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Showing results for tags 'gamepad'.
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In the file DarkmodPadbinds.cfg (https://wiki.thedarkmod.com/index.php?title=Bindings_and_User_Settings): 1) bindPadButton LONG_PRESS PAD_B "_mantle" is listed and does what it says. bindPadButton LONG_PRESS PAD_A appears to do "jump-mantle". Standing in front of a box and doing jump will differ from doing "jump-mantle". Why is "jump-mantle" not listed in the file? (And how come it works without being listed in the file?) 2) bindPadButton MODIFIER PAD_L2 appears to bind a modifier functionality to the "button name" PAD_L2. If a user wants to find out the "button name" of other buttons on their gamepad (e.g. buttons which are not currently listed in the file), what would be a good way to do that? 3) Will TDM be able to recognize unusual "button names" (i.e. be able to capture any "button name" or will button names have to be implemented in the code before it works)?
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I finally got round to trying to play Dishonored and Mirror's Edge last night, and I've realised that I'm really out of touch with modern gaming (surprise surprise). It looks like having keyboard controls to 'turn' left and right (rather than strafe) isn't an option any more, so I can't use my usual Thief keyboard controls. Tried the WASD settings and, apart from hating having to strafe instead of turning, my left arm ached horribly after 30 mins. So it looks like the only hope I have of playing these games is with a console-style controller for Windows and I wondered if anyone had any recommendations. I've never used a console and I'd be surprised if I play anything much other than DH and ME with whatever controller I get. (Skyrim, Oblivion, Minecraft, CoD etc have no interest for me.) I'm inclining towards the Microsoft Xbox 360 Common Controller, while Obsttorte's suggested the Logitech F510. Any other recommendations? Or should I try something else entirely? All & any advice gratefully received!