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Continuing from the parallax mapping thread. This one is more dramatic with heavy bumpmapping. Original textures/darkmod/nature/skybox/starry1/clouds has one black and white image texture, mine has two three. You can get dramatically different effects just by changing values in the material file. You can kinda tell that the parallax effect is static. It looks good without parallax too, but I like how it warps the textures, making it look more like a fluid and gives it a more 3d look. I also added slight specularity.
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- parallax occlusion mapping
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Following a post someone made a while ago... Totally agree. I personally think that while a wolf is a excellent hunter and impossible to sneak right up to it or passed it unless you keep a distance of at least 20 metres... a werewolf is a like a incredibly powerful version of it that not only would have those heightened senses but also have a highly strong, fast, and regenerative body that easily makes them the most powerful creature in the world. It could take on a elephant and win, other various lions, leopards, jaguar, grizzly bear. Perhaps a Cheetah might beat it speed wise but aside from that a werewolf is king of the jungle. You would have to find tricks to beat it like explosive arrows, flashbang, a few land mines, but if you don't have all that then its basically about keeping a distance from it... or run like hell when it comes and prey you have a rope arrow to get to high ground or barricade a door. If anything I think it should be upped senses wise for the following Dark Mod v1.8 It should be the most challenging AI to come up against. Wondering if this beast has ever had a tweaking made to it?