... and I have a couple ??s First. I have my (very crude) carriage bound to a horse. When the horse makes path changes at path corners, the carriage adjusts its angle abruptly. Is there any way to make it turn smoothly behind the horse... perhaps some elastic-behaving func that could be between the horse and the carriage, and bound to both, to buffer the sudden change in direction? Second. I have an AI sitting on the carriage and have worked it so he sits pretty well. But on occasion, when the carriage changes angles with the horse's path corners, it moves under the AI and sends him damage (I set AI not to receive damage already so he doesn't die). The problem is that the func_static carriage drastically moves to an extreme angle, away from the wheels & axle, then returns to its proper position and looks fine again... most of the time. Other times it ends up knocking the rider off or gets stuck in a funny position and leaves the horse either walking in place or walking backward. Excuse the low ambient light and the very crude box the AI is sitting on. I was just testing a concept and have not started actually building anything yet: