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  1. And if you get a black screen, there is a error in your gui-code. And the console will display the number of the codeline.
  2. So I was following a tutorial on GUIs, and I since discovered that my installation (or TDM itself) seems unable to load both the custom GUIs (when you use the console command "testgui xxxxx.gui"), or the GUI editor that is supposed to come included in DOOM. The first simply fails, saying that the game cant load the gui, and the screen turns black (I´ve tried with a few different ones, even stuff from the startmap pack, and the results are the same), and the editor actually loads up, but when you click "new", nothing happens; when you try to load any gui, it says it cant import it or load it, and when you exit the program, TDM crashes, is unable to continue. Is that only on my end, or has the gui functionality somehow changed during the standalone process? Perhaps some of it hasnt been ported yet?
  3. Hey! Thanks for the great help! I was able to get it running in windowed mode. There wasn't an existing darkmod.cfg file, so I created one with the seta r_fullscreen "0" command as the only line in the file. This allowed TDM to run successfully in a small window, from which I was able to adjust the video settings to run in a larger window. The game is now playable and runs great even at a 'Very High' LOD. (And, it is a spectacular and very worthy continuation of the Thief series!) Prior to getting TDM running in windowed mode, I did not see a darkmod.log file (that doesn't mean there wasn't one). I re-edited the darkmod.cfg file to contain the seta r_fullscreen "1" command, which does still cause the black screen/frozen computer issue if TDM is run normally. Then, I ran the command you posted to this thread and in the 'Debugging TDM systemerrors' online manual: thedarkmod.exe +gfxinfo +condump mylog.txt +quit. The resulting file, pbhallamlog.txt is attached to this reply. Any thoughts on how to get TDM running in fullscreen mode? Thanks again! pbhallamlog.txt
  4. I am unable to get TDM to run. I installed TDM using The Dark Mod Updater v0.66 into the C:\darkmod directory. When executing the TheDarkMod.exe application, the screen goes black, my monitor indicates that there is a 'HDMI' cable connection and then briefly brings up the monitor menu buttons overlay for a few seconds. After which, the screen is completely black. At this point, neither Control-Alt-Delete nor Alt-Control-Tilde work, the computer is frozen, and the computer requires a hard power down and reboot. A second reinstall of TDM shows the same results and behavior. I have attached a .txt file of the TDM Update Log Window. My system configuration is: ASUS Desktop PC CM6850 Series Intel Core i7-2600 CPU, 3.4 GHz 8 GB RAM Windows 10 Home, 64 Bit NVIDIA GeForce GT 530 (Driver Date:5/17/2017) 6134 MB Total Available Graphics Memory Any help on getting TDM running would be greatly appreciated. Thanks! TDM Update Log Window.txt
  5. I edited my previous post with the updated log. I can only dump the log when I'm on the first screen after loading the mission. The console won't open when the screen goes black.
  6. Don't need the DMAP log. Just open TDM, try to run the mission as normal. When you get to the black screen, then drop down console.
  7. Ok, apparently the problem isn't solved. The mission worked fine on my laptop, when trying again on my desktop, I get the same issue. I have tried reinstalling the Dark Mod with no luck either. When deleting the mission from the fms folder and just loading the mission from console, everything works fine as it should. It is only when I make a .pk4 file and load it via new game that I get the black screen when hitting objectives... When I put that .pk4 mission in my laptop, it worked fine... very confusing...
  8. I'm having a weird issue where I get a black screen whenever I click on objectives before jumping into my mission. I'm not sure what's causing this, and can't find anything on the wiki/forums on this glitch. Any help is appreciated.
  9. Yes. You can go that far. Most folks wouldn't wanna lose bump map altogether but it's an option. If you use regular image_downsize make sure Postprocess is off or the screen will be black.
  10. no need to explain so i finally got the updater to work right and then switched to the nvidia driver and the game works great. i may have to tweak settings simply because it is running the GPU hard and the fan is nuts, but that is not due to the game itself, but the display setup is what i suspect. it is kind of annoying but the problem lies with the fact that it is a laptop, and i have a secondary monitor since the main one went out. if i could figure out how to completely bypass the built in monitor then it would probably behave much better, but i guess i may have to start saving for a refurb desktop from new egg or tiger direct. EDIT: ok, something new to add, for those who want the game to go to their external monitor in linux machines. If they use their Nvidia control panel or equivalent, and save to a new xorg config file, then they can force the laptop monitor off, and make the secondary the primary monitor in the xorg settings, which will allow the game to play in full screen on the external monitor, and the GPU will run a lot cooler. I was having issues with the graphics due to the fact i could not run it in full screen because it was forcing the laptop monitor back on (albeit without the back-lights behind the LCD, so basically black with faint details) and until i adjusted things i had to try playing in windowed mode, which is not very GPU friendly. Still have yet to figure out the controls and what the objective really is in the first mission, but i know it runs ok. I got killed by the first two guards. Now i have to find out if i can balance the graphics settings just right for better eye candy.
  11. (the screen went black for a few seconds and Dark Mod didn't actually started, just saying, because I don't know if that was supposed to happen) logmysound.txt: http://pastebin.com/XCDPQUxa
  12. My conclusion is as follows: There are some guides available for tweaking Doom3, and though some settings are the same as in TDM I have not found any huge improvements apart from the video ram switch/entry. The following are kindly copy/pasted from tweakguides - the link provided by "freyk": I have tested the switches "seta image_useNormalCompression" and "seta image_useCompression" by turning them off, but if I also turned off the switch "seta image_usePrecompressedTextures" - the screen would go black when TDM starts. So I left this at default "1" This first two may have made an improvement in performance, but not visually. I changed "com_machineSpec " to "3" = Ultra quality , and again I'm not totally sure if it has made any improvement, but it didn't hurt either. And off course "com_videoRam" which I set to "2048" , and this has definitely made a huge improvement - not visually but in performance. (Please learn from my mistake and leave "sys_videoRam" at it's default value "0" = autodetect) So the conclusion is that users are unlike to make any visually improvements through tweaking the darkmod.cfg but it is possible to alter some values in order to make a given system run better on either older or newer hardware. And why not?! Because the development team at Broken Glass Studios has made such a good job with the GUI graphic settings (not only the graphic settings that is...) I used the fan mission "Crucible of Omens:Behind closed doors" for most of the testing, because of the size of the map. I hope that this can maybe help other users who seek the information I did. Btw if anybody using either Linux Ubuntu 14.04 or Linux Mint 17.x are struggling with correct sound the following may be applied: seta s_alsa_pcm "default" may be changed to seta s_alsa_pcm "plughw:0" in order to get TDM to use "alsa" sound.
  13. Thank you for your reply, freyk. None specific - I'm not an expert, but I know what I think looks good. The doom3 link is a pretty good start I think, because as you mention freyk, there is an official TDM performance wiki, and all one has to do in order to change settings for better quality, is to play around with opposite values... Which I did, and got pretty tired of starting TDM up with a black screen. So I think that I will give it a go, and search for switches/values that will tell TDM not to hold anything back. And maybe later I will try out Darkradiant. Thanks.
  14. Hi Guys, when i'm playing big FMs like Crucible of Omens, I have to play with downsize options to avoid crash : seta image_downSizeLimit "512" seta image_downSizeBumpLimit "128" etc... But playing with this config, I have visuals bugs, like flames appears black, or water surface effect working only in a small square at the left bottom of the screen. I've been able to disable those bugs by using toggle commands like : bind "i" "toggle r_skipambient" bind "o" "toggle r_skipnewambient" bind "p" "toggle r_skipPostProcess" But there is only one bug that I can't handle, it's the water effect when you swim INTO the water : it's not easy to describe, it's like the shader effect is zoomed at maximum, the level is tilted and appears twice as large, it's very difficult to navigate into water. (the same bug appears with sky textures or mirror reflection) I almost found a solution : when using noclip, the water effect is totally disable but the speed of the player is way too slooow and I can't navigate like this. So does someone know a way to disable the water effect ?
  15. Hi. I've been searching around for help and I've found some similar reports but no solutions. I downloaded TDM yesterday. First time I tried to run it: The game went into fullscreen mode, and my desktop (KDE) was "kind of" showing on the screen- most of the screen was black but a small section of my desktop was all zoomed in and distorted. I could hear the TDM menu options click as I hovered my mouse over them, but could not see any part of the main menu.Googled, someone said to change resolution in the config. So I set r_customWidth and r_customHeight (2560x1440). Saved the config and ran the game.. it worked! I could see the main menu, and everything seemed to be working.From here, I exited because I wasn't ready to play, just wanted to get it working. As soon as I exited, my desktop resolution changed to some ultra-low res zoomed in mode in 4:3 aspect ratio (I think). My desktop was being displayed letterboxed at like 320x240 and zoomed in, and I could pan around my desktop by moving the cursor to the edges. I had to reboot to fix this.Now when I try going into the game, I just get a black screen with a desktop cursor.. no main menu sounds and tilde->Exit doesn't work, I think at this point I was still interacting with the desktop, not the game. I don't think the game was actually even open.. it just jacks up my resolution and turns the screen black. Had to reboot again to fix it. I'm at a loss. I've found an old post where one of the devs said to set r_mode to -1, which I tried.. and nothing happens. The game opens and immediately exits. What do I have to do to get this game to actually run?
  16. This has been happening for a while (since 2.02 at least) but I'm just now getting around to posting about it but when I try to use the spyglass all I get is a black screen. Any ideas? Fully updated TDM 2.03. Thanks, Richard
  17. Something I've changed in my map today caused it to show nothing but a black screen after it loads. I can see my lightgem and hear sound speakers that are near the starting position, but no music, no equipment, no movement, no crouching. Things I've changed: - Reworked the script file - Added a few nodrawsolid brushes and trigger entities, moved some items around - Deleted some patches My guess is the script is to blame, but even if I delete the script it loads black. I've seen this happen before in my test map that I used to test my scripts, there it got solved by dmapping again, but I've dmapped twice now for no gain. There's no leak. Has this happened to someone before maybe? [solved] Figured out the dmap wasn't updating the .cm file, only the .proc file. I've deleted the outdated .cm and ran dmap again, now it works.
  18. I just downloaded The Dark Mod and as soon as it finally downloaded I ran the application; my screen went black and this window popped up. Im a newb and don't know what to do.It says that it can't find some of the files. I've ran the updater a couple of times and it says that it's up to date.
  19. A month later. TDM is still crashing for me. I updated again and at least the type of crash changed. Now the screen cycles through four brands of "black screen" (black, black-grey, black, black-grey) and then the game crashes with the same error message as before (in the above screenshot), except the grey part is only a smaller square in the corner. I'm down because I haven't been able to play lately.
  20. Is the game going fullscreen but only rendered in the top left corner, so the rest of the screen is black? If he's using onboard graphics like intel, he might have keep aspect or don't scale option set. Man there's so many things that it could be.
  21. ***SOLVED*** See Steps Quoted in bottom post Hi, I am running Linux Mint 17.1, MATE desktop and compiz. My system (64 bit) has onboard Intel HD3000 video chip. I used the updater downloaded from the site to install the darkmod updater into a darkmod folder in home as per the instructions. I checked and my system does have the ia32-lib installed. The install seemed to go without hitch, on running the updater, files just began appearing in my darkmnod folder. However, when I try to start TDM by doubleclicking thedarkmod.x86, I hear the sounds and can hear my mouse scrolling over options and the music is playing fine. But the whole screen is black and I had to to a hard shutdown to get out. I have searched around, but only see suggestions of changing a doom config file (which I don't have with this standalone version) I also saw some mention of various screen resolutions. I am running on a laptop with a secondary monitor (laptop is closed and the laptop screen is disabled) set at 1920x1080 via VGA (HDMI port is toast) Is there something I am missing? Maybe a setting in the Darkmod.cfg file? Is there a way to get out of TDM without a hard shutdown? Some keystroke, as I try different things to see if I can get this working for my system? Here is what is in my log file, I don't see any errors: Thanks for any clues or tips!
  22. I use catalyst. Radeon OSS results in a black screen where the menu screen should be. User permission is Owner: Can View and Modify Content. Groups and Others: Can View Content
  23. First thanks for providoing such great game! Following the instruction at www.thedarkmod.com/download-the-mod/ I download the tdm_update.linux. It looks ok in updating process because no error message found. When launching the game, the screen becomes blank/ black, but the sound is playing. It looks like texture problems or something from the log below, but I am not sure. How can I fix it? My environment is lenovo t420s with debian testing. TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0:avahi - 169.254.6.228/255.255.0.0 found interface wlan0 - 192.168.1.101/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/jason/darkmod/ /home/jason/darkmod/tdm_textures_wood01.pk4 (297 files) /home/jason/darkmod/tdm_textures_window01.pk4 (237 files) /home/jason/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/jason/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/jason/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/jason/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/jason/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/jason/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/jason/darkmod/tdm_textures_roof01.pk4 (65 files) /home/jason/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/jason/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/jason/darkmod/tdm_textures_nature01.pk4 (217 files) /home/jason/darkmod/tdm_textures_metal01.pk4 (360 files) /home/jason/darkmod/tdm_textures_glass01.pk4 (36 files) /home/jason/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/jason/darkmod/tdm_textures_door01.pk4 (155 files) /home/jason/darkmod/tdm_textures_decals01.pk4 (327 files) /home/jason/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/jason/darkmod/tdm_textures_base01.pk4 (335 files) /home/jason/darkmod/tdm_standalone.pk4 (4 files) /home/jason/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/jason/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/jason/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/jason/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/jason/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/jason/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/jason/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/jason/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/jason/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/jason/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/jason/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/jason/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/jason/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/jason/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/jason/darkmod/tdm_prefabs01.pk4 (549 files) /home/jason/darkmod/tdm_player01.pk4 (125 files) /home/jason/darkmod/tdm_models_decls01.pk4 (90 files) /home/jason/darkmod/tdm_models02.pk4 (1819 files) /home/jason/darkmod/tdm_models01.pk4 (1730 files) /home/jason/darkmod/tdm_gui_credits01.pk4 (49 files) /home/jason/darkmod/tdm_gui01.pk4 (669 files) /home/jason/darkmod/tdm_game02.pk4 (2 files) /home/jason/darkmod/tdm_game01.pk4 (2 files) /home/jason/darkmod/tdm_fonts01.pk4 (696 files) /home/jason/darkmod/tdm_env01.pk4 (98 files) /home/jason/darkmod/tdm_defs01.pk4 (173 files) /home/jason/darkmod/tdm_base01.pk4 (149 files) /home/jason/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/jason/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/jason/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/jason/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/jason/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/jason/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/jason/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/jason/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/jason/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/jason/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/jason/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/jason/darkmod/tdm_ai_base01.pk4 (8 files) /home/jason/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - No SO found in EXE path gamex86 - Found SO in pak file with timestamp of 1404705354 - /home/jason/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in pak file is newer, extracting to darkmod path copy gamex86.so to /home/jason/darkmod/gamex86.so gamex86 - Correction of file modification time successful Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.02, code revision 6045 Build date: Jul 7 2014 WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 Initializing event system ...828 event definitions Initializing class hierarchy ...168 classes, 808128 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3199.92 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 80.6 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 6192 bytes Statements: 18734, 374680 bytes Functions: 1211, 122932 bytes Variables: 85864 bytes Mem used: 1069612 bytes Static data: 2277552 bytes Allocated: 2801928 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl Font fonts/english/mason_glow in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: 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'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 187 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12657 8000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed
  24. Hi, I tried the pkgbuild you posted in the AUR comments section. The package builds and at the end of the installation of darkmod-2.01-1-x86_64.pkg.tar.xz I get the following errors, /tmp/alpm_YYImnc/.INSTALL: line 2: [: missing `]' chmod: missing operand after ‘g=rwx’ Try 'chmod --help' for more information. If I launch the game all I get is a black screen with a mouse pointer which I cannot exit from.
  25. Judging by that particular monitor's response time (5ms) I would say its a TN panel and this is just something that goes along with TN panels in my experience. Regardless if you're using 32bit color output in Windows/Linux, the monitor is limited in its color spectrum as are all 8bit panels. 10bit panels can provide the full color gamut but they are prohibitively expensive. Also, since its an older monitor, it more than likely has CCFL backlight which is something else that hinders proper black color reproduction. LED backlighting is much better at producing black blacks. Looking at your screen shot and owning 3x TN panels myself, I don't personally see anything different about it vs. mine so my advice would be.... get used to it? You can possibly tilt the monitor either UP or DOWN a bit to alter the colors shown on the screen. just my 2 pennies.
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