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I wasn't quite sure where to put this - there doesn't seem to be a 'lore' section that I can find, but the general section will do. So, mages. They're not (legally) permitted to make a profit from their magic. But of course that means there's a healthy black market full of dabbling bookworms who learned a couple of charms and now peddle their meager magical talents in back alleys and after-dark pubs. My question is this: What do we call them? Essentially, I plan on making a mission centered around such a character, and I need a snazzy slang term for a mage who operates outside the law for profit. The term 'Hedge-wizard' doesn't really cut it, that's more of a derogatory phrase used by more upstanding mages to look down their noses at the common apprentices. I'm looking for something from the point of view of fellow thieves and cutthroats. How do they refer to their more magically-inclined peers who sell them arcane arrows and breath potions?
So I recently got into the dark mod, and it's probably one of the best stealth games to come out within the last decade. However, there is one little thing that I would like to bring up and it's one of the things that The Dark Project (or Gold) did better than Thief 2 which is commonly overlooked and that is the general lore of the world. For example: Thief 1 was full of all sorts of strange mythical places and a complex world that made you feel like you where apart of something bigger than pulling a heist off. Garrets story might have been really simple, but there was so much stuff underlying that it was ridiculous. The balance between Nature and Human Buildings (the evils of both show in thief 1 then 2), the lost city, the bonehoard, the elements of magic (Earth, Air, Fire, Water), and all this depth just in the world alone. Thief 2 was obviously dominant in the stealth department, but it didn't really bring nearly as much depth to the series and was really centered around the main antagonist. Now that doesn't mean that single missions can't have depth for example, I just beat WS1: The North and there was a lot going on in this mission and so much history behind the area and a lot of drama. However, it'd still be cool if there was a general lore or several general worlds or canons that could be built off of and added to. Now there actually is a innate canon with the dark mod, for example the builders, steam-punk, mideval, environment, etc but I it might be interesting to take it a step further. So what I thought might be a cool thing to do is maybe developing a general lore, or several different canons that mappers can decide whether or not they want to be a part of that. Say if this actually happens (or already is happening I might not have noticed it because I'm new) and there are 3 main cannons, mappers could decide whether or not to make additions to one of none of those cannons with a map and then it'd help sort of recreate the whole mythical world brimming with lore that thief 1 had. Maybe have a lore section or canon section on the wiki that would hold info on each lore, and what maps are associated with the world and whats considered canon for each lore and what is not, and I'm not really saying that they should all be stories written around a single main character I mean just the world, factions, workings in magic, etc could be developed and added onto making an interesting community made setting (or several settings). I'm not really saying this absolutely should or ever will happen, but I thought it would be an interesting idea to discuss: What I proposed and just lore in general.
I want to start off expressing my gratitude for such a great mod, and approval of everything Dark Mod, and by relevance, Thief.. well. Old Thief, that is. *shudders* With a victorian, gothic, dark steampunk universe such as this, Vampires would be a welcome, and fitting addition. If I may, I would like to give some advice on how to design vampires to distinguish themselves from the normal archetypes, and through that, distinguish TDM even more. What I am suggesting is a strain of vampires reminiscent of those found within The Strain trilogy of books, by Guillermo del Toro and Chuck Hogan: which can be read about on wikipedia. Looking under the Biology subsection, you can see how that universes' vampires are different. Gone are the handsome, fanged vampires. These vampires don't have any hair, noses, ears, fangs, or teeth! They have a distended jaw and a long tongue that injects you with blood worms! Utterly disgusting and quite frankly, amazing from a creative standpoint. If there are ever vampires within a fan made mission or lore, this, in my opinion, would be the best kind of vampires to have. Kind, meaning loosely following the vampire presented in this fiction. The Dark Mod universe would benefit greatly from it! I don't mean copying this vampire verbatim, of course. The greatest distinguishing feature I would enjoy within the Dark Mod universe would be The Stinger, and lack of teeth. In the end, this is only a suggestion. A very cool kind of vampire that I think would fit right at home within this universe, which from what I have seen, has no native vampires. Please, leave your thoughts here. I'd much love to see what you guys think about this, and your responses send my e-peen through the roof.