disclaimer: Please do not take this as hatred towards TDM, I love all the work you've done with it, and these are the only issues I find worthy of criticism. Lockpicks Honestly, between Thief 1 & 2, Deadly Shadows, Thief (2014), and TDM, it seems like everyone has their own ideas at how lockpicking mechanisms should be handled. After all these years, I have to say that Thief 1 & 2 have the best mechanics for lockpicks. It's simple. It allows for suspense if AI patrol routes are timed right. It's fluid. I never felt like I was playing a mini-game with the first two Thief games. Every