Games\Doom 3\base\game01.pk4 (2 files) E:\Games\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5201 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg 5201 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1680x1050) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- The Dark Mod 1.00, code revision 3718 Build date: Jan 7 2010 Initializing event system ...759 event definitions Initializing class hierarchy ...183 classes, 400752 bytes for event callbacks Initializing scripts --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/tdm_events.script, line 41: Unknown event 'frobHilight' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL I tried deleting currentfm.txt but it didn't help. Before the update everything was working fine. I noticed it said "The Dark Mod 1.00, code revision 3718 Build date: Jan 7 2010". I deleted all the gamex86.dll files that existed in the Doom3 folder and below, then manually extracted gamex86.dll and ran the game, but after the error the file was modified and its sized got reduced from 4079KB to 4038KB (which incidentally is the size of the DLL of v1.00). I do not have any other DLLs or tdm_game01.pk4 in anywhere in my Doom3 directory. I manually extracted the file again and made it read-only, and this time the game started fine. But after installing Dufford, the same error appears again, and it again says "The Dark Mod 1.00, code revision 3718 Build date: Jan 7 2010" .Although the DLL in the main directory was still 4079KB, a new DLL appeared in the Dufford directory which was 4038KB. I replaced it and made it read-only too, and all worked again, but I can't figure out where this old version comes from. Any ideas?
  20. blue screen of death you get it when windows crashes, it will display a bunch of hex addresses related to the hardware on your system, saying there's something wrong with the hardware or drivers for hardware.
  21. I can't locate the new tdm 1.01 update. Updating isn't possible through the server or the updater. I'm not informed on how to use a torrent download so I'm only in possession of a 19 kb file. I could download I think from moddb but you guys haven't bothered to update the download listings so only tdm 1.0 and 1.0 corrected are there. The last update listing is for january. Why are you guys keeping up with that site? How to I make use of the torrent file? Or better still, since it's recommended, how do I make it possible for the updater to download the mod files? I can't obtain a screen of the dos prompt before it's closed. I shut down my firewall to see if that would work and it hasn't resulted in any difference.
  22. Hey, Yeah, thanks both, that fixed it. Though it didn't speed up loading times Is it normal for the 'Mission loaded - please wait' screen to actually display longer than the 'Mission loading' screen?
  23. I managed to get the saint lucia demo working a wile back in the year. I'm almost certain I had a problem with it at first but did play through the demo a few times. I wanted to discover if the mod would work for me and it did. Trouble is now the demo doesn't work. On top of that back when the demo did I tried to obtain the full mod. The TDM updater didn't seem to be able to connect to the file server and just as soon as the dos prompt window opened it would close, giving me little time to read the text. What I could tell was that it couldn't find the file server. I can download the full mod without the updater but I need to know that the mod will work first. I can do that with saint lucia. I'm running a 64bit windows 7 with stock ati chipset for a new medium end computer. It's pretty basic but it can handle some old games that aren't to graphic. After I tried out the saint lucia demo I spent some time playing all sorts of other things, and downloaded a host of other mods and maps for doom. I'm half convinced that some of those mods made things inhospitable for TDM to work. Running TDM crashes doom3 but in a way where the screen remains black and any window that pops up can be selected with the mouse (which remains visual on the pop up). I can provide error information for doom and the mod as both seem to have an entry in event viewer. If it helps I'll screen the doom3 and base folder if there's anything relevant that could be gathered from that. EDIT: I recall that saint lucia ran well enough. I didn't study it carefully though.
  24. So, I nearly completed the Training Mission in the second night. But only nearly. It happened in the Builder´s Warehouse, where you get the water arrows: Doom3.exe has made an ERROR and I´m send back to desktop. I made a quicksave when the message came about the quiver. When I reloaded, the message is out of place, it´s written nearer the bottom so the last text lines are on the game screen and I get the error again, though I do nothing. So I reloaded, ran fast back to the mossed hallway and quicksaved again! So when I´m reloading now, there is no error, I´m just send back to desktop without a message, just after the "Preparing to start the mission/Please wait"-text appears. So I don´t even see the gamescreen of the mission! Maybe I´m just playing too long this level? It must be some hours... Another little problem: Sometimes I reload, the music is not playing. But when I am on a later quicksaved position and reload again, the music is there again, too. I thought, there must be a console cmd to force the music to restart. Could you who knows please tell me? And now some little suggestions about future changes: I´m missing Garrett´s 'gasp'-sounds when mantling or he´s getting tired of aiming (arrows). When jumping on a rope, it should bounce, like in Thief1/2. When climbing vines, the ladder sound shouldn´t be hearable, too! The LightGem is so big! I saw in the console the tdm_lg-cvar´s, but could not figure out the one which can decrease it! Please tell me!!(by the way, the new hitpoint-display is great!) Hmm, I can´t remember anything else, oh one thing, but I think it´s hard to do such things: when you blackjack a guard, he falls down too quickly! He should fell slower to the ground. I can imagine that it´s hard to animate this by hand, but are you even able to do that? (or are you using just anis from Doom3?) Sorry to ask those things, but I have no idea how you done what you done! But my overall thought about The Dark Mod is: WOOOOOOOOOW I´m really hardly impressed!! All this new features you guys added, the gameplay, the astonishing optic, etc. WOW I´m most impressed by how easy and effective mantling now is! You can even climb through a little hole in a wall!! The frobbing/manipulate-system is so awesome, too! Yesterday I spent so much time just reposition the furniture and stuff, so much fun and it makes the world more believable. I´m just not happy with the noise when putting up objects. Ok, you have to highlight it from the most above point, but it costs much time to adjust (when using Gamepad). Leaning while on ropes is something I always wished for and the more realistic "frob/reaching distances" adding more fun, too! Hell, the whole thing is so much fun!!! With this the Thief-Universe has a future, a very good one! Damn, I´m so impressed, but I didn´t even finished the training mission!! I have to add something about me: I´m German and I know that my English can be sometimes confusing; so if you´re not sure what I mean or in case I´m making unforgivable mistakes, please tell me!! I promise, I won´t be pissed off and I´m willing to improve my writing style!!
  25. Just to update I went to download the latest version of Heart and from the Bloodgate mirror firefox played nice and gave me the save screen but from Fidcals site same problem, just a screen of garbage. (Though since the latest ff update I can right click and save link)
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