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EDIT: See this post for the newer version of the script: This is quite exciting I've just found out that there's a script that can export geometry from Blender to Quake 3 .map format. That means you can not only make static meshes but also BSP entirely in Blender. It's hidden by default, you have to enable it in user preferences -> addons -> import / export. I created a default Blender torus: The walls don't have any thickness so script has to add inner walls. That's what "thickness" option is for: Exported .map needs to be converted to Doom 3 map format. Thankfully there's a neat converter: http://www.fileplane...3-Map-Converter The program converts not only .map but also other files. There's a lot of options which I simply unchecked. You need to put path to Quake 3 but a false one will do just fine. In converted .map file you have to remove these lines: Now you can open the map in Darkradiant. I applied the stone texture in Radiant. As you can see exporter has added thickness to the shape and now it has inner walls: In game you can see that compiler has removed the unneeded polygons (since no entity will ever get inside the torus):