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Showing results for tags 'characters'.
Hello. There's one suggestion I wanted to make in regard to potential new entities and assets. I noticed there are now rat and horse NPC's, which can be placed on maps and offer a nice touch. Since the action usually takes place in towns, and players can break into people's houses or encounter civilians, I was wondering if cats and dogs could ever be expected. I think they'd add some nice extra detail to towns, and could even have a few roles in regard to gameplay. I was thinking of something among these lines: Cats: Can run about as fast as rats, and have the ability to somewhat block the p
After several months of working on this project, I'm happy to finally announce the release of my anthro character set for The Dark Mod! The package contains anthropomorphic characters for use in fan missions, with which artists can include furries as part of their story. Below is the repository, as well as a short FAQ describing the mod in more detail. GitHub repository How do I install the mod?The character set is meant to be used with fan missions. To include it, first clone the GitHub repository mentioned above somewhere on your drive. Then simply copy all of the directories into the r
I know I've made several threads about different features, so I hope I'm not overdoing it. There is one more thing I've been wondering about, which is also relevant to my plans to make TDM maps in the future. I was wondering to what extent TDM can allow dialogues between players and NPC's. Sure, I've seen missions in which an NPC talks toward the player when he gets close, and there are occasionally people conversing about mission related information which you can eavesdrop on. There are however a few points I'm specifically interested in, and how they must be done in scripts or DarkRadiant: