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  1. Hi there! I bought a new PC (my old one was from 2001, so there's a lot of new stuff for me now ^^) and just installed TDM, but after starting it the title screen won't show properly. The upper left part of it takes up the whole screen, leaving only the first letters of some of the menu entries on the far right side. I guess this is a resolution problem, but I can't fix it. I already checked the graphic card drivers, tried other Windows resolution (can't change them ingame because I can't see the options menu) and tested various compability modes. The title screen stayed the same. Anyone got an idea what I'm doing wrong? Some system informations: Windows 7 Home 64bit AMD 8x4000 Graphic card: Radeon HD 3000 Connected to TV with HDMI-cable Resolution is set at 1920x1080
  2. @id3839315 says the fourth script shows black screen, just like the first two. So the final decision is that "r_glCoreProfile 0" works fine, but "r_glCoreProfile 2" gives black screen. This may be some driver problem, e.g. some of the GL features previously hidden behind extension is not enabled by the problematic AMD driver under GL 3.3, while it should according to the specs. It is not just some function, because calling missing function would give immediate crash. Most likely some constant of mode. I think I have already ruled out: ARB_fence_sync ARB_buffer_storage (persistent mapping) ARB_bindless_texture (not used in menu anyway) ARB_draw_indirect (multi draw indirect --- not used in menu too) ARB_vertex_attrib_binding What else it can be? Maybe glDrawElementsBaseVertex (it was previously behind extension), maybe UBOs --- who knows. What can help here: Use deprecated profile --- I think this will serve as workaround. Request greater OpenGL version (e.g. 4.1 instead of 3.3) --- maybe it would help Hope that driver update would fix it.
  3. Hey guys, So i have an issue that keeps happening, and after investigating all the logic possibilities, i have not clue what this is about. First, there is a room that all the inside walls appear void when looking from outside of it. When i get inside, the surfaces are rendered, but the place i come from becomes void (black). I removed ALL the visportals from that region. (From outside) (From inside- Lighting adjusted) Second, a wall used by 2 rooms also becomes invisible, but you can see the inside of the rooms from outside. When inside these rooms, everything is just fine. Then again, no visportals. Any clues? Thanks!
  4. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 related to either fonts or guis. Updater in the torrent says it's up to date. Updater from site when ran in ~/darkmod/ first updates itself then too says game is up to date: [frex@localhost darkmod]$ ./tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 7 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror thegreatesttunnelhost: crc_info.txt [=========================] 100.0% at 0 bytes/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror SouthQuarter: tdm_version_info.txt [=========================] 100.0% at 22 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: local version is 2.00. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Your TDM installation is up to date Listing all of pk4 files(here with 7zips command line) and then grepping the output for missing resource that was listed when I ran ./thedarkmod.x86 like: [frex@localhost darkmod]$ for i in *.pk4; do 7za l $i; done | grep guis/assets/mission_success/background_success 2011-10-30 19:26:04 ..... 699192 403760 dds/guis/assets/mission_success/background_success.dds seems to say for every file I tried that it exists but starts with additional dds/ in front compared to path game tries to load it from. I attach(because it's too long to paste comfortably) the file to which I redirected stdout when launching the game, in case it's actually my laptop or intel card that is causing this problem. darkmodout.txt
  5. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg (and run tdm_update.exe to replace it). After looking through old posts (and trying one? FAQ) I couldn't find the answer but did figure out through trial and error that Anti-aliasing was the issue. I have an AMD 5850 and in the Control Center>Gaming>3D Applicating Settings I found that under Anti-aliasing the Filter "EDGE DETECT" was the issue. I could set it to Wide Tent or Box and leave all the other settings alone and The Dark Mod would work. Hopefully if you have the issue you can find something similar in your cards settings. Also for me at least aliasing is limited to x8 in game so just set it to that instead of x16 just in case. The other little issue I had was the training mission not downloading and Tears of St. Lucia not loading after a save. However trying to download training mission and restarting did clear up the muddied menu settings. Anyway found out I had to rename and move the folder which I had so far left where it downloaded. So moving it to C:\games and renaming it simply "darkmod" (and probably running tdm_update.exe which was down the previous day) solved those issues. I don't appear to have any other issues so thanks to the folks who made this! hoping to dive in asap!
  6. Evening Atm I have a bunch of shortcuts for my various mission in my quicklanch and a main shortcut on my desktop. The mission shortcuts are as follows - E:\Darkmod\TheDarkMod.exe +set com_allowConsole 1 +set r_fullscreen 0 +set fs_currentfm campaign I would like to force the short on my desk(which i use to play a mission rather than test it) to full screen and use a specified resolution (1680*1050),I can force to full screen but not at the correct res. So my question is can I edit the shortcut to suit or perhaps run a custome config file..?
  7. I've just downloaded the updater and run it to create a fresh tdm install on my laptop (running Fedora 20), and when I run TDM it causes my login session to quit! Here's the result of running ./thedarkmod.x86 >&tdm.log: The truncated last line is how it appears in the log. The graphics card is reported as VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) by running lspc | grep VGA , so I guess it's pretty basic. I can't think of anything else relevant to report. Any thoughts?
  8. When launching the game (from the OS desktop) with antialiasing turned on, there is a distorted frame before the main menu is shown. After the brief distortion, the main menu displays correctly and the game can be played without issue. I've included a photo of my screen that I took with a camera. With antialiasing turned off, I do not see any distortion when launching the game. Anyone else notice this or just me? Linux, Ubuntu 22.04 AMD Radeon RX 6000 Series OpenGL version: 4.6 (Core Profile) Mesa 22.0.5 core Bug: https://bugs.thedarkmod.com/view.php?id=6150
  9. When I start TDM, I can hear a music box ticking and playing and, when I move my cursor around, I can hear it clicking over buttons as it scrolls over them, but I can't see the menu screen, although I can see my cursor-it all looks completely black. The console works, as it's the only way I can quit, but the menu screen itself doesn't show at all.
  10. https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls Try CTRL+ALT+ ^ or whatever key is in the upper left of your keyboard. If everything is still black, just try typing the command as if you did enter the console and see whether any file was created.
  11. Quick update: Mission is now working, yeah I should had known, the problem was caused by a corrupted download. Looks like the mission files were not properly downloaded which caused the black screen glitch. I re-downloaded it and it fixed the problem right away. Thanks for the help, next time if this happens again for future FMs, I'll remember to re-download the mission again, sometimes a bad connection can cause missing files within the download itself.
  12. No you definitely have the right version then - just figured I would check since the dev builds appear above the beta builds in the downloader. Just confirming so I understand completely: you are able to select the mission and get through the briefing but at the point the objectives should display it cuts to a black screen? Do the custom assets up to that point seem to load correctly? Custom menu/briefing music, menu background/briefing, etc?
  13. Ok, here is my "darkmod.cfg" As for the "iris_is_black.txt" file, it's not there in my Dark Mod directory unfortunately. Weird, after opening the mission, I had to forcefully close the game because it would get stuck in the black screen and couldn't go back to the main menu. So, without it, hope this is enough to figure out part of the puzzle. Darkmod.cfg
  14. Yes, I did install version 2.10 beta version 6 and still got the problem with hearing music and ambience only, but stuck in a black screen. Should I install the latest "dev" build instead of using version 2.10 beta version 6?
  15. I'm having a bit of trouble with my resolution settings. I had to recently reinstal my game. Doom 3 and TDM went in just fine. But everytime I load the mod, regardless of the resolution, the entire title screen is oversized so that I only see the top half of the thief and the left corner of the title menu. I've tried manually setting darkmod.cfg and creating an autoexec.cfg to 1920x1080, r_mode -1. Nothing works. If I go to windowed mode, I can get the game to display in a low resolution 480 window, but that's about it. Any help would be appreciated. Thanks, and keep up the good work. This is a truly amazing mod you've created.
  16. So I nuked my Darkmod.cfg file and let it generate a new one. The only settings I changed was FPS uncapped to 240FPS, and Bloom on and the problem happened. EDIT: Setting color precision to 32bit stops the problem from happening. So it seems to be a combination of 64bit color precision and Bloom EDIT 2: Changing bloom amount does not affect the color produced in the artifact or how often or how much it happens on screen. This is also likely related to the flickering windows in The Black Mage I reported earlier. Hardware: GPU: Radeon 5700XT Driver 22.1.2 CPU: Ryzen 5800X Windows 11 Dev build 22509.1011 Darkmod.cfg seta jobs_numThreads "2" seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta radiant_entityMode "0" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_topmost "0" seta win_maximized "0" seta win_ypos "22" seta win_xpos "3" seta sys_lang "english" seta in_padInverseRY "0" seta in_padInverseRX "0" seta in_padDeadZone "0.15" seta in_padMouseSpeed "2.5" seta s_alReverbGain "1.0" seta s_decompressionLimit "6" seta s_useHRTF "1" seta s_useEAXReverb "1" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "0" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta s_device "default" seta s_diffractionMax "10" seta r_usePersistentMapping "1" seta r_useFenceSync "1" seta r_frameIndexMemory "4096" seta r_frameVertexMemory "4096" seta r_useParallelAddModels "0" seta r_maxShadowMapLight "1000" seta r_postprocess_sharpness "0.5" seta r_postprocess_sharpen "1" seta r_postprocess_desaturation "0.00" seta r_postprocess_colorCorrectBias "0.0" seta r_postprocess_colorCorrection "5" seta r_postprocess_colorCurveBias "0.0" seta r_postprocess_brightness "1" seta r_postprocess_gamma "1.2" seta r_cinematic_legacyRoq "0" seta r_shadowMapSize "1024" seta r_fboDepthBits "24" seta r_fboSRGB "0" seta r_fboColorBits "64" seta r_newFrob "0" seta r_glCoreProfile "2" seta r_useAnonreclaimer "0" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta com_smp "1" seta r_forceLoadImages "0" seta r_lightSourceRadius "0" seta r_shadows "1" seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-1" seta r_offsetunits "-0.1" seta r_offsetfactor "-2" seta r_clear "2" seta r_useSoftParticles "1" seta r_skipDepthCapture "0" seta r_skipBump "0" seta r_skipSpecular "0" seta r_ambientGamma "1" seta r_ambientMinLevel "0" seta r_swapInterval "0" seta r_softShadowsRadius "1.0" seta r_softShadowsQuality "0" seta r_fullscreen "2" seta r_multiSamples "0" seta r_glDebugContext "0" seta r_glDebugOutput "0" seta r_smallCharSpacing "1" seta r_tonemap "1" seta r_glBlacklistExtensions "" seta image_mipmapMode "0" seta image_useTexStorage "1" seta image_levelLoadParallel "1" seta image_blockChecksum "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "1" seta image_useCompression "1" seta image_preload "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_debugGLSL "0" seta r_fboResolution "1" seta r_shadowMapSinglePass "0" seta r_shadowMapCullFront "0" seta r_volumetricDither "1" seta r_volumetricSamples "8" seta r_cinematic_checkImmediately "0" seta r_cinematic_log_flush "0" seta r_cinematic_log_ffmpeg "0" seta r_cinematic_log "0" seta r_useBindlessTextures "0" seta r_useNewBackend "1" seta r_bloom_blursteps "2" seta r_bloom_downsample_limit "128" seta r_bloom_weight "0.7" seta r_bloom_detailblend "0.5" seta r_bloom_threshold_falloff "8" seta r_bloom_threshold "0.7" seta r_bloom "1" seta r_gpuBufferNonpersistentUpdateMode "0" seta r_frobOutlineBlurPasses "2" seta r_frobHighlightColorAddB "0.02" seta r_frobHighlightColorAddG "0.02" seta r_frobHighlightColorAddR "0.02" seta r_frobHighlightColorMulB "0.3" seta r_frobHighlightColorMulG "0.3" seta r_frobHighlightColorMulR "0.3" seta r_frobOutlineExtrusion "-3.0" seta r_frobOutlineColorA "1.0" seta r_frobOutlineColorB "1.0" seta r_frobOutlineColorG "1.0" seta r_frobOutlineColorR "1.0" seta r_frobOutline "0" seta r_frobDepthOffset "0.0005" seta r_frobIgnoreDepth "0" seta r_ssao_edgesharpness "1" seta r_ssao_base "0.1" seta r_ssao_intensity "1.0" seta r_ssao_bias "0.05" seta r_ssao_radius "32" seta r_ssao "0" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_rotoscope "0" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_skipViewEffects "0" seta g_fov "90" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_air_regainingSpeed "4" seta pm_air "1800" seta pm_modelView "0" seta pm_thirdPersonDeath "0" seta pm_thirdPerson "0" seta pm_thirdPersonClip "1" seta pm_thirdPersonAngle "0" seta pm_thirdPersonHeight "0" seta pm_thirdPersonRange "80" seta pm_bobroll "0.0015" seta pm_bobpitch "0.001" seta pm_bobup "0.03" seta pm_runroll "0.003" seta pm_runpitch "0.001" seta pm_runbob "0.35" seta pm_walkbob "0.3" seta pm_crouchbob "0.2" seta pm_bboxwidth "32" seta pm_crouchrate "0.87" seta pm_deadviewheight "10" seta pm_deadheight "20" seta pm_normalviewheight "68" seta pm_normalheight "74" seta pm_crouchviewheight "34" seta pm_crouchheight "38" seta pm_maxviewpitch "89" seta pm_minviewpitch "-89" seta pm_noclipspeed "200" seta pm_walkspeed "70" seta pm_stepsize "16" seta pm_jumpheight "48" seta g_enablePortalSky "2" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1.0" seta gui_Width "1.0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "1.0" seta tdm_voice_from_off_volume "0" seta tdm_voice_player_volume "0" seta tdm_music_volume "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "0" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave_min "40" seta tdm_lg_interleave "1" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta gui_objectiveTextSize "1.0" seta gui_barSize "1.0" seta gui_lightgemSize "1.0" seta gui_bigTextSize "1.0" seta gui_smallTextSize "1.0" seta gui_iconSize "1.0" seta tdm_subtitles "1" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_time "1200" seta tdm_throw_vellimit_max "900" seta tdm_throw_vellimit_min "300" seta tdm_throw_impulse_max "3500" seta tdm_throw_impulse_min "1200" seta tdm_phys_show_momentum "0" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_vision_hardcore "1.005" seta tdm_ai_vision_challenging "0.804" seta tdm_ai_vision_forgiving "0.402" seta tdm_ai_vision_nearly_blind "0.134" seta tdm_ai_vision "1" seta tdm_melee_difficulty "normal" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "1" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_drag2_af_inair_friction "0.5" seta tdm_drag2_af_reduceforce_radius "10.0" seta tdm_drag2_af_weight_ratio_canlift "5.0" seta tdm_drag2_af_weight_ratio "0.8" seta tdm_drag2_rigid_acceleration_radius "1.0" seta tdm_drag2_rigid_distance_halfing_time "0.1" seta tdm_drag2_rigid_silentmode "1" seta tdm_drag2_targetpos_averaging_time "0.1" seta tdm_drag1_af_ground_timer "800" seta tdm_drag1_damping_af "0.4" seta tdm_drag1_damping "0.0" seta tdm_drag1_limit_force "1" seta tdm_drag_af_free "0" seta tdm_drag_new "1" seta tdm_drag_force_max "100000" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_dragged_item_highlight "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frobhelper_ignore_size "40.0" seta tdm_frobhelper_fadeout_duration "500" seta tdm_frobhelper_fadein_duration "1500" seta tdm_frobhelper_fadein_delay "500" seta tdm_frobhelper_alpha "1.0" seta tdm_frobhelper_alwaysVisible "0" seta tdm_frobhelper_active "0" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta pm_shoulderDrop_angleIncrement "22.5" seta pm_shoulderDrop_maxAngle "91.0" seta pm_shoulderAnim_delay_msecs "0.0" seta pm_shoulderAnim_dip_dist "5.0" seta pm_shoulderAnim_rockDist "3.0" seta pm_shoulderAnim_dip_duration "0.5" seta pm_shoulderAnim_msecs "700.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_ladderSlide_speedLimit "400.0" seta pm_mantle_cancel_speed "150.0" seta pm_mantle_pullFast_msecs "450" seta pm_mantle_maxLowObstacleHeight "36.0" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_softhinderance_run "1.0" seta pm_softhinderance_walk "0.5" seta pm_softhinderance_creep "0.2" seta pm_softhinderance_active "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_swimspeed_frequency "0.8" seta pm_swimspeed_variation "0.6" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_running_creepmod "0.22" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "1" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_menu_tooltips "1" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_wideScreenMode "7" seta r_aspectRatio "1" seta r_customHeight "1080" seta r_customWidth "1920" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_nolipsync "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_search_type "4" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showname "0" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" seta com_automation_port "3879" seta in_padInvertPitchAxis "0" seta in_padInvertYawAxis "0" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivityMenuOverride "0" seta sensitivityMenu "1.0" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_savegame_preview_format "jpg" seta com_numQuickSaves "2" seta com_guid "" seta com_maxFPS "240" seta com_fixedTic "1" seta decl_stack "1" seta in_padL3HoldWhileDeflected "1" seta in_padTwoButtonMaxTimeMs "50" seta in_padLongPressTimeMs "250" seta com_preloadDemos "0" seta com_compressDemos "1" seta con_fontColor "5" seta con_fontSize "8" seta con_legacyFont "0" seta com_product_lang_ext "1" seta logFile "0" seta com_showFPSavg "4" seta com_showFPS "0" seta com_purgeAll "0" seta r_skipDynamicShadows "0"
  17. Hello, I remember i tried playing latest but was not running open gl 3.3. So i installed 2.07. which was working okay and i did some tweaks because of lighting being like in minecraft (just lamps and torches), and snow on screen when moving. That was fixed i heard 2.05 could be more forgiving so i tried that and get blocky texture on welcome screen, i dont see anything, and can only use cfg not console, since oddly console is affected as well. I have intel gma 4500, so i have to use modded drivers to get open gl support, but it worked before. After trying and deleting 2.05 i installed 2.00, 2.05 and 2.07 several times with identical screen. I tried image downscaling, and everything recommended before it was fixed in 2.05, and it is not working. Can you advise me what to paste in config cli, because i can't see what im typing? Thank you.
  18. The size is in relative screen units, so it will be the same physical size no matter the screen resolution. Quite few people have 32'' screens honestly. I can see your point however there should be some protection from making the font too small so that user can no longer set it even back
  19. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have hitherto got nowhere. Is there something I can do to get TDM running on my machine? If it helps, here's the last log when I ran tdmlauncher.linux from my console... { X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dominic/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dominic/.doom3/darkmod/gamex86.so Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.05, code revision 4749 Build date: Apr 6 2011 Initializing event system ...763 event definitions Initializing class hierarchy ...166 classes, 732480 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1862.44 MHz Compiled 'removeInitialSplineAngles': 270.0 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 19670, 393400 bytes Functions: 1150, 117892 bytes Variables: 88108 bytes Mem used: 1080244 bytes Static data: 2277552 bytes Allocated: 2793680 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 1 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: 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Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe 202 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2745 2000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started guid set to Dj2riS77tc4 WARNING: Couldn't open savegame file savegames/QuickSave.save WARNING: Couldn't open savegame file savegames/QuickSave.save ]guis/assets/mainmenu/loading Unknown command 'guis/assets/mainmenu/loading' ]exit --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ------ OSS Sound Shutdown ------ close sound device -------------------------------- idRenderSystem::Shutdown() ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support } So far, I've tried everything suggested that I've come across but only ever get the blank menu screen. What can I do? I've tried downloading the torrent. Updated with every tdm_update.linux from the different mirrors... all to no avail. I have noticed, however, that the 'tdm_shared_stuff.zip' file isn't in my '~.doom3/darkmod' folder after any update but I'm just assuming that it unpacks? Sorry if I haven't been technical enough in explaining my problem, I'm no expert, just know the bare BASH/linux basics etc so any help in finally getting this mod running will be well appreciated. I can see there are issues in the above log but I don't know what they mean so have googled a fair few of them but haven't had any luck at all. I'm even considering deleting my native Linux Doom3 install, reinstalling D3 in WINE, and trying to get TDM running in that? Would that be worth a go? I just gotta play this mod Cheers for any feedback
  20. freyk

    No visual

    That is like running TDM blind-folded and not nice to the user. Just Set the log-settings in the config file, to create a log. Or use the start-arguments to create a condump, all i mentioned earlier. Like: do keyboardshortcut: windows-key + r to display a command window enter a command and hit ok. (or run a console screen from explorer) c:\mygames\darkmod\thedarkmod.exe +condump mylog.txt +quit This to create a condump name mylog.txt at start end after this quit the game. (if c > mygames > darkmod is the location of the game folder) or do: thedarkmod.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32 (to set the settings nbohr1more mentioned)
  21. vomoc

    No visual

    Here is my darkmod.cfg file. pressing CTRL+ALT+~ does not bring any console command.I only get a dark screen. But i can hear music. BTW:can i get this music in mp3 format?Its good. Darkmod.cfg
  22. Hello Taffers, Today when I tried TDM, and the resolution was not full screen. I don't know why, i changed absolutely nothing. This is the effect on my screen: http://bayimg.com/nAkOOAADG (the game start perfectly but not scale at full screen, i have alway the the little black border on left high, as you can see on the image) I tried configuring a lot of settings in the doomconfig.cfg on the darkmod root, but without any success :-( Any idea/suggestion to solve this? My HW/SW configuration is on my sign.
  23. Before all the buttons of the failed screen become visible. I didn't wait long when it happened, so probably before the first button fades in. I have to try it again a few times.
  24. Here's another example. Klatremus' Mission 2: The Tears of St. Lucia video linked at 1:15:59. I've attached a series of images that show a regular view, a translucent view, a loading screen, a translucent view, and finally a regular view. To see it yourself, you can step frame by frame on YouTube by first pausing and then using the "." key to step forwards (and the "," key to step backwards). Just translucent images as well, so they can be seen a little more clearly.
  25. Here's another example. Klatremus' Iris video linked at 1:33:01. I've attached a series of images that show a regular view, a translucent view, a loading screen, a translucent view, and finally a regular view. To see it yourself, you can step frame by frame on YouTube by first pausing and then using the "." key to step forwards (and the "," key to step backwards). Just translucent image as well, so it can be seen a little more clearly. The object inside the chest can be seen.
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