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  1. Hi there ^^ After launching thedarkmod.x86, i get a complete (and sometimes partly) Black Screen on openSUSE 12.3 (Updated)
  2. The system is 32 bit Fedora Linux 19 with Xfce, on a laptop that isn't exactly gaming, with intel graphics but the errors aren't related to poor gl implementation from intel. I've downloaded the game from this torrent: https://thepiratebay...torrent/9024163 that I've found on one of threads here. All seems well after download but when I start the game I must go to tty2 and manually ps and kill the process because it's just black screen and music and I can't/didn't find the way to quit it. It's as if all fonts and gui assets are missing. I get hundreds of warnings such as WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 related to either fonts or guis. Updater in the torrent says it's up to date. Updater from site when ran in ~/darkmod/ first updates itself then too says game is up to date: [frex@localhost darkmod]$ ./tdm_update.linux TDM Updater v0.61 (c) 2009-2013 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com). ---------------------------------------------------------------------------- Initialising... Done. ---------------------------------------------------------------------------- Cleaning up previous update session... Done. ---------------------------------------------------------------------------- Downloading mirror information... Done downloading mirrors. Found 7 mirrors. ---------------------------------------------------------------------------- Downloading CRC file... Downloading from Mirror thegreatesttunnelhost: crc_info.txt [=========================] 100.0% at 0 bytes/sec ---------------------------------------------------------------------------- Downloading version info file... Downloading from Mirror SouthQuarter: tdm_version_info.txt [=========================] 100.0% at 22 kB/sec Done downloading versions. Newest version is 2.00. ---------------------------------------------------------------------------- Trying to match local files to version definitions... [=========================] 100.0% File: Done comparing local files: local version is 2.00. ---------------------------------------------------------------------------- Comparing local files to server definitions... [=========================] 100.0% File: Done comparing local files to server definitions. Your TDM installation is up to date Listing all of pk4 files(here with 7zips command line) and then grepping the output for missing resource that was listed when I ran ./thedarkmod.x86 like: [frex@localhost darkmod]$ for i in *.pk4; do 7za l $i; done | grep guis/assets/mission_success/background_success 2011-10-30 19:26:04 ..... 699192 403760 dds/guis/assets/mission_success/background_success.dds seems to say for every file I tried that it exists but starts with additional dds/ in front compared to path game tries to load it from. I attach(because it's too long to paste comfortably) the file to which I redirected stdout when launching the game, in case it's actually my laptop or intel card that is causing this problem. darkmodout.txt
  3. Hi, I've tried to run TDM-2.0 downloaded via torrent (not from TDM website, it wasn't available there at that time) on my gentoo-x64 box. I've fixed a relative path problem by renaming the game's folder to "darkmod", but now it prints lots of errors like "WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission" on startup. It finds all files in the search path, but can't load the images. The menu screen is completely black. Sound works fine, I can hear the feedback when I hover the mouse over a button. I guess not being able to see anything has to do with those image loading failures, right? Any idea how I can solve them? I've deleted the Darkmod.cfg and re-ran the updater, but that didn't solve the problem.
  4. Rather than necro couple year old thread I figured I should just make a new post in case others had the same issue I was and couldn't find an answer. I had the issue a couple months ago when I got Doom3 to try it and decided to give up figuring it was something with Steam version etc. Trying the Stand Alone 2.0 I had the same issue. I was able to launch the game and change game settings (which were muddied) but after I chose to restart the game the screen would be black and could hear the flicking over menu options with the mouse. In order to see the game again I had to delete darkmod.cfg (and run tdm_update.exe to replace it). After looking through old posts (and trying one? FAQ) I couldn't find the answer but did figure out through trial and error that Anti-aliasing was the issue. I have an AMD 5850 and in the Control Center>Gaming>3D Applicating Settings I found that under Anti-aliasing the Filter "EDGE DETECT" was the issue. I could set it to Wide Tent or Box and leave all the other settings alone and The Dark Mod would work. Hopefully if you have the issue you can find something similar in your cards settings. Also for me at least aliasing is limited to x8 in game so just set it to that instead of x16 just in case. The other little issue I had was the training mission not downloading and Tears of St. Lucia not loading after a save. However trying to download training mission and restarting did clear up the muddied menu settings. Anyway found out I had to rename and move the folder which I had so far left where it downloaded. So moving it to C:\games and renaming it simply "darkmod" (and probably running tdm_update.exe which was down the previous day) solved those issues. I don't appear to have any other issues so thanks to the folks who made this! hoping to dive in asap!
  5. https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls Try CTRL+ALT+ ^ or whatever key is in the upper left of your keyboard. If everything is still black, just try typing the command as if you did enter the console and see whether any file was created.
  6. freyk

    No visual

    And If you cant see the console, during that black screen. Then you to create a log using start-arguments https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors And see the following topic:
  7. The Problem: I can see the mouse cursor and the Steam overlay when I run TDM, but otherwise the screen is black. Gauging by the audio and my ability to exit the game by a bit of careful mouse-clicking and guesstimation, it seems the game is running fine apart from the lack of video. My End of Things: Core i5, 32GB RAM, nVidia 460 2GB graphics card, 100s of GB free HDD space on a 1TB drive C. Windows 7 Ultimate. Steam version of Doom3, claiming to be the correct version for TDM. Custom shortcut to run the game: "C:\Games\Steam\Steam.exe -applaunch 9050 +set fs_game_base darkmod" Customised resolution in C:\Games\Steam\steamapps\common\Doom 3\darkmod\DoomConfig.cfg to 1920*1200, Disabled Threaded Optimisation in nVidia Control Panel. I made this change after having a glance at the TDM Wiki. Enabling Threaded Optimisation does not appear to have any effect. What I'm Thinking It appears the game resets DoomConfig to a display resolution of 7xx*4xx whenever I run it. I've tried to write-protect the file, but that didn't stop the game from changing it. And I'm guessing the weird resolution the game insists on is outside the range of my panel (a nice, if older, Eizo 26" with a native resolution of 1920*1200).
  8. I'm guessing this needs to be run in the windows command shell? In any case that's what I did. I only get a black screen with no music, left it for a while, clicked pressed alt+ctrl+², got nothing, no console, no map, no music, just a black screen. I decided to test a little further and started the game normaly, tried to launch the in-game console but it wouldn't appear neither. So I rolled back to the versions that worked and launched the command that you gave and it worked, on 2.07 the map launches but on 2.09 it does not. I even changed some of the cfg lines to check it out but no luck.
  9. I've a black screen when I start the training mission, I can hear the sounds but no graphics. My system specs are: Pentium IV 1.6 GHz 512 RAM 64 MB Video Card I can run Doom 3 fine, albeit with low settings and a few tweaks on the configs here and there. Were my config tweaks the problem? Or is it because of the fact that TDM doesn't have Quality options? If so, how can I fix this?
  10. Bit of background first: when I first downloaded TDM v1, I suffered the same symptoms: after the first start or two, the main menu would be always completely black. The music would play, and you could click on the menu options if you moved the invisible mouse cursor to the right spot, but still obviously a game breaking bug. At that time, running the updater fixed the problem, and I figured it was probably a corrupted download. Now the problem is back. Just now I've installed a new FM, and the program rebooted itself to a completely blank black main menu screen. Everything behaves the same way, with one difference: running the updater does NOT fix it. In fact, the updater says my installation is up to date. Help would be appreciated. System specs: WinXP Dual Pentium CPU 4 GB RAM GeForce 9600 None of this has changed since I last played, so I doubt it's a hardware problem. EDIT: I've downloaded the torrent (non-updater based) version and overwrote my previous installation with it. It fixed the problem - at least for a short while. I now suspect the problem is integral to one specific FM, namely Glenham Tower. Will post more if I have anything. EDIT: Turns out the issue was most likely that Total Commander automatically puts brackets around certain (hidden?) directory names, and I thought they were meant to be an actual part of the name, so the installation of the FM went wrong. I think, anyway. Problem no longer around.
  11. So I just installed Dark Mod for the first time, and the first time I launched it, it was fine except for the fact that it was windowed instead of fullscreen. I changed the resolution to 1920x1080, and I think I changed the option that said "automatically open unlocked doors", and then I quit the Dark Mod so that the resolution changes would take effect. Now, whenever I restart Dark Mod, all I get is a black screen : ( I don't know what in the world is going on.. I even deleted my doomconfig.cfg file out of the darkmod folder because I figured that Dark Mod would just put a default config back in there when I started it again and it didn't detect doomconfig.cfg. However, although it did replace the file, it looks as though it kept the resolution at 1920x1080 so it didn't seem to go back to default. What's going on here? I play other mods at 1920x1080 no problem.. and I really want to play Dark Mod lol : /
  12. Good day, As the title suggests or perhaps implies (It certainly doesn't outright reveal) I have a problem, the mod I have been looking forward to for more than a year is unplayable on my system and I have exhausted all avenues which did not involve posting and potentially revealing my ignorance. The following may sound familiar to many of you but I implore you to read carefully before replying as a simple "Read the wiki" reply will reveal more about your ignorance than it will about mine. Detail : When the game loads I can see torches, doors and other items, everything else is black. My Story so far. 1. Downloaded DarkMod 2. Installed DarkMod. 3. Loaded DarkMod. 4. Started swearing because of black textures. 5. Googled solutions. 6. Read FAQ/Wiki. 7. Searched Forum. Google, The forum and the wiki all give me the same solution, check the values in the config file if the textures are black. I have checked the following configs in the following order DOOM 3\darkmod\DoomConfig.cfg DOOM 3\training_mission\DoomConfig.cfg I have ensured that all the settings are what they should be, I've played with settings that look relevant. I've reinstalled DOOM 3, I've repatched it and tried all of the above again and I still have no luck. My Setup. Mobo - Asus Maximus III Gene CPU - Intel I7 860 (2.8ghz on the 1156 socket) Ram - Corsair DDR3 1600mhz 4gb Gfx - Asus ATI HD5850 OS - Windows 7 Ultimate (x64) Kind Regards, PS. DOOM 3 plays fine. PPS. If no solution exists then simply consider this a bug report T_T
  13. Hi i am back again, before i start building my map any further i wanted to play the fms, now the shadows are pitch black no texture visible, i had it before but cannot remember what it was, i think it had something to do with direct x? I searched the forum for the topic that solved my problem but i cannot find the post anymore HELP and it is not bloom i turned it off already. for the rest it runs great, only shadows are pitch black spots where no obj or textures are visible. Ty for your help in advance.
  14. Well, I'm wondering if anyone can help me here. Here's the problem: - Installed Doom 3, patched it to 1.3.1.1304 (checked with console), also installed Resurrection of Evil. Note that I can run Doom 3 at pretty high graphics settings without any problems, so I guess I meet the hardware requirements for TDM, too. - Downloaded torrent version of TDM, extracted it into specified directory. Also downloaded some of the missions and put them into the proper directory. - Started up TDM, and at this point it still worked fine. - Chosen to install the Tutorial. The program restarts, but this time I have a black screen with only the mouse cursor visible (and it moves), and the TDM menu music playing. If I move around the cursor, I get some sound effects which I guess indicate me rolling over menu options, but of course I can't see that. - Since I can't see anything, the Exit button included, I can only leave the program by Alt-Tabbing out of it. Further attempts to run TDM (including after a reboot of the computer) produce the same black screen with working cursor and music. My specs: WinXP Intel Duo CPU E7600 @ 3.06 GHz ASUSTek motherboard 4 Gb RAM GeForce 9600 GT GPU Any help would be appreciated.
  15. Models with missing textures, missing models showing up as black cubes, missing sounds, maps not loading due to missing scripts or broken entityDefs... the list could go on forever. This is why the TDM team is very conservative with modifying existing assets, especially renaming or relocating them, and only makes such changes after close scrutiny to make sure nothing that relies on these assets (both in core assets and any released FM) will break as a result. Obviously just fixing whatever you see in front of you produces fast and easy results, but it's unlikely someone else will do the remaining work to make sure it won't break things elsewhere.
  16. I have the same problem too, and I also have a Radeon card. On Linux, however, instead of a black screen, it produces a bunch of colored artifacts obstructing view on the menu. I'll try both test versions and see the results1000
  17. Hi I just installed your mod and wanted to give it a test ride but it seems not to load quite as it should. Im running pathced doom3 for linux (1.3.1) on Ubuntu 9.10 and the log that doom produces is: renderSystem initialized. -------------------------------------- 5194 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg set r_lightScale = 2.0 Autoexec_base ok. 5194 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1360x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.20 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 65532 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/cvetko/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/cvetko/.doom3/darkmod/gamex86.so WARNING: CVar 's_driver' declared multiple times with different initial value --------- Initializing Game ---------- The Dark Mod 1.00, code revision 3718 Build date: Oct 13 2009 WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 Initializing event system ...759 event definitions Initializing class hierarchy ...183 classes, 801504 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3100 MHz Compiled 'continueSearchForHidingSpots': 190.2 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 21593, 431860 bytes Functions: 1186, 122628 bytes Variables: 84812 bytes Mem used: 1132148 bytes Static data: 2277552 bytes Allocated: 2808980 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 1 mods in the FM folder. Using TDM's enhanced interaction.vfp -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_menu session initialized -------------------------------------- Opening IP socket: localhost:-1 Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x22 failed WARNING: Unknown string id #str_07202 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: CVar 's_driver' declared multiple times with different initial value WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 WARNING: file sound/tdm_sfx_impact.sndshd, line 425: sound 'small_metal_impact' previously defined at sound/tdm_sfx_impact.sndshd:77 WARNING: Unknown string id #str_07202 167 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 20126 3968 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. found XNVCtrl extension 1.18 512 MB Video Memory Async thread started Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x22 failed Sys_MapCharForKey: XLookupString key 0x23 failed Sys_MapCharForKey: XLookupString key 0x23 failed snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output Anyone any idea? Thx and cheers... DCT
  18. Hi guys, First of all (it's my 1st message), I would say thank you so much for TDM (all your work is amazing)! I love you (big fan of Thief series from first one, just discovered & playing now TDM since weeks). I want to help. I'm Arch Linux user & IT cybersecurity engineer. I would like to submit something I did try to troubleshoot. As said I use multi screens (3 screens). When running TDM (<=2.09), only main monitor display run TDM, others turns black I did try several things, using CLI, windows manager, TDM CVARS, etc... nothing worked. Then I did use nvidia-settings GUI and when running TDM i did see that X config is rewritten. 2 screens got resolution turned off (that's why they turns black). Maybe it should be a great thing to improve that behavior? improving screen parsing & using? Set an option to select a screen? I don't know what is the best solution. May I help? And how? Trying to create a new build on my own? Thanks again. S3ph
  19. @id3839315 says the fourth script shows black screen, just like the first two. So the final decision is that "r_glCoreProfile 0" works fine, but "r_glCoreProfile 2" gives black screen. This may be some driver problem, e.g. some of the GL features previously hidden behind extension is not enabled by the problematic AMD driver under GL 3.3, while it should according to the specs. It is not just some function, because calling missing function would give immediate crash. Most likely some constant of mode. I think I have already ruled out: ARB_fence_sync ARB_buffer_storage (persistent mapping) ARB_bindless_texture (not used in menu anyway) ARB_draw_indirect (multi draw indirect --- not used in menu too) ARB_vertex_attrib_binding What else it can be? Maybe glDrawElementsBaseVertex (it was previously behind extension), maybe UBOs --- who knows. What can help here: Use deprecated profile --- I think this will serve as workaround. Request greater OpenGL version (e.g. 4.1 instead of 3.3) --- maybe it would help Hope that driver update would fix it.
  20. Savefile for The Black Mage here: https://drive.google.com/file/d/1CHXidcfVLtxcF2JebQjRB5kXfebOL1pE/view?usp=sharing This is the non-crashing bug, where the bow merely doesn't work. I have a water arrow in my hands in the savefile and when I try to fire it, it doesn't work and the animation is broken. I'll try to record a crashdump if I reproduce the arrow in the face crashing bug. EDIT: The bug happens when loading the save in a clean install, at least on my machine. After "fixing" it through switching weapons and reloading the same save it doesn't happen again, like I already mentioned. However if I "fix it", restart the game and load the save it does happen again. So the issue lies in some state that doesn't reset through loading but does reset when launching the game.
  21. I haven't been able to reproduce the crashing bug yet. However I encountered this again twice in The Black Mage and I have a save where it happens after loading a game. I can upload the save here if you want. However I observed that when I switch to a different weapon and back, the bug gets fixed and doesn't happen even after I load the same savefile again. When it happened first in this mission I fixed it by switching and then loaded the save and tried to reproduce it but couldn't. However until I switch weapons I can load the save repeatedly and it always happens. I didn't try shutting down the game and then starting it back up and loading the savefile again. Maybe that would work and reproduce the bug. But I'm not trying it just yet because it's possible it would just fix the issue again and I'd lose this save that reproduces the bug. Is there anything I can do now? Look at some logs, post the savefile so somebody can investigate?
  22. Quick update: Mission is now working, yeah I should had known, the problem was caused by a corrupted download. Looks like the mission files were not properly downloaded which caused the black screen glitch. I re-downloaded it and it fixed the problem right away. Thanks for the help, next time if this happens again for future FMs, I'll remember to re-download the mission again, sometimes a bad connection can cause missing files within the download itself.
  23. Ok, thanks for letting me know, so not necessary to use any of the dev build versions, just stuck to version 2.10 beta version 6. Yes, that's correct. I'm only able to get to the objective screen before starting the mission, but even the objective screen is also missing the script to describe the mission itself. It's just showing a blank sheet of paper without mission info. And then I click on "Objectives" and takes me to a black screen showing nothing, just hearing music/ambience sound in the background. I'm able to play the other FMs just fine without issues, "Down and out", "Written" and Hazard Pay. They all work fine except for "Iris" (Christmas Connections Contest)
  24. No you definitely have the right version then - just figured I would check since the dev builds appear above the beta builds in the downloader. Just confirming so I understand completely: you are able to select the mission and get through the briefing but at the point the objectives should display it cuts to a black screen? Do the custom assets up to that point seem to load correctly? Custom menu/briefing music, menu background/briefing, etc?
  25. Ok, here is my "darkmod.cfg" As for the "iris_is_black.txt" file, it's not there in my Dark Mod directory unfortunately. Weird, after opening the mission, I had to forcefully close the game because it would get stuck in the black screen and couldn't go back to the main menu. So, without it, hope this is enough to figure out part of the puzzle. Darkmod.cfg
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