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  1. disclaimer: Please do not take this as hatred towards TDM, I love all the work you've done with it, and these are the only issues I find worthy of criticism. Lockpicks Honestly, between Thief 1 & 2, Deadly Shadows, Thief (2014), and TDM, it seems like everyone has their own ideas at how lockpicking mechanisms should be handled. After all these years, I have to say that Thief 1 & 2 have the best mechanics for lockpicks. It's simple. It allows for suspense if AI patrol routes are timed right. It's fluid. I never felt like I was playing a mini-game with the first two Thief games. Every style since then has left me aggravated and feeling like the entire game has to halt just for me to try and get this mini-game out of the way. It's a chore, not fun. I'd say TDM has the most infuriating lockpick mechanism simply because at face value, it appears like the original Thief style, but is far from it. I would imagine an option could be put in the settings that reverted lockpicks to the Thief 1 & 2 style, but what do I know. - edit: I have tried "auto & trainer" options, neither of which return to the T1&2 style of lockpicking, as others have suggested Loading Times I'm genuinely curious as to the long load times TDM has. I have an i7, 32GB RAM, SSD, 4GB video card, and I still have loading times longer than DOOM (2016) running everything on ultra. Doom 3 loads within seconds for me, so I'm really shocked TDM takes as long as it does. Although once in game, performance is solid. No stuttering, no drops in FPS for the most part. Moving Bodies Sounds stupid, but I miss the ol' "throw the body over the shoulder" style from the original Thief games. The ragdoll dragging seems really out of place. Not a huge issue, but it bugs me every time I try to hide a body. Restarting To Load Missions I understand this is probably a limitation to how the game works, but I would be very happy if it didn't have to restart every time you want to play a new mission. Borderless Window Mode Above all else, this is something I absolutely adore in games. Again, I'm assuming it's a limitation of the game engine itself, but if it was added, it would be immensely appreciated. That's all I can think of right now, keep up the good work.
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