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Showing results for tags 'damage'.
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This is a pretty big and complicated feature, and I realize it will likely not happen in reality... at most it would be a mod. I was still wondering how people feel about it though, and if they think it would be fitting for TDM and its gameplay. The first DeusEx game had a damage system exactly like this, and I remember it was one of the things I used to love about it. The idea is to allow each section of the body to take an independent amount of damage, which has various effects on the player. The typical sections are: Torso, head, arms, legs. When your torso is damaged, there's usually no effect other than that you die. When your head is damaged, vision becomes blurry and dark, and hearing might be impaired too. When arms are damaged, you are less efficient at using tools and weapons, and will ultimately drop what you are holding in your hands. When your legs are damaged, you start by no longer being able to sprint, and end by being forced into crouch mode. Why would something like this be done? Mostly for realism, and to have extra mechanics that better simulate what can happen to the body in battle. Gameplay wise, it would certainly add an unwanted layer of extra difficulty, but also some strategy: Imagine you have only one arrow and want to shoot it at a guard... you might want to choose whether you wish to hit the head and kill them, just the arms so they can't use their sword to attack you, or their legs so they can't chase after you. Oppositely, if you get a body part damage and an ability impaired, you'll have to make do with that limitation and look for alternatives... for example you can't run so you must be much more careful while hiding.