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Showing results for tags 'e3'.
As we all have a lot of questions and impressions of what we've seen from 'Thief', I figured it would be beneficial for us all, to get some of the information straightened out. (I'll make sure to edit and update key points, with everything being in reference to the links provided.) Key points: -Almost all of the HUD/UI can be disable individually by the player. -There is going to be an 'Oldschool mode', which limits the players HUD/UI similar to the old Thief games. -The 'shroud effect' in the videos, is a placeholder version, not the final result. -The 'lightgem' is still in the game, in