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Showing results for tags 'door'.
Found the solution to the issue by accident. One or more of my libraries were outdated/corrupted (not sure which, moxy didn't say), did a system update and restart. Now it works. I have a strange error that I never had before. I can set a brush to a function static and make a perfectly standard door. But if I try to make a brush into a sliding door (using either the premade default or modifying the parameters of a default door) then the door goes +X+Y+Z whenever it's opened. This doesn't change if the tranlation direction is set to a different value. I've tried this on a
Can somebody tell me how to use the prefab doors correctly with their frames in Dark Radiant please? I'm confused. I insert a door prefab (door 96x48 2hinge), I align it to grid and put it into the doorway I carved into the wall, right? The door prefab fits perfectly into the gap. Now comes the problem: As I import a model (door frame wood 96x48) and align it to grid and put it in position of the door it seems that the inner frame is too big! At the left side it goes into the wall (which would mean that there was a gap if I delete the tiny bit of wall on this side) and on the upper side ther
Just got Biker's stove model in game, the door opens and I have a def attached handle for it. The stove body has an L shaped bracket that the lever goes behind. I want the lever to block to door opening unless the player has flipped the lever. I know this has been done but can't recall which map. Does it require some kind of frob peer or scripting? I thought the physics would just take care of it. I'd ultimately like to have the lever spawn attached to the door and ready to go so we don't get weird map issues with unaware authors.