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  1. I tried it with spaces (C:\Program Files\Doom 3\darkmod), and I had a problem, but I'm not sure if the problem is related to the spaces. The training mission took about 10 min to load - the loading progress bar actually filled up in less than 30 sec, but the message that appeared after that ("mission is preparing to start" or something) was there for 10 min; it would be nice if there was a progress bar for that also, so I know it hasn't locked up. Once the mission started, it seemed to work okay for a minute or 2. I walked around a bit, then suddenly the game locked up. Then a few moments later the picture disappeared but my controls start working again. I could hear my footsteps as I continued to walk around, and I could hit escape and open the menu screen and hear the sound of my mouse rolling over the options, but the screen always remained black so I couldn't actually play. I have 2 questions. 1) Does this sound like a problem caused by spaces in the install path, and if not, do you have any idea what would cause this problem and how I can fix it? 2) Can I simply move the contents of the "Doom 3" folder to a new directory with no spaces, or do I have to uninstall and reinstall doom 3 to get rid of the spaces?
  2. 2.4 gig quad core Intel, 4 gig of memory 250 gig of HD. 8800GTS 640mb, 22 inch ViewSonic, are my system specs. The error after it shows nothing on the objectives screen, couldn't load maps map/mapname (it says this regardless what map I load just uses map name. I also have the updated doom before starting the tdm.update. 1304 is shows on doom console. Then after I click on buy equipment it loads up the menu screen. Now if coding is the problem I don't mind modify it threw notepad it helps the game to work. Everything is up to date. So if I can't run it after a fresh install then others WHO THINK they have Vista 64 are probably running it on 32 bit version. So if your telling me you team can run it then tell me what is causing it?
  3. Okay, I deleted the game files using Steam, deleted all of the remaining files including dark mod stuff, installed doom3 and now it is freezing without doing anything to it. (oh and the steam version is the latest version...there is no patching and never supposed to be any patching required for steam games - manually anyway) Edit: looked at the steam log, and apparently the game goes to a black screen because it has stopped recieving any new frames....which makes sense as the game halts, monitors blacks out (no display), and then I get a black screen (display).
  4. I think this is the one you need ("textures missing, screen black"), others will correct me if this is the wrong one: http://modetwo.net/d...en_mostly_black
  5. Hi I just installed your mod and wanted to give it a test ride but it seems not to load quite as it should. Im running pathced doom3 for linux (1.3.1) on Ubuntu 9.10 and the log that doom produces is: renderSystem initialized. -------------------------------------- 5194 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg set r_lightScale = 2.0 Autoexec_base ok. 5194 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1360x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.20 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 65532 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/cvetko/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/cvetko/.doom3/darkmod/gamex86.so WARNING: CVar 's_driver' declared multiple times with different initial value --------- Initializing Game ---------- The Dark Mod 1.00, code revision 3718 Build date: Oct 13 2009 WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 Initializing event system ...759 event definitions Initializing class hierarchy ...183 classes, 801504 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3100 MHz Compiled 'continueSearchForHidingSpots': 190.2 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 21593, 431860 bytes Functions: 1186, 122628 bytes Variables: 84812 bytes Mem used: 1132148 bytes Static data: 2277552 bytes Allocated: 2808980 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 1 mods in the FM folder. Using TDM's enhanced interaction.vfp -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_menu session initialized -------------------------------------- Opening IP socket: localhost:-1 Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x22 failed WARNING: Unknown string id #str_07202 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: CVar 's_driver' declared multiple times with different initial value WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 WARNING: file sound/tdm_sfx_impact.sndshd, line 425: sound 'small_metal_impact' previously defined at sound/tdm_sfx_impact.sndshd:77 WARNING: Unknown string id #str_07202 167 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 20126 3968 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. found XNVCtrl extension 1.18 512 MB Video Memory Async thread started Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x23 failed snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output Anyone any idea? Thx and cheers... DCT
  6. Realtek High Definition Audio and EAX is and has been off. oh and FYI, the music continues without a problem when it goes to a black screen. Edit: I decided to check the version of room (which is correct), but I noticed where it gave me 12 warnings of being unable to load images related to extinguishable light. Would cause this kind of the issues I'm having? Here are the warnings or at least the 11 that it would show me and yes that period warning is what it gave me: Couldn't Load Image: . Couldn't Load Image: extinguishable/lamp_shaded Couldn't Load Image: extinguishable/lantern_oil_hand Couldn't Load Image: extinguishable/lantern_oil_hand02 Couldn't Load Image: extinguishable/round_lantern_sitting Couldn't Load Image: extinguishable/round_lantern_unattached Couldn't Load Image: extinguishable/streetlamp/roundstreetlamp Couldn't Load Image: extinguishable/streetlamp/roundstreetlamp_02 Couldn't Load Image: extinguishable/wallight2 Couldn't Load Image: extinguishable/wallight_3_unattached Couldn't Load Image: extinguishable/wallight_outdoor3 Edit2: nevermind, I tried Doom3 and it crashes right when you are about to be bioscanned...only this time the screen goes grayish white instead of black...go figure. Edit3: Dang it....looks like I'm going to be the odd one out from here on, no Dark mod missions for me.
  7. Okay, so I can otherwise play TDM just fine. I have Catalyst AI turned off, bloom turned off, Doom 3 is patched to the right version, all those random tweaks - and still my map is crashing the game, though curiously it doesn't crash other people's computers. I've run it via devmap and gotten booted back to the menu sometimes, only to see "ERROR: idrendersystemlocal::uncrop: currentrendercrop < 1" which seems to be the culprit. When I run it with "map", the screen turns black - as if the game has momentarily loaded but is fading in from black - but then I get a "Doom 3 has stopped working" error dialog. Here's my map: http://www.radiator.debacle.us/porterhouse.map Here's my log. Help!
  8. ccaa

    TDM error

    yes , and after this I del this log and relaunch the TDM then appear the error screen and exit, the log is here: [.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 14:47:45 [.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56 [.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section [.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1 [.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1 [.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1 [.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1 [.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1 [.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1 [.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0 [.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0 [.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0 [.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0 [.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0 [.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0 [.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0 [.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0 [.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0 [.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0 [.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0 [.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0 [.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0 [.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0 [.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0 [.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0 [.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1 [.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0 [.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section [.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000 [.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000 [.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000 [.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000 [.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000 [.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000 [.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10 [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: 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$ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] ESC pressed. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Main menu: ESC leads back to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same mode as before, bailing out. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping.
  9. After a few minutes, the training mission crashes and never in the same place: so far object room, lockpick room, archery range, central room, and even outside. The game however, doesn't actually crash, it just hangs for a second, goes to black screen and I have to go to the task manager to end the game (without the use of my mouse as my pointer refuses to move). I have the correct Doom version (followed the patch link on the Dark mod wiki) and I have steam loading up dark mod directly (-applaunch 9060...). I am running a gateway PC with Vista 64 bit OS, intel quad core, Nvidia GeForce GTX 285, and I think 4 Gb of Ram. I've already tried dropping the resolution down to widescreen (16:10) 1080 x 600 and standard shading with all of the other setting off or low. Any ideas what the problem might be? Conflict between Doom and the quad core or the drivers of video card? Edit: updated my video drivers and no luck, still crashes PS From what I have played so far, I love it. Esp. the jumping and mantling mechanic, a far side improvement over T2, but similar enough that I don't have to adjust hardly at all to jump effectively.
  10. ccaa

    TDM error

    the error screen pic URL also here: http://www.imgnets.com/viewer.php?id=98798233.jpg
  11. Thanks be to eberyone involved in making this great MOD I have a request: please fix the rotating sky problem. And yes... I have read the faq and totally uninstalled ATI Catalyst, but am using driver version 9-4_xp32_dd (cuz it's the last Theif I/II-friendly driver for ATI) and I have an ATI Radeon 4850. Pleeeeease for the love of God, Satan or whatever entity you do/don't believe in fix this swirling, rotating, hypnotizing screen. Thanks in advance
  12. When I select a new mission to play, the launcher restarts DM. After that restart is complete, my mouse pointer is frozen and the splash screen will stare at me endlessly. I have to ctrl-alt-delete to get Task Manager to kill Doom. After restarting again from tdmlauncher it is fine. It's fairly minor, but thought I'd point it out. What does the launcher do before restarting? Is there a way I can do the task(s) manually to avoid this for now? I'm running on XP service pack 3 with nvidea GeForce 6800. All else is well, just that oddity. The Mod is looking mighty fine! -DS:12
  13. Yeah but he said that already and the manual restart is very cumbersome. Just for the record, I got the same issue, but never thought of reporting it before. For me a d3 restart is always painful, because on exit it forgets to reset the screen, so I need to CTRL+ALT+PLUS to get it back to the normal resolution (and sometimes it even "forgets" the mouse). So adding a 1second or so delay to tdm_launcher would probably make us happy.
  14. I had the same problem but found out I made a silly mistake. Please look the following topic, hope the solution is in there. Keep in mind that the resolution is not in the usual order in the cfg file. So it's not 'width x height' but 'height x width'. http://modetwo.net/d...screen-problem/
  15. Hi there, Seeing how the the Dark Mod has just been released (), I re-installed Doom 3 (and the Resurrection of Evil expansion pack as well. just for the hell of it) in order to play this great looking mod. Yes, I installed the official 1.31 patch as well. Also, I have the latest Nvidia drivers. However, for the life of me, I cannot get Doom3 to play on anything other than a 640 x 480 display resolution! Sure, I've altered the 'cfg' file (as laid out in the appropriate Wide Screen Gaming entry) but it always defaults to the most basic resolution possible. Very frustrating! Any ideas how I can resolve this problem, as it looks Pig Ugly at this minimalist resolution? Thanks, DANNY My Specs: XP Home+Vista Ultimate (32-bit) \ Intel E6750 @ 3.47 \ Abit IP-35 Pro \ Antec 900 Ultimate Gamer \ Arctic Cooling Freezer 7 Pro \ 4gb Corsair Twin2X2048 XMS Xtreme Performance (800mhz) \ XFX 8800GTS 320mb \ Samsung SpinPoint F1 1TB \ Samsung Writemaster SH-S223 \ Corsair CMPSUHX 620w PSU \ DGM L-2248WD 22" TFT \ ZyXel P-660RU-T1
  16. Specs: ATI Radeon HD4670, Windows 7, Steam, playing windowed with high settings and stuff I'm getting some weird graphics-voodoo going on here. When I aim, the weapon model points near the top of the screen instead of the middle; similarly, to frob stuff, I have to aim for a bit above the middle of the screen. In general, the camera view seems strangely... compressed. It's pretty apparent in the screenshots. (I'm playing 1024x600, r_aspectratio 2) Strange skymap distortion going on. (see attached) Strange cubemap issues, I can see a cubemap of a torch seemingly everywhere. (see attached) I can otherwise play just fine, though it's pretty darn annoying. EDIT: Oh, and by the way, the launcher doesn't work for me. It just loads regular Doom 3 and I have to use the "load mod" option in the menu.
  17. Here is image of error. Also training mission finishes loading but never gets in game just crashes. Enabled compatibility for xp and administrator mode. Please help. Besides that I really like the loading screen and music, too bad I can't play. Doom 3 is updated with latest patch.
  18. If you still want to use bloom, the option I suggested will allow you to do so without the flipped screen issues.
  19. Not sure if this is what you mean, but there's a known issue where TDM doesn't have focus (windows application focus, not visual sharpness) after tdmlauncher restarts for a mission install. I'm not one of the programmers, but I believe there is/might be a fix for this at some point. For now, it can be 'fixed' by simply clicking the screen after TDM restarts.
  20. Sounds like a "Blue Screen of Death" (fatal whole-system crash) to me, which almost always indicates a hardware problem. Could be video card, RAM, etc. It's quite common for these problems to exist in your system but not manifest themselves until you exercise a particular feature or location in memory or whatever, and they can also only happen some of the time. So Doom 3 and even Saint Lucia work fine because they're not stressing a particular part of your system, but you fire up TDM and bam! It also sounds like the time/place where you're seeing the crash is changing, which is another key indicator of an intermittent hardware fault. If you can afford it, replacing the whole computer is your best bet. Sounds like it's time for an upgrade anyway. Otherwise, if you're knowledgeable enough to be messing around in your computer's insides, try (1) dusting it (seriously! you'd be surprised how many cases of system instability are due to dust building up inside the case, blocking airflow and insulating key components, causing overheating), (2) new RAM, (3) new graphics card, etc. If you take it to a computer repair shop they can do all of this for you.
  21. single core it ran fine at 640*480 rez and now i got to run once but now the load screen loads the mod fine but when the game loads the map it waits till its almost done loading and then goes first blue then black and sometimes restarts the pc
  22. Thanks so much for this I waited years and its better than I thought it would be. After i d/l it i played it and it worked fine but the next day i went to play it and when i load the game chalice of kings the screen turns blue for a second with a bunch of words and numbers and the screen goes black and sometimes restarts the system doom 3 plays fine 1.8 ghz ram 1024 mb 32 bit win xp
  23. Hi guys, it's my first post here as well and unfortunately my Dark Mod doesn't work properly. I've patched D3 to 1.3.1.1304 (version info in the console) and it works fine. I've extracted the /saintlucia folder into the D3 folder and copied the devil.dll into the windows/system32/ folder. I ran TDM by creating a desktop shortcut (that works) and started a new game. The video-briefing works fine and so does the buy-menu, but when I try to start the mission and the loading bar reaches 100% (at least I suppose, but you can't tell exaxtly by those blooddrops), the game freezes for about 30 sec and finally returns to the menu screen. From this point on the sound is gone as well. I've tried different sound and graphics settings and installed the newest audio and video drivers. I also tried to run TDM from the D3 mod-manager and loading the map manually via console. Same result Did I probably miss a step? Please help a newbie so he can enjoy TDM as well! System: XP professional 32bit SP3 3GB RAM Athlon X2 3800 @ 2Ghz ATI HD 3850 512Mb Soundblaster Audigy 2 ZS
  24. Fantastic, thanks for pointing me to your wiki... guess I should have looked a little bit harder. Anyhow I edited the config file for both the textures and the screen resolution. Now I can see the level in its full glory. I did however notice one other thing while playing, Anytime I panned / rotated the screen using the mouse the image appeared really choppy. Moving in straight line everything was seemless no "choppiness". Using the com_showfps command, I could see that I was getting a constant 40 fps no matter what I did physically in the game. From my experience that frame rate should be more than enough to prevent this type of visual "choppimness" affect. I've tried lower resolutions, turnning off AA, turning Vsync on / off none seemed to eleviate the affect, and my frame rate would remain 40fps no matter what I changed these settings to. Kinda seemed odd. These are the current texture settings: seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" Have any ideas? Thanks again for the help. P.S. So far St. Lucia looks stunning. I'm looking forward to being able to use TDM to create some content. Its simply amazing what you all have achieved with this mod thus far.
  25. Regarding the black texture problems, have you checked out the FAQ on our wiki? http://wiki.thedarkmod.com/index.php/FAQ#Graphics You can adjust the 16:10 aspect ratio in the Settings / Video menu section to fit your monitors. PS: And thanks for the kind words, appreciated.
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