Search the Community
Showing results for tags 'lore'.
I wasn't quite sure where to put this - there doesn't seem to be a 'lore' section that I can find, but the general section will do. So, mages. They're not (legally) permitted to make a profit from their magic. But of course that means there's a healthy black market full of dabbling bookworms who learned a couple of charms and now peddle their meager magical talents in back alleys and after-dark pubs. My question is this: What do we call them? Essentially, I plan on making a mission centered around such a character, and I need a snazzy slang term for a mage who operates outside the law for
So I recently got into the dark mod, and it's probably one of the best stealth games to come out within the last decade. However, there is one little thing that I would like to bring up and it's one of the things that The Dark Project (or Gold) did better than Thief 2 which is commonly overlooked and that is the general lore of the world. For example: Thief 1 was full of all sorts of strange mythical places and a complex world that made you feel like you where apart of something bigger than pulling a heist off. Garrets story might have been really simple, but there was so much stuff underlyi
I want to start off expressing my gratitude for such a great mod, and approval of everything Dark Mod, and by relevance, Thief.. well. Old Thief, that is. *shudders* With a victorian, gothic, dark steampunk universe such as this, Vampires would be a welcome, and fitting addition. If I may, I would like to give some advice on how to design vampires to distinguish themselves from the normal archetypes, and through that, distinguish TDM even more. What I am suggesting is a strain of vampires reminiscent of those found within The Strain trilogy of books, by Guillermo del Toro and Chuck Hoga