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  1. Playing in several different missions, it seems that black or very dark areas of the screen seem to take on a bluish-gray tinge, and stand out very strongly. This is visible in a variety of places - dark portions of wall near windows or sky; the spaces between cobblestones or other patterns and guards in shadow are especially so. It's less apparent in sections of the screen near my character, and also more apparent on the top half of my monitor than the bottom half. I've fiddled with my ingame brightness and gamma, turned the LOD up and down, recalibrated my monitor's display, and installed the most recent video drivers, but it still persists, both ingame and in screenshots. Black areas on other people's videos and screenshots appear normal, so I don't think my monitor itself is the problem. My video specs are: Video card:AMD Radeon HD 6700 Monitor: SyncMaster 920NW/920LM (I do have it set to 32bit color) I've also attached a screenshot; the wall in the mid-right of the image looks bluish-grey and is more visible than it should be.
  2. Hello! I'm reinstalling windows 7 from iso image right now, and will answer the "tests" questions right after that. Yes on my G53, no on my other rig (no management power) Plugged, always Yep Nope, but I don't think it would explain the problem (Sata 2 speeds are still very good and my SSD wouldn't benefit from sata 3 speeds, plus my desktop doesn't have an ssd) Then I will disable the compression! I usually do but that's not the case on the desktop. But the comment on the temperatures is very relevant, i didn't even think of that! Sadly, I take good care of my computers, the G53 was not hot at all, the fan weren't loud, and on my desktop I have a Noctua cooler with some Noctua fans in an antec nine hundred case, temps are very good. Thank you for your anwsers, I will post in a couple of hours to let you know how the reinstall went. Edit : Ok during the reinstall I took the Dark Mod Folder from my desktop to try it on my laptop, I don't know what I did but the loading times seem good. Loading a save from the first mission (preloaded) only take 1 minute from the click to the moment i can move. (On a SSD) Oh and i can NOT disable compression by setting "seta image_usePrecompressedTextures "1"" to "0", because then the screen menu stays black. But i don't care if the loading times stay about the minute. BUT with the effects/details to the lowest, vertical sync enabled, 1280*768 resolution, i still go from 59/60 to 29/30 ('cause of vertical sync) when looking at a torch, for example. It's really due to the lighting sources, especially moving lightning sources it seems. I'll look for options in the cfg file regarding this.
  3. Hi there, maybe somebody is able to help me. DM just won't start on my computer. I updated the driver for my graphic card, reinstalled DM and tried to solve the problem with RadeonPro (as the log kept on mentioning OpenGL I thought to give it a try). And in the forum I did not find any thread that seems to fit to my problem. Thanks a lot in advance! This is my configuration: Intel Core2 CPU 6600 @2,40Ghz 2,45Ghz, 3 GB RAM WinXP Home Edition installed and using a ATI Radeon HD 5700 Series as graphic card. And this is what the log keeps on telling me, when I try to launch DM. The screen gets black for a second (as it would really launch) and then all I do get is this log: TDM 2.00 #5890 win-x86 Oct 5 2013 11:19:28 2448 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 3072 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {76505ED9-E535-4D88-BEB7-69E5F16539C1} AVM FRITZ!WLAN USB Stick v1.1 - Paketplaner-Miniport - 192.168.0.156/255.255.255.0 Sys_InitNetworking: adding loopback interface Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: D:\Games\darkmod/ D:\Games\darkmod\tdm_textures_wood01.pk4 (297 files) D:\Games\darkmod\tdm_textures_window01.pk4 (234 files) D:\Games\darkmod\tdm_textures_stone_sculpted01.pk4 (312 files) D:\Games\darkmod\tdm_textures_stone_natural01.pk4 (110 files) D:\Games\darkmod\tdm_textures_stone_flat01.pk4 (271 files) D:\Games\darkmod\tdm_textures_stone_cobblestones01.pk4 (192 files) D:\Games\darkmod\tdm_textures_stone_brick01.pk4 (390 files) D:\Games\darkmod\tdm_textures_sfx01.pk4 (41 files) D:\Games\darkmod\tdm_textures_roof01.pk4 (65 files) D:\Games\darkmod\tdm_textures_plaster01.pk4 (124 files) D:\Games\darkmod\tdm_textures_paint_paper01.pk4 (37 files) D:\Games\darkmod\tdm_textures_nature01.pk4 (218 files) D:\Games\darkmod\tdm_textures_metal01.pk4 (360 files) D:\Games\darkmod\tdm_textures_glass01.pk4 (36 files) D:\Games\darkmod\tdm_textures_fabric01.pk4 (38 files) D:\Games\darkmod\tdm_textures_door01.pk4 (155 files) D:\Games\darkmod\tdm_textures_decals01.pk4 (317 files) D:\Games\darkmod\tdm_textures_carpet01.pk4 (71 files) D:\Games\darkmod\tdm_textures_base01.pk4 (323 files) D:\Games\darkmod\tdm_standalone.pk4 (4 files) D:\Games\darkmod\tdm_sound_vocals_decls01.pk4 (25 files) D:\Games\darkmod\tdm_sound_vocals07.pk4 (1104 files) D:\Games\darkmod\tdm_sound_vocals06.pk4 (680 files) D:\Games\darkmod\tdm_sound_vocals05.pk4 (128 files) D:\Games\darkmod\tdm_sound_vocals04.pk4 (2337 files) D:\Games\darkmod\tdm_sound_vocals03.pk4 (739 files) D:\Games\darkmod\tdm_sound_vocals02.pk4 (1292 files) D:\Games\darkmod\tdm_sound_vocals01.pk4 (82 files) D:\Games\darkmod\tdm_sound_sfx02.pk4 (596 files) D:\Games\darkmod\tdm_sound_sfx01.pk4 (882 files) D:\Games\darkmod\tdm_sound_ambient_decls01.pk4 (8 files) D:\Games\darkmod\tdm_sound_ambient03.pk4 (24 files) D:\Games\darkmod\tdm_sound_ambient02.pk4 (151 files) D:\Games\darkmod\tdm_sound_ambient01.pk4 (205 files) D:\Games\darkmod\tdm_prefabs01.pk4 (544 files) D:\Games\darkmod\tdm_player01.pk4 (123 files) D:\Games\darkmod\tdm_models_decls01.pk4 (89 files) D:\Games\darkmod\tdm_models02.pk4 (1809 files) D:\Games\darkmod\tdm_models01.pk4 (1679 files) D:\Games\darkmod\tdm_gui_credits01.pk4 (49 files) D:\Games\darkmod\tdm_gui01.pk4 (667 files) D:\Games\darkmod\tdm_game02.pk4 (2 files) D:\Games\darkmod\tdm_game01.pk4 (2 files) D:\Games\darkmod\tdm_fonts01.pk4 (696 files) D:\Games\darkmod\tdm_env01.pk4 (98 files) D:\Games\darkmod\tdm_defs01.pk4 (169 files) D:\Games\darkmod\tdm_base01.pk4 (149 files) D:\Games\darkmod\tdm_ai_steambots01.pk4 (24 files) D:\Games\darkmod\tdm_ai_monsters_spiders01.pk4 (82 files) D:\Games\darkmod\tdm_ai_humanoid_undead01.pk4 (50 files) D:\Games\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (79 files) D:\Games\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files) D:\Games\darkmod\tdm_ai_humanoid_nobles01.pk4 (49 files) D:\Games\darkmod\tdm_ai_humanoid_mages01.pk4 (7 files) D:\Games\darkmod\tdm_ai_humanoid_heads01.pk4 (69 files) D:\Games\darkmod\tdm_ai_humanoid_guards01.pk4 (313 files) D:\Games\darkmod\tdm_ai_humanoid_females01.pk4 (155 files) D:\Games\darkmod\tdm_ai_humanoid_builders01.pk4 (87 files) D:\Games\darkmod\tdm_ai_base01.pk4 (8 files) D:\Games\darkmod\tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded Couldn't find proc address for: wglGetExtensionsStringARB Couldn't find proc address for: wglSwapIntervalEXT Couldn't find proc address for: wglGetPixelFormatAttribivARB Couldn't find proc address for: wglGetPixelFormatAttribfvARB Couldn't find proc address for: wglChoosePixelFormatARB Couldn't find proc address for: wglCreatePbufferARB Couldn't find proc address for: wglGetPbufferDCARB Couldn't find proc address for: wglReleasePbufferDCARB Couldn't find proc address for: wglDestroyPbufferARB Couldn't find proc address for: wglQueryPbufferARB Couldn't find proc address for: wglBindTexImageARB Couldn't find proc address for: wglReleaseTexImageARB Couldn't find proc address for: wglSetPbufferAttribARB ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO Checking portable OpenGL extensions... X - GL_ARB_multitexture not found X - GL_ARB_texture_env_combine not found X - GL_ARB_texture_cube_map not found X - GL_ARB_texture_env_dot3 not found X - GL_ARB_texture_env_add not found X - GL_ARB_texture_non_power_of_two not found X - GL_ARB_texture_compression not found X - GL_EXT_texture_filter_anisotropic not found X - GL_EXT_texture_lod_bias not found X - GL_EXT_texture3D not found X - GL_EXT_stencil_wrap not found X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found X - GL_ARB_vertex_buffer_object not found X - GL_ARB_vertex_program not found X - GL_ARB_fragment_program not found ERROR:The current video card / driver combination does not support the necessary features. -------------------------------------- Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL
  4. Did you already try this: http://forums.thedarkmod.com/topic/15366-thedarkmodx86-black-screen/
  5. Hi there ^^ After launching thedarkmod.x86, i get a complete (and sometimes partly) Black Screen on openSUSE 12.3 (Updated)
  6. Including the training mission, most of them just return to the objectives screen after the loading bar is full or just hang on the load screen. St Lucia on the other hand says to press "Attack" to start, which is Left Mouse button but nothing happens. Tried pressing all the keys and nothing happens. So far this is just fancy front end where nothing happens. Specs: Intel i7 3970X CPU 16Gb Corsair Vengeance 1600 RAM Asus P9X79 Deluxe EVGA GeForce GTX 780 SC ACX x2 (SLI) X-Fi Fatality Pro 1200W Cooler Master Gold Pro Corsair H100i Watercooler Samsung 840 Pro 256Gb SSD (O/S) Western Digital Black 1Tb HDD (Dark Mod on this drive) Western Digital Blue 500Gb HDD Seagate Baracuda 500Gb HDD Windows 7 Ultimate 64bit Samsung S27B971D 27" 2560x1440 Monitor
  7. I tried making a thumb-drive upgrade to 1.08 to 2.00 for a friend this evening and encountered this problem again too. Going to Win 7 compatibility did not help. I was able to start the mod using the following steps: 1) Delete Darkmod.cfg 2) Delete gamex86.dll 3) Double click TheDarkMod.exe 4) Black screen is shown 5) hit Alt + Enter to go into Windows mode Now I had a nice little 640x480 TDM which I could scale to higher resolutions. You can shortcut this process by changing: seta r_fullscreen "1" to seta r_fullscreen "0" in Darkmod.cfg and see if it renders.
  8. Alright so I tried a few things out during the last few days, but I still can't figure out how to make this game run... I got the latest driver and I've tried running it in Win7 compatibility mode, as well as running it as admin. I finally got the game log file by blindly going to the console and typing just what you said, here's the link http://pastie.org/private/khjeat5wvdpqkdwrhtrheq The weird part is that I got the game to run once, it just happened randomly after a restart. I proceeded to change the resolution after which it restarted fine as well. I also changed another graphic setting, I think it was the details and tried restarting it and now it doesn't work anymore. Its back to the black screen with the menu music in the background. In conclusion, I still haven't played a single minute
  9. Hey i tried going into the console, but nothing changed the screen was still just black with the menu music in the background. When I press the windows key i can see the menu; however I cant do anything so I have to revert to the task manager to close the program. I have tried every possible compatibility. I forgot to mention this initially, but my os is 64 bit. Any other ideas?
  10. Hey guys I just installed TDM for the first time, after seeing it released as a standalone game. I am running Win 8.1 on an older pavilion g7 hp laptop with intel hd graphics and an i3 core. At first the game seemed to work, I was able to get to the main menu and even change the resolution settings. However as soon as I tried restarting the game to make the changes happen, it returned to leave me with a black screen. Just to reiterate: when I start the game now, the screen turns black, the resolution of the screen changes to 640x480 and a few seconds in I can hear the menu music and the scroll-over sounds of the buttons. I can only quit by using the Taskmanager. I tried all sorts of compatibility settings and I am running the game as administrator. in addition, I have already deleted the .ini and cfg files to let the updater download newer versions, to no avail. I appreciate any help I can get, because I really want to play TDM!
  11. Hello, I'm trying to install The Dark Mod on a Toshiba P200 running Linux Debian/Jessie. I have followed wiki pages and read the FAQ. I don't know where is my mistake. When I launch ./thedarkmod.x86, I only obtain a black screen. To install The Dark Mod, I have created .doom3/darkmod in my home directory. I have downloaded doom3-linux-1.3.1.1304.x86.run to install doom3 (in default directory /usr/local/games/domm3). I have checked that doom3 runs fine. I can lauch doom3 but as I don't have serial number, it stops with a dialog and ask for a serial number. I have downloaded The Dark Mod in .doom3/darkmod with tdm_update. In FAQ, I have seen that some graphic card do not like compressed textures. Thus, I have modified .doom3/darkmod/Darkmod.cfg to add : set r_mode "-1" set r_customwidth "1440" set r_customheight "900" seta r_aspectratio "2" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" but it doesn't work as expected. When I redirect TDM output in a file, I obtain : TDM 2.00 #5890 linux-x86 Oct 5 2013 11:41:11 found interface lo - loopback found interface eth0 - 192.168.0.4/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/bertrand/.doom3/darkmod/ /home/bertrand/.doom3/darkmod/tdm_textures_wood01.pk4 (297 files) /home/bertrand/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (312 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (110 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/bertrand/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (192 files) ... File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg execing autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1213 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1440x900 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD RV630 ... using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - Found SO in EXE path with timestamp of 1383076661 - /home/bertrand/.doom3/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1380970032 - /home/bertrand/.doom3/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file ... -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 ... 186 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 8710 3968 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 2 (1440x900) ModelGenerator memory: No LOD entries. pure virtual method called terminate called without an active exception pure virtual method called I don't understand why TDM believes that graphic adapter only has 64 MB of VRAM. I have tried to run TDM with +set sys_videoRam 256 MB with the same result. I suppose that trouble comes from : WARNING:Couldn't load image P200 contains : - Intel® Core™2 Duo CPU T7500@2.20GHz - RV630/M76 [Mobility Radeon HD 2600] VGA driver is radeon with direct rendering (I have checked with glxinfo | grep rendering). Where is my mistake ? Best regards, JBERT
  12. I have similar issues unless I run TDM in the max resolution of my monitor (1920x1200). My former resolutions of 1440x900 and 1680x1050 both display improperly. The nvidia-settings utility used to have options for how full-screen programs were handled...whether to stretch or center the display with black borders, etc. That seems to have disappeared, so I can't test fixing it with that method. BTW. this has been going on for quite a while now and has nothing to do with TDM 2.0. I think it is mostly to do with changes to X, and not the nvidia driver specifically. I normally would not suggest running TDM in Wine. But, some games which act quirky in full screen can be controlled by forcing a graphics setting in winecfg. Example: I recently installed the game "Project IGI" in wine. I had some issues with display sometimes when launching the game full screen. It would sometimes display no graphics, but audio was fine. In winecfg, I made a config for IGI.exe with the following Graphics tab options set: Auto grab mouse = yes Allow the window manager... = yes Allow.... = yes Emulate a virtual desktop = yes and set to 640 x 480 The IGI game itself is set to run full screen in max resolution. Now the game launches to the main menu properly in a small window. Then it goes to fullscreen properly when missions are launched and back again when done. All display issues go away and the game (not) changing resolutions no longer re-sizes my plasma desktop panels.
  13. I had this problem - I got music but a black screen - on Ubuntu 12.04. I fixed it by doing: sudo apt-get install driconf Run driconf, and on the "Image Quality" tab, set "Enable ST3C texture compression even if software support is not available" to "Yes". Close driconf. Then, the menu worked. (Although it's still not setting the screen resolution back to the original resolution when it quits...) Hope this helps someone. Gerv
  14. Hey, the Dark Mod 2.0 has recently stopped working for me. Prior to this, I installed one of the missions in-game (don't remember which one) and during the installation process, the game crashed to desktop. The next time I tried to launch the game (the next day) all I got was a black screen for a short time as if the game would launch and then a crash to desktop, as well as the following crash log: I'm guessing that the easiest fix would be to reinstall but maybe this gives the guys who created this great mod some technical feedback that they might implement in a later patch (?). Or it helps someone with a similar problem ... Thanks in advance! - f0xX PS: I hope my spoilers work. Yep, they did!
  15. I guess it's also a problem with S3TC: Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found It's strange because my hardware/software actually supports S3TC. Could it be I would need to install libtxc_dxtn for 32bit? The solution from the FAQ doesn't work: seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" Besides, I've got a completely black screen, not a "mostly" black screen.
  16. Hi, I've tried to run TDM-2.0 downloaded via torrent (not from TDM website, it wasn't available there at that time) on my gentoo-x64 box. I've fixed a relative path problem by renaming the game's folder to "darkmod", but now it prints lots of errors like "WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission" on startup. It finds all files in the search path, but can't load the images. The menu screen is completely black. Sound works fine, I can hear the feedback when I hover the mouse over a button. I guess not being able to see anything has to do with those image loading failures, right? Any idea how I can solve them? I've deleted the Darkmod.cfg and re-ran the updater, but that didn't solve the problem.
  17. Checked Nvidia control panel, nothing looks forced, things are left up to applications. The updater was crashing instantly so I tried a fresh copy of the game, updated, same problem in the game even with default in-game settings. I can get one or two 1 frame flashes on the pre-mission screen, then just black. If I can find any solutions on my own by messing with things, I'll post it.Found the problem (sort of). Alberic's Curse mission was causing the problem. Other missions work fine, but the pre-mission menu for that one mission causes a black screen. No idea why, I'll try uninstalling it and re-downloading it.
  18. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 related to either fonts or guis. Updater in the torrent says it's up to date. Updater from site when ran in ~/darkmod/ first updates itself then too says game is up to date: [frex@localhost darkmod]$ ./tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 7 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror thegreatesttunnelhost: crc_info.txt [=========================] 100.0% at 0 bytes/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror SouthQuarter: tdm_version_info.txt [=========================] 100.0% at 22 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: local version is 2.00. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Your TDM installation is up to date Listing all of pk4 files(here with 7zips command line) and then grepping the output for missing resource that was listed when I ran ./thedarkmod.x86 like: [frex@localhost darkmod]$ for i in *.pk4; do 7za l $i; done | grep guis/assets/mission_success/background_success 2011-10-30 19:26:04 ..... 699192 403760 dds/guis/assets/mission_success/background_success.dds seems to say for every file I tried that it exists but starts with additional dds/ in front compared to path game tries to load it from. I attach(because it's too long to paste comfortably) the file to which I redirected stdout when launching the game, in case it's actually my laptop or intel card that is causing this problem. darkmodout.txt
  19. I have this issue, the screen goes black after the initial briefing for missions. I haven't been able to pay anything except for the training mission. I use an Nvidia card, there is no options relating to "edge detection".. I guess I could use the work-around of deleting the .cfg every time, but it'd be a giant hassle to rebind all my keys and change settings again. I'm open to any other suggestions, if anyone has any.
  20. Goog Evening I just loaded Dark Mod like an hour ago, and got this Problem with the missing Textures or missing dynamic light not shure, and the Smoke being just black squares. And i know there is another thread with about the same Problem, but i have the 2.0 standalone and as far as i understood i dont have to install doom to play this one, so the other thread is not realy helping me either. I tried about every button in my settings and i followed the faq Textures are missing, screen mostly black Look into your darkmod.cfg inside your darkmod folder and check that the following settings are like shown below: seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" even if im not sure thats the same problem. if that faq entry would be the right one, i looked in the DXDIAG, but there is no way to change anything in there. Textures are missing, shadows are pitch black Try disabling the AGP surface accelerator in DXDIAG. So non of the things i tried did change anything so please help me to fix this. MFG DamKoVosh Edit: P.S. the screen is much darker then its supposed to be, but the only thing u should see is some things having textures, while others havent.
  21. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg (and run tdm_update.exe to replace it). After looking through old posts (and trying one? FAQ) I couldn't find the answer but did figure out through trial and error that Anti-aliasing was the issue. I have an AMD 5850 and in the Control Center>Gaming>3D Applicating Settings I found that under Anti-aliasing the Filter "EDGE DETECT" was the issue. I could set it to Wide Tent or Box and leave all the other settings alone and The Dark Mod would work. Hopefully if you have the issue you can find something similar in your cards settings. Also for me at least aliasing is limited to x8 in game so just set it to that instead of x16 just in case. The other little issue I had was the training mission not downloading and Tears of St. Lucia not loading after a save. However trying to download training mission and restarting did clear up the muddied menu settings. Anyway found out I had to rename and move the folder which I had so far left where it downloaded. So moving it to C:\games and renaming it simply "darkmod" (and probably running tdm_update.exe which was down the previous day) solved those issues. I don't appear to have any other issues so thanks to the folks who made this! hoping to dive in asap!
  22. After I edited a map file in a .pk4 archive, my main menu has gone missing. When I start TDM, I only get a black screen, then when I click the usual background pops up, but all menus are missing. I hear interface click sounds, but nothing else. Anyone else had this happen before?
  23. I have been playing this recently and got this bug many times, but after re-making the config file many times, I have found that changing the Anti-Alias settings is causing the game to have a black screen. There was one time that I managed to successfully enable anti-aliasing, but I have not been able to since
  24. r_mode -1 just means to use the custom height and width only. You can still set the aspect ratio to one of the three available modes: seta r_aspect 0,1,2 (4:3, 16:9, 16:10). Try setting a custom resolution that falls into one of those apects and see where it gets you. IE set the vertical resolution to the vertical res of your main screen then use probably 16:9 ratio to get the maximum horizontal res. Exceeding one of the available or set aspect ratios will probably just give you a black screen or crash.
  25. Well, I FINALLY managed to get my grabbers on a copy of Doom3 (not to mention a computer that'd run it?) and got it set up last night. Got the darkmod running and downloading and left that overnight. When I came back this morning, I was looking forward to playing. -sigh- The thing is RUNNING fine. But looks. . .not quite so nice. I seem to be missing some textures in certain area. I tried with the training mission and with the Santa Lucia mission and both have the same problem. Things seem to play alright, but these dark areas are a little. . .odd, especially the ones you have to walk through. Some environmental issuse The torches The crates And some grounding textures I've tried changing various settings, gamma, etc, and these seem entirely uneffected. If I totally wash out the screen - I get really light environments with black blocks like this. I tried turning effects on and off. No change. The torches are the oddest, as the squares around the flames are actually moving. And in the Santa Lucia mission there was a shelf that had a bunch of black squares flying out of it like it was infested or something. Any help for this issue? I've got the Doom 3 BFG Edition - if that counts for anything. Thanks! I'm looking forward to getting this all fixed so I can settle back and play. Been wanting to try the DarkMod for a good long while now. Though I see you are all working on a stand-alone version. Honestly, I think that'll be a LOT better in the long run. Wish I could offer some help there, but I'm only *just* starting learning the whole 3d/modelling thing now that I have a computer again. Got Blender, now I have to figure out what to do with it.
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